Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


7,301 to 7,350 of 8,006 << first < prev | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | next > last >>

Of course. I prefer tracking these things anyway. and well, while it might be better for Severo to fake it and lay low for a bit, it's hardly an orc or a paladin thing to do is it? I have my doubts this'll go well for him, but he does have one more Lay on Hands left...

No. Faking death would be out of character. However, it might have been a smart thing to do. Yet, Severo had a good strike against the giant, plus Elektra's Lightning Bolt. Let's see what Flynn does. It all may be enough.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Here goes nothing...

attack1: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d8 + 3 ⇒ (3) + 3 = 6

rapid shot: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d8 + 3 ⇒ (8) + 3 = 11

attack 2 : 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d8 + 3 ⇒ (1) + 3 = 4

In an attempt to save Severo Flynn takes aim shooting at the giant


Round Nine

Stone's Spiritual Ally almost delivers a critical blow against the undead horror.

Round Ten

The now flying Stone Giant backs up a bit and begins to bring down its massive earth breaker hammer on to the Half-Orc Paladin, breaking bones with the blows. Most would have fallen under such a powerful onslaught, but Severo dies hard and does not fall unconscious.

The undead horror continues to slam against the Hound Archon Caleb. But the horror's attacks fail to do any real damage to the Celestial. Caleb is simply hard to damage.

Caleb's 1st Attack (no PA), less energy drain: 1d20 + 14 - 3 ⇒ (17) + 14 - 3 = 282d6 + 3 ⇒ (2, 1) + 3 = 6
Caleb's 2nd Attack (no PA), less energy drain: 1d20 + 8 - 3 ⇒ (5) + 8 - 3 = 102d6 + 3 ⇒ (3, 5) + 3 = 11

Caleb, drained of levels, tries to concentrate his attacks to simply find a weakness in the undead horror's armor. Caleb finds a weak spot.

I took some liberties with Caleb with him being down 3 levels with an enemy hard to hit.

Esai tries to hit the undead but was unable to penetrate the horror's armor.

Flynn continues his barrage of arrows against the massive Stone Giant. His second arrow sticks deep into the Stone Giant.

Devora, fearing for Severo's survival, goes invisible and moves toward the Paladin.

Severo provides himself a little healing. Then in the face of death delivers a critical strike against the flying Stone Giant.

Elektra tries a bit of electricity. She fires a lightning bolt at the Stone Giant.

Stone Giant's Reflex Save: 1d20 + 12 ⇒ (15) + 12 = 27

Even maneuvering to dodge away from the lightning's full effect, the bolt was enough to send the massive Stone Giant to unconsciousness. The massive humanoid falls to the ground with a loud and deep thud.

Brandark moves up and grabs his axe.

Stone's Spiritual Ally was unable to do any further damage.

However, Stone was able to do some harm against the undead horror with another wave of positive energy. The undead resist its full effect.

Something Horrible's Will Save: 1d20 + 8 ⇒ (12) + 8 = 20

Now Flying Stone Giant 25 (AC25 -1U/152+27temp HPs)
Something Horrible (AC28 -100/?)
Lucretia 24 (AC? ?/?)
Caleb 22 (AC19 35/51)
Esai 22 (AC19 51/51)
Flynn 19 (AC20H21 44/47)
Standing Giants 15 (AC22 -5US,-10US(92NL)/102)
Devora 10 (AC19H20 44,44)
Severo 10 (AC23H24 11/76)
Elektra 22 (AC13H14 31/42) shifted
Brandark 8 (AC21/20/G24/H25 61/61)
Stone 24 (AC22H23 68/68) shifted

Round Eleven


With the flying Stone Giant unconscious, the undead horror is all that remains....at the moment. It steps back then slams into the Hound Archon named Esai.

Undead slam: 1d20 + 14 ⇒ (19) + 14 = 331d4 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11

Esai takes 1 physical point of damage, plus loses 5 points for its energy level drain (6 total). Also, it is -1 to hit going forward. Caleb continues to be at -3.


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

Devora waits to see what Severo does.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark hearing the commotion behind the party, turns around to run back past Stone to see what was up.

My bow/Axe was dropped by Flynn, so a x3 hasted run to where I am now.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I think hast is over.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

If haste is done, I will be 1.5 squares up from where I am now.


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Does Severo know not to use non-lethal damage against undead? Normally I assume any 8th level martial would know that sort of thing as the basics, but I want to be sure.

Severo drifts with a trickle of blood behind him to form up with Electra and Devora and stops just ahead of them with the same stone-cold expression as ever. "The chosen of Sarenrae do not recoil in the face of death." He speaks as he passes his hand over his blade, once more infusing it with holy might. Using Divine Bond to add keen to the falchion. I can't move my token via phone, and my PCs indisposed at the moment.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

As a paladin of the Dawnflower you not just automatically do lethal damage vs undead [ooc]Thos is the enemy. It is evil and knows no mercy if there was something like aggregated damage you would do it![/ooc]
The hound archons attack again
attack: 1d20 + 8 ⇒ (14) + 8 = 222d6 + 12 ⇒ (2, 4) + 12 = 18
attack: 1d20 + 3 ⇒ (8) + 3 = 112d6 + 12 ⇒ (2, 5) + 12 = 19
attack: 1d20 + 10 ⇒ (8) + 10 = 182d6 + 12 ⇒ (5, 3) + 12 = 20
attack: 1d20 + 5 ⇒ (1) + 5 = 62d6 + 12 ⇒ (1, 5) + 12 = 18
Elektra prepares to cast a fresh haste as soon as her companions are close together.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Spiritual Slash: 1d20 + 6 + 4 + 2 ⇒ (15) + 6 + 4 + 2 = 271d10 + 2 ⇒ (10) + 2 = 12
Spiritual Slash: 1d20 + 1 + 4 + 2 ⇒ (17) + 1 + 4 + 2 = 241d10 + 2 ⇒ (9) + 2 = 11
Stones Spiritual weapon just bounces off the things armor. Though causing a bit of distraction but accomplishing little more than that.
Stone will release more positive waves.
Channel Energy: 4d6 ⇒ (4, 3, 2, 4) = 13


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

When Severo gets near, Devora touches the Paladin. A wave of healing energies flow through Severo from an invisible touch. Devora remains invisible.

CMW: 2d8 + 7 ⇒ (2, 7) + 7 = 16

Severo 27/76


@Severo - I will yield to Elektra. I think she is correct. But from the Pathfinder Wiki, Clerics of Sarenrae which include Paladins when in battle, become dervishes, ready to destroy irredeemable corruption. Undead represents an irredeemable corruption.

Round Eleven

Stone Giant Stabilize Need an 11: 1d20 + 3 ⇒ (14) + 3 = 17

The big Stone Giant stabilizes.

The horrible undead steps back and slams into the second Hound Archon.

Hmmmm. Lucretia.

The Hound Archons Caleb and Esai attack the horrible undead. But none of the celestials blows penetrate the horror's stout armor.

Elektra waits to cast a spell.

The party is still way over thirty feet apart to be able to gather everyone into Haste spell. Anything else Elektra would rather do>

We can assume that Flynn is doing something heroic.

Devora waits.

Severo flies toward Elektra putting a keen edge upon his falchion.

Using Divine Bond is a standard action. Severo is still flying, so he could move sixty feet as a move action.

Devora touches Severo as he flies by. The Pathfinder Bard then moves toward and in front of Elektra. She remains invisible. She then looks at the undead.

Knowledge Local: 1d20 + 8 ⇒ (9) + 8 = 17

From invisibility, Elektra, Flynn, and Severo are close enough to hear Devora's voice, "That undead is wearing the insignia of a Black Arrow. By the look of his armor and bow, he is of high rank. What was the name of the leader of the Black Arrows?"

Brandark runs toward the undead.

Stone's Spiritual Ally almost does damage to the undead horror.

The Cleric of Sarenrae continues to channel positive energy toward the undead.

Something Horrible's Will Save: 1d20 + 8 ⇒ (14) + 8 = 22

The horror resist the positive energies full effect.

Now Flying Stone Giant 25 (AC25 -1U Stablize/152+27temp HPs)
Something Horrible (AC28 -107/?)
Lucretia 24 (AC? ?/?)
Caleb 22 (AC19 35/51)
Esai 22 (AC19 45/51)
Flynn 19 (AC20H21 44/47)
Standing Giants 15 (AC22 -5US,-10US(92NL)/102)
Severo 10 (AC23H24 27/76)
Devora 10 (AC19H20 44,44) shifted
Elektra 22 (AC13H14 31/42) shifted
Brandark 8 (AC21/20/G24/H25 61/61)
Stone 24 (AC22H23 68/68) shifted

Elektra, Flynn and Round Twelve

Will retcon actions and results as needed.


The undead takes another step back this time drawing out it bow. It begins to fire with precision arrows at the Cleric of Sarenrae.

composite longbow + PBS 1st shot: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 351d8 + 4 ⇒ (7) + 4 = 11
composite longbow + PBS 2nd shot: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 261d8 + 4 ⇒ (3) + 4 = 7
composite longbow + PBS 3rd shot: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 91d8 + 4 ⇒ (6) + 4 = 10

Stone takes 18 points of damage. Your Spiritual Ally will get an AoO.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Looking at the undead monstrosity, Brandark yells in his native language, as he descends on the monstrosity in a run.

You will return to the pit that spawned you

charge: 1d20 + 8 + 5 + 1 + 2 + 1 - 3 + 3 ⇒ (2) + 8 + 5 + 1 + 2 + 1 - 3 + 3 = 19
BAB, STR, Magic, Charge, Prayer, Power, Focus
damage: 1d10 + 8 + 9 + 1 + 1 ⇒ (4) + 8 + 9 + 1 + 1 = 23
2H STR, Power, Magic, Prayer

Only to have his blade miss the critter and slam into the floor.

Damn you critter, hold still.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

To prepare herself for the next attack Electra casts True strike!


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

with the stone giant down Flynn turns to face the undead behind Make sure that giant stays dead! we dont need it getting up again.

He shoots a barrage of arrows at the undead

Round 11

attack: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d8 + 3 ⇒ (6) + 3 = 9

attack: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d8 + 3 ⇒ (4) + 3 = 7

attack: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d8 + 3 ⇒ (2) + 3 = 5

round 12, either way two rounds of attack

attack: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d8 + 3 ⇒ (7) + 3 = 10

attack: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d8 + 3 ⇒ (6) + 3 = 9

attack: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Spiritual AOO: 1d20 + 6 + 4 + 2 ⇒ (16) + 6 + 4 + 2 = 281d10 + 2 ⇒ (1) + 2 = 3

Spiritual Slash: 1d20 + 6 + 4 + 2 ⇒ (20) + 6 + 4 + 2 = 321d10 + 2 ⇒ (9) + 2 = 11
Spiritual Slash: 1d20 + 1 + 4 + 2 ⇒ (3) + 1 + 4 + 2 = 101d10 + 2 ⇒ (1) + 2 = 3

Spiritual Slash confirm critical: 1d20 + 6 + 4 + 2 ⇒ (7) + 6 + 4 + 2 = 191d10 + 2 ⇒ (10) + 2 = 12
Stone moves as close to the undead creature and uses his last Channel Energy.
CE: 4d6 ⇒ (6, 1, 4, 3) = 14
Go back to your eternal rest.


What does Severo do?


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Severo advances and lines himself up to charge at the abomination.

Double-moved to get as close to a charging lane as Severo can. He's flying about 5 ft off the ground.


Round Eleven

Elektra cast a True Strike.

Flynn turns and begins to fire at the undead horror. His first arrows sticks into the former Black Arrow.

Round Twelve

The horrible undead steps back and fires arrows at the Cleric of Sarenrae. One of the arrows sticks into Stone.

Stone's Spiritual Ally takes an opportunity to strike the undead horror.

Caleb and Esai step up an attack the undead horror. One of the attacks was close, but none of the attacks penetrates the armor.

Caleb attack 1: 1d20 + 7 ⇒ (20) + 7 = 272d6 + 12 ⇒ (1, 6) + 12 = 19
Caleb attack 2: 1d20 + 2 ⇒ (13) + 2 = 152d6 + 12 ⇒ (4, 3) + 12 = 19
Esai attack 1: 1d20 + 10 ⇒ (4) + 10 = 142d6 + 12 ⇒ (1, 1) + 12 = 14
Esai attack 2: 1d20 + 5 ⇒ (9) + 5 = 142d6 + 12 ⇒ (4, 5) + 12 = 21

Flynn continues to fire arrows, but all bounces off the undead's armor or simply missed their target.

Severo advances to a point so that he may charge abomination.

Devora maintains her invisibility and moves toward the undead horror.

Elektra does something heroic.

Brandark gets into the action and charges the undead, but to no effect.

Stone's Spiritual Ally continues to assault the undead horror. It achieves a near critical hit against the former Black Arrow.

With his bit of divine assistance, Stone channels more positive energies at the undead horror. It was enough. The undead horror falls to the ground motionless.

Now Flying Stone Giant 25 (AC25 -1U Stablize/152+27temp HPs)
Something Horrible (AC28 D/130)
Lucretia 24 (AC? ?/?)
Caleb 22 (AC19 35/51)
Esai 22 (AC19 45/51)
Flynn 19 (AC20H21 44/47)
Standing Giants 15 (AC22 -5US,-10US(92NL)/102)
Severo 10 (AC23H24 27/76)
Devora 10 (AC19H20 44,44) shifted
Elektra 22 (AC13H14 31/42) shifted
Brandark 8 (AC21/20/G24/H25 61/61)
Stone 24 (AC22H23 50/68) shifted

The party is able to take a breath as the party is no longer confronted by enemies though they know Lucretia is still about the place.

That was near epic!


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

I think caleb even hits as a nat 20 always penetrates.
Bowing deeply to Caleb and Esai Electra thanks her friends for their help, making sure that they know that their aid was instrumental vanquishing an evil of great magnitude.
She then casts detect magic.


Good catch. I was focusing on the total score. You are right the 20 also hit the undead. So the undead is now really dead.

Both Caleb and Esai return the bow and vanish back to their home plane.

The Hound Archons are very effective for sure.

Elektra and the party look about the massive stone throne room.

They will find that the undead horror is indeed Lamatar Bayden the former commander of the Black Arrows and Fort Rannick. Lamatar’s body is caked with ice; his left hand looks almost to be a claw made of icicles and his brow is decorated with a crown of the same.

Devora will wonder out loud, "How did this happen?"

Lamatar Bayden was a powerful foe at the end of the third book. Pathfinder even made a miniature of him. The detail in the miniature is outstanding.(Lamatar Bayden Miniature)

Knowledge Arcana DC20:
You will determine that Lamatar Bayden was tortured and turned into a Wraith using necromancy.

Elektra will determine that both the Chain Shirt and Longbow radiate magic on the body of the former undead.

The two smaller Stone Giants do not radiate magic, but on the no longer flying Stone Giant, you will see that its headband radiates magic, along with poking out from under its belt a wand. You will also notice that around its neck the Stone Giant wears a familiar device. It too has a Sihedron Medallion, and it radiates magic the same as the one that Brandark wears.

The party's eyes will widen when they see that several items radiate magic behind the throne:

Among what looks like various art objects, statuary, paintings, vases, etc., the party will see a suit of leather armor, a longbow, a longsword, a belt, a cloak, a pair of boots, and numerous arrows that all radiate magic.

During this time no enemies, no Lucretia, no body comes into this great hall.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra will take 10 on all magic items for a 34 total (including +2 from heroism and +2 thanks to aid another from her familiar)

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Guys just so you know I did see Lucretia go by. Also who is injured?


On Lamatar Bayden:
+1 chain shirt
+1 icy burst composite longbow

Behind throne:
32 +1 arrows
12 +1 giant bane arrows
suit of +2 light fortification studded leather
+1 longsword
+1 composite longbow
belt of incredible dexterity +2
cloak of elvenkind
pair of boots of the winterlands


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Telling the others what she found Electra smiles at the load. Especially the items to wear get her fancy.
Pointing to the cloak she smiles.
"I would not mind wearing one of those, but if someone needs it to keep unseen, I will gladly defer it."


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

Devora looks at the Elf Mage, "Lady Elektra, you would look mighty fine in that cloak" The Pathfinder offers a nod to the Wizard.


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Severo walks up to the pile of loot and plucks out the boots, getting a little blood on them. He's obviously still injured, but it isn't slowing him down yet.

"Brandark, I suggest you take one of the bows." The holy knight seems to deliberate in his head for a moment before adding, "...I still do not know who Lucretia is, but I imagine she will not pose a challenge to warriors like you. Should you require it, I will continue to travel with you for a time."


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

I'll take the magic arrows. As for Lucretia... we don't really know who she is, i could have found out but someone decided to attack her instead of letting the spy do his work. Flynn says holding a bit of a grudge still. She's a threat peace old friend, attaches to several groups and problems. I'd appreciate you staying

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Flynn why don't you take the icy burst bow as well. And it's true we don't know a lot about Lucretia but she's not the reason we're here we're fairly beat up and we're running low on spells why don't we go ahead collector our stuff and get out of here and deal with her later. Also Severo could you come over here so I can stop you from bleeding over everything. By the way do we want to interrogate that giant I think he still alive?
cure light: 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13
cure light: 1d8 + 5 + 3 ⇒ (1) + 5 + 3 = 9
cure light: 1d8 + 5 + 6 ⇒ (7) + 5 + 6 = 18
Just so you all know I maybe able to send out one more healing wave but then I'm completely out.


Devora will search the giants for anything of value. In addition to a masterwork earth breaker, she will find a leather satchel with 13 black onyx gems (50gp each), a spell book with animate dead, fear, fireball, fly, ray of exhaustion, vampiric touch, blindness/deafness, command undead, ghoul touch, spectral hand, chill touch, magic missile, ray of enfeeblement, detect magic, mage hand, prestidigitation, read magic, and touch of fatigue. And finally a large Note.

Oops! I forgot the magic on the Stone Giant leader.

wand of enervation (12 charges)
headband of vast intelligence +2 (enhances Knowledge [arcana])
Sihedron medallion


Quiet. What does the party do next?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Do we want to interrogate the leader?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I also suggest that Flynn takes this belt as well.

Brandark takes the time to bag up everything that he can.

People, we are going to need to get to the city to get rid of some of this stuff

He pauses for a minute while he reads the note.

But we will have to return to Sandpoint post haste. Waving the note in the air.

I think they mean to attack the town.


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

"I see no value in interrogating the giant. We were to bring the remains of your commander to the fey as well. I see only one candidate here. Though this attack on Sandpoint would no doubt annihilate such a small village." Severo takes the time to behead the wraith and stow it away as he speaks.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

belt wont help, already have something doing the same magics. But i will take the ice bow. We have that other hallway to check out before we go. I also suggest we see to the fey on the way back to town. Maybe we can get help getting to town quicker


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

"Do not remove the head of this undead. Let us take the whole body back to this fey. Do we leave the Stone Giants unconscious? As to the other areas unexplored, I suggest we move past it and get out of here. We have what we came for. We are all exhausted and depleted of protection and spells. What do you say?" Devora offers her advice then peers down toward the unexplored area.


A fog begins to filter into the hallway from the unexplored area.

What does the party do?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Let's finish the Giant by removing his head. I don't want him coming back like that one. Then let's go.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra quickly casts detect magic to find out if the fog is magic!


Yes. Elektra will notice a tinge of magic in the fog.

What does the party do?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"Beware, I think someone is trying to sneak up on us, hiding under fog!"


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Severo cuts off the giants head instead before readying his weapon for a more challenging target. Starting on his way back to the group.


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

Devora, still invisible, heads toward the fog. She returns and speaks to Elektra and the party, "The fog is coming from that area we did not go into. There is nothing in the main passage. We may be able to move pass it and get out of these caves."


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Any idea on what that is.

Brandark backs up from the cloud, but remains alert for hazards.


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

"The fog appeared to be denser down the passage. Should we go see what this is, or get out of here?" Devora checks the quantities of arrows in her quiver just in case.


Does the party venture down the fog filled passageway? I put up a cloud token to denote the extent of the fog.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Normally I would be all for clearing this place out completely but we are banged up and completely out of spells well I'm completely out of spells. How about we go rest then come back?

7,301 to 7,350 of 8,006 << first < prev | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Burnt Offerings All Messageboards

Want to post a reply? Sign in.