Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder Society Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products

Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Society Scenario #4–07: Severing Ties (PFRPG) PDF

***½( ) (based on 34 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for levels 1–5.

The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come.

Written by Ron Lundeen.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (34)
1 to 5 of 34 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Average product rating:

***½( ) (based on 34 ratings)

Sign in to create or edit a product review.

Good first half, terrible second half

**( )( )( )

The first half of the scenario is fun and interesting to play, with a variety of roleplaying options. The second half of the scenario involves two rather difficult encounters for low level characters, and the final 'mission objective' can only be achieved by completely ignoring what you're told to do in the beginning (which is NOT to murder people).

Started out fun, but the last half of the adventure has made it my most-hated scenario of any I've played.

****( )

Good roleplays, but not well-balanced combats

****( )

Roleplaying is the strong point, I love Calistria and Cayden so much. GMs would like to add more flavors in it, also highly recommeded for home games.

However, the combats are too deadly for low level players, you fail the save, get petrified then do nothing further, just run high tier except you really hate your players :(

The story and map are fine, but need a lot of guideline or players wouldn't know what to do to get pps.

Brilliant! Just not for first level characters …

****( )

Context: Played and GM’d subtier 1-2. APL in both cases was a smidge under 2.5

Ron Lundeen’s writing is fresh, creative and evocative. He is also not afraid to put players under pressure. I like that as both a player and GM – others may not and that’s fine.

The premise for Severing Ties is original and fun. The setting is the well-documented pirate town of Riddleport, the details of which are used to good effect by the author.

The scenario is split into halves – a roleplay-heavy beginning and a combat-heavy ending. So theoretically there is something for everyone. The group I played in had a good mix of role-players and roll-players and everyone seemed to enjoy themselves. I GM’d a combat-loving group and despite my best efforts, they were pretty …. well … bored by the end of the first half *sigh*

This changed with that first encounter in Part 2.

The final fight was an epic, one last roll of the dice between success and a TPK. The hard luck PC made the clutch roll to down Big Bad and save the others ... And there was cheering! There was laughter! There were backslaps all round! This my friends, is what PFS should be about.

Because of the difficulty of ‘those two’ encounters, I would not run this for first level characters or novice players, which knocks a star off an otherwise excellent scenario.

Mixed Bag

**( )( )( )

Played this for the first time tonight, and the only reason we survived was because we had four 1st level PCs, so we got the +4 to our Fort. We were not a well mixed group: one fighter, a diplomacer rogue, one pyrokineticist, and a cleric. We were doing just fine right up to the point where we had to make the meeting. Walk down the path, and Fort save vs. the gaze. That sucked. However, not as much as that golem. Wow. Who thought that was a good idea for 1st level? Why not an animated object? Only a couple of us had the speed to outrun it. At +10 to hit and an average of AC 15-17, it couldn't miss. This was a TPK waiting to happen.
Kudos to our cleric who kept us going, and told us to stay prone, while the fastest ones lured it away until we could escape.
The first half, brilliant. The last part, bad.

1 to 5 of 34 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >> Gift Certificates
On Sale and Clearance!

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.