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I agree.. I love the robes, but what can you do.. Imma try and find out why it was banned.. Should we survive the 147 Hezrou demon attack ill be able to buy the arch magi robes.. Which arent as good imo..

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Personally I think casters will probably manage to muddle through without any extra help. I certainly hope you are not suggesting they are underpowered without that robe.

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Not really any less potent, but noone likes to see thier spells not beat SR..
Foudn out that the Kimino's Maze effect doesnt allow SR, so that prob another factor.. Although i hadnt even used it yet..

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I dont see it there Mini.. I just see it on the UE one and there its listed as banned.. Apparently it was legal when Jade Regent came active, but was banned afterwards at some point.. Bummer..

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Now thinking about it i dunno if i will buy the archmagi ones.. The only reason i would want them is for the +2 to beat SR.. Maybe just buy an orange ioun stone and a greater piercing metarod and save myself 25k..

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Let's see, we're fighting Hezrou. They have SR 22. With penetration and greater penetration, you need to not roll a one (without the robe).
Say we have to take on a Marilith, that's SR 28. You need to roll an 8. That's only a 35% chance of failure.
Say we pick a CR 19 demon (level +3 so about as bad as you're likely to see). A Gallu demon has SR 30. You still peg that on a 10, so 55% chance of making it.
For SR to even be meaningful, there has to be more chance of failure than didly.
Now granted the fact that spells often give a save and SR can make it ugly, but that's why you pick the spells that don't grant both (it's what I do when playing a high level caster). Magic really is world breaking and vastly more powerful than poor pathetic martials. One thing I noted while running Iron Medusa is how little impact Vars would have had were he playing.

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Thinking about it im sure thats why the robe were banned.. A +4 to beat SR, +6 if maze is in effect is pretty dam powerful.. Next level with an Orange ioun stone ill have +23 to spell pen and ill pick a greater piercing rod for the boss baddies.. 3/day gives me a +5 to beat SR..

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I see what u meant now Vuvu.. If we had did the Empty Throne sanctioned portion of Jade Reagent i could have leagally bought the Kimino.. Technically we still could next level..

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Yea thats fine.. It could also go like this ;)
Empty Throne 15-16
Witchwar Legacy 16-18
The Dead Heart of Xin 16-18
Spires of Xin Shalast 16-18
Right? Play spires out of level?
Or just screw the Robes and go
Witchwar Legacy 16-18
The Dead Heart of Xin 16-18
Spires of Xin Shalast 16-18
Then hopefully paizo will make a couple 19-20 modules..

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So what are you gonna spend your 95k on if we make it outa this?
Which btw GM with the sellback i had to do i now have ample cash to scribe spells from those books, so ill be rat holeing for a couple of days towards the end of all this if thats alright with you.. To bad i cant scribe 9th yet..

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I will be upgrading my belt to +4 physical perfection. That's a big chunk of the change. Then likely ring and amulet to +3. That will in total get my AC up to 46. If anything is left, likely the ioun stone that gives +1 to saves(competence I think, so it will stack).

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Added in with my roughly 40k ill have about 135k to spend..
Ill be buying an Orange Ioun stone for 30k
Greater Rod of Piercing for 24.5k
Normal Rod of Extend for 11k
Upgrade my Belt to +4 dex for 12k
Manual of Int +2 for 55k
Spend the rest on scribing/material components and some more dweomers essence..
With my level 16 bump my Int will be at 34..

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I will sit out Spires of Xin-Shalast, as I currently in a PbP campaign for that game.

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Ring of Regeneration!

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Just as a heads up in a few weeks im gonna be starting a Mummy's Mask campaign and i wanted to offer you guys, along with a few others first dibs at playing in it.. It will be my attempt at running a campaign that doesn't fall apart due to lack of postings after a couple months.. With this in mind ill be requiring a 5/day post rate at a minimum and 1/day on weekends to keep things moving.. If if of you are interested ill keep you posted..

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Just a little summary of what i posted to the other group i play with..
I would reccomend downloaded the players guide and checking it out.. Being a desert themed campiagn i will be enforcing heat/exhaustion factors, as well as dehydration/starving factors after the campaign turns to searching the desert.. With that in mind might not be the best place to wear fullplate, but then again a 1st level spell can solve to problem so its really up to you as to what u wanna play.. I will say this though, some sorta trap finder/disabler will be needed.. Which shouldnt be to hard considering theres a trait that gives u disable device and lets u disarm magical traps.. A bit op for a trait imo..
Crunch wise im gonna do 25pt builds with 2 traits, 1 must be a campaign.. A decent backstory might net some sorta bonus and should end with explaining why you are in Wati and how you got there..

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I will decline, as I am currently playing a character in this campaign via PbP.

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For those interested in joing the desert themed mummy beat down of the pcs head on over to HERE! so we may begin our creations..

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.
Duhwoo figures demons have been "a-torturin' and evil-izin'" forever, and will probably always do so: we just happened to tune in on part of a grisly show that we never would have liked anyway -- but we can only do so much about it in the big picture. We might mess with a little part of it here, but elsewhere creeps like this are probably biting the heads off puppies and defiling virgins in grotesque ways -- if we blame ourselves for any of it, we might as well die from the guilt! Even then, Hell will continue...
Poor old dragon, and all the others, wound up in their clutches, and the demons get a thrill out of killing them in such a way as to make us feel responsible -- just part of their evil scheming. If we hadn't showed up, they would all still be getting tormented, instead of put out of their misery. If we couldn't save them (and the demons are doing their utmost to make sure of that), at least we saved them from further torment.
Duhwoo's just here to do what the Venture Captain asked him to do!

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Yea i mean i like Torq.. He's crazy powerful i just think it'll take 5 dam years to get to 10th level.. Imma hold off for now i guess..

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hmm I am going to get to get a couple of level 6 bard spells, and I am at a loss as to what to get...thoughts?

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I am thinking fools forbiddance in combination with Spellsongs ability to keep concentration spells up by using rounds of BP.
That is pretty nasty

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Actually Geas is a damned powerful spell. I don't think it gets enough press really for how badass it is. If you can get past SR, the target is completely neutralized (of course subject to them being vulnerable to enchantment/compulsion). Period.

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That could work to give you got a chance to land it.
It really is damned mean if it lands. You make a puppet with no save. That's just mean.

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For 6th level bard i like..
Waves of Ecstasy, Nice Area and pretty much save or die..
Greater Shout, Not crazy damage but not many resist it..
Irresistible Dance is a save or die..
Hero's Feast is a dam good buff spell..

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I am working swing shifts (1pm - 11pm Mountain Time) for the next 6 days (April 23rd - 28th), so expect no afternoon or evening posts...