Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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Zuberu darts through the flames leaving the tiefling to fight his evil twin.

Fire Damage: 2d6 + 13 ⇒ (3, 1) + 13 = 17


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

silver will move through the fire and ready a shot for when invisible kaylor gets closer, like within 10 feet of him.

he takes fire: 2d6 + 13 ⇒ (1, 5) + 13 = 19


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Elmar: Wall of Fire doesn't have a reflex save. You just take damage.

SB: Unless you beat his stealth check when he next moves, I don't think you'll know when he gets within 10 feet of you since he's still invisible. Unless he melee attacks you, in which case you'll know what square he's in if he doesn't move afterwards.

We've still got Nahoce's action and regular Kaylor's, which I'll do after my seminar.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

We're still in first round, correct? As BoF does not allow a second spell casting, Nahoce will simply ready her morningstar, take the AC/Reflex bonus and wait for her next chance.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

This is actually the second round, so you can cast a spell if you want.

Kaylor jumps through the wall of fire where he last saw his evil clone, directing Remiel to do likewise. Unable to find his nemesis, he growls in frustration, his hands sparking electricity as he prowls about. Too bad I didn't stock up on more scrolls of glitterdust. Not that I could tell where he was anyway to cast it.

Fire Damage: 2d6 + 13 ⇒ (4, 5) + 13 = 22

Kaylor lowers his spell resistance enough to have Remiel tag him with his wand.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Knowing Good Kaylor's penchant for shocking things into tiny piles of smoking ash, Nahoce attempts to protect the party with Protection from Energy, Communal, giving everyone 120 points of electricity immunity.

Taking the BoF AC/Reflex bonus this round.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Rolyak

Wall of Fire damage for Nahoce, Sanidine, and Elmar
Fire: 2d4 ⇒ (2, 2) = 4

Grinning invisibly, Rolyak casts another spell and moves.

Stealth: 1d20 + 20 + 20 ⇒ (20) + 20 + 20 = 60 Yup, don't think anybody's going to be seeing him this round.

Edit: Actually, since I don't want to prolong things by making him too defensive, he'll go ahead and discharge the spell by attacking SB after charging up his sword as a flaming, frost, shocking, keen.

To Hit vs FF: 1d20 + 22 + 1 - 4 + 2 ⇒ (11) + 22 + 1 - 4 + 2 = 32 Fighting defensively
Regular Weapon damage+ Fire and Ice: 1d6 + 12 + 13 + 2d6 ⇒ (3) + 12 + 13 + (3, 1) = 32
Electricity: 1d6 ⇒ 2
Vampiric Touch damage: 6d6 ⇒ (2, 6, 5, 4, 1, 2) = 20
Total Damage vs SB: 32 + 20 = 52

HP: 76/127, AC 46, T 36
10 rounds invisibility
7 rounds haste

Everybody's round 3 action is up

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce summons (Extended, thanks to BoF) an annoying dog near SB with Rolyak as its target.

Her intent is to summon a dog that's more bark than bite, which will follow Rolyak just out of range, yapping annoyingly. How successful she is at this is left to the GM.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar, not yet prepared to step through the Wall of Fire, casts Gravity Bow and waits.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

you just sealed your doom buddy.
he shift and shoots the animus twice
hit: 18 + 1d20 ⇒ 18 + (11) = 29
hit: 23 + 1d20 ⇒ 23 + (13) = 36
dmg: 1d8 + 9 ⇒ (6) + 9 = 15 b and p
fire: 1d6 ⇒ 2
acid: 1d6 ⇒ 2
and 2nd shot dmg: 1d8 + 9 ⇒ (1) + 9 = 10
dmg: 1d6 ⇒ 3 fire
dmg: 1d6 ⇒ 1 acid and the animus breakes.

and the last shot for the round as he drops his gun and quickdraws his other gun fires at evil kaylor
hit: 13 + 1d20 ⇒ 13 + (6) = 19 nope miss.
dmg: 1d8 + 9 ⇒ (5) + 9 = 14

evil kaylor must make a fort saving throw of 25 or be destroyed instantly. He takes 64 slashing damage on a save from the broken animus

the other 4 released attack on round 4. and they are at half their maximum.


8-07 Map DungeonMaster

when round 4 comes

41 evil kaylor if he survives.
31 elmar
31 evil silver
29 kaylor
28 evil elmar
25 nahoce
18 evil zub
16 silver
15 evil nahcoe
15 zub

init: 14 + 1d20 ⇒ 14 + (14) = 28 evil elmar
init: 7 + 1d20 ⇒ 7 + (8) = 15 evil nahoce
init: 14 + 1d20 ⇒ 14 + (17) = 31 evil silver
init: 4 + 1d20 ⇒ 4 + (14) = 18 evil zub


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Oops, wasn't expecting two posts and got overly excited. My bad.

Ignore this:
I guess I'll roll inits for the other clones?
Other Evil SB: 1d20 + 14 ⇒ (1) + 14 = 15
Evil Nahoçe: 1d20 + 7 ⇒ (15) + 7 = 22
Evil Elmar: 1d20 + 14 ⇒ (10) + 14 = 24
Evil Zuberu: 1d20 + 11 ⇒ (13) + 11 = 24

Init
41 Evil Kaylor
31 Elmar
29 Kaylor
25 Nahoce
24 Evil Elmar
24 Evil Zuberu
22 Evil Nahoce
16 SB
15 Evil SB
15 Zuberu

Fort Save: 1d20 + 18 ⇒ (13) + 18 = 31 Succees, Rolyak is still alive.

Normal Kaylor curses and moves towards his evil counterpart. But even with his boots of speed, all he can do is move.

I believe Zuberu currently has an action


8-07 Map DungeonMaster

botting zub. he will get near silver and flurry of blows power attack him. and he will jump up in the air for extra damage, ie. damage from falling objects, called jumpromancy. oh yeah and he does stunning attack on silver.
acro: 19 + 1d20 ⇒ 19 + (1) = 20
hit: 16 + 1d20 ⇒ 16 + (8) = 24
hit: 16 + 1d20 ⇒ 16 + (1) = 17 yep won't let me dice cheat

dmg: 1d6 + 2d6 + 6 + 1d6 + 2 ⇒ (6) + (3, 5) + 6 + (4) + 2 = 26 1d6+2 as falling damage to evil silver and good zub
sorry zub, but we need these things dead, you took only 6 if that is okay.

new round.


Oh, I read your post to say Zuberu wasn't up yet.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Rolyak
Evil Kaylor gives an invisible, feral grin. I'll show you who's doomed.

Auto-succeed defensively casting vampiric touch again
Free vampiric touch: 1d20 + 22 - 2 - 4 + 1 + 2 ⇒ (1) + 22 - 2 - 4 + 1 + 2 = 20 Miss, so vampiric touch on the next one
To Hit 1: 1d20 + 22 - 2 - 4 + 1 + 2 ⇒ (14) + 22 - 2 - 4 + 1 + 2 = 33

Regular Damage: 1d6 + 12 + 13 + 2d6 ⇒ (3) + 12 + 13 + (2, 4) = 34
Electricity: 1d6 ⇒ 4
Vampiric Touch: 6d6 ⇒ (1, 3, 3, 4, 6, 3) = 20 Since SB has 9 HP and +4 Con, this only gives him 13 HP

Since this kills SB, so the next attack will be vs the summoned dog

To Hit 2: 1d20 + 17 - 2 - 4 + 1 + 2 ⇒ (18) + 17 - 2 - 4 + 1 + 2 = 32 Crit threat, but I think the dog is more than dead
Damage: 1d6 + 12 + 13 + 3d6 ⇒ (2) + 12 + 13 + (1, 2, 1) = 31

Stealth: 1d20 + 20 + 20 ⇒ (20) + 20 + 20 = 60

HP: 25/127, AC 46, T 36
9 rounds invisibility
6 rounds haste

Elmar is up now


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar's attacks trigger AoOs from other Elmar, and he knows it—which means he only gets this round to damage himself while he's still flat-footed.

Upon hearing the animus shatter, Elmar shouts, "What have you done, Silver? This'll be real dangerous now!"

And he 5-foot steps through the wall (Damage: 2d6 + 13 ⇒ (4, 3) + 13 = 20), casting Instant Enemy and firing at his evil self as soon as he sees it.

This is what we call "the big guns"

Attack 1 (Touch, vs Ramle): 1d20 + 24 + 1 + 6 ⇒ (19) + 24 + 1 + 6 = 50
Damage: 4d6 + 14 + 2 + 24 + 12 + 13 ⇒ (3, 3, 1, 4) + 14 + 2 + 24 + 12 + 13 = 76

Attack 1 (touch to confirm—it's an auto-threat): 1d20 + 24 + 1 + 6 ⇒ (19) + 24 + 1 + 6 = 50
Bonus Damage: 8d6 + 28 + 4 + 48 + 12 ⇒ (1, 2, 1, 4, 2, 5, 4, 5) + 28 + 4 + 48 + 12 = 116

Elmar has just done 192 damage to Evil Elmar in a single attack. Which would have killed him at maximum health.

Attack 2 (vs Evil Bullet): 1d20 + 24 + 1 ⇒ (3) + 24 + 1 = 28
Damage: 2d6 + 7 + 1 + 12 ⇒ (1, 5) + 7 + 1 + 12 = 26

Attack 3 (vs Evil Bullet): 1d20 + 24 + 1 ⇒ (7) + 24 + 1 = 32
Damage: 2d6 + 7 + 1 + 12 ⇒ (1, 3) + 7 + 1 + 12 = 24

Attack 4 (vs Evil Bullet): 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28
Damage: 2d6 + 7 + 1 + 12 ⇒ (5, 6) + 7 + 1 + 12 = 31

And Evil Bullet is gone too.

Elmar can't see Rolyak no matter what, so he'll take his last shot at evil Ecohan.

Attack 4 (vs Evil Nahoce): 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Damage: 2d6 + 7 + 1 + 12 ⇒ (3, 1) + 7 + 1 + 12 = 24


8-07 Map DungeonMaster

don't worry if this is total party kill or close to it, I'll just have everyone resurrected via raise dead, just remember to do the -2 con, and not the negative level, because I want everyone to be the same level. Our bodies get discovered at take us to get resurrected, our other selves will still die and we still get exp. If you don't have the 5 K gold to spare, you just have to lend out an item as collateral and make a note of it that you get it back after paying out 5 K gold.

kaylor, then evil elmar is up


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Evil Elmar got killed already. So all that's left is evil Kaylor, Evil Zuberu, and Evil Nahoce.

Good Kaylor

Knowing that in order to have killed both SB and the summoned dog, Rolyak must be in one of three spots, Kaylor wildly guesses.

3 is correct spot: 1d3 ⇒ 3

With luck on his side, Kaylor attempts to deliver his maximized shocking grasp. Using the +2 to hit and AC from the blessing

To Hit vs 36: 1d20 + 22 + 2 + 3 ⇒ (7) + 22 + 2 + 3 = 34
To Hit vs 36: 1d20 + 17 + 2 + 3 ⇒ (10) + 17 + 2 + 3 = 32

Both miss. Alas.

AC49 T 34

I believe Nahoce is now up. Followed by Evil Zuberu and Evil Nahoce.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce attempts a complete Destruction of Ecohan.

Fortitude, DC 24: 1d20 + 10 ⇒ (11) + 10 = 21

130 points damage will more than kill Ehocan even at full HP.

Urebuz is up.


Urebuz, like his non-evil counterpart, is always eager to show his strength and throws a flurry of mighty punches at Zuberu.

Flurry: 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 1d6 + 11 + 2d6 ⇒ (1) + 11 + (6, 4) = 22
Flurry: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 1d6 + 11 + 2d6 ⇒ (5) + 11 + (2, 5) = 23
Iterative: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d6 + 11 + 2d6 ⇒ (6) + 11 + (6, 4) = 27

Self Damage: 1d6 ⇒ 5


8-07 Map DungeonMaster

okay, now good zub is up, as silver and evil nahoce is dead.

then Roylak. I just now noticed that our evil counterparts are our names spelled backwards.


Zuberu grunts as his head snaps back from his evil double's punch. As he fires back, his body bursts into pale flames.

Activate Greyflame.

Flurry: 1d20 + 19 + 1 ⇒ (4) + 19 + 1 = 24
Damage: 1d6 + 11 + 2d6 + 1 + 1d6 ⇒ (6) + 11 + (2, 5) + 1 + (3) = 28
Flurry: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30
Damage: 1d6 + 11 + 2d6 + 1d6 ⇒ (3) + 11 + (4, 6) + (2) = 26
Iterative: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22
Damage: 1d6 + 11 + 2d6 + 1d6 ⇒ (3) + 11 + (4, 4) + (2) = 24

Self Damage: 1d6 ⇒ 2


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Wall of Fire damage for Sanidine and Nahoce
Fire: 2d4 ⇒ (3, 1) = 4

Knowing that he is likely to have just as much trouble hitting his counterpart as Kaylor is having hitting him, Rolyak moves to attack an easier target. Out of vampiric touches for the day and unaware of Nahoçe's energy protection spell, he casts maximized shocking grasp, taking advantage of the fact that he can't provoke attacks while invisible.

To Hit: 1d20 + 22 - 4 + 1 + 3 ⇒ (16) + 22 - 4 + 1 + 3 = 38
Confirm Crit: 1d20 + 22 - 4 + 1 + 3 + 9 ⇒ (20) + 22 - 4 + 1 + 3 + 9 = 51

Rolyak spends 1 arcane point and a swift action to double precision damage, and 2 arcane points to increase his crit multiplier by 1
Non-Electric damage: 3d6 + 12 + 12 + 12 + 13 + 13 + 2d6 ⇒ (6, 5, 6) + 12 + 12 + 12 + 13 + 13 + (5, 2) = 86 Last 2d6 are fire and frost, if that matters
Electric damage: 1d6 + 120 ⇒ (1) + 120 = 121

I believe that blows through all of Nahoçe's energy protection to do 87 damage

Rolkay frowns, knowing that strike should have more than killed the still-standing dwarf.

DC23 Arcana: 1d20 + 20 ⇒ (5) + 20 = 25

He clenches his jaw, sending an invisible, dirty look Nahoçe's way.

Stealth: 1d20 + 20 + 20 ⇒ (11) + 20 + 20 = 51

HP: 25/127, AC 46, T 36
8 rounds invisibility
5 rounds haste
14 arcane points left

Elmar, Kaylor, and Nahoce are up, I believe


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Perception: 1d20 + 33 + 2 ⇒ (18) + 33 + 2 = 53

And Elmar finally gets a good read on exactly where Rolyak's standing. While total concealment still applies, this should cause him to lose invisibility bonuses to hit and AC

Edit: Elmar can't 5-foot-step—so I'm redoing his action.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

First, he tags Rolyak with his other Instant Enemy spell, to aid with future perception checks. Since it's a swift action, it doesn't provoke an AoO.
Concealment (>50) to tag with spell: 1d100 ⇒ 75

Since he can't possibly hit with his helmet or make the acrobatics check to escape, Elmar has no choice but to spend his turn withdrawing.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce sends a stream of Hellfire at Urebuz.

Ranged touch, BoF: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 Whew, didn't look at Zub's touch AC until I'd already decided this
Damage: 13d6 ⇒ (2, 6, 1, 1, 3, 6, 6, 6, 1, 5, 5, 5, 6) = 53


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor growls in annoyance at the fact that he can't find the doppleganger. So instead of trying, he positions himself between the general area Rolyak is in and Elmar, making sure his evil twin can't place himself somewhere to force a retreat.

He then readies himself to strike at Rolyak if he attacks either himself or Elmar, assuming that he sticks to his tried and true melee attacks.

Remiel then flies around and offers to tag Elmar with a shield, infernal healing, or protection from evil.


Shield's a personal spell.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

And infernal healing does far too little to be of help here.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Elmar, I'm not ignoring you. I didn't memorize Heal this time, and the highest spontaneous Cure spell I can throw at you will give you ~31 HP, which Roylak will blow through with primary weapon damage pretty much every hit.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
Zuberu wrote:
Shield's a personal spell.

Ahh, right. Good catch.

Also, I think Urebuz is up followed by Zuberu.


8-07 Map DungeonMaster

man these guys are tough and put up a good fight even with half their life gone.


Between Zuberu’s shot to the ribs and Nahoce’s hellish flames, Urebuz is left scorched and bloodied. Still, he refuses to yield and throws another flurry of blows at the real musclebound priest.

Activate his own Greyflame.

Flurry: 1d20 + 19 + 1 ⇒ (13) + 19 + 1 = 33
Damage: 1d6 + 11 + 2d6 + 1 + 1d6 ⇒ (2) + 11 + (6, 1) + 1 + (1) = 22
Flurry: 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21
Damage: 1d6 + 11 + 2d6 + 1d6 ⇒ (5) + 11 + (6, 6) + (2) = 30
Iterative: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Damage: 1d6 + 11 + 2d6 + 1d6 ⇒ (5) + 11 + (6, 2) + (4) = 28

Self Damage: 1d6 ⇒ 1

Despite getting caught by another vicious hook, Zuberu comes back with a vengeance.

Flurry: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40
Confirming: 1d20 + 19 + 1 ⇒ (13) + 19 + 1 = 33

Pummeling Style Crit: 3d6 + 36 + 2d6 + 1d6 ⇒ (3, 1, 6) + 36 + (3, 6) + (5) = 60

Self Damage: 1d6 ⇒ 6

And a huge uppercut knocks his evil double out cold.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

No worries! Just pointing out why I'm in trouble.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Don't worry, Elmar. You can rest assured that I'll buy a really cute tiara with the proceeds from your estate sale. ;-)

Try not to get hit for a round or two, mmkay?


I regret not asking more questions earlier. I thought the scenario was everyone vs evil Kaylor which is why I was doing nothing early on. I would have used those couple rounds to buff.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

It was until SB lost his cool and destroyed the Animus. If Roylak had failed his save and been killed instantly it would have been a master stroke of tactics. Since he didn't, not so much.


DG, would it be alright if I retconned and put up a couple buffs for those rounds I was delaying?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

But I haven't even bought an estate yet! Although I do have enough cash for it now.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

With a +18 Fort, chances were pretty good Rolyak was going to save.

Also, I'm waiting to see what DG's response to Zuberu is before posting Rolyak's action since he might go after him.


Assuming DG’s kosher with it, I’ll post some minimally retconny actions for Zuberu’s first two rounds where he was previously doing nothing.

Round One

Zuberu backs away and watches while Kaylor battles his evil double. He prays to Sobek for strength for the battle to come against his own opponent.

Righteous Might

Round Two

Noting that Kaylor was struggling to finish his clone off, Zuberu prays for protection from his magics and the spells of the other clones should it come to that.

Spell Immunity. Not sure if folks have any way of knowing what was spell immunityed but if so…

Spell Immunity:
Forceful Strike, Shocking Grasp, Vampiric Touch

I would have gone for beast shape but that would have made the battle between Zuberu and Urebuz very different. =P


8-07 Map DungeonMaster

yeah, I'm okay with zub reconsidering action. game on, next in init.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Initiative:
41 evil kaylor
31 elmar
31 evil silver
29 kaylor
28 evil elmar
25 nahoce
18 evil zub
16 silver
15 evil nahcoe
15 zuberu

I needed this to keep track of things.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Fire damage for those still within the wall
Fire: 2d4 ⇒ (4, 2) = 6

Frowning, Rolyak tries to decide what to do. He could try to finish off Elmar and risk facing his doppleganger with his blind sense and sparking hands. He could try to kill of the healer of the group, but that would require dashing through the fire, which probably wasn't a good idea with his low health. He could go after Zuberu, but undoubtedly he would also have electricity protection from that cursed Nahoçe's spell, which cut out most of his offensive spells.

I find myself torn about exactly how lethal I should make Rolyak. But my understanding is that the following should be reversible with Dispel Magic, which Kaylor knows/can prepare more of.

Mentally ticking off what spells remain to him, he grins as he remembers a relatively new one. He then looks around for an appropriate target. This should at least put him out of commission without putting myself in danger.

He is casting Baleful Polymorph on Elmar to turn him in to a turtle. DC24 Fort save negates. If that fails, there's a DC24 Will save.

Rolyak then moves.

Stealth: 1d20 + 20 + 20 ⇒ (7) + 20 + 20 = 47

Not using haste this turn
HP: 25/127, AC 43, T 32
7 rounds invisibility
5 rounds haste
14 arcane points left

The rest of the party is now up.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce calls into being a massive wall of wind in a zigzag pattern around the party members.

Watch for disturbances in the wind wall. We'll catch that invisible bastard yet!

If Nahoce is cursing, you know it's bad.

map updated.

Taking AC/Reflex/tohit bonus from BoF.


Zuberu clutches his holy symbol.

”The coward’s magic cannot hide him forever from Sobek’s might! Show yourself!”

Using bonded holy symbol for invisibly purge. Have at it Elmar.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar can't see Rolyak through the Wall of Fire, and even if he could, he wouldn't be able to shoot through the Wind Wall without moving through it first. Instead, he casts Barkskin on himself.

AC currently 35


Bah. Kaylor come deal with your no-longer-invisible nemesis.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

If Rolyak becomes visible, Nahoce will drop the Wind Wall.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Oops, saves, then.

Fortitude: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24

Who wins the tie?

Will: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17

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