Mort's Strange Aeons (Inactive)

Game Master Just a Mort

Strange Aeons Map

Dreamlands excursion ritual


901 to 950 of 2,403 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Retired to Taldor?

were on slide 8, Seamus was going to heal Dakash so I moved the icon, but decided to heal Vincent instead, but I forgot to move him back... my bad


Strange Aeons Grp 2 |

Still waiting for Vincent to act. Leonard will only join in next round.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)
GM Mort wrote:

Re:Claude

If a familiar is dismissed, lost, or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per wizard level. The ritual takes 8 hours to complete.

If I were you - I'd pick up his body. Raise Companion is a thing. Otherwise Claude probably won't be available for the rest of this book.

Unfortunately, that won't work.

Raise Animal Companion functions as per Raise Dead, which requires the body to be whole - since Claude's head was chopped off, you need Resurrection, which we don't have access to.


Strange Aeons Grp 2 |

Pick up his head and body and get to it. It wasn't a death effect etc. How he died was pretty much fluff text for me to describe and since I didn't want you guys wasting actions or potions healing him, so I had him killed in a more..dramatic fashion.

Not to mention it was a critical hit as well, so I think it deserved some description. It does not affect whether he can be raised.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Fair enough. I won't argue ;-)

For what it is worth, RAW, though, dismembering a body stops Raise Dead from working.

*Said by someone who may have relied upon it at low levels to prevent hostile NPCs from bring 'brought back' in the past*


Strange Aeons Grp 2 |

If you steal his head, or cut out his heart and throw it somewhere else, I agree. Dismembering does not. You just need to collect the pieces, there are only two.

I've been happily letting you guys slice things into two/chomp off heads. Does that affect whether an NPC can be raised? No.

Do I need to be careful on how I describe killing blows? Usually those are supposed to sound awesome so I let you do all kinds of funky sh*t with it.

And the only problem is when you collect Claude's body, the party is still brawling!

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Yes, well, I have been burned by this (descriptive stuff) in PFS before... so I tend to assume the worst.

(Again, I may have had a VC describe a succubus in a certain scenario stealing all our gear, and then desecrating our corpses, resulting in a perma-death for all but one of the PCs, the sole survivor having had enough prestige for a Resurrection. That said, it *was* a number of years ago...)


Strange Aeons Grp 2 |

Do I look like that kind of GM?

*sighs heavily*

You just hurt my feelings...

Anyway the Succubus probably had quite some time with your body, so that's a plausible thing to do considering they are chaotic ebul demons...and might have learnt a few things while being planar bounded to some joker on the material plane like how things like raise dead works.

Though technically the base statblock of the creature doesn't have spellcraft, again she might have class levels so I can't say for certain.

Also you might want to think twice about leaving your familiar in the front lines when he's on single digit hp...


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

At the risk of sounding condescending, I think the point isn't the sort of GM that you, Mort, are or appear to be. It's just that HPL has had a set of experiences in the past pertaining to dead people which have created an opinion. HPL's thoughts were based on that opinion, which is based on experiences under a variety of GMs, and not their observations about you as a GM. Obviously you as a GM are the type to follow strict RAW, and to never ever screw the players over by some deviation from that (e.g. your own flowery description). That's why HPL said they were assuming the worst, which is basically like saying "my decisions were made based on habitual patterns of thought arising from past experiences". I don't think they were insinuating that you would be the sort of GM to screw over players by having a decapitation prevent resurrection, or by making succubi desecrate the corpses, and instead they were saying that that has been a past experience which accounts for their erroneous assumption that isn't in line with your own behavior.

All of this is to say that I don't think HPL thinks you look like that kind of GM.

*Hopes I haven't said anything incorrect or offensive*


Strange Aeons Grp 2 |

Basically if you could hear me in RL, you'd hear a long-suffering sigh from me.

I'm not insulted or hurt or whatsoever.

Imagine the part "You just hurt my feelings" said in an overly melodrmatic tone, with an exaggerated hurt expression in my eyes.

Maybe some puppy eyes as well

But I suppose that's online communication for you, you cant see facial expression or hear voice tone.

Oh and this is the first time I've killed an animal companion or familiar of a PC. Solo playtests excluded.

And I'm a 4 star PFS GM. So you can guess how much I dislike killing animal companions and familiars. I'll live with it though.

The first time I killed a PC(it was a long time ago), I felt bad too. Granted it was at a con and I was hungry while running that session...


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Yeah, I wasn't really sure how to read that. I tend to err on the side of talking about things when it seems like someone might have been offended or whatever. Even if they're not, if I think they might be, then someone else might, and so resolving that is always good. Letting stuff linger and be awkward is something I've done in the past to bad results.

Anyway, sidenote, if you ever have the chance to kill Leonard, I urge you to take it. Really, it's amazing he's not dead already, to be honest. Sixth level doesn't mean that much on Golarion.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

DM, in response to aid AC, just have familiar always be considered readied when aiding AC, and will activate the aid when someone moves within reach to attack. That way I don't have to always type it and you know. Thing readies aid for first combatant to approach within 5ft reach, but will roll on my turn for speed.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Bold italics, by the way, are being used for telepathy between me and my sword. Let me know if you think of something better.


Strange Aeons Grp 2 |

That is fine. I had no idea you were thinking that way because it was not stated. Now I do know, so we're cool with aiding for AC.

Since your familiar is readying to aid, it will be assumed to be outside, and fair game for any area of effect things.


Strange Aeons Grp 2 |

Vincent - sorry about this, but next time you go down, your thing dissappears. We'll just say it didn't this round.

As per figment familiar:

A figment has a total number of hit points equal to 1/4 the master’s total hit points. If the figment dies, it vanishes, appearing again with 1 hit point after its master awakens from a full night’s sleep. If a figment ever strays more than 100 feet from its master, a figment enters an antimagic field, or a figment’s master is rendered unconscious or asleep, the figment disappears until the next time its master prepares spells or regains spells per day.

I didnt realize that until now.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Hmm neither did I. Will remember that next time. The thing still stays inside my cloak/pack/wherever it wants to be, it doesn't need to leave it's cover since it has a 5ft tentacle and is tiny sized.


Strange Aeons Grp 2 |

Does it not need to see when the creature is approaching? Else how does it know when to ready the aid?

Also on the point that after it aids, it will be left exposed.

I sort of work on the principles of equity. If you want some benefit, you must bear the burden.

So if the monsters wanted one of you not to be raised, they would have to bear the burden of doing extra things to your body, as opposed to just chopping the head off which happened in the process of combat.


Strange Aeons Grp 2 |

Cover...cover...

Improved Cover

In some cases, such as attacking a target hiding behind an arrowslit, cover may provide a greater bonus to AC and Reflex saves. In such situations, the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Stealth checks.

I suppose the gap between buttonholes counts as an arrow slit then.

K - I'll give improved cover - which means your familiar gets a +4 to reflex saves, and improved evasion while its in there.

But I will still roll reflex saves in case for screwups.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Sure, sounds logical to me.

Hopefully Leonard and Howard show up soon or this will end badly lol.


Strange Aeons Grp 2 |

Leonard is already there bullying the skum. I expect it to end pretty soon :P

You see the problem is I'm a robot...there must be a specific rule being inputted before I can actually function.


Strange Aeons Grp 2 |

Hmm to say I haven't killed an animal companion or a familiar wouldn't be exactly true, I did kill Geist in Reign of Winter, if briefly(twice, I think?), but it wasn't like, you know, needing a raise dead?

So it didn't really count in my book.

If you get boled, it doesn't count.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Yeah. Well Claude dying stinks, though losing the thing is meaningless since it comes back after I sleep.


Strange Aeons Grp 2 |

Please RP among yourselves on meeting your gallant rescuer.

I mean I could move you lot if you so wanted to be moved, but I think we'd waste a RP moment.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Only parries, no ripste? It's just like in real life...

That actually went completely under my radar, but uh...thanks for pointing it out I suppose. The main use of that arcana is still to not get killed.


Strange Aeons Grp 2 |

Sorry, I re-read the ACG errata. It works as intended.(Parry and Riposte function)

That's why I deleted the post.

Also sorry, I need to bring to your attention the following:

Encumbrance by Weight: If you want to determine whether your character’s gear is heavy enough to slow him down more than his armor already does, total the weight of all the character’s items, including armor, weapons, and gear. Compare this total to the character’s Strength on Table: Carrying Capacity. Depending on the character’s carrying capacity, he or she may be carrying a light, medium, or heavy load.

So with all your current gear, it adds up to 54 lbs which makes it a medium load. So your max Dex is +3, you move at 20 ft.

On the bright side, once you stuff everything but your combat gear into the party's bag of holding you're back to light load.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I see, it's now too late to delete my own post in response, so uh...I guess it's just there.

I wasn't aware of a bag of holding at the time of my gameplay post, but I was aware that my noncombat gear puts me over light load, which is why I mentioned that Leonard is leaving it in the corpse room. I guess he'd probably put it in the bag instead, though.


Retired to Taldor?

heal and move on, that's troubling; I assumed this was the big bad...

I will retcon in a little bit, need to do a few things before I can post.


Strange Aeons Grp 2 |

Hey hey…not all the time I get to hand you a surprise…do I? =)

But it’s really up to you lot what you want to do.

Leonard wrote:


Shall I lead the way in our exploration of the other towers? So long as we have time to cast a few spells, I'm quite tough to kill, and don't mind standing in front. He moves to climb the stairs, casting shield if the party hears anything that sounds dangerous.

Leonard was suggesting to just clear the rest of the area – I’ve moved the party on suggestions like that.

Also, no player characters are dead – so no one is stuck twiddling thumbs, so to speak, so I will not insist on you having to go to town to raise.


Strange Aeons Grp 2 |
Seamus wrote:
Seamus looks to Howard to see if he offers the wand to heal, then leans over, "Me too?"

You nubs! Howard doesn’t have CLW on his spell list. I’ve been assuming he’s been botting you or Vincent using the wand. The wand has 37 charges! And we assume you get to use his wand.

Well the other alternative is that Howard goes all, ” Alas, poor Claude! I knew him, Seamus, a fellow of infinite jest, of most excellent fancy.“

Which is just wrong. So wrong.

Again jokes aside, it is up to the party, as on votes, to decide should they wish to push on, or return to town - but it needs to be RPed out.

If it isn't decisive I'll start rolling dice to tiebreak.


Strange Aeons Grp 2 |

Moved you lot up - after this fight I'll just bot you lot going down to the basement...unless it really goes south. Which of course, I highly doubt it.

I have great confidence in your martial prowess! =)

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

@Vincent and Seamus:

Your 'cut' of the loot from before Leonard joined us is:

2887.21gp

----

@Mort: Did I hear right? Is Leonard higher level than the rest of us...?


Strange Aeons Grp 2 |

The plan was that you were supposed to meet him in town/rescue him from this place, but all I can say is the best laid plans of micecats and men Gang aft a-gley.

So basically after this when you level up later after this, he will not.

You'll level once you clean up the basement, so prepare level 6 now.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Yeah, I was a bit confused by that as well, but then I remembered that for a while it was unclear when I'd be joining the party because we didn't know 1) when I'd be finished making Leonard and 2) how much longer it'd take you to finish the dungeon.

Also I'm now asleep, bot away.


Strange Aeons Grp 2 |

Have a good night!

I didn't want to go back on my promise that you were told to create a character at 6,then I tell you to drop to level 5 on the go too.

Anyway the party is about to level up so it doesn't really matter, imo.


Strange Aeons Grp 2 |

I've got a cold, so I'm off to bed. Waiting for Seamus.


Strange Aeons Grp 2 |
Flamboyant arcana wrote:

At 1st level, when an opponent makes a melee attack against the magus, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The magus makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the magus, the magus takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The magus must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the magus can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Reading the whole thing, you only use your AOO on parry and not the riposte...


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Right, yes, that's what I meant. You use the AoO on the parry, not on the riposte.


Strange Aeons Grp 2 |

Yeah, Vincent, you're right.

This is what happens when your GM is a casty and does not hit things with pointy sticks.


Strange Aeons Grp 2 |

Leonard - you also have only 6 arcane pool points, right? +1 from human FCB, +3 from int, +2 from magus level since this:

Instead of the normal arcane pool amount, the bladebound magus’s arcane pool has a number of points equal to 1/3 his level (minimum 1) plus his Intelligence bonus.

So you attempted parry 4x,used 2 arcane pool points on enchanting blade so you're out of points?


Strange Aeons Grp 2 |

OK if human FCB wasn't used,extra arcane pool puts it to 7. So 1 point left. Sorry. I worked out the Maths.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Actually, I never applied my FCB. I kept trying to decide between HP and pool and thinking "I'll do this when I know more about the build and can make a more informed decision", then forgot. I think I'd've taken arcane pool.

Also, as I only have 1 AoO a round, I can only parry once per round. Sorry if that was unclear.


Strange Aeons Grp 2 |

Ack...I thought you took combat reflexes =(

Anyway, damage taken is still the same so no biggie. We're assuming your shield was up since you DID hear noises...


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Sorry I've been kind of quiet aside from gameplay! Vacation had me busy lol so I posted in the wee few minutes I had in between things.

Ironically Leonard I did VMC magus specifically for Parry and precise strike :)

Then found the stupid errata that says you count as 0 for precise strike but was too lazy to undo it haha. Hopefully the parry riposte makes it worth it.


Strange Aeons Grp 2 |

You actually want a high Dex and combat reflexes for maximum bang for your buck. How fast you'll burn through your arcane pool though, is another story.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Yeah, but I don't anticipate wanting to use it more than 1/Rd anyway, moreso for if I had to tank some boss that hit hard and had good attack values. Like miscellaneous reroll or defensive roll abilities but hopefully a bit more reliable especially with inspiration potential. Would have been better on like a swashigator to be able to dex damage, but this is no martial dips so I went with str. Dex damage eats too many feats and is too limiting otherwise.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Personally, I think using about 1 point per round on defense is about as fast as I want to go, and don't see a huge benefit to extra AoOs. Precise strike would be great, stupid eratatta.

Wand of shield seems like it was a good purchase.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Exactly.


Strange Aeons Grp 2 |

Forgot to tell you guys to retcon whatever healing you need.

Since in this case is me pushing you lot along.

Told you the fight wouldn't be a problem, right? =)


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I'd like to retcon some healing. I'm at 19/44 now.

Healing: 3d8 + 3 ⇒ (1, 8, 3) + 3 = 15

That puts me to 34/44.

Healing: 1d8 + 1 ⇒ (2) + 1 = 3

Healing: 1d8 + 1 ⇒ (4) + 1 = 5

Brings me up to 42/44.

I'm assuming I got to use the wand of shield again, as we heard singing.

901 to 950 of 2,403 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Mort's Strange Aeons Discussion All Messageboards