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Pathfinder Society Scenario #4–07: Severing Ties (PFRPG) PDF

***½( ) (based on 37 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come.

Written by Ron Lundeen.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (37)
1 to 5 of 37 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Average product rating:

***½( ) (based on 37 ratings)

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Fun sabotage mission

****( )

Messing with the Aspis is alwasy fun. In this interesting infiltration scenario, you get to hamper them by sneaking into a cultist base and messing it up as much as possible. The nice part is that this is about stealth and sabotage, not about direct assault. Indeed, trying to brute force the scenario through combat is not the best approach here (and intentionally lethal) so the players are encouraged to take more creative solutions.

All in all, a good mission that rewards a wide variety of skillsets and character types, and that ties in well with the overall metaplot.


Lethal and dangerous, yet great roleplay potential

****( )

I feel obliged to mention that I can understand why some, or even most, people do not like this scenario. They are right when they point out that there are a couple of encounters that can kill result in the death of a character. It’s even likely that none of the player characters survive until the end of the scenario. Furthermore, I dare say that tier 1-2 is more lethal than tier 4-5. I say that not just because the characters have less hitpoints, but also because of tactics and difficulty class (DC). I’d even go so far as to say that one of the encounters in high tier is less scary due to its tactics. Don’t get me wrong, that encounter is still lethal, but not as lethal as the low-level tactics.

That said, I do like the scenario. The task you’re set out to do is simple but effective. The first part of the scenario will have you role-play in various settings. It’s diverse and interesting enough and also allows for creative thinking and out-of-the-box solution. I continue to like such sandbox situations. This time I even get to brag that me having a result of 27 on a Profession: Real Estate Agent actually contributed to getting our secondary prestige point. It’s scenarios like these that reward players actually building characters with unique skillsets, such as an odd profession.

This role-play section gets followed up by a dungeoncrawl and investigation hybrid with some nasty combats. You are tasked to investigate a location and somewhat make it uninhabitable. That’s a fun approach to a crawl in my opinion. It’s an interesting take that I’d like to see more often. You sneak around and find ways to disrupt the place, while still having a relatively large amount of freedom on how to do so.

However, this portion of the scenario is also lethal, in more than one ways. The first encounter you can actually avoid if you’re smart and somewhat paranoid. If you do however trigger that event, you best hope the dice are with you AND your party. You really can’t afford to have half the party do poorly. The second fight is scary on the high tier, but absolutely lethal on the low tier. I’d honestly say it’s a bit over the top in terms of lethality for these tiers, but at the same time my party suffered no casualties.

It’s a brutal scenario, with highly dangerous encounters. The premise, role-playing and investigation portions are outstanding however. It honestly balances itself out a bit, though in my case towards the good side of things. I would recommend it, but only for the high tier and only if you’re okay with possibly having your character die. On the low tier, I’d shy away. It’s too lethal.


Good roleplay opportunities, potentially OP combat in the second half

****( )

Just played this at the high tier, our party consisted of my lvl 4 Kitsune Trickster Rogue, a Monk, a Warpriest, a Druid, and a Fighter. Since I had the best social skills I was chosen as the leader of the group and handled most of the roleplay elements. While they weren't particularly difficult it was tremendously fun to go through the roleplays to collect the items and have a free pass to basically be the biggest jerks we could to try and smear the name of the Aspis Consortium with the people in town. The only reason I'm not giving this 5 stars is the combat in the second half, we were playing high so the first trap didn't kill us immediately but I can see it being a big issue for low lvl characters, and we were only really saved by a lucky wild empathy check from the Druid, we never made it through the second combat but the visual of this Druid commanding a pair of Basilisks was awesome. Overall I'd say this is a great scenario, just don't be surprised if you end up leaving the table with a few dead characters


Good first half, terrible second half

**( )( )( )

The first half of the scenario is fun and interesting to play, with a variety of roleplaying options. The second half of the scenario involves two rather difficult encounters for low level characters, and the final 'mission objective' can only be achieved by completely ignoring what you're told to do in the beginning (which is NOT to murder people).

Started out fun, but the last half of the adventure has made it my most-hated scenario of any I've played.


****( )


1 to 5 of 37 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

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