MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Pull back tot he door so it is harder to get flanked Miro keeps a steady eye out
Perception: 1d20 + 12 ⇒ (12) + 12 = 24


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Miro, you're first, then cover Tram and I, I will follow last. Ranged attacks if anything appears.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro slices the pie!


Unnamed

As our brave brave heroes pull back Tram suddenly charges off like a maniac, hacking into the porcelain doll as it moves out. At large chip flies off it then it gazes its big doe eyes at Tram

DC 10 will Tram or be overcome with guilt and you are nauseated

Then it slashes into trams leg with a small blade for 2 damage and a DC 14 fort save

Miro feels a piercing pain at his side as he too is slashed for 1 damage and a DC 14 fort save

Than to surprise everyone a small toy dragon flies in and breathes fire on everyone but Tram for 2d4 ⇒ (4, 4) = 8 damage DC 12 for half

Go


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Fort: 1d20 + 6 ⇒ (6) + 6 = 12 Add +2 vs. poison/drugs

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

Miro shoots the dragon
Xbow,PBS,PS: 1d20 + 13 ⇒ (6) + 13 = 191d6 + 2 ⇒ (3) + 2 = 5

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

ANyone else having trouble with eaten posts?


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Nope

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Must be my good ol country internet then, will post when i get home, phone posting is the worst

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

will save dc 10: 1d20 + 6 ⇒ (7) + 6 = 13
fort save dc 14: 1d20 + 5 ⇒ (6) + 5 = 11

"What in the nine hells!"

He began cursing as the doll stabbed him. This was certainly the most embaressed he had been ... rpobably ever. They couldnt tell anyone a bunch of dolls were kickcing their asses.

With a roar of frustration he brought his halberd down...

poweratttack doll death: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d10 + 6 + 5 ⇒ (3) + 6 + 5 = 14

But almost immideately after the swing he backpedeled torwards his friends.


Unnamed

Tram takes 1d2 ⇒ 1 STR damage

Miro it was poison so you pass

Tram slams his Halberd down onto the flagstones sending up a shower of sparks, as Miro's bolt wings the Dragon and it spins in the air.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Ref Save: 1d20 + 8 ⇒ (16) + 8 = 24 4 damage, 28/35

Exxor pauses a moment to assess the situation. We're totally hosed... He lines up the spinning dragon, figuring that he and Miro should focus on the flying target with ranged weapons, then back up Tram.

Att: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Dam: 1d8 + 6 ⇒ (1) + 6 = 7


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Correction: Exxor is at 13/35


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Gang up on the dragon!


Unnamed

Exxor's bolt hits the dragon in the center and pins it to the wall, it wriggles for a moment then stops moving.

The porcelin doll attacks Tram again, and again hits him for 2 damage also make me another fort save, this time DC 16

GO

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

fort save dc 16: 1d20 + 5 ⇒ (1) + 5 = 6

attack: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d10 + 5 ⇒ (7) + 5 = 12

The brash young nobleman let out a very unbrash sounding yelp as the doll, The doll! stabbed him again.

He tried to smash it into little peices again as he staggered back to his friends.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro shoots the doll
Xbow,PBS,PS: 1d20 + 13 ⇒ (6) + 13 = 191d6 + 2 ⇒ (2) + 2 = 4


Unnamed

Tram you take another 2 STR damage total of 3

The porcelain doll shatters. All is quiet. Combat over. Tram make another DC 16 fort save vs poison if you fail take another 2 STR damage

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

fort save dc 16: 1d20 + 5 ⇒ (12) + 5 = 17

"Bah I feel so drained. We are not mentioning how a bunch of dolls kicked our ass right?"

He muttered frowning at the cuts and bruises all about him. He sat down there for a moment on the ground catching his breath.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Eat this purgative tablet to help with the poison

Heal: 1d20 + 11 ⇒ (18) + 11 = 29


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

What dolls? We have been fighting shadowbeasts and skeleton monsters. A straight faced Exxor answers Tram, still smoldering and weary as he scans to make sure nothing else is sneaking around.
Perception: 1d20 + 15 ⇒ (16) + 15 = 31

But if we had been fighting dolls, pinning that dragon to the wall would have been pretty sweet!


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Perhaps we should hole up for a bit so I can mend wounds.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

A stitch in time saves nine... and a few stitches in me may save my life. And Tram's - until Miss Tarvi gets her hands on him! Thank you Miro.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro gets out his tools as Tram settles down and the knife gleams in the candle light. Miro approaches him and the shadows hide his expression as he leans over to start and Tram remembers how poorly Chelexians have treated halflings.

Blood flows as the knife digs in...


Unnamed

How are you guys healing up? Just note what you do


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Heal Deadly Wounds: 1d20 + 13 ⇒ (7) + 13 = 20


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor slumps down, but keeps a weary eye. I am out of potions, so I am next Miro. Perhaps we should invest as a group for some wands for Miss Hippa. Nothing against your stitches Miro. Perception roll 31 previous - let meknow if Exxor needs to roll again.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

I do have a few potions, just how hurt are you Exxor? I will probably have to operate on myself as well.


Unnamed

Nope that is good ex. I’ll do a post in the morning


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro drinks brandy and bites down on something as he prepares to operate on himself.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Pretty singed and scraped up. 13/35


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro works on Exxor
Heal: 1d20 + 11 ⇒ (11) + 11 = 22


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

20/35


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro drinks a potion
CMW: 2d8 + 3 ⇒ (6, 8) + 3 = 17


Unnamed

Exxor searches the room, among the weapon rack he finds a mace and heavy crossbow that seem of good quality spellcraft to id

he also finds a small, sealed and locked chest.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor will collect the quality items and show them to Hippa for examination. If it is ok, to BOT Hippas's skill roll Hippa Spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21 And is it a light or heavy mace?

Hey guys, I found a chest. It is locked, but I am going to check to see if it is trapped and then try to open it over here... if you hear a loud bang, or I collapse - you know I missed a trap.
He will also examine the chest prior to moving it, to see if it is trapped. Taking his time and examining it from every angle. Take 20 Perception 20+15=35

If it is trapped he will attempt to disarm the trap. Disable Device: 1d20 + 16 ⇒ (10) + 16 = 26
If it is not trapped, or a trap is found and disarmed, he will attempt to open it then drag it near the others - that way if he misses something, it is only Exxor that gets blasted.
Disable Device: 1d20 + 16 ⇒ (16) + 16 = 32


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro helps out Exxor
disable device aid: 1d20 + 16 ⇒ (17) + 16 = 33


Unnamed

heavy mace

wanna roll for the crossbow
?


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Hippa Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29

Exxor will take the mace, assuming it is nicer than the average one he is carrying now.


Unnamed

THe mace is a +1 mace

The crossbow is a +1 holy heavy crossbow

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

The noble merely sat back against the wall catching his breath.

"If you explode I will say nice things at your funeral."

He said, though from the way he cradled the halberd and kept his eyes steady on Exxor's movements he looked ready to move if he had to.


Unnamed

There are 8 potions


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

I will check out the potions. Miro starts sticking his fingers into the potions.
Alchemy: 1d20 + 17 ⇒ (11) + 17 = 28


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

If I explode, be honest and say I died a heroic death fighting shadowbeasts. As they get the chest open, Exxor gives Tram a smile and nod to let him know he can rest easy.

Exxor will examine the potions consistency, coloration, if they have bits floating, taste if needed...

Perception: 1d20 + 15 ⇒ (7) + 15 = 22 Perception: 1d20 + 15 ⇒ (20) + 15 = 35
Perception: 1d20 + 15 ⇒ (12) + 15 = 27 Perception: 1d20 + 15 ⇒ (7) + 15 = 22
Perception: 1d20 + 15 ⇒ (16) + 15 = 31 Perception: 1d20 + 15 ⇒ (10) + 15 = 25
Perception: 1d20 + 15 ⇒ (15) + 15 = 30 Perception: 1d20 + 15 ⇒ (14) + 15 = 29

Typical DC is 15+Spell level - so unless they are something weird, Exxor should be able to figure them out.


Unnamed

1 potion of Restoration
2 potions of lesser restoration
2 potions of cure moderate
1 potion of bulls strength
2 cure light wounds


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Those who are wounded should drink the potions unless we are going to hole up somewhere, the rest can go in the kitty


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

So I guess we can explore the rest of the area before we were attacked by the dolls. Everyone ready?


Unnamed

Ill move us on, just note in discussion who drinks what, also who is taking that badass crossbow? I did not specify the size of it...so whoever claims it gets to size it


Unnamed

Our heroes continue on, moving up a staircase then through several coridors.

No doubt decisions of great import were once made inside
this splendid council chamber. A gigantic nightscape mural
blankets the domed ceiling. The mural’s bands of stars stretch
to form an outline of the Pathfinders’ famed Glyph of the
Open Road, superimposing its image over the night sky.
Wooden stairs lead up to a balcony which circles the upper
level of this great chamber. In the chamber’s center, ten highbacked
chairs ring a stone table that rests flush with the floor.
A large decorative lantern rests on the table’s center, its flame
still impossibly aglow.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Since we are using automatic progression, does it cause any problems with my weapon attunment?


Unnamed

The way I look at it, this is a special weapon, has nothing to do with that progression.

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