Mortika's "Severing Ties" Campaign (Inactive)

Game Master Chris Mortika

This is a PFS-legal play-by-post campaign for Scenario 4-07, "Severing Ties".


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I made up a MAP, which may or may not be accurate.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Happy Stone scratches his butt with his club.

Nothing beats itching a good itch.


Shel pulls aside the thick velvet curtain, revealing a small antechamber with another curtain to the left (east) She listens, hears nothing, and pulls that curtain aside as well.

The only light in this room is a small wall-sconce oil lamp, currently burning, but providing only the suggestion of anything in the eastern half of the room.

This room stretches 40 feet to the far wall, where Shel can barely see another black curtain. Before that are fifteen double-bunks, each with a rune-embossed footlocker. A heavy iron pipe runs the length of the south wall of this room at about four feet from the ground, disappearing into the eastern and western walls. There is a pungent smell in the air.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Can Shel remove the oil lamp from the wall-sconce? If not, she will ask for a light spell from one of the casters, to check out everything.

Shel moves toward the pipe and sniffs. "This is our ticket to wrecking the place, right here, I'd bet. Find a way to bust this pipe up, and these quarters, and maybe this place will be ruined in no time. Anyone know how to quietly wreck an iron pipe ?"

She moves to the closest footlocker, inspecting it closely, before trying to open it. "We could even put a badge or six into these footlockers, before locking them back. When they are found, someone in our cult here will definitely hit the ceiling and be ready for revenge on Apsis!"


Shel could possibly remove the lamp. It's certainly no more difficult than picking a lock.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28; Shel does not detect any traps on the nearest footlocker.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel opens the locker, checking what's inside. After opening it, she leaves it open, waiting to hear what the others think about her idea.


"Light, you ask?" Ackbar whispers, taking a small object wrapped in leather from his pouch. Flickering light spills from it as he pulls the leather away, and a flaming stone, bright as a torch, rises to circle over his head.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

"Thiss seems like the place to make our move"

Feeling slightly paranoid Chun Hei will cast detect magic into the room from the doorway. Concentrating as necessary.


Shel opens the nearest footlocker, setting off a gout of magical flame. (Sorry, Shel. The Perception DC was 29.)

Reflex: 1d20 + 6 ⇒ (10) + 6 = 16; just barely not high enough.

Shel takes 1d4 + 7 ⇒ (3) + 7 = 10 points of fire damage.

Inside the chest are a few changes of clothes, toiletries, and some basic reference works about Lissala and ancient Thassilon.

Maximo's ioun torch doubles the illumination in the room.

Chun, there is magic here. Focusing a little more, you see the same fire trap on all the footlockers. One footlocker, most of the way down the room and on the left, also radiates enchantment magic. Looking specifically at that locker, there is a slip of paper protruding from it.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Admiring his Ioun torch Maximo at first thinks the trap is a manifestation of his magic item. "Good gods, that's bright..." He says, then notices Shel's blackened face. "Good gods!"

He quickly draws his wand of cure light wounds and speaks the command word.

Probably going to need two charges. Also, FYI This is the wand that makes the person healed sing the next few words they want to say. :)

Sovereign Court

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Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Lol, that's awesome.

"Ah jeez, that really hurts quite a lot, another flame like that, just get me a cemetery plot. Thanks so much for the timely healing, how's my face? It feels like its peeling," Shel answers, then looks around quite confused.


Healing: 2d8 + 2 ⇒ (4, 8) + 2 = 14; all good.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Happy Stone turns his face away from the gout of flame, slowly creaking one eye to examine Shel's blackened face before looking directly upon it.

"Fire bad," Happy says offering his wand as well. "Wand good."

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

You should offer her father goats and horses before you give her your wand, says Badr deadpan.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

"All the lockers sshare the same enchantment, there's some other magic present in that far one with the paper sticking out though. I suggest we check that one, and try not to get too burnt in the process.

Alsso, I wouldn't worry too much about the noisse, considering they didn't notice the gunsshots."

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel follows Chun's directions and inspects the different chest.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Happy Stone will keep an eye out for trouble while others burn their faces off.

"Fire hot."


Shel, this chest looks much like all the others. There is indeed a slip of paper sticking out. There's not enough of it visible to read anything.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Everyone back up," Shel sighs. I think we all know what's coming.. Shel tries to determine if there is a trap. If so, she tries to disable it. If not, she pulls on the piece of paper, trying to see what it says.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"This reminds me of a joke." Maximo whispers as an aside to the others. "It was about a wizard who liked to write notes informing people when he had memorized exploding runes that day."

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I hear such joke stories too... halfling is very amusing, Badr replies.


Shel does not detect a trap on the chest.

Disable Device: 1d20 + 10 ⇒ (8) + 10 = 18; the paper is fragile and wedged in tight. The lid will have to be opened.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel carefully pulls and tugs to no avail. "It's not coming, guys. I'm going to have to try and open the whole thing to get the scroll. I'm going to take this really carefully..."

Can I take 20, DM? I might never get it open otherwise.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

wonder what all the commotion is.


Not on your Disable Device, Shel.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Thats fine...didnt think I could, but wanted to be sure. Shel's going to try and open it anyway.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

"Be careful, the fire may destroy the paper, try it again with the blessings of Yaezhing"

Chun Hei will move up and cast guidance on Shel.

Even though you can't take 20 on disable device, I think you should be able to try again (until you blow it), and if necessary you can take 20 on the perception check to find the trap if that's still needed.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Happy Stone thinks about scratching his ass again while he keep watch away from the blast zone.

Explosions hurt.


As it turns out, the Perception check to notice a fire trap is beyond Shel's current skills as well.

Disable Device: 1d20 + 11 ⇒ (3) + 11 = 14; that's a failure by 5 or more.

There's another muffled explosion (doing 1d4 + 7 ⇒ (2) + 7 = 9 points of fire damage to our intrepid halfling) amd the chest is open. With one exception, its contents are much like the first chest's.

The paper is wrapped around a slender stick of jade, with jagged chains carved along its length. the paper has writing on it, in Tien.

Sovereign Court

M Human Gunslinger 2 | 18/18 | 17 | T 14 | FF 13 | CMD 17 | F: +3 | R: +7 | W: +2 | Init +4 | Perc +7 Gunslinger 2

wonder why nobody is running this direction?

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei will pull out a wand.

"Perhaps Yaezhing thought it important to punish you for a past crime, right now we need you though."

Chun Hei will use the wand on Shel.
Fast healing 1 for 10 rounds.

Shel Whispertongue:
You know in your heart that the magic flowing through your veins is wrong, it feels evil.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Urgkh, that feels weird. Thanks, i think. Here, Chun, you said this paper might be magical. Can you decipher it, " Shel mutters as she hands the paper and the wand to her friend.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr keeps the door covered with his musket in case there is unexpected company.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei tenderly unfold the note, before attempting to read it.

I just realized Chun's sheet lacks her languages, she speaks Common, Tian and Draconic.


Chun Hei:

Most Beloved, I pray to the gods of our ancestors that these letters find your body in good health and your spirit strong.

Know that we have met success in our endeavors with the Aspis moneyers, and the merit falls in great part upon your own efforts. Your painstaking research into the legends of mighty Hao Jin included a repeated examination of an Osirion cult of the Faceless Sphinx. We verified that one of her temples disappeared from the face of the world some centuries ago, and we believe it now rests within the wondrous Tapestry.

It is also through your merits, and the efforts of your cousin, that we have earned Miakovna's benificence, and we begin tomorrow on forging a link between the Well of Tainted Virtue and the sphinx's current resting place.

The letter is not dwoemered, but the jade stick is likely a wand of some sort.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

"This letter tells uss more of Asspis treachery, Amara Lee will find this quite valuable in her quest to redeem the choice of the tapestry. Thank you Shel"

Chun Hei will cast detect magic, attempting to determine what the wand is.

1d20 + 5 ⇒ (14) + 5 = 19

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Does anyone else think that busting this pipe might help out main goal of ruining this place, or am I barking up the wrong tree?


"Oooo.. intrigue! Ackbar chuckles, slapping the nearest person on the back like the joke is shared by all.

"About this pipe here. Anyone like to hazard a guess as to its purpose? Shel's suggestion break it might be good if it would do some real damage to the operation here."

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"From the nasty smell of it, I assumed the pipe is a system for disposing of some sort of foul waste," Shel notes, with a slight shiver, not wanting to think about what foul things from this cult could be considered waste.


"Hmm. From the way these cultists embrace unpleasant things, that might be doing them a favor." Ackbar shrugs. "They'd likely just give thanks to Lissala and stick their noses in it."

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Happy Stone chimes in.

"Maybe break pipe on way out. Not want to stink now."

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Badr nods gratefully at Sad Rocks suggestion


Chun Hei, this is a wand of delay pain.

James, the chanting you hear rom somewhere else in the complex rises in pitch. It sounds like it might be reaching some sort of cadence point within another minute or so.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"If we bust it, and the plan works, all we'd have to do is hide a couple badges and get out of here. Poof, the Pathfinders would be happy."

Unless I'm missing a point, we just need to wreck the place, and put blame on the Apsis peeps.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Taking note of the change in chanting, Maximo says, "Perhaps the best sabotage would be to interrupt that terrible song before it reaches completion, don't you think?"

Dropping character and getting serious, or what passes for such a thing in his odd world, Maximo begins moving in the direction of the sounds. As he does so, he shoulders his shield, holsters his hammer, and draws out his greatsword. "I think it is time to introduce them to Big Love here. And Chun, if you can get that wand to function, perhaps we should use it to protect ourselves from the likely unpleasant reception."


Maximo, the chanting remains several rooms distant.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Then we fight? Good

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Several rooms away... gotcha. Max isn't fond of sneaking around this place anymore, and is proposing the group make a beeline for the chanting.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

"Uh, we not kill librarians, right?" Happy asks, confused. "Oh wait, what they called? Libyans? Lizardmen? Lollipoppas?" Happy scratches his hard head.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Lesbians maybe?, Badr says hopefully.

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