
mdt |

I'd suggest instead that everyone knows each other, and has done a run or two with at least one other team member, but not be a full team.
The problem with starting as a full team, is, if you're a team, you know things about each other and how each other works in combat. But you won't have that actual knowledge. Having only worked together a few times before, you are familiar enough with each other to be past the awkward mistrust stage, but not far enough along to have worked out your teamwork.

mdt |

Well, if I'm going to doing Igor type stuff, I should put my hump back on and get to work...
"Oooh, both, bothhh! I found the litht of applicantth for your meat grinder! Here they are..."
----------------------------
Vrog Skyreaver - Verve - Physical Adept 'Face'
Spazmodeus - Patrick 'Squirrel' Conrad - Technomancer
Arknight - Gunfighter/Sammy/Armorer
Bullet Catcher - Troll PHysical Adept
Psionichamster - Mage (Demolitions Spec)
P.H. Dungeon - Collin 'Dr. Jetson' Harrison - Human Doc Wagon Paramedic

Spazmodeus |

Well, if I'm going to doing Igor type stuff, I should put my hump back on and get to work...
"Oooh, both, bothhh! I found the litht of applicantth for your meat grinder! Here they are..."
----------------------------
Vrog Skyreaver - Verve - Physical Adept 'Face'
Spazmodeus - Patrick 'Squirrel' Conrad - Technomancer
Arknight - Gunfighter/Sammy/Armorer
Bullet Catcher - Troll PHysical Adept
Psionichamster - Mage (Demolitions Spec)
P.H. Dungeon - Collin 'Dr. Jetson' Harrison - Human Doc Wagon Paramedic
"Squirrel" ain't me :)

mdt |

Sound of Igor being beaten
"Owth owth, thorry both, thorry! I fix it both, I fix it!"
----------------------------
Vrog Skyreaver - Verve - Physical Adept 'Face'
Spazmodeus - Technomancer
Arknight - Gunfighter/Sammy/Armorer
Bullet Catcher - Troll PHysical Adept
Psionichamster - Patrick 'Squirrel' Conrad - Mage (Demolitions Spec)
P.H. Dungeon - Collin 'Dr. Jetson' Harrison - Human Doc Wagon Paramedic

Verve |

Other than my question above, here is my character for consideration (I've saved 15 karma in case I can initiate, and I left a contact open for seattle, while using the of my contacts for Des Moines)

mdt |

Ok, so thinking about what to make for the 5th level game...
I'm thinking a japanese elf? Tall, glasses? Probably female since I'm playing a male in the other one. Hmm, looks like they could use a rigger? That would work well, someone who rigs from afar, uses some remotes to keep an eye on everything. Goes by the handle 'Overwatch'?

Mister Fixer |

I think mdt is planning on being your Eye-in-the-Sky/Get-away Driver.
I will tell you that if mdt does go through with a Rigger you will, at least for some missions, have access to a Rover Model 2072, Ares Roadmaster, and various others. At least that is the stats that will be used for them...
Now whether they are easily accessed or not is an entirely different story.

mdt |

Ok, I officially remember why SR was such a pain. :(
I hate all the fiddly bits spending all the nuyen and buying equipment. I've got the character created, and an idea for her background, but I need to spend 350K in nuyen.
What 4.0 resources did you say were ok to use? Because the rigger stuff is just awful in the CRB.

mdt |

If it was 3rd edition, I could create a rigger in 30 minutes.
Then again, I ran 2nd and 3rd edition for close to 10 years. So it was a piece of cake. The longest thing for the 5th edition is that they don't have the stuff I need in the CRB. For example, there's nothing but moving vans or pickup trucks. No SUVs, no Runabouts, no RVs. No living accomodations... etc.
If Fixer is ok with me using 4th edition rules, I can use the Chummer application to make the vehicles, and the commlink (which also got left out of 5th) so that would help tremendously. Or Rigger 3, which I know backwards and forwards. The only problem with Rigger 3 is I'd need to multiply all the prices by 30%, as they scaled the costs down in 4th/5th.

Mister Fixer |

You can use Arsenal. It has vehicle Modification rules that can turn an Ares Roadmaster into an Armoured Tank that requires a Panther XXL being reloaded twice to even slow down.
Commlinks are at page 438 with the table fr them on page 439. Custom jobs require building and aren't covered by hard rules yet.
If you can give me a reasonable conversion of the vehicle then I will most likely let you use it.
And I seem to be lucky as I can build a character in under 45 Minutes and that is with me struggling to decide between the FN P93 Praetor, HK-227, SCK Model 100 or even taking advantage of a House Rule to get a Yamaha Raiden with a Firing Mode Mod from Arsenal to allow for SA firing for my backup when my Cavalier Arms Crockett/Alamo EBR or Enfield AS-7 aren't right for the job.

mdt |

It doesn't look like the vehicle stats have changed since 3rd edition, so, that's a good thing. I've used the Chummer application to build a nice little drone delivery truck from a GMC. My question for you is this : I don't have arsenal, but in Rigger 3, a large drone rack could deploy a large drone, or it could deploy multiple smaller drones. Is that how you'd work it?

Mister Fixer |

From Arsenal:
Drone Rack
-Mini 1Slot 500¥
-Small 2Slot 1000¥
-Small Landing 3Slot 5000¥
-Large 4Slot 4000¥
-Large Landing 6Slot 20000¥
-Multilaunch 5Slot 10000¥
Drone Rack (Standard): Drone racks are a convenient way of carrying your drones around so they’ll be available when you need them. Standard racks allow fast drone disembarkation, while the special landing racks also allow a quick re-embarkation of the deployed drones. Being equipped with a number of drone racks turns a vehicle into a highly eff ective drone carrier. A drone rack has the same space requirements as a weapon mount (p. 146), which means that each drone rack reduces a vehicle or drone’s maximum number of weapon mounts. The small drone rack, small landing drone rack, and multilaunch drone rack count as normal weapon mounts, while the large drone rack and large landing drone rack count as reinforced weapon mounts. The large drone rack and large landing drone rack are only available for vehicles with a Body value of 15 or higher.
A mini drone rack can hold one micro- or minidrone. It can only be installed on vehicles with a Body of 4 or higher.
A small drone rack can hold one small or medium size drone. It can only be installed on vehicles with a Body of 10 or higher.
A large drone rack can hold one small, medium, or large size drone. It can only be installed on vehicles with a Body of 15 or higher.
Releasing the drone from any of the above racks takes one Complex Action. Reattaching it is a manual action that takes 1 minute
The small and large landing drone racks work the same way as their non-landing counterparts, but also allow drones to be caught by a complex grapple mechanism to re-embark into the rack automatically. This takes one Complex Action.
The multilaunch drone rack can hold up to 20 micro- or 10 minidrones, launching any number of them or all at once with one Complex Action. The drones can also re-embark one at a time by the same means as with a landing drone rack, requiring a Complex Action for each drone. It can only be installed on vehicles with a Body of 10 or higher
I might allow some fiddling later on to make it a simple action per drone for the landing and might work to switch it around a bit. Basically consider these the off the shelf models that haven't been heavily modified yet.
Do the 3rd Edition Stats include the Handling which serves as a Limit for the test?

mdt |

Possibly, I need to dig out my Rigger 3 book, it's in a box somewhere.
Ok, so I cna't get a multilaunch, it's 16 Avail. So what I did was take off the large landing, and put a small landing and 3 micro racks on it. That brings the truck down to 86K, and fully loaded slot wise. That should work for now.
What I'll do is buy a bunch of mostly unmodified drones (ones that if they get lost, can't be tied back because they have nothing to tie them to me). And buy another vehicle for driving/riding around in normally. Finally I'll get a 'bus' from Rigger 3 (Like Eurovan with 3 rows of seating) for hauling people around.

mdt |

No, I have Arsenal, it was just in a box. :) I dug it out finally (had to find the right box). And the chummer application has all the 4th ed stuff in it (including Arsenal).
What I did find, once I dug out my books, was that although the stats are named the same from 3rd to 4th, the #'s changed radically. So I can't really use the 3rd books, which is a shame, 3rd had a LOT of choices for vehicles. 4th not so much, and 5th not at all. :(
Anyway, the GMC Bulldog is done. I'm looking at taking a Rover 2068 for a 'taking people around' vehicle. It's also practically invisible anywhere up town.

mdt |

God there's a lot of bugs in the 5th edition.
There's no listing for the costs of autosofts by rating. For that matter, cyberdeck hacking programs are listed at a flat cost of 250, not per rating point. So a Sleaze 6 and Sleaze 1 are both 250 nuyen. Is there a place for errata for this stuff? It's next to impossible to build a rigger with all the fubar'd 5th ed stuff in the book.

Spazmodeus |

I seem to have lost track of who does and doesn't have completed characters...
I guess that is a minor risk when running these types of campaigns let alone two of them.
My apologies, but I'll have to bow out. Just don't have the time to sit down and get a character done up.
Have fun guys.

mdt |

Ok, finally done! Wow, that was a lot of work. Didn't need to be, if they'd not left out vital important need to know information! :)
Anyway, I think it works. She's not the person who'll be in your face. She'll be 3 blocks away with a steel lynx in the cargo area of her truck, while a bunch of skimmers and fliers ride overwatch. If you get in trouble, some dobermans can go to the rescue. :)

Mister Fixer |

@mdt: You might should re-read the way Cyberdecks work...
They totally reworked the Matrix. The reason why they don't have ratingss is they no longer have the scaling effects. Well save for Agents and a few select ones handled elsewhere like Pilot Programs.
Also if you can design something that is reasonable I am willing to allow homebrew and reskinning. I'm pretty sure I said that before as well.

mdt |

Ah, ok, but that still doesn't solve the issue of Autosofts, which specifically do have ratings, but don't have the corresponding 'X per Rating' cost listed anywhere in the book.

mdt |

@BC "Well then, Mr. Catcher. If you choose not to partake in this endeavor, then that is your choice. You may leave now, and return the 1,000 Nuyen retainer. Should you have already spent this retainer, and be unable to pay it, you may have 1 week at the very low introductory rate of 183% interest, compounded hourly, to repay the money. Alternately, you may leave 2,000 Nuyen in equipment in exchange."
No problem. :) Also in character.