Mechanical Gods - Emerald Spire

Game Master tom_thiessen

View of the fort


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For me it is an unusual way to play, but I have only been playing for about four or five years. The table I play at has a bunch of players who have been playing for 10 to 30 years. So I am not getting to play in the older games. It is just not what the group wants to play.

This was my first opportunity to play any kind of super dungeon. I have started two 3.5 games but they both died out in the first few sessions. The we moved to rise of the runelords, which sadly was never finished. I am currently, in my live games, running a campaign of my own making and playing in the Skulls and Shackles game. We have an on and off again Superheroes game going and a Robotech game on pause.

My live group is very dungeon crawl lite. In fact the game I am running has had the most dungeon crawls in it so far but that is not going to be a constant thing.

I have always been interested in the super dungeon style of game play. Though I have never had the opportunity to play in one.

You have an adventure path on the list so I would not be apposed to that one, it was supposed to be a good one. As to the others I know nothing of them. My D&D knowledge is limited to Pathfinder. I have only ever played a few sessions of 3.5 but I have friends that speak fondly of Greyhawk and I love new things.


Male Tiefling Swashbuckler 1 - HP 10/10,- AC 19/T: 13/FF:15 - Perception +4 - F: +0 / R: +5 / W: +0 - Resist cold 5, electricity 5, fire 5 -CMB: +2 - CMD: 15, Speed: 30, Init. +3
Consumables:
Panache: 5/5

:-). That wasn't a menu so much as my musings. I wouldn't run Shattered Star again so soon and given how my group seemed too feel at the end, I think it went one volume too long.

I'm pretty sure I'll run Emerald Spire, but I have some time, so I'm also mulling over The Banewarrens.

Let me tell you my biggest concern about Emerald Spire, now that I've read it this week:

Spoilered for the benefit of any spoiler-phobes:

The campaign is based out of Fort Inevitable, which is run by some very serious, very powerful hellknights with a very stiff taxation policy. I've read about player groups going into full revolt, or even changing the game over to trying to overthrow the hellknights. And if I'm running a dungeon crawl, I want it to be a dungeon crawl, not "Hell's Rebels Lite."


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

My response to your concern.:
I would not want to do that. If I am playing a dungeon crawl I too want it to be what I signed up for. So my goal would be to explore.

Run what makes you happy. I love playing so I would love to try.


Male Half-orc Rogue (Thug) 7

I just love to play. And I am in not one but two rappan arthuk games.
Thos superdungeons have a flavor of their own.


Recruitment for GM Tarondor's Emerald Spire Campaign is now open.

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