Mortika's "Severing Ties" Campaign (Inactive)

Game Master Chris Mortika

This is a PFS-legal play-by-post campaign for Scenario 4-07, "Severing Ties".


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James moves into the dormatory room.

Maximo stows the dagger and moves west.

Sad Rock moves to the eastern corridor.

Chun Hei takes a 5' step forward and readies an attack.

Badr moves back (and ... ?)

And it's the creature's turn. It does move up to Chun Hei, activating the "paladin's" readied attack.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25; possible critical: 1d20 + 6 ⇒ (16) + 6 = 22; indeed it is.
The creature has fortification. 1d100 ⇒ 67; which does not activate. The critical goes through!
damage: 2d10 + 12 ⇒ (1, 6) + 12 = 19. It staggers, and then regains its footing; it's still standing.

It attacks (Chun Hei or Sad Rock?): 1d2 ⇒ 1 Chun Hei with two loose fists. One of them is a backhand uppercut: 1d20 + 10 ⇒ (12) + 10 = 22, a strike that rattles your teeth: 1d8 + 5 ⇒ (3) + 5 = 8 points of damage. The other strike is an open palm to the temple: 1d20 + 10 ⇒ (13) + 10 = 23, a hit, for another 1d8 + 5 ⇒ (8) + 5 = 13 points of damage.

As Chun Hei slips to the ground, her weapon falling with a clatter, the creature's head swivels to the right, and two pinpricks of blue light fall on Sad Rock's features.

-- + --

Just after that, one of the diabolical creatures operating in the "torture room" steps out into the hall, an eighteen-inch scarification tool in its hand. "Hurr. What is this? Intruders in our midst? Invaders during the Eventide Rite?!" Its voice is a high tenor, and its diction is precise and clipped. "Fell them, Servant. But do not strike them dead. We will kill them on the Runic Altar, and send their souls to Lissala!"

The surgeon readies an action.

-- + --

Your turns.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel grabs the thin ebony stick and stows it in one of her many pockets. She turns and moves 20' toward the others, preparing to help the others in the upcoming rounds.

"Let's take that thing out and get out of here, guys. Sounds like the jig is up."

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

...and takes a 5ft step into the space vacated by Shel. Badr uses a cartridge to reload and shoots the one with the tool in hand.

1d20 + 5 ⇒ (15) + 5 = 20
1d10 ⇒ 7

Help! ChunHei is down!!!

Cartridge and rapid reload moves reload to a move action

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"What? Down where?" Maximo says as he steps through the curtains and makes his way into the hall. His eyes jump from the construct, to the cultist, to his friends in trouble, and he quickly gets out his wand of healing.

"If this is how you treat the Consortium, then I think we'll take the holy relics and find better hands for them!" He shouts at the cultist.

To Sad Rock, "See if you can draw the creature away, Rock! Lead it on a chase until we can get Chun back on her feet!"

Move action to Chun. Move action to get wand (I need a spring-loaded wrist sheath bad.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Happy Stone watches Chun go down quickly under the assault.

She fight like Aspis Consortium too.

Happy swings his club at the creature.

1d20 + 4 ⇒ (13) + 4 = 17 to hit;
1d6 + 4 ⇒ (6) + 4 = 10 damage.

Happy Stone takes a 5' step back after swinging.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Apologies ALL - seems I can't read a damn map. I got Shel and the guy in the hood messed up... as he is in the doorway, not a lot I can do. Cancel my action if he doesn't move. In that case I move 5ft further into the dormitory load with a cartridge and use my standard action as a held action to shoot anyone coming through the door way on the far side of the Dorm she is standing in on the current map

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

The one in the hood is James. I'd suggest holding your change of action until he goes. He might get out of the way and let you do your initial actions.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

Of course James will move to an appropriate safe location so Badr can take his action. He will load his last adamantine bullet with his standard action.

Whispering to himself
I need to stop getting hit

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

should have invested in adamantine bullets - what do they cost each?

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m
Chun Hei wrote:

Chun Hei will call for the blessings of Yaezhing, tighten her grip upon Judgement and cast Divine Favor.

I think my crit should do 2 more damage from Divine Favor

Stabilize 1d20 - 3 ⇒ (7) - 3 = 4

Chun Hei will lie on the floor as blood trickles from beneath her left eye.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

I'll let you know the cost when I am able to get back to my laptop.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

There is a big thread on gunslinger ammunition costs somewhere. If you have at least 1 rank in craft-alchemy, then the costs are at 1/10th non-alchemical cartridge ammunition. I think they determined adamantine bullets cost around 7 gold when you have the skill, but no official word from Paizo has been issued on the subject.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Happy Stone grips his club and shield tightly, awaiting the creature's response.


Sad Rock's blow connects. While the creature is made of stone, it seems flinty and brittle, rather than unyielding like granite. It takes some damage from the oread's blow.

Badr's shot also strikes home, taking out some of its ribcage.

The fiendish-looking cultist's face forms an enormous, inhuman sneer. "This is ridiculous." It announces, and the last thing you see is a gesture from its free hand. The hallway fills with a darkness effect, extending to just inches away from the curtain separating the hallway from the anteroom.

The construct takes a 5-foot step into the east-west passage and a casual swing at Sad Rock. Attack: 1d20 + 10 ⇒ (15) + 10 = 25 ; punching his shoulder with a loose fist and breaking some bone. (1d8 + 5 ⇒ (8) + 5 = 13 points of damage drops him.)

Maximo, you're in inky blackness, kneeling next to Chun Hei's body, a wand in hand. You hear a heavy blow, and a sound like stone tumbling onto stone. Then you hear movement, and you have a sense that something very heavy has moved to stand next to you, over Chun's body.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

It seems like the construct took another move action after a 5' step and attack action - is that possible? Regardless, Maximo's actions will stay the same.

"Shelyn's modestly covered bosoms!" Maximo mutters as the situation gets darker. Grabbing Chun, he attempts to drag her back into the dormitory before using the wand to heal her.

"I fear Rock is down my friends!" He informs his companions. "Shel, push over one of the bunks into the doorway. We need to buy a little time!"


Thank you, Max. You're right. It took a 5-foot step, downed Sad Rock, and remains out of sight.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Whew! Good thing, because that situation was about to get real ugly. :)

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

About to?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel listens to her friend, and she tries to block the doorway as best as she could.

I figure that should take a round of Shel's actions, right there, DM.


Shel, are you blocking the passage from the hallway to the anteroom, or from the anteroom into the rapidly-becoming-befouled-with-seawater barracks?

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

James will ready an attack in the dormitory, he will attempt to watch both entrances and challenge any unfriendlies who enter.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Im a bit spun around, DM. I'd like to block off the access closest to the golem from Shel. Whichever of the passages that would make it harder to get to her is the one I'd like to block off, if possible.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

1d20 + 2 ⇒ (19) + 2 = 21 vs. DC. 12

Eventually, Happy Stone's breathing becomes less pained as he lays on the ground not moving.

I'll be checking in occasionally, good luck all. As a lvl 1 yahoo, I don't have any magic tricks up my sleeve.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Delaying the construct for a round, while not magical, was a pretty good trick. Don't worry, we'll save you or die in the attempt.


Maximo grabs the Nagaji's unconscious form and drags her into the dormitory, the water covering the floor, lapping at the top of his feet, and dousing Chun Hei's garb. He begins to feel a little tingling sensation in his left arm. He can be anywhere from 5' to 15' into the room.

Chun Hei Constitution check: 1d20 + 1 ⇒ (19) + 1 = 20; her wounds stabilize.

As do Sad Rock's.

James readies an attack, looking both west towards the hallway, and east towards the small washroom. He can be anywhere in the room he pleases.

Shel attempts to move one of the bunk beds to the western door, to block entrance. 1d20 + 1 ⇒ (6) + 1 = 7, but her halfling strength isn't up to the task yet. She can be anywhere from 5' to 15' away from the western door.

How far are each of the conscious characters from the black curtain that leads to the anteroom to the west?

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo moves as far as he can (15') into the room.


Good. And you're dragging Chun Hei, so we'll put her 10' into the room.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel will follow Maximo, staying close to his side, knowing she couldn't even scratch the monster n her own.


Footsteps coming closer in the hallway become soft splashes as someone moves into the rapidly-expanding puddle. An ashen-gray hand grabs the nearest curtain and pulls it aside.

For a brief sliver of a second, you see the fiendish surgeon reveal himself, surgical knife in his hand. And then the room goes pitch black, as the curtains no longer block his darkness effect.

In that split-second, James fires, at point-blank range. Attack: 1d20 + 7 ⇒ (9) + 7 = 16, a hit, doing 1d8 ⇒ 1 point of damage.

In the ensuing darkness, you hear a voice, clipped and precise. "Oh, by all the ticks on Rovagug! What have you people been doing here?!"

Further away, up the hallway, you hear another voice, similar but higher-pitched. "Lyseus! What's going on?"

The near-by voice replies, "They've broken open the water pipe. The way the ocean's rushing in, the entire safe house will be uninhabitable within the hour. Tell the Lashmistress! Get everybody out! I'll help get the penitents out once the Guardian and I have taken care of these Consortium vandals."

You hear his footsteps through the fetid harbor water as he moves through the room towards you. (There's a reasonably straight-forward Perception check to determine which square he's in.) Slower, plodding footsteps approach from up the hallway, and the surgeon's voice commands, "Don't let any of them escape alive."

They moved. Your turns.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Stand firm people." Maximo attempts to bolster his compaions courage. "These foolish cultists don't know what they are dealing with!" Especially since we aren't consortium, heh.

"Get up Chun, and show them what for!" He says, healing her with his wand.

"Someone help Shel get that bunk over!"

Move action to start Bardic Performance. Standard to use wand of cure light.


Healing: 1d8 + 1 ⇒ (8) + 1 = 9 points of health return to Chun Hei.

Getting the bunk over to block the doorway may not be as important, with the fiendish surgeon already in the room with you.

Do you think Badr would fire in the dark?

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Not so worried about the surgeon, really. It's his big friend that's knocking people out, and it sounds like it's on the way. If we have to fight both at once, I think we are double-toast.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

I truly don't see any other options for Badr other than a shot in the dark.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

1d20 - 2 ⇒ (15) - 2 = 13

Chun Hei, still addled from the blows tries to determine where the surgeon is.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

James is assuming the "doctor" can see him and attempts a dazzling display.

Intimidate to demoralize 1d20 + 5 ⇒ (15) + 5 = 20

"Don't bite off more than you can chew"


Maximo is happy that using wands never provokes attacks of opportunity.

The last she recalls, Chun Hei was fighting an animated collection of enchanted chert. She awakens to darkness, a terrible smell, and soaking wet clothes. Maximo's exhortation ringing in her ears, she can tell that someone is walking just to her left.

She can take a swing at it while prone, or stand and hope she has concealment in the dark.

At that point, Badr's musket reports.
Perception to tell what square to fire into: 1d20 + 2 ⇒ (20) + 2 = 22; Badr knows where to fire.
(Too bad that wasn't the attack roll!)
Attack: 1d20 + 6 ⇒ (15) + 6 = 21; good enough to hit.
Total Concealment, over 50 hits: 1d100 ⇒ 86; Badr does indeed connect a ball of ammunition to the surgeon, for 1d10 ⇒ 5 points of damage.

James executes an elaborate flourish.

None of you are quite sure who the creature is addressing, but you hear him mutter, "All you people are insane!"

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

Is the surgeon's voice trembling at least ;)


Yes.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Badr's got a +2 to damage I believe. +1 from point blank, and another +1 from Maximo's courage performance.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel pulls a dagger, preparing to attempt to knife the human next round.

"Deactive that monster and we will let you live. If not, you will die by the hand of the Apsis Consortium."


So noted, Max. He's still up.

"Oh, please," whispers a voice eerily close to Shel's left ear. "Even if I could 'deactivate' the Guardian, it would take more than an empty threat to persuade me. Letting you leave here alive would shame the goddess, not to mention make us the laughingstock of this filthy city. If you're nice, I'll simply sever your spinal nerves and leave you helpless to drown in your own mire. If you make a fuss, we'll bind your souls to Lissala's eternal service.

Shel, he may be many things, but "human" ain't one of them. Do you want to see if he's close enough to attack this round?

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei lashes out at the creature in the dark with her bite.
1d100 ⇒ 58 (High is always good)
1d20 + 3 ⇒ (12) + 3 = 15 (+1 BAB, +4 STR + 1 Divine Favor + 1 Bard Song, -4 Prone)
Chun Hei will use misfortune on her self, hoping for a better roll.
1d20 + 3 ⇒ (13) + 3 = 16 Well, that's better right?
Damage:1d4 + 8 ⇒ (4) + 8 = 12

If that appears to drop the creature Chun Hei will stand up, if it does not drop him Chun Hei will hope and pray.
(Will use immediate action on bad guys' turns if appropriate to make either enemy reroll a likely hit)

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Wow. Good going Chun. Let's hope that hits!

"Insane?" Maximo laughs at the darkness. "You should know, you evil Thespian!" To his companions. "If someone can get a cloak or blanket over this guy we might block that darkness long enough to make him eat his words!"

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

James will stay as far away from the Surgeon as possible, he is close to being toast. He will draw his martial weapon and go full defense as soon as he can.

Wish I could help more guys, but I am just too much of a liablity right now.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Yes, DM, if Shel thinks she can attack him, she clearly go for it, as times are desperate!!

"Ah, you are clearly just an underling. Any true member of the cult would know the process to deactivate the golem thingie! You must be the janitor. Go back and send out someone with some authority here. The Apsis Consortium only negotiates with those in power."

Just hoping beyond hope there is a way to turn it off, and Shel can insult her way into finding a nugget of info to go on.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

just a note - not sure if it helps, or that you can retro anything. I did say that Badr fires at the man with the tool in hand and not the statue. Incidently I am still in a world of **** with work. Good shot in the dark :)

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

We can't afford for people to do nothing. Keep shooting his firearm or something.


Badr, my apologies. The fiendish surgeon was farther than 30' away and behind the construct; it would have been a much more difficult shot.

--+--

AC 16 is what you need.

The creature gasps as Chun Hei bites his ankle, and stumbles back. "Oh, please. A broken ankle? Of all the ... ways ... to go, it's ... ridiculous ..."

You hear a couple of things fall into the water: a sword, and a body. At that, the light from Maximo's ioun stone reasserts itself, and you see the construct standing in the doorway, itz azure gaze alighting on (Badr, Chun Hei, James, Maximo, Shel: 1d5 ⇒ 3) James, standing half-way down the room.

Chun Hei can stand up. Shel, you still have a standard action.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr will take another 5ft away from Old Stoney britches (to the wall and between cots work?) and use another cartridge to load and then fires at it.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Is there an updated map? I'd like to see if there is an alternative exit that Shel might scout out to get around the beast.

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