Duhwoo X. McKeener
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How long did we spend smashing up those coffins? I think after the first one we only spent a couple of minutes on each one -- way less than 5 minutes each. Duhwoo's potion of See Invisibility lasts for 30 minutes --so he should have a few minutes of seeing invisibility left...
| Hadjii |
It was indeed his last scroll o' See Invis...
Avoreal Starseeker
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Sure hope he returns.. How does pfs work if the gm leaves and doesn't return? Can you do the mission over? Or do you have to find someone to pick up where he left off?
Vars Stanic
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I'm running a Rise of the Runelords PbP here which is a bit non standard.
The idea is a team of non magical folks ffrom Alkenstar. We're in the middle of the second volume of the adventure path. I could use two people or so.
here is the information.
I have little desire to make another general call and get flaky people who will play for a little while and drop off.
| WerePox47 |
Ok Im making a Fighter 3(weapon master)/Paladin 2(WoHL/OoV) to start.. Will be progressing Paladin the rest of the way.. Or it might just end up being a full paladin..
Yea i think i will do the same.. Full paladin warrior of holy light.. Maybe make it into two weapon shiled basher at higher levels..
| WerePox47 |
Imma put him/her together when i get home..
Basic rundown though: Human
str-15+2race+1level =18
dex-15
con-13
int-10
wis-8
cha-16+2headband =18
Feats
H-Two Weapon Fighting
1st-Fey Foundling
3rd-Imporved Shield Bash
5th-Double Slice
Progression
7th-Imp TWF
9th-Greater Mercy
11th-Shield Mastery
13th-G. TWF
15th-Ultimate Mercy
17th-Extra LoH
19th-Extra LoH
Thoughts? I considered leaving out Fey Foundling for Extra LoH.. Perhaps i should work Power Attack in for when i only mkae 1 attack or when smiting..
| WerePox47 |
Ive never played a Gun person before so i have no clue as to whats good build wise or not.. I suppose i could take 1 level or gunslinger and play a gun and board guy lol.. I considered a gunslinger/greandier alchemist because the idea of shooting bombs sounded cool but i dunno.. I literally have 0 experince with guns..
Now thinking about it how bout a twfing guy but with 2 pistols? Go pistolero/mysterious stranger a few level and then pick up paladin..
| drbuzzard |
Actually I'm not a big fan of the two guns at once nonsense. I would basically throw enough house rules at that to make it unbearable.
Stick to one gun at a time. It will work better.
In any case building a gun bunny isn't much different than building an archer. It's more or less the same set of feats and such.
| WerePox47 |
I understand the whole nonsense of double barrel guns with weapon cords and doing redic stuff, but what your talking about is a pistol that can fire 15 times before it has to be reloaded.. I dont see where firing one in each hand would be all that bad if you didnt have to reload but once ever 5-6 rounds..
Can you fire guns in melee?
| drbuzzard |
No, I am talking about a revolver which can shoot six times before it can be reloaded (the rifles have 15 rounds, we're not yet in the semi-auto era).
I'm not going to debate this. If you choose to shoot a pistol in each hand the accuracy penalty will be extremely onerous. While two pistols at once is popular in Hollywood, you would be hard pressed to even find a trick shooter who could hit a damned thing with two of them at once.
Avoreal Starseeker
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I guess that happens when a bunch of super stealthy sorcerers continuously get the jump on you, regardless of extraordinary senses, in the presence of a daylight spell..
How did they move, cast, and move btw?
Avoreal Starseeker
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He has echolocation up.. Their Invisibility is meaningless with that running.. Sorcerers dont get stealth as a class skill unless its iven by bloodline so theres noway there stealth from him.. He should at seen them and been able to move outside of the 130 damage magic missiles...
Avoreal Starseeker
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Sorry if i seemed agitated earlier.. I hadnt taken my Bp pill yet so i was on edge and these c+## vampires tactics are wearing my patience thin.. I apologize..
Now to the issue at hand.. Daylight with Echolocation denies any ability to stealth.. The first removes any dim light situations in which to stealth in, the latter negates invisibility.. Without the latter the vampires cant even roll stealth because there is no dim light or objects to hide behind.. Therefore it should have been a automatic made perception check on Vuvu's part.. If for some reason some condition outside from those stated above allowed the vampires to stealth than it would be a pure stealth check only, no invisibility mods.. Im pretty sure even in this case Vuvu could not fail to see the lesser ones and avoid most of the damage by negating LoS..