Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Well, now that we're out of combat, we can handle Kaylor's first wish. Which I guess he does after healing people, when he's back in town. Speaking of, how much is Nahoçe down by?

Kaylor looks at the monkey paw thoughtfully, wondering what, if anything, he should wish for. Finally, he remembers SB's suicidal tendencies as well as his own desire not to die. Who knows what knuckle-headed mess he might get us into in the future. And who knows who he's reporting to or why he's clearly toying with us and sending us through these dungeons. Is he setting the battles up himself? Or merely using what he determined in advance was already there? Who knows what kind of danger he might get us into in the future.

His mind made up, Kaylor closes his eyes and wishes. I wish Silver Bullet was unable to alert monsters to our presence, thus avoiding putting us in unnecessary danger.

Here is the exact wording of what I actually posted as my wish (it is a bit sillier than I think Kaylor would have thought in person) as well as the response to it.
Wish: I wish that Silver Bullet was the stealthiest stealther who ever stealthed, so he didn't alert monsters to the party's presence.
Response: Granted. He is now permanently intangible, invisible, silenced, and mute.

Now of course, Kaylor needs to plan a way to make it so that he's not dead if SB decides to turn on the party...


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

holy crap, so now he that he is intangible, he is like a ghost, ghosts need certain ways to be hit, but ghosts can hit you. Enemies will have to either be ghosts or have incorporeal touch ability. +40 to his stealth, the only thing he would leave behind are footprints in certain areas. If he knocks anything over by accident, it don't make a noise unless it is more than 10 feet from him. And since enemies don't know where he is at, they are flat footed versus them.

Silver bullet tries to let out a yes, but no one hears him.
When silver gets back to town, he pays for his stuff by leaving money on the table and grabs what he needs in the shops. Shopkeepers just ignore it, as they don't care, who or what, but the items were paid for.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Silver Bullet can still attack with ghost touch weapons, and be hit by spells--especially AoEs or magic missiles, but yeah, he's pretty sneaky now.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Can incorporeal creatures actually pick up non-ghost touch stuff? I was under the impression that they can't. I mean, it says they can't physically manipulate either an opponent (and presumably an ally/neutral person) or their equipment.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor awkwardly approaches Avelloran. After a brief pause, he begins talking. "I have a proposition for you. I'll give you this Pearl of Power to cast Mage Armor on me, and you can copy any spells you want out of my spell book." He holds up a Pearl of Power (1st level), body tense.

If you say yes, Kaylor will make a Sense Motive check to see if you plan on cheating him because he is suspicious like that.

Sense Motive: 1d20 ⇒ 2

Spellbook:

Burning Hands
Chill Touch
Color Spray
Expeditious Retreat
Grease
Illusion of Calm
Infernal Healing
Magic Missile
Reduce Person
Shield
Shocking Grasp
Touch of Combustion


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

There's items that allow it, like Amulet of Grasping Souls.

But yeah, physically paying for things might be difficult. Then again, if there was some way to get a ghost-touch chalkboard, that could be used for communication, as well as Avelloran casting a Message spell.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Yeah....nobody's going to have enough money to buy that for quite some time. Also, wouldn't it have to be a +1 Ghost Touch chalkboard? :-P But I don't think Message would work since SB is muted and silenced and Message involves whispering.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce heals herself with her Scarab Shield.

Scarab Shield heal: 1d8 + 3 ⇒ (7) + 3 = 10

Then three CLW's on SB.

CLW: 1d8 + 2 ⇒ (1) + 2 = 3
CLW: 1d8 + 2 ⇒ (7) + 2 = 9
CLW: 1d8 + 2 ⇒ (6) + 2 = 8

Leveling up and buying equipment...


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver drinks 2 cure light wounds potions he bought. heal: 2d8 + 2 ⇒ (1, 3) + 2 = 6


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar... sleeps off his injuries, because they were minor.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor...waits to hear from our wizard whose name I always have to look up to spell correctly. In the meantime, he pets Sam, feeding her tidbits of meat and quietly chuckling as she attempts to ride on the back of Kaylor's new pet: Tiny Tim, a turtle. Because apparently I don't have the Hero Lab source book that has armadillos, but it doesn't really matter as I've now grown fond of Timmy.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Not sure to what extent if any this is going to affect the game, but here goes wish number 2.

Kaylor looks at the monkey paw. Almost unbidden, thoughts of his less than amazing childhood pop into his head. Of all the insults, beatings, and general hatred of his so-called peers that he had to suffer from just because of how he looked. On an impulse, he makes his second wish.

I wish there was no racism, so despite there being many races, sentient beings would not judge others based on what race they are.

Result: Racism no longer exists but profiling and every other form of discrimination is heightened to the tenth degree.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

That seems like... a pretty powerful wish in terms of reshaping the world. I would have expected something like only Kaylor being unable to perceive race.


DungeonMaster
Kaylor Traice wrote:

Not sure to what extent if any this is going to affect the game, but here goes wish number 2.

I wish there was no racism, so despite there being many races, sentient beings would not judge others based on what race they are.

Result: Racism no longer exists but profiling and every other form of discrimination is heightened to the tenth degree.

So now Gay characters are murdered on site by maniacs, as well as a lot of senior citizens. The good news is that I highly doubt pathfinder characters have orientations in the book, but if they do that means bad news for the NPCs. I don't know about senior citizens, I don't think there are any in MM, so I doubt any bad actually came from your wish. And Muslims don't exist either, so no problem there. The poor, the books does not say who the poor are, it might say the cities in general are poor, but demographics show that there are a few middle-class people even in poor areas, so probably no problem there either. No offense to anyone who is discriminated against for whatever, but I was trying to think of groups that are normally discriminated against.


DungeonMaster

Heroes are asked to go to the Erudite Eye to get rid of velyrianna and her team and to clear out the danger that exist there.

The third and final site assigned to the heroes is an abondoned temple of Nethys called Sanctum of the Erudite Eye. It was given a somewhat dry name to conceal the fact that a powerful artifact-the mask of the forgotten Pharaoh was hidden in the crypts beneath the temple. The Sanctum was built long before the Plague of Madness, but like the rest of the city's populace, the temple's priests succumbed to the plague and the site was abandoned. The mask's existence was already a closely guarded secret; with the death of the priests and the adandonment of the temple, all of the mask was lost.

Hints of the temple's secret treasure still remained in ancient records, however. Prior to the official opening of the necropolis, an ambitious necromancer named Nebta-Khufre learned of the possible existence of an aritifact capable of animating the dead hidden somewhere with Wati's necropolis. Nebta-Khufre's research and explorations led him to the Sanctum of the Erudite Eye, where he discovered the mask of the Forgotten Pharaoh in the Sanctum and absconded with it. There is evidence of his theft in this temple.

The scored Hand has entered this temple not long ago with no knowledge of the necromancer or the aritifact, they just want power.


DungeonMaster

1. As the heroes move through this part they see dead skeletons as if someone has just been here fighting things off.

2. As heroes move through this part...A series of cubicles encircle an open central space here, each separated from the common area by a curtain hanging from a rod over the doorway. Where they encounter some zombies.

init: 0 + 1d20 ⇒ 0 + (6) = 6 Zombie
init: 0 + 1d20 ⇒ 0 + (7) = 7 Zombie
init: 0 + 1d20 ⇒ 0 + (16) = 16 Zombie
init: 0 + 1d20 ⇒ 0 + (4) = 4 Zombie
init: 7 + 1d20 ⇒ 7 + (6) = 13 Silver
init: 5 + 1d20 ⇒ 5 + (10) = 15 Elmar
init: 4 + 1d20 ⇒ 4 + (4) = 8 Kaylor
init: 3 + 1d20 ⇒ 3 + (7) = 10 Nahoce
init: 11 + 1d20 ⇒ 11 + (7) = 18 Avelloran

but Silver is stealthy with his invisibility, so he would get a surprise round as he went in first when heroes said left first.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver's suprise round attack: 7 + 1d20 ⇒ 7 + (9) = 16 as he tries to smash one with his Earthbreaker. damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9

Avelloran is up before the first zombie acts.


Sizing up Kaylor, Avelloran nods his head curtly, with a look not of mistrust but of slight disdain. "Yes I suppose." he says taking the pearl and immediately casting Mage armor on Kaylor. "Who am I to pass up proffered spells, even if they are from a swordsman."

With a disinterested look, often seen on the haughty elf's face, he flicks his wand toward the zombies Burning hands: 1d4 + 1 ⇒ (4) + 1 = 5


DungeonMaster

Two zombies both take 5 damage.
The zombie can't see silver and is not smart enough to go after him, so he tries to hit kaylor attack: 4 + 1d20 ⇒ 4 + (11) = 15

had to edit, because I posted the same message twice by accident somehow, anyway, kaylor was flatfooted and took 5 damage


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver attacks the zombie that just hit Kaylor attack: 7 + 1d20 ⇒ 7 + (9) = 16
damage: 2d6 + 3 ⇒ (5, 4) + 3 = 12 and the zombie with flesh and bones bashed in would be dead by now if Silver had a slashing weapon.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Despite his knowledge of the undead, Elmar is going to give his new magic bow a shot, curious to see how well it does against the resistant zombies, and firing at the wounded ones.

No penalty for firing into melee now

Arrow 1: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 6 ⇒ (7) + 6 = 13 (before DR)

Arrow 2: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 6 ⇒ (1) + 6 = 7 (before DR)

(The dice gods remain displeased)


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

You forgot to sacrifice to them again, didn't you? :P

Kaylor takes a few practice swings with his new scimitar, imbuing it with arcane might before finally lunging at the zombie in front of him in a double tap.

Concentration (DC15): 1d20 + 8 ⇒ (8) + 8 = 16

To Hit: 1d20 + 7 + 1 - 2 ⇒ (19) + 7 + 1 - 2 = 25
S damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 + slash marks

Confirm Crit: 1d20 + 7 + 1 - 2 ⇒ (17) + 7 + 1 - 2 = 23
Crit Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

To Hit2: 1d20 + 7 + 1 - 2 ⇒ (13) + 7 + 1 - 2 = 19
Damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7


DungeonMaster

Elmar finishes off the zombie with arrows which don't do much but is enough to kill the zombie, making Kaylor find a new target. And Kaylor cuts off a head and slashes another.

Nahoce is up it was in the original post which got copied.

don't worry I moved the started location of the zombie, so that you aren't all melee and taking all the damage there kaylor.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])
DoubleGold wrote:
Elmar finishes off the zombie with arrows which don't do much but is enough to kill the zombie

Favored enemy, y'all! Wooo!

Also props on the critical, Kaylor—I believe you have now passed me to regain your rightful throne as physical DPS. Once you get Piranha Strike and I get Deadly Shot things'll be grand.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
DoubleGold wrote:


don't worry I moved the started location of the zombie, so that you aren't all melee and taking all the damage there kaylor.

Eh, you don't really need to. Kaylor AC is now 22 for roughly the next 3 hours, which ties him with Nahoçe for the highest AC. He also has a healing wand that he hasn't yet had a chance to use.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce summons the power of Pharasma.

BEGONE, foul distortions of the After, BEGONE!

Channel Positive Energy, DC 14: 2d6 ⇒ (1, 4) = 5


DungeonMaster

Actually Kaylor would have killed 2, because it took 5 damage from avellorans fire, but regardless, Nahoce would still have it dead even if Kaylor didn't.

Nahoce channels powerful energy severly hurting the zombie(s)

The only one remaining retailates by trying to bite Nahoce attack: 4 + 1d20 ⇒ 4 + (2) = 6
but can't even get near her.

Round 2 Everyone is up before that last zombie.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver not having gotten a slashing weapon yet will move in try to bash it with an earthbreaker. attack: 7 + 1d20 ⇒ 7 + (13) = 20
damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7 and you see a small dent in the zombie come out of nowhere as if it could have only came from silver bullet. it is still alive Even after Nahoce's attack below me, it is still alive as morning star isn't slashing and it has 1 HP left.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Rest in pieces, abomination!

Morningstar: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor casts another Arcane Mark before stepping forward to try to kill off the last zombie.

To Hit: 1d20 + 7 + 1 - 2 ⇒ (10) + 7 + 1 - 2 = 16
Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

To Hit: 1d20 + 7 + 1 - 2 ⇒ (3) + 7 + 1 - 2 = 9


Burning Hands: 1d4 + 1 ⇒ (2) + 1 = 3 with a flick of a wand.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

On the unlikely chance that it's still alive, Elmar will move to hit it with his axe.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d10 + 4 ⇒ (7) + 4 = 11


DungeonMaster

Avelloran can have his charge back and Kaylor can have his arcane mark back, because Elmar finished it. I was trying to think what would use up the least resources and there you go.

After killing the zombies hereos investigate the little rooms.
The Sanctum's acolyte had a small private room in which to meditate and sleep. Within each cubicle, a bed frame and footlocker are bolted to the floor. The curtains, bed frames and footlockers are all dusty but in good repair, and kept together by magic, which you will find out soon what it is. The bedding however is rotted away as many termites have gotten ahold of it over the years.

3. A short hallway connects a shallow, empty pool to the west to two curtained cubicles to the east. A wooden bench is bolted to the floor in a small alcove across from the pool. A set of stone doors marked with hieroglyphs stands to the north.

The cubicles are much like the one before it, only bigger reserved for the temple's lesser priests. In the nothern cubicle are destroyed undead and nothing the party hasn't seen before which is a skeleton and a zombie. However it appears as if they had just died as there are fresh marks on them, like someone was just here.

4. Here the door to the north is locked, in which heroes can break down the door, pick the lock, or search the rest of the 1st floor in hopes there is a key. Roll perception and optional choice of Roll disable device. Take 10/20 is allowed here.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Given that arcane mark is a cantrip, there's no such thing as "using it up"

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Kaylor takes a closer look at the footlockers to see if they have anything in them.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

"Kaylor, did you just cut a priest's head off?" Elmar asks, as he remembers that this is in fact an abandoned temple. How grim.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Disable Device: 1d20 + 10 ⇒ (11) + 10 = 21


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

If that's not enough to jimmy the door open, Elmar can take 20 (total 30) to get through it while the others are busy looking around.


DungeonMaster

With the checks you notice that "The Hand" was just here. Elmar picks the lock.

One of the members was about to sneak up on all of you, but the heroes noticed where they went, in two different directions, while 3 went one way, another 4th stayed behind to hide and try to get the jump on us all but failed. The lock had been picked earlier and reshut while 4th jammed open the secret door to hide over to the right.
The heroes are fighting a member of the hand and a construct the came from the right door. And a familiar

When Kaylor reexamines the lockers he finds nothing of value. Oh wait a second, there is something here...Sports Illustrated Magazines....but they sell for nothing.

Azaz says...In the name of velyriana, I will destroy you all.

init: 6 + 1d20 ⇒ 6 + (3) = 9 Azaz
init: 3 + 1d20 ⇒ 3 + (15) = 18 Zazu (knowledge nature to id, edit or arcana)
init: 7 + 1d20 ⇒ 7 + (16) = 23 golem (knowledge engineering to id)
init: 7 + 1d20 ⇒ 7 + (20) = 27 Silver
init: 11 + 1d20 ⇒ 11 + (12) = 23 Avelloran
init: 6 + 1d20 ⇒ 6 + (20) = 26 elmar
init: 3 + 1d20 ⇒ 3 + (14) = 17 nahoce
init: 4 + 1d20 ⇒ 4 + (20) = 24 Kaylor

Round 1
Silver, Elmar, Kaylor, Avelloran
Golem, Zazu
Nahoce
Azaz


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

and he will attack the familiar attack: 7 + 1d20 ⇒ 7 + (19) = 26
engineering: 7 + 1d20 ⇒ 7 + (3) = 10 and does not identify it.
damage: 3 + 2d6 ⇒ 3 + (1, 3) = 7 and kills it in one hit. It was a scorpion kind of thing, but without the check which still be made, we won't know exactly what it was.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor tries to cast arcane mark, imbues his sword with arcane might, and attacks the golem.

Conc (DC15): 1d20 + 8 ⇒ (17) + 8 = 25

To Hit1: 1d20 + 7 + 1 - 2 ⇒ (5) + 7 + 1 - 2 = 11
Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

To Hit2: 1d20 + 7 + 1 - 2 ⇒ (19) + 7 + 1 - 2 = 25
Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Confirm Crit: 1d20 + 7 + 1 - 2 ⇒ (18) + 7 + 1 - 2 = 24
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Kn(Arcana): 1d20 + 10 ⇒ (3) + 10 = 13

Acid splash: 1d20 + 4 ⇒ (5) + 4 = 9 VS touch AC.
Dam: 1d6 + 1 ⇒ (5) + 1 = 6

Avelloran casts at the enemy after attemting to ascertain its type.

Kaylor you still have Mage armor, just a reminder.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
Avelloran wrote:

Kaylor you still have Mage armor, just a reminder.

Yup. It's in my status line, so I don't need to worry so much about forgetting. :-)


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Man, one of these days I'll get that golembane scarab... but not today.

"Never heard a' her." Elmar shouts. "Find a new god!"

Considering the mage (I assume that's what Azaz is) more dangerous, he'll fire some arrows in her (his?) direction.

Arrow 1: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Arrow 2: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


DungeonMaster

Heroes all prepared for battle as Elmar overkills Azaz with two shots. not even con saving throw would save him, except a 19-20. 19 damage, 11 HP

Azaz was an evoker, whatever the heck that is.

Avelloran misses his target. as acid splash hits the wall.

Kaylor hits the golem hard, slicing through it, though some, but not all of his damage is absorbed.

Avelloran does id the dead crab.

familiar

The Golem tries to slam Silver and then Kaylor
attack: 8 + 1d20 ⇒ 8 + (18) = 26 Silver
attack: 8 + 1d20 ⇒ 8 + (9) = 17 Kaylor
damage: 1d8 + 4 ⇒ (8) + 4 = 12 Silver

Nahoce is up
Round 2
Everyone but Nahoce
Golem
Nahoce


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Evoker is an evocation-specialized wizard.

And Elmar will, on his next turn, pump some arrows into the golem, as usual.

Arrow 1: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Arrow 2: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce attacks the golem.

Morningstar: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Crit Confirm: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor repositions himself slightly and then continues to strike at the golem.

Concentration: 1d20 + 8 ⇒ (4) + 8 = 12 Alas, fail.

To Hit: 1d20 + 7 + 1 - 2 ⇒ (7) + 7 + 1 - 2 = 13
Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

unless avelloran has something he wants to do other than spells, he is useless here, sorry avelloran. As the Golem is immune to all but one kind of magic in which he does not have.

Elmar just barely misses his target twice.
Kaylor has bad luck and definitely can't hit his target.
Nahoce breaks off a good chunk. she has the blunt weapon to bypass reduction

Silver will swing his earthbreaker. attack: 7 + 1d20 + 2 ⇒ 7 + (5) + 2 = 14 even with every advantage possible, he can't hit the thing.
damage: 2d6 + 3 ⇒ (2, 5) + 3 = 10

will: 3 + 1d20 ⇒ 3 + (5) = 8 you will see why in a minute

Edit: Actually Avelloran can still enlarge person or summon monster for round 2 if he wants, though it does not change any round 2 results as Nahoce was striking on round 1


DungeonMaster

The Golem takes control of Silver Bullet and command him to hurt his own allies by attaching a mask to silver, all you see is a floating mask as that is the only part of silver visible. 13 was the save. this affects Silver for round 3.
You will do what I say Hobgoblin

Nahoce is up again for Round 2
Round 3, everyone else.
Round 3 Golem

Silver, under the Golems spell tries to hit Kaylor for round 3 attack: 7 + 1d20 ⇒ 7 + (15) = 22 darn, it couldn't have been 1 lower.
damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce ignores the floating mask and continues attacking the golem.

Morningstar: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d8 + 2 ⇒ (1) + 2 = 3

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