| Zuberu |
Whoa. Tons of gold indeed.
Pleased that he wasn't needed to defeat the literal army of monsters, Zuberu joins the others in counting the coins and looking over the bounty of treasure.
At word of wandering trolls, the brawny priest literally beams with excitement.
"Yes, we should challenge these beasts. Perhaps they will be worthy of facing Sobek's mighty strength."
Nahoçe Sijed
|
That's more gold than I expected, but not as much as I need. :-)
It would appear we are the only ones near enough and capable enough to remove this threat to travellers. I vote we engage.
Will we have time for buffing before combat?
| Elmar Thonsson |
"Those creatures sound pretty damn terrifying. Which means, unfortunately, they're prob'ly our responsibility once again."
With 150k gp, we might be okay.
| Kaylor Traice |
Kaylor looks at Zuberu and Nahoce. "Once the trolls get close enough, were either of you two planning on engaging in melee?"
Just making sure I understand: when it says regeneration 10 (acid or fire), that means it doesn't regenerate acid or fire damage, right?
| DoubleGold |
as long as it takes 10 fire or acid dmg for the round, it does not regenerate. Also, I just notice when looking through the magic weapons, some of you might be able to afford vorporal. If you cut off 1 out 9 heads, it loses 1/9 of its maximum HP in addition to the dmg you dealt witch is 24 for the troll, plus the dmg you dealt. cutting off a head decreases the roar dc will to save to 18. then to 17. Keep in mind these thing will run and take all necessary penalties to catch up to us, witch means end of round one they will be 50 feet from us instead of 170 feet from the beginning of the round. Round 2 they will only take the double move so they can reach us. Round 3 they will be close enough to attack, unless we move back as we shoot.
| Kaylor Traice |
"I will grab a scroll of greater invisibility for you just in case then. I also suggest people buy earplugs. Since I will most likely need my hands free to cast, would someone care to use my bow? I'm sure Elmar wouldn't mind sharing his poisoned arrows or whatever else he has in there."
As he talks, Kaylor picks up a halo from the merchant and hangs it over his head. The small dragon seems to be gleefully grabbing a few pieces of parchment, chirping happily. He continues talking about his plan while shopping.
"I will most likely cast wall of fire before they reach to us. Then I'll use scrolls to turn myself and Zuberu, and possibly Nahoçe if she wishes, invisible. If we don't want to use earplugs, then if someone has it, silence would also work. It can be cast on me since I intend to convert my spells to fire damage and may as well silence them while I'm at it."
Also, I think my money is better spent of a +5 sword than a vorpal one.
Nahoçe Sijed
|
Wait. We can shop before this battle? Can we rest and choose spells too?
Kaylor, I would be glad to cast Silence on you or on an object you can carry.
I may look into getting a flaming weapon with my extra cash. If not, I'm probably not going to exceed the DR each round and am better off casting spells and supporting.
| DoubleGold |
I'll worry about placing everything on the map after round 1 when they are within 50 feet of us, but for now, combat
You all reach the reach, get off the carpets and head on foot. You can see a long way in the desert, but if only it were completely could you see further. 170 feet out and you see them and they see you.
init: 13 + 1d20 ⇒ 13 + (17) = 30 silver
init: 11 + 1d20 ⇒ 11 + (15) = 26 avelloran
init: 14 + 1d20 ⇒ 14 + (1) = 15 elmar
init: 7 + 1d20 ⇒ 7 + (19) = 26 nahoce
init: 17 + 1d20 ⇒ 17 + (14) = 31 kaylor
init: 4 + 1d20 ⇒ 4 + (19) = 23 zub
init: 3 + 1d20 ⇒ 3 + (11) = 14 trolls
round 1
go ahead and take your turn, even if you are after the trolls. Please remember if you delay or go after the trolls they are within 50 feet of you. 170 feet from you if you go before them.
| Silver Bullet |
silver will fire off 2 arrows with his now fire longbow. And it is double the bows normal range. hit: 18 - 2 + 1d20 ⇒ 18 - 2 + (18) = 34 and hit pierces right throuh dmg: 1d8 + 7 ⇒ (2) + 7 = 9 piercing and fire: 1d8 ⇒ 4 fire. 13 total dmg. 4 of which is fire to reduce the regeneration.
hit 2: 13 - 2 + 1d20 ⇒ 13 - 2 + (17) = 28 which does not go through the natural armor and bounces off.
| Elmar Thonsson |
With both Fly and Haste (the first cast by Kaylor, I believe, and the latter from Elmar's boots), Elmar soars up into the sky at an angle that should put the trolls 30 feet directly underneath him after they move.
He'll also shoot a single fire arrow at one of the trolls,
To-hit: 1d20 + 26 - 2 - 3 ⇒ (14) + 26 - 2 - 3 = 35 (Includes range penalty)
Damage: 2d6 + 7 + 6 ⇒ (6, 2) + 7 + 6 = 21
Extra Fire Damage: 1d6 ⇒ 2
Nahoçe Sijed
|
Nahoce casts Blessing of Fervor.
| Kaylor Traice |
Kaylor casts Wall of Fire in the exact same formation as last time around the trolls. It's still 20 feet tall, so Elmar should be fine.
Initial Fire damage: 2d4 ⇒ (2, 3) = 5
First time through wall: 2d6 + 10 ⇒ (2, 6) + 10 = 18 This and the below damage all assumes they get hurt only once for going through the wall even though they're huge. Adjust appropriately if this isn't the case.
Damage if they continue straight at us: 6d6 + 30 ⇒ (2, 6, 4, 2, 4, 6) + 30 = 54
| DoubleGold |
dmg: 7d6 + 40 ⇒ (4, 2, 2, 5, 3, 1, 1) + 40 = 58 Since a huge creature takes up 4 squares, that mean the front squares get burnt, then the back squares get burnt.
dmg: 2d4 ⇒ (3, 1) = 4 and they are bleeding and scarred and their skin is blackened. they have taken 145 total dmg so far and avelloran hasn't gone yet.
edit: forgot the other 30 dmg. and only 1 took 145 dmg before that additional 30, the other took 111 dmg before that. added the other 30 dmg at the top. The trolls took 175 dmg and 141 dmg after the fixes and they are not regenerating on their turn.
| DoubleGold |
after the trolls make it past the fire, avelloran will make them fall into a pit. reflex: 6 + 1d20 ⇒ 6 + (4) = 10 don't save
reflex: 6 + 1d20 ⇒ 6 + (6) = 12 don't save
total dmg: 7d6 ⇒ (4, 4, 4, 2, 1, 4, 5) = 24 199 and 165 dmg to them total. Nearly dead.
Round 2
we are 50 feet from this pit, which is where the trolls are.
everyone is up.
Edit: on their round 2, they do nothing but climbing and they will accelerate climb making it up 30 feet. They are towards the far end of the pit, so you will be able to see them if you want to delay and ranged attack from where you are at. when their turn comes up they take dmg: 1d6 ⇒ 1 from climbing. 200 and 166
| Silver Bullet |
Silver will after delaying, so he can see them, move up 30 feet being with 20 feet of the pit and fire an arrow at the weaker one of them. hit: 18 + 1d20 ⇒ 18 + (19) = 37
dmg: 1d8 + 7 ⇒ (8) + 7 = 15
fire dmg: 1d8 ⇒ 8 Killing one of them. or if someone attacks before I do, ie. dealing 16 dmg without delaying, he just severely hurts the other.
Nahoçe Sijed
|
Flame Strike on the stronger one.
Flamey Death, DC 20: 10d6 ⇒ (2, 6, 6, 1, 4, 6, 6, 3, 3, 2) = 39
Actually, given that they're both climbing out of a pit, I think a good case can be made that a column of flamey death will strike both of them. But I don't think it's necessary.
Edit: 10 ft x 10 ft pit, 10 ft radius column of fire...I don't see any way they both won't be hit by the flame strike.
| DoubleGold |
Alright as you all defeat the troll and rest, the night passes uneventfully. And the merchant pays each of you 25,000 GP
Day 2
As you all travel the desert, you come across 2 Rocs that are attacking people. Nobody has died yet, but several are injured. More importantly, it has a four year old human in its nest. You are all 30 horizontally from the Rocs and they are about 10 feet up in the air.
Choices:
Engage combat: If so roll init and go if you are before it init: 6 + 1d20 ⇒ 6 + (12) = 18 Rocs init.
Handle Animal: You do get bonuses if you approach with trail rations, or with other tools that would deem helpful.
Get Help: You're serious right. Good luck with that. It might work, but being level 10 we're the probably the best they've got right now.
Ignore the Problem: And I thought we were all heroes.
| Kaylor Traice |
Personally, I would prefer it if you didn't try to lay out problems like a multiple choice test. It makes me want to completely ignore what you've said and try something else regardless of how bad that something else might be.
Also, are the rocs attacking human settlements or travelers or what? And we do actually appear to be near their nest/how do we know they have a kid in there?
| Elmar Thonsson |
I don't think I'm that good. I suggest casting Fly on Zuberu and letting him tackle one of them out of the sky while we knock the other unconscious with bludgeoning arrows and Web spells.
| Kaylor Traice |
I'm fine with casting Fly on Zuberu; I feel bad he didn't get to melee last time. I can also web one if people want. Although right now, Kaylor personally wants to do option X and sneak into their nest.... He can cast stuff on people before he goes though.
| Elmar Thonsson |
Well, I don't know if Zuberu has enough Knowledge (nature) to seduce a Roc while polymorphed. I do want to see him grapple one of these things out of the air, though, if we can hit him with an Enlarge Person and Fly. Elmar shooting things has become a tired cliche.
| DoubleGold |
At Kaylor: if you want to sneak into the nest roll stealth. Yes you are in plain sight and their is nothing to hide behind, but the Rocs are watching so many people right now, they are distracted by everything else. You do get you're full stealth bonus with no penalties, remember. You can cast whatever buffs you need to before doing so, although if you spend one any rounds casting buffs, they will try to attack as you stand still casting them or at least move towards you since you need to be stealthing the full round. Or if you just want to run for the nest, that can work too as they are not blocking your characters intended/optimized path. The nest is 30 feet north and 20 feet up. DC 13 to climb up the steep hill to the nest. If you choose to cast fly, then you can move in a straight line. A squared plus B square equals c squared, so 36 feet.
At elmar you're nature is a bad idea, unless you roll high, you're handle animal is a lot better.
Any if combat is decided, here is the rest of the init
and remember, they had a init of 18.
init: 14 + 1d20 ⇒ 14 + (5) = 19 elmar
init: 17 + 1d20 ⇒ 17 + (10) = 27 kaylor
init: 13 + 1d20 ⇒ 13 + (6) = 19 silver
init: 7 + 1d20 ⇒ 7 + (5) = 12 nahoce
init: 11 + 1d20 ⇒ 11 + (4) = 15 avelloran
init: 4 + 1d20 ⇒ 4 + (7) = 11 zub
| Elmar Thonsson |
No, I don't think you're understanding. Handle Animal usually has no effect on non-domesticated animals; I'd have to use wild empathy, which is only a +7, and that's not really going to cut it.
| Kaylor Traice |
I'm sure I mentioned every possible thing you could do.
No. Those are not the only possible things we could try. Those are just the most obvious. And I personally would prefer to brainstorm solutions with the rest of the group to being given a multiple choice problem.
Also, Kaylor has a ring of invisibility now, so he's going to be spending most of his time invisible.
"How about you guys come up with a distraction while I go rescue that boy? If you want any spells cast, speak now. But I'll leave Remiel with all of you, so we can remain in contact. If need be, he can fly to me and then deliver any spell you need cast." After casting whatever the rest of the party wants/needs, Kaylor oh so sneakily makes his way to the base of the cliff.
Stealth: 1d20 + 19 + 20 ⇒ (4) + 19 + 20 = 43
He then tries to climb the cliff face.
Climb Attempt 1: 1d20 + 4 ⇒ (6) + 4 = 10
Climb Attempt 2: 1d20 + 4 ⇒ (11) + 4 = 15
Luckily, no one can see him falter some.
| Elmar Thonsson |
Elmar's distraction will be, in that case, to immediately open fire. He'll be using bludgeoning arrows to deal nonlethal damage, since he's not sure if these things are endangered.
Attack 1: 1d20 + 21 - 4 ⇒ (16) + 21 - 4 = 33 (adamantine)
Damage: 2d8 + 14 + 12 ⇒ (7, 6) + 14 + 12 = 39 (nonlethal)
Attack 2: 1d20 + 21 - 4 ⇒ (14) + 21 - 4 = 31 (adamantine)
Damage: 1d8 + 7 + 6 ⇒ (3) + 7 + 6 = 16 (nonlethal)
Attack 3: 1d20 + 21 - 4 ⇒ (12) + 21 - 4 = 29 (adamantine)
Damage: 1d8 + 7 + 6 ⇒ (5) + 7 + 6 = 18 (nonlethal)
Attack 4: 1d20 + 16 - 4 ⇒ (7) + 16 - 4 = 19 (adamantine)
Damage: 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17 (nonlethal)
Nahoçe Sijed
|
Nahoce creates a cacophanous Sound Burst in the roc nest.
Sonic: 1d8 ⇒ 4
Fortitude DC 17 or stunned 1 round.
| Silver Bullet |
silver will as well attack since elmar did. He quickdraws his gun, move forward 10 feet, and fires twice.
hit: 19 + 1d20 ⇒ 19 + (6) = 25 vs touch
hit: 14 + 1d20 ⇒ 14 + (1) = 15 vs touch
dmg: 1d8 + 9 ⇒ (4) + 9 = 13 b and p dmg: 1d8 ⇒ 5 fire
dmg: 1d8 + 9 ⇒ (1) + 9 = 10 b and p dmg: 1d8 ⇒ 3 fire
so 18 dmg.
| DoubleGold |
fort: 13 + 1d20 ⇒ 13 + (14) = 27
fort: 13 + 1d20 ⇒ 13 + (4) = 17
okay, one will fly over silver and hurt elmar, the other will go for silver.
the injured one 8/120 HP talon: 18 + 1d20 ⇒ 18 + (3) = 21 vs elmar and not a hit.
the almost full health one talon: 18 + 1d20 ⇒ 18 + (13) = 31 vs silver. silver takes dmg: 2d6 + 9 ⇒ (5, 1) + 9 = 15
| Elmar Thonsson |
Alright, here's some more bludgeoning arrows. Zuberu, after these things are tied up I can throw down Speak with Animals, and you can cast tongues on me or something to intimidate them into not attacking any more travelers.
Attack 1: 1d20 + 21 - 4 ⇒ (14) + 21 - 4 = 31 (adamantine)
Damage: 2d8 + 14 + 12 ⇒ (7, 1) + 14 + 12 = 34 (nonlethal)
Attack 2: 1d20 + 21 - 4 ⇒ (20) + 21 - 4 = 37 (adamantine)
Damage: 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21 (nonlethal)
Attack 2 (confirm): 1d20 + 21 - 4 ⇒ (2) + 21 - 4 = 19 (adamantine)
Bonus Crit Damage: 2d8 + 14 + 12 ⇒ (6, 5) + 14 + 12 = 37 (nonlethal)
Attack 3: 1d20 + 21 - 4 ⇒ (14) + 21 - 4 = 31 (adamantine)
Damage: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19 (nonlethal)
Attack 4: 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22 (adamantine)
Damage: 1d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14 (nonlethal)
| DoubleGold |
at zub the closest one still standing is 20 feet from you and the rest of the part, but 10 feet in front of silver. Almost forgot about their reach, since I know you are a melee character.
since avelloran has been inactive for about 48 hours, bot. magic missile: 5d4 + 5 ⇒ (3, 2, 1, 2, 1) + 5 = 14 and he also empowers spell for 50% more damage per missile. He knocks out the first one with 2 missiles and deals 10 dmg to the other one. it now has 14 dmg
then zub does something, it was mostly likely something awesome. we don't know yet, he is still deciding and can still act. But our characters saw it, for purposes of round order timeline
then elmar hits the remaining one for enough to knock it out.
Combat over. Kaylor does recover the baby human who was mistaken as one of their own, he wasn't food, the Rocs actually thought it was one of theirs, and the nest has 2 eggs in it. Silver will have to repair his gun after the misfire, which he does at his next rest.
The baby has been recovered, the Rocs are unconscious, there are 2 unhatched eggs and several people are hurt but no one is dead. Is there anything else people want to do at this scene before moving onto Day 3 of exploration?
| Elmar Thonsson |
Well, thanks to our ability to speak to animals, I'm guessing we were able to explain the whole miscommunication. Maybe Zuberu can use his massive charisma to explain to the humans that they should stay away from the rocs and leave these majestic creatures alone?
| DoubleGold |
yeah, sure we'll leave them alone, but we are still in pain, fyi.
None of them have any weapons on them except for one with a masterwork longsword and masterwork hellknight plate armor, they weren't attacking the Rocs, they were just in the wrong place and got attacked. They are just travelers and aren't here to fight, but have one in the party who can fight just in-case.
If anyone tries a sense motive or tries to ask them further questions, you can sense they are true to their word, will not destroy these things, and did not try to provoke them in the first place, nor did they realize they were there as they weren't in their nest at first, but came seemingly out of nowhere.
| Zuberu |
Zuberu rolls his eyes.
"You should be more careful where you tread", the brawny priest chides the travelers. "The desert is an unforgiving place. One misstep and you could end up in a pit of vipers!"
"And you", he explains to the rocs even though they can't understand him. "Show some grace. Not all who trespass mean you or your young harm."