Modified Rise of the Runelords-Group 2 (Inactive)

Game Master mathpro18


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As you guys know this doesn't officially start for a month but I think we might be able to start putting the pieces together. To help start the discussion I have a few questions you can ask yourselves if you think it will help:

1) What events have solidified you guys as an unbreakable team? Or has no such event happened(working together because it "works" for now but if something better comes along so be it)?

2) Who would have been the target of Alderns advances and how would the party have reacted/intervened? I see the events of book 2 to be a great opportunity for the party to have bonded together(depending on the answer to question one that is).

3) Any other events that have happened that have bonded the party together beyond what happened in the first 3 books? Relationships with each other, intimate moments, family crisis, ect.

Are you all pretty familiar with the AP or do you need me to post up summaries of all 3 books as to what major events have happened?

As usual if you have any questions/concerns you can post them down below or PM me.


Male Human Level 11 Brown Fur Transmuter Arcanist

I'm pretty unfamiliar with the books to be honest. It would help greatly with my backstory if I could get some summaries. If not I can do some light reading to catch up.


Female Changeling "Paladin"(Bloodrager) of Shelyn

1). You know those hags in Book 3? You know, the ones who were working with Boulderbelly and raised the Black Arrows commander as a wight? One of them was Marigold's mother. The Call led right to her. Since you guys almost certainly helped out in that regard, that'll get Mari on your side.

2). Marigold could easily have been a lust target for Aldern. However, if any of you think you'd be a better fit with him, then I'd be good with that.

3). Alright, who wound up with Shayliss? One of us did, dammit, and we need to find out who! Also, dibs on Ameiko. Lastly, what the hell did we do with Nualia? Marigold would be up for a subdue and redeem, because "Paladin." In fact, up until the Grauls, Subdue and Redeem is pretty much Mari's ideal.

As it turns out, I've run RotRL to completion before. Complete 1 to 18 haul. I've got what happens down.


Male Human Level 11 Brown Fur Transmuter Arcanist

Yeah Marigold I was referencing more things like turning you into a earth elemental (which arguably is humanoid shape and can use weapons) or various monstrous humanoids and the like.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Still need to update with background skills and add a large size statblock.

Grimm John will spend a lot of our time in the wild in giant form. He doesn't really have the charisma or social skills to be a spy or diplomat, but that won't keep him from trying.

Grimm John tried to negotiate a peaceful resolution with Barl Breakbones and his bodyguard when they confronted the stone giant necromancer.

When the necromancer ordered his bodyguard to attack the party, Grimm hulked up to giant size, killed the bodyguard with a lucky hit, and intimidated the necromancer into submission.

I don't know what we did with him after we questioned him.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Marigold, I can cast enlarge person spontaneously out of my first level spell slots, I imagine we've done that a bunch.


Okay I will post up summaries of the books.

Book 1:

The party attended the Swallowtail Festival (a ritual to consecrate Sandpoint’s new cathedral) and end up defending the town from a goblin raid. In the days to follow, the PCs come to terms with their growing local fame, making friends and contacts among Sandpoint’s citizens. As rumors of massing goblin armies build, the disappearance of a local tavern owner(Ameiko) leads the PCs to uncover treachery within The Sandpoint Glassworks and the existence of an ancient catacomb below the town. An investigation of these discoveries reveals two things: that monsters dwell below the city and that the goblin raid on the town was but the first the monsters have planned. In order to save Sandpoint, the PCs must travel to Thistletop, the lair of the most powerful goblin tribe in the region, where they can confront the woman(Nualia) whose madness and wrath presents such a menace, yet who is herself the tip of a much larger conspiracy that will soon threaten all of Varisia.

Book 2:

When a string of murders strikes Sandpoint, the party began piecing together clues and soon realize the region may well face a plague of ghouls. After investigating murder scenes, interviewing victims, and perhaps running into some unexpected trouble along the way, one of the party members(yet to be determined by the group) disappears and the search for answers and the missing party member leads to Foxglove Manor. Arriving at Foxglove Manor, the party found the rumors about the mansion being haunted are entirely true. Eventually, they confront the murderer and capture of the party member—a ghoulishly transformed Aldern Foxglove—only to discover he’s been working for another group based in Magnimar. Retracing his steps, the PCs come to the largest city in western Varisia and uncover a sinister secret society, finally confronting its monstrous leader atop a teetering clock tower.

Book 3:

After tying up some loose ends in Magnimar the Mayor seeks aid from the party and asks them to look in on one of their settlements. The fort that was set up to wacth over Turtleback Ferry, Fort Rannic, has suddenly gone quiet and the mayor has grown concerned. The party travels to Turtleback Ferry and discover that ogres have taken the fort. After rescuing the last three surviving members of the Black Arrows from a group of hillbilly ogres(much cooler than it sounds), the party mounts a daring raid against Fort Rannick and defeat the ogres within, only to learn that greater dangers are afoot. Soon thereafter, unnatural rains flood Turtleback Ferry
and the party must explore the ruins of an ancient dam called Skull’s Crossing. After saving the town from disaster, the party learn the ogres of Hook Mountain were to blame for the strange weather. The party climbs Hook Mountain to end the ogre menace once and for all, only to learn that the ogres might be the least of Varisia’s problems: the giants of the Storval Plateau are preparing for war. You take out a Stone Giant by the name of Barl Breakbones and figure by doing so you have put an end to the pending war...or have you?

If anyone wants to add in any more crucial details please feel free to do so.


F Half-Elf Were-Tigress

I totally need a summery because I have no idea who those npcs are. I also haven't heard of Grauls.

Chirinide might have been the subject of advances. She does like to play with her food ;)


Female Changeling "Paladin"(Bloodrager) of Shelyn

Book 1 has some particularly important parts that definitely deserve more detail. First is one of the best comedy moments in Runelords, Shayless Vender. Shayless asks one of us to help with a rat problem in the basement of the general store. Apparently Sandpoint has very different ideas about what is a rat problem, because once down there, Shayless promptly takes off her top and tries to seduce whoever she brought down. Things become more hilarious as her over-protective father interrupts this attempt. In addition, Shayless' older sister is one of Aldern Foxglove's first victims.

Speaking of Mr. Foxglove, he is also first introduced in Book 1, and takes us on a rather spirited boar hunt. This is where the seeds of his obsession are planted. As it turns out, Aldern owes people a lot of money. Oh, and his grandfather tried to turn himself into a lich, and stained his ancestral home with necromantic energy that created a truly nasty mold (which is incidentally developed into a disease by assassins, but that's another campaign).

And finally, on the thread of Nualia.... If circumstances had been better for her, she would have been a nice person. Think of her as an example of what Marigold could have been, more or less. In particular, you should probably consider us as have finding these.

Oh, and for Book 3... Suffice to say that Marigold has a lot of trouble finding beauty in ogres and any who would work with them. That s$*~ was traumatizing.


Female Changeling "Paladin"(Bloodrager) of Shelyn
Grimm John wrote:
Marigold, I can cast enlarge person spontaneously out of my first level spell slots, I imagine we've done that a bunch.

Sadly, the Goliath Druid's Enlarge person only works on them. Which is a disappointment, to say the least. Oh well, Mari probably just stole the whole "hulking out" thing from you after seeing how effective it was.

Chirinide the Half-Elf wrote:
I totally need a summery because I have no idea who those npcs are. I also haven't heard of Grauls.

The Grauls are.... Ummm.... Have you seen Texas Chainsaw Massacre? It's like that, except worse. Like I said, that s!&# is traumatizing.


The Grauls were the family of inbred ogres that you guys had the pleasure of dealing with in book 3. Its a shame we're skipping that part because there house of horror's is one of the best parts of the adventure and mama Graul is one of the most nasty looking NPC's ever created(picture found here)


Nice Ninja Post there Marigold...

Anyway I'm off to take a Linear Algebra exam...


Female Changeling "Paladin"(Bloodrager) of Shelyn

Sorry man. Had to answer the question. I'm sure you understand.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

After fighting alongside people for a while, Churley will consider them his clan. That's just how Shoanti roll.

He seems very weird to civilized folks, so it is unlikely that any NPCs would be likely to do anything but try to avoid much interaction.

I rather expect that Churley has latched onto Alastar since he's the smartest and treats him as leader/mentor. Think Brain to Churley's Pinky. (no he doesn't say Narf).


Female Changeling "Paladin"(Bloodrager) of Shelyn

"Ummm... Churley? Maybe you should consider yourself a bit smarter. You're smarter than me...."

Says the woman who speaks 13 different languages fluently.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Actually Churley knows he's smart, but only in the ways of the Shoanti. Everywhere else he considers himself out of his depth and defers to someone he sees as smart.

"Churley smart. Sure. Churley just not understand this Varisia place. Churley follow Bright since him bright. "


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

When Churley throws that fancy star of his, how does he get it back?


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Just noticed that it was listed as 'custom feat' in the output block. Just fixed it.
from Weapon Masters Handbook:

Ricochet Toss (Weapon Mastery)
You are able to angle your thrown weapon attacks in such a way that the weapon ricochets and immediately returns to you.
Prerequisites: Quick Draw, base attack bonus +6, weapon training class feature with a ranged weapon.
Benefit: When you make a ranged attack with an appropriate thrown weapon, the weapon returns to your hand immediately after the attack is resolved. This ability does not allow bullets, thrown ammunition such as darts or shuriken, or thrown splash weapons to return to you. Improvised thrown weapons don’t return to you unless you have the Throw Anything feat.

Still waiting for the latest update to Hero Lab so it is present. Had to toss in a couple of things by hand until the update.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

That's a cool feat.

It looks like you could two weapon fight with one weapon using that feat, alternately catching and throwing with either hand.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

In theory I suppose you could. I'd rather have a shield.

Very much a necessary feat for them to write if they wanted thrown weapons as a viable option (well other than making blinkback belts mandatory). The WMH has a lot of love for thrown weapons actually. Likely I will run out of feats on this build before I get everything I'd like to have. Again though, everything ranged but bows has feat taxes to be workable (I need quickdraw and ricochet toss to even function, and I get nothing comparable to manyshot).

There's also a ranged weapon style called startoss style which I'll pick up. The advanced weapon mastery stuff has some good options I want. Already took one in Armed Bravery which applies the bravery feature to all will saves. The WMH is probably the best burst of love for the fighter since pathfinder came out. It does a decent job of putting them back into the running as a viable class.

I have a retired PFS thrower who has the blinkback belt. He's a paladin/fighter and actually pretty damned effective. I could probably make a case for him being more effective than Churley, though that is smite dependent.


So I posed a question to my other group so I'll pose it here as well: On the topic of Shayless Vender that Marigold brought up, if someone did end up "investigating the rat problem" is the relationship still on going or was it a one time thing? How far did the "investigation" go, ie, do we need to worry about a little Shayless right about...nowish.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Alastar is the handsome wizard....


Female Changeling "Paladin"(Bloodrager) of Shelyn

OK, while looking through everyone's stat blocks to figure out who fits Shayless' profile by the standard pick listed in the books, I looked at Chirinide's sheet. And, not to be rude or anything, but.... I have absolutely no idea what class she is, what level she is, or why on earth she was allowed the were-tiger template. Maybe I'm just missing something here, but I'm feeling a bit... Leery of her now.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

I'm assuming the alias has to be a placeholder waiting to be filled in with the character for this. Otherwise, I'm in your boat.

Oh, and I doubt Shayless would be interested in the quirky Churley. He really don't grasp social norms.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

As I understand it from the recruitment thread, Chirinide is a Rogue2/Sorcerer9/Half-Elf/Weretiger.


Yes the lack of class is an oversight.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Umm, how can they be 11th level and still a weretiger? That's a hell of a lot of benefit for no cost.


Hey guys I posted in the game thread if you want to post and then delete your post this will show up as an active campaign for you all and will be much easier to track.


Female Changeling "Paladin"(Bloodrager) of Shelyn

Hold on. So let me get this straight. She still counts as 11th level, but unlike the rest of us chumps who went with (relatively in my case) normal races, she gets to have (whenever she wants to be a half-normal/half-animal thing):

DR 10/Silver (Even a Invulnerable Rager or Geokineticist would only have 5/- by this level.)
+5 natural armor (before magic items)
A +2 in Wisdom, Strength, and Consitituion including the floating +2 that a Half-elf gets, in exchange for a -2 to Charisma.
POUNCE
Rake (2 extra claws for 1d8+6 each)
A bite (2d6+6 with grab)
Str 23, Dex 22, and Con 17 (3 points more than Marigold's Greater Bloodrage in strength, only one less for Con. Except this isn't limited by rounds per day, and can be kept up all the time)

11th level casting as a Sorcerer (9 levels of Sorceror)
+2d6 sneak attack (2 levels of Rogue)
Evasion (2 levels of rogue)
Other class goodies

Yeah.... Ummm... Look, I'll just be frank. I'm not going to play with this. That is how much of a problem I consider it. I may be somewhat selfish in this regard, but I'm not going to play in a game where I'm hopelessly outshined by someone who's the "same" level as me.


F Half-Elf Were-Tigress

To be quite honest, I forgot about that. She is an existing character (hence the older, unrefined sheet layout). I can drop a few more levels if desired. Though her power is split between magic and melee, so it isn't as bad as it could be.

3 lvls of rogue, 8 of sorcerer, cl is only 10.

Dex and cha are bumped by +6 magic items. Which can also be removed if desired.

Also, in tiger form, magic can't be used, which is two thirds of my levels. Could always deny use of hybrid form, which is the powerful one cause that gives all benefits, otherwise, I only gain the best of lycanthropes when shifted into animal form where I can't use spells.

Also, most classes with DR also wear armor. Chirinide does not have armor, she relies on those natural defenses rather than building upon them.

AC is only 17 or 23, so not exactly high for this level.

If she were a fighter or similar, it would be far worse, particularly hybrid form, but as 2/3rds spellcaster, far less of a problem, particularly if she can't take hybrid form.

You may also want to look at her last game, or even just her posts for the last game. I'm not an optimizer, nor do I play like one.

I hope to actually play with you guys and alleviate and worries. I don't think the problem is that big, but I don't mind accepting some limits to make everyone feel more comfortable.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

I agree that the character isn't optimized around being a were-tiger, but I feel like there should be some level adjustment for the benefits it brings.


I agree there should be some level adjustment I'm just not sure where to make the cut so to speak. I am going to think about this and am open to suggestions by you the players who have to work with Chirinide.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

I can check the relevant 3.5 book when I'm home. They did have in depth rules for monsters as PCs.


F Half-Elf Were-Tigress

In 3.5, afflicted lycans were 2 ecl, while natural were 3ecl.

I think the race guide has a good point about reducing that as total character level goes up, so that may a good spot to check as well.

Pathfinder classes tend to be more powerful as well despite leaving DCs and similar mostly similar.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Part of the problem is that the CR+1 adjustment on the lycanthrope template applies across every animal type.

A were-tiger is a +1 CR adjustment, but so is a much less powerful were-wolf and an even less powerful were-rat.

A were-tiger (S:23,D:15,C:17,I:2,W:12,Cha:6 - Large size) and a were-leapard (S:16,D:19,C:15,I:2,W:13,Cha:6 - Medium size) really shouldn't be the same.


Female Changeling "Paladin"(Bloodrager) of Shelyn

Alright. So, I went ahead and took the liberty of math-hammering things in the race builder from the Advanced Race Guide. The half-elf has a base cost of 10 Race Points, and you keep all its advantages when you shift to hybrid, so I added things up from there to get what she'd have in hybrid form. Here are the results:

Specialized Ability Modifiers (+2 Str, +2 Con, -2 Cha) - 1 RP

Large (+2 Str, -2 Dex, other benefits) - 7 RP

Advanced Strength x2 (+4 Str, still one short of Lycanthrope boost as were-tiger) - 9 RP

Advanced Constitution (+2 Con, still one short) - 4 RP

Advanced Wisdom (+2 Wisdom, and only way to fully replicate the base lycanthrope adjustments) - 4 RP

DR 10/Silver (Some rule-bending needed to get this to work here, but should be roughly equivalent to alignment DR. Moon-touched Damage Resistance gives DR 5/Silver for 3 RP) - 8 RP

+5 Natural Armor - 12 RP

Bite - 1 RP

Claws - 2 RP

Scent - 4 RP

Things that can not be replicated with Race Builder:
Grab with Bite
Rake
Pounce

Total Race Point Cost w/ Half-Elf - 62

The most expensive creature made in the race-builder is the Gargoyle, which costs a grand total of 36 Race Points. I'll be happy to kit-bash things to help build something that still has the flavor you want. In particular, I recommend just being a skinwalker. But I'm going to stand by my "Not playing with a were-tiger" statement still.


Chirinide what was your origonal attraction to the were-tiger. We are going to try to strip this down and make it more fair and balanced but what are the absolute things you need/want for the flavor your going for?


Looking at the Skinwalker like provided by Marigold(thank you very much for that by the way and for not just walking away) I'd second the vote for this. It seems much more balanced for this party and it even has a were-tiger subrace. Take a look at it and see what you think?


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Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

I personally think scaling down to a were-leopard (medium instead of large) with a level adjustment would work.

But it's not my game or my call.

If I was building a were-tiger I'd do it using some class/archetype that granted wildshape on top of the skinwalker archetype. (Lion shaman on top of a skinwalker gets you a pretty effective shapechanging cat character with human, hybrid, and animal forms. Celestial wildshape gives you DR.)

The same way that when I wanted to play a giant I used a class that let me change shape into a giant.


Female Changeling "Paladin"(Bloodrager) of Shelyn
Grimm John wrote:

I personally think scaling down to a were-leopard (medium instead of large) with a level adjustment would work.

But it's not my game or my call.

If I was building a were-tiger I'd do it using some class/archetype that granted wildshape on top of the skinwalker archetype. (Lion shaman on top of a skinwalker gets you a pretty effective shapechanging cat character with human, hybrid, and animal forms. Celestial wildshape gives you DR.)

The same way that when I wanted to play a giant I used a class that let me change shape into a giant.

This, all the way! Alternatively, if you want to keep that whole trickster vibe you've got going on while still being a shapechanger who's good at magic, I would recommend going Kitsune. They've got a feat chain that lets them pick up pounce, and rock at using rogue and sorcerer.


F Half-Elf Were-Tigress

Quite honestly I'd rather drop the hybrid form rather than the full animal form. Tiger version of a kitsune you could say.

The skinwalker, from my brief overview (never heard of them before so thanks for the link), seems to drop the animal form instead, and reduces the hybrid.

The hybrid is the most powerful form, but the least essential to the concept of lycanthrope, particularly my character.

With Chirinide, the idea was to have the half elf mage who shifts into a tiger warrior. Origin story and all is based on clans of folks who could take animal form.

The flavor of that shifting physically between magic or combat is really what I like. The character doesn't really see either form as anything but her natural self.

Mechanically, the hybrid form always seemed like cheating to me. Flavorful sure, but gaining all advantages of both other forms. I can do without that and not feel a twinge of regret.

I really have no idea what you are talking about with classes, so Ill look it up.

The specific stats of high ability scores, 10 DR and +5 nat armor (I saw as good replacement for lack of armor), but certainly not essential to the character. Could reduce or eliminate those if desired.


Female Changeling "Paladin"(Bloodrager) of Shelyn

Well, if you want an elf caster who can shift into a tiger warrior, then John's suggestion of being a Lion Shaman is king. A Skinwalker (base or Were-tiger kin could both work well) Lion Shaman keeps all of your flavor intact, but without the unliked parts of being a Lycanthrope (like being able to turn giants into were-tigers, or the DR that's getting as good as a 20th level Invulnerable Rager). It does require some changes stat-wise and the like, but again, I can definitely help out on that if needed. While this does give us some Druid overlap, this is not necessarily a bad thing.


Female Changeling "Paladin"(Bloodrager) of Shelyn

Alright. So, now that that's handled with for now.... Onto the actual fun bits! I personally think that the Shayless problem is best thrown into the lap of Alastar (Mildly attractive nerd could be hilarious, and kids become a real possibility depending) or Marigold (Worships Shelyn, remember?). My personal vote is on Alastar myself.

As for Aldern, I think a lust obsession would be good for Marigold. Besides, it's appropriately creepy, and it's fun.

Also, we need to determine who did what with each major "boss" we've encountered so far. In that vein, I've got my votes.

Nualia: Beaten to unconsciousness, turned over to Magnimar
Aldern Foxglove: Dead, unfortunately.
Judge Ironbriar: Alive, tried for his involvement in the Skinsaw Cult.
Xanesha: Dead.
The Grauls: DEAD.
Barl Breakbones: Dead. He's a bit spoiler-rific for book 4. So while your idea is awesome, John.... Yeah. He's got too much information for Mokmurian to let him live. We could totally make it so that he's magic'd up so that if he tries to spill the beans after being terrified into compliance by us, he dies.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Savage Species is a bit thin on Lycanthropes. They are just described as a +3 level adjustment in general.


F Half-Elf Were-Tigress

How about this,

3 Monstrous Humanoid
7 Large size
0 Standard +2 str, +2 Wis, -2 int
0 Standard languages
0 Speed 30'
-2 Darkvision removed
1 lowlight vision
4 Scent
2 Claws
2 Bite d6
3 DR 5/Silver
2 Bonus to Perception
3 Change Shape Lesser
1 Feline Empathy (reworked rodent empathy)
1 Camouflage
2 Quadruped
1 Fast

30 points as is, though quadruped is a bit overpriced since it assumes arms, I also had to remove darkvision from the type, I just took the cost of darkvision and subtracted it.

(for interesting reference, though I removed these,
You could add Grabbing appendages to take the place of Grab and Rake for 6 points. Powerful Charge can take the place of Pounce for 2 points. Add anywhere from 2 - 12 for Nat armor. For 40 points or so.)

Basically, the half elf form is the alternate shape, while this "race" is the basic Tiger form. The ability scores stay the same instead of changing. Quadruped of course, save that tigers have no arms so it is probably overpriced. Still at 30 points, the guide suggests a +2 ecl till lvl 5 and a +1 ecl till lvl 10.

Anyway, thought I present this build. Much calmer than 60 points, and with the defenses stripped...

Also, no need to even pretend on the curse, can just say it is in the blood like with kitsune, rather than a curse to be passed on through bite.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

By going from a human to a custom 30 point build I could add:
+4 to all physical stats and wisdom, with only -2 to charisma
+2 dodge bonus to AC
+1 natural armor bonus.

Some of those bonuses cannot be replaced easily by magic.

So basically you just want a leg up. Others have managed to accomplish their goal by using a normal race and class features. Why exactly do you get to just make a custom race to get around that?


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

As far as building a custom race, you have to be humanoid(giant) to take large size.

For comparison:

A Kitsune's lesser change shape power let's them go from a hairy fox faced person into a not so hairy human faced person. Not from human to tiger.

They have to spend a feat to get the ability to change into a goofy little fox (not a combat form).

Again, you could get very close to your character concept by being a Hunter (Feral Hunter) 8 / rogue 3 with the Shapeshifting Focus feat.

That would give you spontaneous casting, full druid wildshape into animals, rogue abilities and sneak attacks, 8th level animal focus (+4 enhancement to 2 physical stats).


I'm kind of liking Hunter(Feral Hunger). You'd be able to wild shape into your tiger form and kick ass. Combine that with the rogue levels and now you have sneak attack while your kicking ass(provided people set up flank/you faint/get some other way to deny dex).


Female Changeling "Paladin"(Bloodrager) of Shelyn

I'm personally highly against using the race builder. It's unbalanced, and gives some extremely powerful options for very little. My thought on the matter is that the rest of us used normal races, and got what we wanted through class abilities. John has given you numerous helpful suggestions to help you concept remain intact, and I think that they would definitely help keep you in line with the rest of us power-wise as well. Add in the DM approval of these ideas, and I think it would be a good option to help you out.


F Half-Elf Were-Tigress

First, large size needs the giant subtype if and only if, you also have the humanoid base type. It does not require having the humanoid type.

Second, I did not just go grab stuff from the builder that was cool. I took my existing character and concept and built that, without some of the more powerful options. Basically I made a weaker version of what I already had. That is completely different from just making some new concept.

Three, this is an existing and developed character, not something new to be radically altered and changed before becoming established.

Fourth, classes I've never heard of that radically change the character and her history/background, saving only some lesser version of transformation which has no conection to what her transformation is suppossed to be.

Fifth, changing from a tiger to a half-elf isn't even the issue. It isn't powerful really. The powerful aspects were the hybrid form that got the best of everything. The tiger form gets scent, and pounce or grab. Okay stuff, helpful sure. The real power stuff is the DR, nat armor, and curse. I offered a removal of two and reduced the third, which also removed some additonal stuff from the tiger that wasn't bad, but not game breaking. All of that plus lower level overall.

So quite honestly, what exactly is the problem? You said you were afraid of being outshined because of my power. What is so powerful about what I suggested. Regardless of whether it gets played or not, I don't understand what the problem is. Do you honestly have that big of a problem with a single alternate form that can not use most lf my class levels? And why would I want wildshape, which just detracts from my one alternate shape?

You had a problem with power. Okay, that I get. You keep suggesting fundemental changes that alter the core of the character herself. So how about you clarify what exactly is so powerful about it.

What was posted before implied the issue was DR, nat armor (despite applying when I don't get to have manufactured armor), some stat bonuses, pounce, rake, and a bite (the last three usable when I lack manufactured anything). Honestly, I can see that as being a problem in hybrid form, as I get all that plus everything else. But without hybrid, those issues are severly lessened. Even then, I removed most of those aspects.

The 30 pt build also makes three false assumptions, first, it assumes all abilities are available all the time, but truthfully, some are only available as a tiger, second, it assumes all class abilities are available all the time, but I can't cast spells as a tiger unless the GM allows the Natural Spell feat to apply (and I take it), and third, it assumes that equipment is usable all the time, but truthfully, as a tiger I get zero equipment (though passive magic items still function). As a tiger, I get no armor and only a bite and claw attacks. Sneak attack if I'm lucky will still fall way short of a fighter on normal.

All in all, considering that I will accept a lower level, made worse from cross classing, and the limitations above. What is there left that you consider so overpowering?

I kinda need to understand this.

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