As you leave you hear a loud bang as a rocket slams into the building that the Tactical Team was in. And you also see where the Tactical Teams main set-up was a large explosion that brings the building down. But you make a clear escape. When you contact Mr. Johnson you are informed that you are to return to where you first met and wait for her to arrive. If one of you would like to go post in the Recruitment Thread that we are looking for a Street Samurai/Weapon Specialist feel free as it seems the thread is AWOL for me...
You spot what appears to be a mix of Horizon Flying Eyes and Fly-Spys hovering all around scouting out the junkyard. Zip(?) watches them as they begin their move with their Mage and Rigger/Decker staying in the room with a Doberman coming into the door it appears armed with a M23 Assault Rifle. The Spirits move with the Two that leave. The water spirit seems attached to the Girl and the fire spirit attached to the Ork. If Zip follows you will see a Doberman in the hallway in the position to surprise whoever turns the corner. I should also note that they are at the end of a hallway in a Higher Class Suite. Also I should note at least OoC that it is obvious by the Tactical Teams comment via Micro-Trans. That you are the 'Street Dog' they are the 'Raven' and that this new team is the 'Black Dragon'. Also that the Tactical Team most likely considers you enemies while the New Team doesn't care about you and isn't targeting you.
The Ork was the one calming down. I forgot to mention that the Dwarf has what appears to be a RCC in a special pack on her back and a Deck in her left bracer. You can't find any of their devices via the Matrix. You guys can hear via their Micro-Comms that the sniper has fallen to an enemy sniper. You also hear them say 'The street dog trash are working with the Black Dragon'.
You notice a glint of light from a window in a large but vacant Apartment complex directly opposite of where you are set-up. If you choose to scout it out:
Upon further inspection the glint is revealed to be a sniper's nest and what appears to be their field HQ. You can tell by being up close that the sniper is a younger woman around 18 or 19. She is hunkered at a table set-up against the window behind a Silenced EBR Sniper Rifle. Near her is an Ork around 30 or so loading his assault rifle ad double checking his gear. Across the room is a 50-ish Human chanting surrounded by a manifested Water Spirit and Fire Spirit that appear to be speaking a Magical Language in an argument. Next to him is a Dwarf Woman not much older than the sniper. You overhear her mention something about the Raven taking in a dog off the street with the Ork replying back that the Raven is their only target then he goes to touches her shoulder but before he can you see her take a shot. The Ork looks shocked but then calms.
Around 52 Seconds after you notice the glint you see a man's Optical Camouflage fall away as his head explodes. It appears he was re-positioning to the building you are hiding behind and got caught via the alleyway nearby.
You are capable of getting the Deck, which is just a cheap knock-off Erika MCD-1, without any problems. Obviously the soldiers aren't used to dealing with Deckers in the field. The deck has the datachip slotted and searching his body and the desk that the deck was on will turn up a credstick, 3 Dreamchips, 1 Personafix, and 5 assorted Datachips.
You guys can see via Zip that they have killed most of the enemies. You also see that the Decker has been killed by what appears to have been Black IC his deck is being ignored and appears to have the Datachip slotted in. You hear faint fire from Suppressed Assault Rifles being slightly drowned out by fire from light pistols.
Mr. Johnson: "Or you could win them over with some meat. Apparently they love Zebra Meat. Our spy used a bunch of it to get through the building and win them over. Well at least temporarily. Apparently he kicked one of the puppies wanting attention and got mauled. We counted at least 5 distinct adults just from the small time our commcall was connected. Oh and if you have an awakened... Well they like anyone with an awakened aura. I was worried for revealing this as we are wanting to look deeper into them as a potential source for security but maybe we can make a deal if you befriend them."
Mr. Johnson: "I doubt you will even have to worry about the token patrol in that area. More apt to run into a Corporate Interest that is keeping off the grid than that. Heck there apparently is an old vacant Half-Way house made out of an old office building nearby the location that has more threats. Apparently we just discovered a Yakuza Group set-up shop there in the late 50s for a BTL Den and got taken out by some woman with a cyberized left arm. They had Hellhounds and apparently the hounds have made that place a den and feed on any unfortunate soul that wonders to close."
RWTS Captain Jericho: He takes a credstick and plugs it in to his commlink then a few seconds later offers it to you. He also hands you each a Micro-transceiver without the earbud or microphone."This is a secured credstick with your full payment. I will give you the code to it once you complete your end of the deal. Deal? As far as Comms we use these. I trust you want to use your own earbuds and Microphones though." Safe locations for fall back: Old office buildings opposite of where you currently are. As far as where the PMC control center is their is a old warehouse around .5 Kliks from where you currently are, in the opposite direction from the office buildings, that is perfect for that and it has a couple of Hounds set-up in-front of it with blacked-out windows.
It would have helped if I hadn't got the notes mixed up between the 4E & 5E Camaigns. I am reworking them to where they are doing the onne meant for this one and you guys are doing the one they were meant to do. BTW: I am sorry, I am so, very sorry. Loads a Splash Minigrenade loaded with KE-IV into a Grenade Launcher amidst sounds of chittering.
RWTS Captain Jericho: He looks at Paddy."The sniper has been captured when was wounded by our counter-sniper and fled to escape back to the main office. He was stationed in a blind hidden in the junk piles. "He stops and turns to Shade."We are only required to show the contents of our 'Investigation' the bodies and captives are left to us to decide what to do with. Why?"
RWTS Captain Jericho: "Thankfully no. Apparently some higher up in Seattle got tired of the crimes this gang and a couple of other minor gangs had started to commit and hired us to clean it up and hopefully figure out why they suddenly organized to the level they were. Unfortunately our Decker got himself geeked by the sniper he underestimated. Said something along the lines of any sniper working for a small time gang can't be to good. Though guess it goes to show that you can't trust a pencil pusher who has never seen real combat. Depending on what you are here for I can probably let you have it and be on your way. Us freelancers have to watch each others backs after all."The man seems genuine in his smile and if you didn't know better would seem completely unguarded. Anatar: There doesn't seem to be any prisoners being taken. At least that you can see so far.
RWTS Captain: He keeps his hands where you can see them."Relax My name is Captain Jericho of Raven Wing Tactical Solutions. It seems our intel was right about a team of runner's being hired to come and retrieve something these fragging idiots stole. I was thinking if you would help us out then maybe I can get you a little extra pay. How does 15,000¥ sound in exchange for helping us get into some of their safes."
The area of town seems to be run down slums that no one is living in. even a block away you can here gunfire. Drone/Spirit Intel: You see what appears to be a full Milspec Assault Team attacking the junkyard. You see a logo that appears to be a black 2 headed bird with the initials RWTS over it. They are supported by 1 Steel Lynx, 2 Dobermans, and 4 Roto-Drones. Spirits: Can tell that they have a few adepts guarding a team of 2 Mages.
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