About Yvaarik SvarkYvaarik Svark
Spent points for Svark:
Lizardman 9 Advanced Charisma 4rp Advanced Intelligence 4rp Advanced Strength 4rp Natural Attack Tail 1rp Slapping Tail 3rp Improved Bite 1rp Improved Natural Armor +2 3rp Low-Light Vision 1rp =30pts Familiar:
-------------------- Swoop Rhamphorhynchus N Tiny magical beast (animal) Init +3; Senses low-light vision, scent; Perception +6 -------------------- Defense -------------------- AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size) hp 5 (1d8) Fort +2, Ref +7, Will +4 -------------------- Offense -------------------- Speed 10 ft., fly 40 ft. (good) Melee bite +0 (1d3-2) Space 2½ ft.; Reach 2.5 ft. Special Attacks sudden swoop -------------------- Statistics -------------------- Str 6, Dex 17, Con 11, Int 6, Wis 14, Cha 11 Base Atk +0; CMB +1; CMD 9 Feats Lightning Reflexes Skills Acrobatics +3 (-5 to jump), Fly +11, Perception +6 Languages Common (can't speak) SQ improved evasion -------------------- Special Abilities -------------------- Flight (40 feet, Good) You can fly! Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Sudden Swoop (Ex) If a rhamphorhynchus makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its bite attack when it makes a sudden swoop. Backstory:
Yvaarik was born to the swamps that are common to his people. Showing initially aptitude in sorcerer arts he was trained as a battle shaman of his tribe. He never had the physique of many of the warriors, many would consider him weak for his people. Training was long and difficult at times, mastering the force of personality to control spell and channel his emotions into spells. He learned to protect his self during battle with spells and would use his natural weapons in combat, hoping to learn more destructive spells in the future to become a more effective member of his tribe. He was often picked on by other larger lizardmen during raids for his lack of evocation magic. Yvaarik while slim was about as tall as a lizardman became coming in at around seven feet tall, but was quite thin, little did he know that would change. One day out on a long raid from their main village Yvaarik was out with six other warriors, the usual harassment was taking place for not having real combat ability, when they stumbled upon a base for ogres. Obviously a village of ogres were out of the range of seven lizardmen, so they decided to stealthily take some items and leave without a trace. The sneaky individuals of the group went into the camp looking for useful or valuable items when they we quickly flushed out by the ogres, everyone in the group scrambled and it was everyone for themselves. Running for his life, because lets face it one blow from an ogre club would quickly end his career, Yvaarik found himself encircled in a bright sunlight ring. He then found himself being lifted off the ground uncontrollably, higher and higher, then everything went white. Waking up in a white chamber Yvaarik found himself face to face with a divine being. Being from a primitive tribe Yvaarik immediately began groveling at the feat of the being, which he took great amusement in, telling Yvaarik to return to his feat and to not worship him. He told Yvaarik his name was Gombrian Goodwin and that he was going to train him to be the best possible version of himself, to which Yvaarik quickly agreed. Archmage Goodwin told him that he was one of the first subjects for such an experiment and it began with receiving an amulet that would one day bring power. Long days of studying arcane arts and perfecting his natural weapon use lead him to become enormous and very intelligent for a lizardman, it probably had something to do with some magical tampering from the Archmage as well. One day waking up for his training Jovar, who was the Archmages Homunculous, was waiting for him to tell him that master Goodwin was taken and that he was being charged to help find him with some of the other subjects.
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