Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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Zuberu is disappointed at the people’s gender ratio but continues to socialize comfortably.

When the newcomer arrives, the brawny priest leans back and scopes her out.

Perception: 10 + 11 = 21


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

DM:
The point wasn't to try to make him appear female. The point was just to have him hit on Zuberu aggressively for amusement. It's a reversal of norms; Zuberu aggressively goes after women, so let's see how he reacts when he's aggressively pursued by another male.


DungeonMaster

You might notice it on her, or you might not, I'm waiting on something before I say for sure.

Edit:

kaylor:
assuming you have no possible way to increase that disguise of hers, zub will know that she is a man in disguise. I'll wait until you can tell me if you can or cannot increase that disguise. Edit: sorry I misunderstood.

Edit: Okay, Zub you notice, the woman is disguised as a man. Hey baby, you wanna party as she pets your head. just remember, we have to keep this pg13 so paizo doesn't send us warning and whatnot, I'm being careful what words to use here.


Catching wind of the deception, Zuberu frowns.

"I'm afraid you are mistaken. I seek fertile fields on which to sow my seed. I am a vessel for mighty Sobek's virility. It should not be taken lightly and should not be put to waste."

The brawny priest shakes his head but noting the distinct lack of womenfolk among the travelers, it made sense.

"But go and be prosperous friend and may you grow strong in your endeavors."

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8
DoubleGold wrote:
the woman is disguised as a man

Did you mean "the woman is actually a man in disguise"? Or "one of the men is actually a woman in disguise"?


DungeonMaster
Nahoçe Sijed wrote:
DoubleGold wrote:
the woman is disguised as a man
Did you mean "the woman is actually a man in disguise"?

yep, also updating coming in a few minutes.

Edit:

okay, so you all get to the walled oasis after having spent a day at the kings castle. If you would have used any healing spells before you slept please state that and roll for the healing as you would get them back as dawn of a new day.

The wall is 15 feet high and 3 feet thick. and it surrounds the oasis. the magic carpets that you borrow refuse to fly over the wall, but if you have one of your own you bought feel free to do this. The northwest and southwest corners of the wall are actually towers. However the towers do have a roof above them, making that part of the wall 20 feet and you can't enter the towers from the top, because they have a wall above them. Assuming characters move all the way around the oasis, you notice that it has a front door 10 feet, 2 squares wide. if anyone is curious, the walls are 15 squares wide by 10 squares long. the oasis inside it does not take up the entire wall, so yes, it is surrounded by sand.

What do you do?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

What are we doing at this oasis again?

Also, that was hardly "aggressively hitting on." :P


DungeonMaster

I'd kind of forgot about the scene when I was reading ahead. anyway, yes, you are here because Erayu and his tribe asked you to go here, to clear out the dangers they cannot clear out and to find the other part to activate the bronze sentinel.


Not one to skulk in the shadows, Zuberu boldly moves forward and tries the doors.


DungeonMaster

okay, so zub makes it through the front doors. and the oasis water is 5 feet deep. but the important thing is that he sees 3 enemies that look a litte humanoid but are obviously far from human and have some fire to them.

init: 4 + 2 + 1d20 ⇒ 4 + 2 + (1) = 7 zub I gave you a +2 to init for being the brave one to bust in first as you technically are already moving.
init: 13 + 1d20 ⇒ 13 + (9) = 22silver
init: 17 + 1d20 ⇒ 17 + (17) = 34kaylor
init: 7 + 1d20 ⇒ 7 + (9) = 16 nahoce
init: 14 + 1d20 ⇒ 14 + (18) = 32 elmar
init: 7 + 1d20 ⇒ 7 + (14) = 21 outsider cr 8. Planes 18?

Order
Silver, Kaylor and Elmar
those things
Nahoce and Zub even Zub was ready as can be map updated.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Knowledge Planes, DC 18: 1d20 + 6 ⇒ (1) + 6 = 7 Looks like it's a fire...ummm...dude from...uhhh...somewhere else. Glad I could be of help here. :-)


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Planes (K): 1d20 + 13 ⇒ (3) + 13 = 16
Planes (R): 1d20 + 10 ⇒ (9) + 10 = 19

Once again, everybody hears Remiel's voice in their head. Ooo! Ooo! I know what it is and Kaylor doesn't! There's a brief moment of silence. Based on Kaylor's expression, it seems quite likely there's a mini-argument going on between the two. Soon you see Remiel roll his eyes and give a long suffering sigh that very clearly says 'I am soooo under appreciated.' The voice then resumes.

The creatures are Efreeti, or fire genies. They're immune to fire (duh) and weak to cold. Zuberu, I hope you remembered your sunscreen or you might find yourself with some nasty burns. Especially if they start trying to slam themselves against you repeatedly It looks like he's about to say something more on the topic, but a glare from Kaylor seems to change his mind. They also know several fire spells like wall of fire and scorching ray and can change size. Please dial 1-800-REMI-IS-#1 for more details.

On an unrelated note, efreeti are evil aligned? Huh, didn't know that.

Kaylor clicks the heels of his boots together to get an extra burst of speed, turning his weapon into a keen shocking frosty one. As he moves, he makes the well known gestures for shocking grasp and moves to strike. Activate boots as free action to be hasted, swift action to empower sword, cast spell standard action, move, free attack to deliver spell.

To Hit: 1d20 + 21 + 1 ⇒ (20) + 21 + 1 = 42
Confirm Crit: 1d20 + 21 + 1 + 9 ⇒ (6) + 21 + 1 + 9 = 37 I will spend an additional 2 arcane pool points to increase the crit multiplier on my weapon by 1 for a x3 weapon. I believe this only affects my weapon damage and not the spell damage, which I would assume is just doubled like normal.
Damage (Non cold): 3d6 + 12 + 11 + 12 + 12 + 1d6 + 20d6 ⇒ (5, 3, 6) + 12 + 11 + 12 + 12 + (6) + (6, 1, 4, 1, 6, 6, 4, 6, 2, 6, 5, 5, 1, 6, 3, 1, 6, 6, 4, 3) = 149
Damage (cold damage): 1d6 ⇒ 6

With a beautifully well aimed strike, Kaylor cleanly slices off the creatures head. A burst of liquid fire spews towards the sky, much as blood might on another creatures. Kaylor is sprinkled lightly by tiny, flaming sparks, accenting his odd gold eyes as he looks up from his crouch at the nearest remaining fire elements. The predatory smile on his lips clearly states, "You're next."


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Zuberu, grab one and ask it for wishes!

Another crazy creature from beyond the planes? Elmar shrugs, and fires a fistful of arrows into Efreeti number two.

Attack 1: 1d20 + 23 ⇒ (9) + 23 = 32
Damage: 2d8 + 14 + 2 + 12 ⇒ (4, 4) + 14 + 2 + 12 = 36

Attack 2: 1d20 + 23 ⇒ (5) + 23 = 28
Damage: 1d8 + 7 + 1 + 6 ⇒ (1) + 7 + 1 + 6 = 15

Attack 3: 1d20 + 23 ⇒ (7) + 23 = 30
Damage: 1d8 + 7 + 1 + 6 ⇒ (6) + 7 + 1 + 6 = 20

Attack 4: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 1d8 + 7 + 1 + 6 ⇒ (8) + 7 + 1 + 6 = 22

Attack 5: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d8 + 7 + 1 + 6 ⇒ (4) + 7 + 1 + 6 = 18


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

silver shifts and shoots at the genie
hit: 21 + 1d20 ⇒ 21 + (8) = 29
hit: 16 + 1d20 ⇒ 16 + (6) = 22
hit: 11 + 1d20 ⇒ 11 + (13) = 24

total dmg: 3d8 + 27 ⇒ (6, 5, 7) + 27 = 45


DungeonMaster

the genies turn, he will cast invisibility and move.

stealth: 20 + 8 + 1d20 ⇒ 20 + 8 + (12) = 40 perception to know where he is.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Perception: 1d20 + 20 ⇒ (14) + 20 = 34

On his turn, Kaylor activates his ring to also turn invisible and moves. He then telepathically communicates with Remiel. Use that scroll I gave you.

Kaylor Stealth: 1d20 + 20 + 20 ⇒ (5) + 20 + 20 = 45

The response sounds a bit annoyed. Well of course I'll use the scroll! I'm quite intelligent you know. Definitely smarter than the average bear. And with that Remiel pulls a scroll of glitterdust out of his tiny backpack and uses it.

Glitterdust location indicated on the map. If the genie is in it, he's no longer invisible. DC13 Will save or he's also blinded.


DungeonMaster

Being that he is now visible he gives you the finger, I was going to surprise you and have you trapped, curse it. If I find you, you're dead. and he can't roll high enough on perception to notice you.
I hope you were stupid enough to stay put or only move a small distance, because I plan to cast a ranged spell or area effect in your original position on my next turn.

will: 9 + 1d20 ⇒ 9 + (11) = 20

also Nahoce and Zub still have a turn for round 1
then round 2
Kaylor acted
elmar and and silver for round 2


Is he on the ground?


DungeonMaster
Zuberu wrote:
Is he on the ground?

on the ground yes, but prone he is not. he isn't flying.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

In his invisible state, Kaylor face-palms. What kind of an idiot advertises what he's going to do?

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce favors the party with a mystical protective barrier against fire from Pharasma. (Using the Communal version so everyone gets 120 points fire damage immunity.)


Zuberu steps over and lunges for the fiery giant.

Grapple: 1d20 + 26 ⇒ (19) + 26 = 45

"No more magic! No more tricks! Try your strength against mine genie!"

Slamming into his opponent's midsection, Zuberu drags him to the ground.

Greater Grapple: Deathroll: 1d20 + 26 + 5 ⇒ (5) + 26 + 5 = 36
Damage: 1d6 + 1d8 + 10 ⇒ (4) + (4) + 10 = 18

Also prone.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Perception: 1d20 + 31 ⇒ (4) + 31 = 35 ...and Elmar actually benefits from that glitterdust. Huh.

Also, the Efreeti makes a DC 13 will save (it'll probably succeed) or else Elmar can sense its surface thoughts and know whether the "trap" is a ruse.


DungeonMaster

yep the monster is screwed, I pronounce they dead.

with that, two greater earth elementals come out from hiding.. and Kixexa, greater fire elemental though this happens 18 seconds later, so feel free to reposition yourselves, reloads your crossbows, guns etc. I'll just have them come to us instead of making us find them inside the towers, but our characters will still explore the towers.

new combat

init: 13 + 1d20 ⇒ 13 + (16) = 29 silver
init: 4 + 1d20 ⇒ 4 + (2) = 6 zub
init: 17 + 1d20 ⇒ 17 + (16) = 33 kaylor
init: 14 + 1d20 ⇒ 14 + (19) = 33 elmar
init: 7 + 1d20 ⇒ 7 + (5) = 12 nahoce
init: -1 + 1d20 ⇒ -1 + (16) = 15 earth elementals planes 19
init: 3 + 1d20 ⇒ 3 + (19) = 22 Kixexa planes 19


Did we know they were coming or did they surprise us?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor
Planes 1: 1d20 + 13 ⇒ (3) + 13 = 16
Planes 2: 1d20 + 13 ⇒ (17) + 13 = 30

Remiel
Planes 1: 1d20 + 10 ⇒ (6) + 10 = 16

More voices in people's head! Neither Kaylor nor I know much about earth elementals. The firery looking person is a magma elemental though. Has damage reduction that sadly isn't bypassed by anything, and like the fire genies, it's immune to fire and vulnerable to cold. Also immune to crits. If it hits you, you might catch on fire, and once per day it can spit lava at you. It can also burrow through stone and the ground.

Deciding to let Zuberu, with his fire resistance and inability to reach the earth elementals and do something else this round, tackle the magma elemental if he wishes, Kaylor activates his boots and moves around to attack the earth elementals. Slightly concerned that they might be immune to electricity damage, he does not cast shocking grasp. However, still feeling convinced that he could easily hit them, he fights defensively.

Still have about 5 rds left of having my sword charged up.
To Hit: 1d20 + 21 - 4 + 1 ⇒ (14) + 21 - 4 + 1 = 32 vs FF touch AC
Normal damage: 1d6 + 12 + 11 ⇒ (6) + 12 + 11 = 29
Electricity damage: 1d6 ⇒ 6
Cold damage: 1d6 ⇒ 6 Wow, three 6's in a row.

AC 40 until next round


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Whee, finally found a way to stump Elmar. And here I thought Clustered Shots was too useless to ever take.

"We're fightin' rocks now?" Elmar asks incredulously, aiming at the closer earth elemental. "Do I need a pickaxe for this?"

Attack 1: 1d20 + 23 ⇒ (6) + 23 = 29
Damage: 2d8 + 14 + 2 + 12 ⇒ (2, 2) + 14 + 2 + 12 = 32 (DR applies twice)

Attack 2: 1d20 + 23 ⇒ (14) + 23 = 37
Damage: 1d8 + 7 + 1 + 6 ⇒ (2) + 7 + 1 + 6 = 16

Attack 3: 1d20 + 23 ⇒ (8) + 23 = 31
Damage: 1d8 + 7 + 1 + 6 ⇒ (1) + 7 + 1 + 6 = 15

Attack 4: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d8 + 7 + 1 + 6 ⇒ (4) + 7 + 1 + 6 = 18

Attack 5: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d8 + 7 + 1 + 6 ⇒ (2) + 7 + 1 + 6 = 16

Attack 5 (confirm crit): 1d20 + 13 ⇒ (16) + 13 = 29
Bonus Crit Damage: 1d8 + 7 + 1 + 6 ⇒ (3) + 7 + 1 + 6 = 17


DungeonMaster
Zuberu wrote:
Did we know they were coming or did they surprise us?

]good question, we did not hear them, they were coming down and no noise was made or the sound was muffled so it didn't travel outside

updating in a minute, please wait.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

shifts and continously shoots an earth elemental with his longbow.
hit: 19 + 1d20 ⇒ 19 + (20) = 39 vs ff
hit: 14 + 1d20 ⇒ 14 + (3) = 17 vs ff
hit: 9 + 1d20 ⇒ 9 + (15) = 24 vs ff

confirm crit: 19 + 1d20 ⇒ 19 + (1) = 20 vs ff the only possible way he couldn't confirm that crit and he does it.

damage: 1d8 + 7 ⇒ (1) + 7 = 8 piercing which doesn't matter
damage 2nd arrow: 1d8 + 7 ⇒ (6) + 7 = 13
total fire dmg: 2d6 ⇒ (5, 2) = 7 fire

crit dmg: 2d8 + 14 ⇒ (6, 5) + 14 = 25


DungeonMaster

okay so after taking massive damage earth elementals will go after the closest target.

first one hit: 21 + 1d20 ⇒ 21 + (17) = 38
hit 2: 21 + 1d20 ⇒ 21 + (14) = 35

2nd elemental hit: 21 + 1d20 ⇒ 21 + (16) = 37

the magma moves and can't afford to be even partway in water, so watches that and will attack who: 1d2 ⇒ 1 1=zub, 2=silver
hit: 18 + 1d20 ⇒ 18 + (16) = 34

zub takes dmg: 2d8 + 7 ⇒ (1, 1) + 7 = 9 and he is burned, or maybe not, reflex 18

nahoce and zub are up
and back to round 2
silver, kaylor, elmar


Zuberu’s got fire resistance so being set on fire can’t really hurt him.

Moments after dropping the genie’s broken body, Zuberu is surprised when giant elementals burst from the earth to attack. Happy to even the odds and return the favor, Zuberu roars as he steps back and swells with power.

Righteous Might.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8
DoubleGold wrote:
zub takes dmg: 2d8 + 7 ⇒ (1, 1) + 7 = 9 and he is burned, or maybe not, reflex 18

I think we're still under Protection from Elements, as it lasts 10 minutes per level, so everyone should still have 120 points fire damage immunity.

Knowledge Planes: 1d20 + 6 ⇒ (1) + 6 = 7
Knowledge Planes: 1d20 + 6 ⇒ (10) + 6 = 16

Nahoce grants the party Pharasma's Blessing of Fervor.


DungeonMaster

oh, it is a slam attack, so it does normal damage, I'm sure of that, but yeah, he would be immune to the burn.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

silver will drop his bow and quickdraw his adamantine earthbreakr

hit: 16 + 1d20 ⇒ 16 + (14) = 30
hit: 16 + 1d20 ⇒ 16 + (3) = 19
hit: 11 + 1d20 ⇒ 11 + (20) = 31
hit: 6 + 1d20 ⇒ 6 + (8) = 14

damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15
damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12
damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
Silver Bullet wrote:


confirm crit: 19 + 1d20 ⇒ 19 + (14) = 33 vs ff the only possible way he couldn't confirm that crit and he does it.

damage: 1d8 + 100d1d8 + 100d8 + 14 ⇒ (8) + (3, 6, 3, 4, 1, 7, 3, 8, 5, 8, 2, 5, 4, 8, 5, 2, 7, 1, 6, 5, 3, 7, 6, 4, 7, 2, 3, 7, 3, 5, 5, 4, 6, 5, 5, 7, 3, 3, 7, 4, 1, 4, 5, 2, 7, 8, 2, 4, 3, 8, 7, 8, 2, 8, 8, 8, 7, 1, 2, 5, 2, 7, 8, 8, 7, 4, 8, 7, 6, 8, 8, 5, 4, 1, 4, 3, 1, 4, 2, 2, 8, 2, 6, 3, 1, 7, 3, 2, 2, 1, 2, 1, 4, 7, 7, 1, 7, 3, 6, 6) + (7, 6, 1, 7, 6, 2, 7, 3, 5, 2, 8, 1, 7, 7, 6, 5, 5, 4, 6, 2, 1, 1, 1, 4, 3, 4, 8, 6, 1, 6, 4, 2, 2, 2, 1, 7, 4, 1, 3, 7, 8, 1, 6, 4, 8, 4, 5, 5, 6, 6, 3, 3, 3, 8, 5, 8, 1, 4, 4, 4, 1, 5, 3, 3, 5, 6, 2, 7, 2, 5, 7, 3, 8, 2, 5, 2, 8, 2, 5, 3, 3, 6, 8, 7, 1, 6, 4, 8, 5, 7, 3, 6, 4, 1, 1, 6, 5, 3, 4, 1) + 14 = 923

Does this mean the earth elementals aren't actually of the elemental subtype, which is immune to crits? Also, I just realized that if they are the elemental subtype, they also don't take the extra +11 damage from my attacks because they're immune to precision damage.

Kaylor casts arcane mark and makes use of Pharasma's blessing for more accuracy and AC, still fighting defensively and using his boots for an extra attack.

Assume these are against the damage one unless it dies. In which case target the other one.

Attack rolls:
To Hit 1: 1d20 + 21 - 2 - 4 + 2 + 1 ⇒ (10) + 21 - 2 - 4 + 2 + 1 = 28
To Hit Arcane: 1d20 + 21 - 2 - 4 + 2 + 1 ⇒ (16) + 21 - 2 - 4 + 2 + 1 = 34
To Hit Haste: 1d20 + 21 - 2 - 4 + 2 + 1 ⇒ (16) + 21 - 2 - 4 + 2 + 1 = 34
To Hit 2: 1d20 + 16 - 2 - 4 + 2 + 1 ⇒ (8) + 16 - 2 - 4 + 2 + 1 = 21

For each of these, the first d6 is normal, second d6 is frost, third d6 electrity.
Damage 1: 1d6 + 12 + 11 + 2d6 ⇒ (5) + 12 + 11 + (5, 4) = 37
Damage Mark: 1d6 + 12 + 11 + 2d6 ⇒ (1) + 12 + 11 + (1, 1) = 26
Damage Haste: 1d6 + 12 + 11 + 2d6 ⇒ (2) + 12 + 11 + (2, 3) = 30
Damage 2: 1d6 + 12 + 11 + 2d6 ⇒ (4) + 12 + 11 + (1, 2) = 30

AC42 (36+3 defensive +2 blessing +1 haste) until next round
7 more rounds of haste remaining today


DungeonMaster

yeah, didn't know they too were immune to crits, so I will undo elmars 17 damage from the crit and silver didn't crit so I have to undo nothing.

anyway, it looks like kaylor finished off 1 with the first hit anyway and is working on his 2nd enemy.

elmar is up


Kaylor's +11 damage per hit also doesn't apply.


DungeonMaster

elmar still has a turn by the way I saw you in dicussion, I just thought maybe you read it all and forgot.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Ah, thanks, missed that.

Emar fires again, at the same elemental, hoping that his arrows are actually doing something against the massive boulders he's hitting with them.

Attack 1: 1d20 + 23 ⇒ (8) + 23 = 31
Damage: 2d8 + 14 + 2 + 12 ⇒ (5, 3) + 14 + 2 + 12 = 36 (DR applies twice)

Attack 2: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 1d8 + 7 + 1 + 6 ⇒ (6) + 7 + 1 + 6 = 20

Attack 3: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 1d8 + 7 + 1 + 6 ⇒ (5) + 7 + 1 + 6 = 19

Attack 4: 1d20 + 18 ⇒ (19) + 18 = 37
Damage: 1d8 + 7 + 1 + 6 ⇒ (1) + 7 + 1 + 6 = 15

Attack 5: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d8 + 7 + 1 + 6 ⇒ (3) + 7 + 1 + 6 = 17


DungeonMaster

as the elementals survive just a little long it is their turn

first the earth hit: 21 + 1d20 ⇒ 21 + (16) = 37 vs kaylor
hit 2: 21 + 1d20 ⇒ 21 + (17) = 38 vs kaylor

the magma one has a 15 foot reach and can kit silver or zub who: 1d2 ⇒ 2 1=zub, 2=silver
hit: 18 + 1d20 ⇒ 18 + (20) = 38
hit 2: 18 + 1d20 ⇒ 18 + (8) = 26
confirm crit: 18 + 1d20 ⇒ 18 + (17) = 35

total dmg: 6d8 + 21 ⇒ (5, 6, 3, 6, 7, 1) + 21 = 49 Edit: yes this is normal damage silver, yes I realized it was silver, not zub taking damage this time.

heroes are up again


Closer in size to the huge elemental now, Zuberu winds up and throws a screaming haymaker at the lava elemental.

Punch: 1d20 + 19 - 3 - 2 ⇒ (14) + 19 - 3 - 2 = 28
Flurry: 1d20 + 19 - 3 - 2 ⇒ (20) + 19 - 3 - 2 = 34
Iterative: 1d20 + 19 - 3 - 2 ⇒ (11) + 19 - 3 - 2 = 25

Pummeling Style Damage (3 hits): 3d8 + 54 + 5 ⇒ (7, 2, 1) + 54 + 5 = 69


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor smirks as he easily dodges the elemental's blows. Then with lightning speed, he flicks his scimitar out a gruesome four times.

Attacks:
Continuing to fight defensively just in case it survives. Won't use boots but instead us Blessing for an extra attack.
To Hit 1: 1d20 + 21 - 2 - 4 ⇒ (1) + 21 - 2 - 4 = 16
Arcane Mark: 1d20 + 21 - 2 - 4 ⇒ (9) + 21 - 2 - 4 = 24
Blessing: 1d20 + 21 - 2 - 4 ⇒ (5) + 21 - 2 - 4 = 20
To Hit 2: 1d20 + 16 - 2 - 4 ⇒ (15) + 16 - 2 - 4 = 25

First d6 is normal, second is frost, third is electricity
Mark: 1d6 + 12 + 2d6 ⇒ (1) + 12 + (1, 1) = 15
Blessing: 1d6 + 12 + 2d6 ⇒ (4) + 12 + (2, 2) = 20
Hit 2: 1d6 + 12 + 2d6 ⇒ (1) + 12 + (3, 1) = 17

He then shifts slightly, preparing for when this elemental falls. 5ft step

AC 39 until next round
2 more rounds on this arcane pool point


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

still waiting on elmar and nahoce.

I just realized since silver has adamantine, he can't miss unless he rolls a 1, so I'm not worried about his modifiers for now

all hits: 4d20 ⇒ (3, 8, 10, 12) = 33
total damage: 8d6 + 24 ⇒ (1, 2, 6, 1, 1, 1, 1, 5) + 24 = 42 then damage reduction total is a 40 from all 4 hits. great, a net of 2 damage, all these 1s.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce steps up with her morningstar.

Morningstar: 1d20 + 18 ⇒ (9) + 18 = 27 Damage: 1d8 + 10 + 1d6 ⇒ (4) + 10 + (6) = 20
Morningstar: 1d20 + 13 ⇒ (12) + 13 = 25 Damage: 1d8 + 10 + 1d6 ⇒ (6) + 10 + (3) = 19


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar will plink whatever's left standing a few times.

Attack 1: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 2d8 + 14 + 2 + 12 ⇒ (6, 3) + 14 + 2 + 12 = 37 (DR applies twice)

Attack 2: 1d20 + 23 ⇒ (4) + 23 = 27
Damage: 1d8 + 7 + 1 + 6 ⇒ (7) + 7 + 1 + 6 = 21

Attack 3: 1d20 + 23 ⇒ (18) + 23 = 41
Damage: 1d8 + 7 + 1 + 6 ⇒ (3) + 7 + 1 + 6 = 17

Attack 4: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 1d8 + 7 + 1 + 6 ⇒ (5) + 7 + 1 + 6 = 19

Attack 5: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d8 + 7 + 1 + 6 ⇒ (6) + 7 + 1 + 6 = 20

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

I forgot I had a BoF bonus attack.

Morningstar: 1d20 + 18 ⇒ (9) + 18 = 27 Damage: 1d8 + 10 + 1d6 ⇒ (3) + 10 + (2) = 15


DungeonMaster

and with that, elmar and nahoce takes down the magma.
the rock one will need a 19 or 20 to actually hit kaylor
both hits: 2d20 ⇒ (20, 15) = 35
confirm crit: 1d20 ⇒ 1 nope, just normal damage.
dmg: 2d10 + 10 ⇒ (10, 9) + 10 = 29 to kaylor.

heroes are up again.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Morningstar: 1d20 + 18 ⇒ (15) + 18 = 33 Damage: 1d8 + 10 + 1d6 ⇒ (7) + 10 + (1) = 18
Morningstar: 1d20 + 13 ⇒ (1) + 13 = 14 Damage: 1d8 + 10 + 1d6 ⇒ (8) + 10 + (3) = 21
Morningstar: 1d20 + 18 ⇒ (8) + 18 = 26 Damage: 1d8 + 10 + 1d6 ⇒ (6) + 10 + (6) = 22


Zuberu moves around to catch the elemental in a flank and pounds it.

Punch: 1d20 + 19 - 3 ⇒ (20) + 19 - 3 = 36
Damage: 1d8 + 18 + 5 ⇒ (5) + 18 + 5 = 28


DungeonMaster

combat over
as heroes beat the last thing, they now have a decision to make, north or south tower first?

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