
Vincent Arazeiros |

I don't mind the fluff. Yeah looking forward to this board game for a song of ice and fire. It features morale tests prominently.

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The only spells I currently have prepared are in bold.
So no, I do not currently have Glitterdust prepared.

GM Mort |

I'll say game balance wise, the issue why I am not allowing open/close on doors is that it negates disable device use.
Oh? Trapped door? We'll open and close it from 40 ft away to trigger a trap so nothing will happen!
I know there are ways to trigger a trap, like summon monster etc, but Cantrips are of unlimited use and it's really too much power for a cantrip to be used as such.
At least chests are generally locked so open/close doesn't work.

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Often, but not always, if a door is trapped, it is locked, meaning that open/close won't work...
...and I would argue that trying to unlock it (without disabling the trap), triggers it.
If the door isn't locked, but it is trapped... well... that is just faulty design by the NPC ;-)

GM Mort |

Most traps are very close range, and you can't get hit from 40 ft away anyway. Mithral Thieves extenders are like 10 ft and impose - 4 for disable device in exchange for more safety.

Leonard Giles Neithan |

I thought that was what that spell was used for, to be honest. If you know the door is trapped, you're probably not going to end up getting hurt by that trap, though you might spend some time doing something like rigging up a rope to open it/throwing stuff at it/etc.
Mostly, though, I'm just really surprised at the weight of a door. I've hung many a door for theatre purposes, but those are obviously not the kind of doors you want to build a house with. Most modern doors are at least a little hollow. I spent a lot of time helping my father stack wood as an adolescent, some of the pieces were heavy, I honestly have no idea how heavy, though.
Also, I don't know how a medieval door would be built. this site lists this door as 45 kg, which is still a lot. After a bit more reading, I'm deciding that I'm going to do more reading before making any comments. But uh...I'm guessing a 14th or 13th century door would be well over 100lbs.
You learn something new every day.

GM Mort |

I would agree if it was a normal house, you could have hollow core doors which are lighter. But this is Ustalav where monsters go bump at night, so you'd really want the solid wood between you and the monster. Besides the count is a noble and can afford it anyway.

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Interesting.
So that means Open/Close is pretty much actually useless for doors, since even peasants probably don't have 'hollow core' doors, meaning that even basic ones weigh more than 30 lbs...?

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Also, if Leonard wants it, there *is* a Scroll of See Invisibility, if he wants to go Invisible-foe-hunting...

Seamus Passeri |
Interesting.
So that means Open/Close is pretty much actually useless for doors, since even peasants probably don't have 'hollow core' doors, meaning that even basic ones weigh more than 30 lbs...?
But we can still use it for kitchen pantries, that way the donuts are still accessible...

GM Mort |

I've honestly never used open/close cantrip, preferring mage hand. At least I know the GM won't be screwing me over regarding door weight. 30 lbs sounded like too little to me to be worth the trouble.
Besides most dungeons have stone doors so no, you ain't pushing anything anywhere.
I personally feel it's a pretty useless cantrip, but that's me for you.

Vincent Arazeiros |

Technically the target is object up to 30lbs OR a portal, unless sized for enormous creatures. Because something like a trap door has to be physically lifted and there's a weight limit on the lift.
The intention and as written is for it to basically be able to open or close anything you could normally. Exceptionally heavy chests or doors typically require strength checks to open. The cantrip fails in that case (resistance).
If it can't open a door that a normal person could without doing anything special aside from turning the knob, it'd be useless obviously.
Also, pretty sure throwing a blanket over a square doesn't involve miss chance if you hit the square. You are targeting an area not a person.

GM Mort |

No. You don't see what you're throwing at so it's concealment still. You don't know which part of the square the person is in.
"In addition, the spell can only open and close things weighing 30 pounds or less."
That's the quote.
If you want to redo cantrips, by all means.

GM Mort |

Note this part on invisibility:
A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature’s current location. If the invisible creature moves, its location, obviously, is once again unknown.
If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from full concealment (and thus a 50% miss chance).
Even touch attacks are subject to it.

Vincent Arazeiros |

I won't argue it, but you are using targetting invisible creatures rules. An attack on an area like caltrops or bombs or fireballs does not target the creature specifically and ignores invisibility. The touch attack is simply to hit the correct square (not a creature)

GM Mort |

I'll give the blanket bit(since I found out that a blanket is bigger then a 5 ft square) but even with powder you still get total concealment, so miss chance is the same.

Leonard Giles Neithan |

What if you were throwing a mid sized sack of flower which spread out real well?
Oddly, I have never thrown a sack of flower with the purpose of making a large cloud of flower. I don't know how well it'd work.

GM Mort |

Throwing flour/powder has specific rules. You hit touch ac 5, I'd call it an improvised weapon so at a - 4 and target still gets total concealment

GM Mort |

I'm actually outside, and saw this coming so I prepped all this beforehand.
Have a good RP before I get a free time to post next!

GM Mort |

So you can fly....! I always thought you were a featherhead anyway..
Ok that isn't nice :P

GM Mort |

Sorry you can see why this took so long...there's a lot of text to run through. Also Vincent, your mutagen will wear off after next fight.

Leonard Giles Neithan |

I can use feather fall, and I can fly. Also, oddly, a swim bonus? Not really sure how that last one fits in...
Also, I'm marking down another use of the shield wand since I said I'd use one before the attic. Should bring me to 43, if I've been counting correctly.
Edit: I'd love the pearl of power, but I'd prefer the belt of con right now, and I'd feel guilty if I took both. I still have plenty of spells to cast today, I wouldn't worry about it.

GM Mort |

Temporary increases to your Constitution score give you a bonus on your Fortitude saving throws. In addition, multiply your total Hit Dice by this bonus and add that amount to your current and total hit points. When the bonus ends, remove this total from your current and total hit points.
Be careful about the belt until you've gotten it for 24 hours. But other then that we're cool.

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@Leonard: Alright, I'll note you down as having the Pearl, and the Belt.
I guess it is up to Vincent whether he wants the ring...?

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If something targets my AC, I am in trouble, with or without the ring :-P
If either you or Vincent want it, take it!

GM Mort |

About gaze attacks:
A gaze special attack takes effect when foes look at the attacking creature’s eyes. The attack can have any sort of effect; petrification, death, and charm are common. The typical range is 30 feet, but check the creature’s entry for details. The type of saving throw for a gaze attack varies, but it is usually a Will or Fortitude save (DC 10 + 1/2 gazing creature’s racial HD + gazing creature’s Cha modifier; the exact DC is given in the creature’s text). A successful saving throw negates the effect. A monster’s gaze attack is described in abbreviated form in its description. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Only looking directly at a creature with a gaze attack leaves an opponent vulnerable. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways.
Averting Eyes: The opponent avoids looking at the creature’s face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.
Wearing a Blindfold: The foe cannot see the creature at all (also possible to achieve by turning one’s back on the creature or shutting one’s eyes). The creature with the gaze attack gains total concealment against the opponent.
State on your turn if you wish to avert or whatever precautions you wish to take for next one.

Seamus Passeri |
Only looking directly at a creature with a gaze attack leaves an opponent vulnerable. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways.
It sounds like this attack is predicated on the idea that Seamus has to look at it during his attack round.
So if Seamus looks directly at it now during his turn does he take another gaze attack? Or since he's been hit by it can he look at it without the gaze attack hitting him again?

GM Mort |

You can hit it now, no issues with gaze. Next round you'll make another save for the next gaze.

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Ummm... it will, most likely, swift action Greater Teleport into the room with us?
Better to just try and take it down, fast...

Leonard Giles Neithan |

Take it down fast you say? I've got a plan...

Leonard Giles Neithan |

Lol.
Also, apparently my plan is to miss twice for maximum drama, get hit down to ~1 hp, and then kill it with a confirmed crit.
Also, I take 1d4: 1d4 ⇒ 3 damage from tome of harms.

GM Mort |

You still hold the charge so if you do get to crit it on the next round you'll still deal all that damage.

Vincent Arazeiros |

Hey guys forgot to mention I have 3 birthdays in a row for my kids, 7th-9th, so will be slow to post. Bot me as needed either mort or Leonard should be able to. Should return to normal activity by Monday if not tomorrow.

Seamus Passeri |
Hey guys forgot to mention I have 3 birthdays in a row for my kids, 7th-9th, so will be slow to post. Bot me as needed either mort or Leonard should be able to. Should return to normal activity by Monday if not tomorrow.
What you don't want Seamus thinking for you :-)
Have a good time at the parties!

GM Mort |

Vincent - have a good party!
I prefer that characters would rather raise, but understand if too many end up dead it may not be possible.
The issue is that story wise, it's a tad awkward, continuity wise if none of the original party members are in party, and since the party has discovered some of what Lowls has done to them, it doesnt sound very plausible to have more asylum inmates since it has already been spelled it out by name.
Rerolling will be done without the campaign trait since Cessadia would have roped you in to investigate Iris Hill and the missing party.
Alternatively I can dock the loot in the area for putting raise dead spell component parts around.
So, how do you want me to handle this?

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Well, you said 5th level spellcasting was available in town, so we should be able to get a Raise Dead.
We certainly can afford it.
Unfortunately, Hounds are rather nasty :-/
It doesn't help that you have been rolling above average, as well, Mort ;-)

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If Vincent and Leonard roll well, we still have a chance, though!
(Especially if Leonard is able to hit with the charge he is currently carrying, and then spell-combats another Shocking Grasp, and rolls well.)
*Looks Thoughtful*
Especially since Leonard and Vincent are now immune to its gaze...

GM Mort |

I'll wait for Leonard before botting Vincent because Vincent is technically an NPC now so if a player can get the kill, it's better.
Please go back to town for raise - you know how I feel about players twiddling thumbs at the table.

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Ummm... Even if Vincent crits, I highly doubt he will kill it.
I was kind-of hoping that Vincent would deal a bit more damage, and then Leonard would finish it off with a barrage of electricity ;-)

GM Mort |

Oh fine, I'll get Vincent's sorry arse moving.
Leonard! We're waiting for you as MVP!