Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


6,951 to 7,000 of 7,680 << first < prev | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | next > last >>

Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

That is a feat I don't have yet. :( So many feats, never enough spaces.


Yeah! So many feats, and Clerics are limited in their numbers. But Selective Channeling is a good one. Plus, I just checked. Haskyll doesn't meet the prerequisite for it (13 Charisma).


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

paintings have a reflex save?

DC18 reflex for half

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I will remind you that these "paintings" have already moved to under our feet.

Kaos slashes at the possessed painting.
GT: 1d20 + 17 ⇒ (19) + 17 = 362d6 + 17 ⇒ (1, 3) + 17 = 21
GT: 1d20 + 10 ⇒ (9) + 10 = 192d6 + 17 ⇒ (2, 6) + 17 = 25
GT Confirm Crit: 1d20 + 17 ⇒ (12) + 17 = 292d6 + 17 ⇒ (1, 1) + 17 = 19If confirmed total Crit Damage is a nice round 40.

Arcana check:
Arcana Knowledge check on the paintings: 1d20 + 9 ⇒ (20) + 9 = 29

Planes Check:
Planes Knowledge check on the paintings: 1d20 + 13 ⇒ (6) + 13 = 19


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira breaths relieved as Haskyll stops the terrible bleeding on the group of heroes. She attempts to land another arrow at the megaloceros painting.
+2 shortbow+DA+PB: 1d20 + 11 - 2 + 1 ⇒ (9) + 11 - 2 + 1 = 19
Piercing/Magical damage+DA+PB+AS: 1d6 + 3 + 4 + 1 + 2 ⇒ (3) + 3 + 4 + 1 + 2 = 13


GM Note: These Cave Painting creatures are unique to this particular Adventure Path and encounter.

@Anga - Yes. I was surprised too. But Kaos' point about them moving along the floor explains it as well as any. By the way, what does Anga do in Round Four?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga magic missiles the closest painting

magic missile: 5d4 + 8 ⇒ (1, 2, 3, 3, 4) + 8 = 21


Round Four

Three of the Cave Paintings attack Kaos, Haskyll and Ulfgard. The fourth does not move.

Leira skips an arrow across the floor, it appears to cut into the Cave Painting below Haskyll.

Anga steps back and hits the Cave Painting of the Megaloceros with a Magic Missile. She continues to bleed from her wounds.

Kaos scars the painting with Gorum's Thorn. He will notice that though his attack was fierce, it did not stop the Cave Painting's movement.

Ulfgard continues to bleed.

Desperate to stop the bleeding, Haskyll channels energies to not only stop the bleeding, but also to heal. Unfortunately, the Cave Paintings seem to become healed as well.

Too far away from Haskyll, Droja cast a cure upon herself.

Various Cave Paintings 23 (AC19 Auroch -4,Cave Lion ?,Polar Bear-22, Megaloceros -9/39)
Leira 21 (AC19 63/63)
Anga 16 (AC17/MA21 60/60)
Kaos 13 (AC20/MA21 89/104)
Ulfgard 12 (AC22 71/103)
Haskyll 8 (AC21 64/64)
Droja 2 (AC16/SoF19 37(52)/60(75)FL)

Ulfgard's Round Four and Everyone's Round Five


Round Five

The Auroch moves under Kaos. It was unable to effectively touch the Dragon Disciple.

Auroch's ocherous touch: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 2d6 ⇒ (6) + (6, 2) = 14

The Cave Lion moves under Ulfgard. It strikes the Dwarf Ranger.

Cave Lion's ocherous touch: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 2d6 ⇒ (3) + (4, 5) = 12

The Polar Bear moves again and under Anga tearing into the Mage's lower portions.

Polar Bear's ocherous touch: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 2d6 ⇒ (1) + (3, 2) = 6

The Megaloceros stays under Haskyll doing more damage that causes additional bleeding.

Megaloceros' ocherous touch: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 2d6 ⇒ (1) + (4, 3) = 8

I will retcon these actions if Ulfgard stops the Cave Lion Painting in the prior round.


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja begins to weave a spell.

She will summon in an Medium Fire Elemental.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos seeing his strikes are not as effective as he would like will move off the painting and use burning hands on it.
Burning Hands Ref15: 5d4 + 5 ⇒ (1, 1, 3, 1, 4) + 5 = 15


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira shots another arrow at the painting below Haskyll!
+2 shortbow+DA+PB: 1d20 + 11 - 2 + 1 ⇒ (11) + 11 - 2 + 1 = 21
Piercing/Magical damage+DA+PB+AS: 1d6 + 3 + 4 + 1 + 2 ⇒ (1) + 3 + 4 + 1 + 2 = 11

"We need to focus our attacks on one of them!"


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard continues to pound the rock to dust.
Attack: 1d20 + 13 ⇒ (7) + 13 = 202d6 + 18 ⇒ (4, 3) + 18 = 25Attack: 1d20 + 8 ⇒ (16) + 8 = 242d6 + 18 ⇒ (2, 2) + 18 = 22


@Ulfgard - The Cave Lion Painting will survive your attack in Round Four. Do you continue your attacks in Round Five?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Don't forget the prayer.

Well, they is not from the shadow realm, else that would have hurt them all.

Haskyll shifts off the Megalocerous, and heaves a ball of acid at the painting of the polar bear on the wall.

touch attack: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
BAB, DEX, Prayer
damage: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10


Round Four Complete

Ulfgard bleeding stops. He then scrapes Agrimmosh across the floor. Sparks fly and the Cave Lion Painting appears to have visible damage to it.

Round Five Start

The Auroch Cave Painting gets under Kaos, but fails to touch the Dragon Disciple.

The Cave Lion Painting was injured, but not stopped. It moves again under Ulfgard again, scarring the Dwarf Rangers feet.

The Polar Bear Painting move swiftly under Anga. Its ocherous touch damages the Dwarf Mage.

The Megaloceros Cave Painting attacks the Dwarf Cleric. Haskyll too feels pain in his feet and legs.

Leira skips an arrow along the floor near Haskyll's feet. The arrow slices into the Cave Painting.

Anga is heroic.

Kaos steps back and tries to burn the Cave Painting of the Auroch. It takes damage from the Dragon Disciple's attack.

Ulfgard is heroic.

Haskyll drops a blob of acid onto the Megaloceros burning holes into the Cave Painting.

Droja begins to weave a spell.

Various Cave Paintings 23 (AC19 Auroch -19,Cave Lion -24,Polar Bear-22, Megaloceros -25/39)
Leira 21 (AC19 63/63)
Anga 16 (AC17/MA21 54/60)
Kaos 13 (AC20/MA21 89/104)
Ulfgard 12 (AC22 59/103)
Haskyll 8 (AC21 56/64)
Droja 2 (AC16/SoF19 37(52)/60(75)FL)

Anga and Ulfgard's Round Five and Everyone's Round Six

I will wait for Anga and Ulfgard's actions before I take the Cave Painting's actions.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

GT: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 192d6 + 17 + 1 ⇒ (5, 2) + 17 + 1 = 25
GT: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 292d6 + 17 + 1 ⇒ (2, 2) + 17 + 1 = 22
GT conf. Crit: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 152d6 + 17 + 1 ⇒ (5, 1) + 17 + 1 = 24
Kaos angry that a painting is giving him and his friends such a hard time,they have killed rooms filled with Giants faster then this, drive his sword into the ground.


Ulfgard attacks relentlessly.
Attack: 1d20 + 13 ⇒ (9) + 13 = 222d6 + 18 ⇒ (2, 3) + 18 = 23
Attack: 1d20 + 8 ⇒ (10) + 8 = 182d6 + 18 ⇒ (4, 5) + 18 = 27


Round Five complete

Ulfgard scrapes again Agrimmosh along the floor. The great hammer scars the Cave Lion painting.

GMPC Anga. steps back, and fires a pair Scorching Rays at the Polar Bear Cave Painting. It appears to catch on fire upon the floor then mostly dissipates.

Ray 1: 1d20 + 8 ⇒ (17) + 8 = 254d6 ⇒ (1, 4, 5, 4) = 14
Ray 2: 1d20 + 8 ⇒ (12) + 8 = 204d6 ⇒ (2, 4, 6, 5) = 17

Various Cave Paintings 23 (AC19 Auroch -19,Cave Lion -36,Polar Bear-D, Megaloceros -25/39)
Leira 21 (AC19 63/63)
Anga 16 (AC17/MA21 54/60)
Kaos 13 (AC20/MA21 89/104)
Ulfgard 12 (AC22 59/103)
Haskyll 8 (AC21 56/64)
Droja 2 (AC16/SoF19 37(52)/60(75)FL)


Round Six-One Down

The Auroch Cave Painting moves under Kaos. It damages the Dragon Disciple.

The Cave Lion Cave Painting hobbles under Ulfgard. Weakened, it was unable to strike the Dwarf Ranger

And the Megaloceros continues to attack under Haskyll. And its doubles up on its damage against the Dwarf Cleric.

Auroch Touch: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 2d6 ⇒ (6) + (3, 1) = 10

Cave Lion Touch: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 4d6 ⇒ (1) + (2, 3, 6, 2) = 14

Haskyll Touch: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 4d6 ⇒ (6) + (4, 4, 6, 3) = 23

Only Kaos has taken actions in Round Six. Everyone else is up.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Seeing the painting loosing its potency Ulfgard relentlessly hammers again.
Attack: 1d20 + 13 ⇒ (4) + 13 = 172d6 + 18 ⇒ (4, 5) + 18 = 27Attack: 1d20 + 8 ⇒ (4) + 8 = 122d6 + 18 ⇒ (2, 4) + 18 = 24


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira keeps her attacks at the Megaloceros painting, this time she inspires herself with Haskyll's prayer!
+2 shortbow+DA+PB+prayer: 1d20 + 11 - 2 + 1 + 1 ⇒ (12) + 11 - 2 + 1 + 1 = 23
Piercing/Magical damage+DA+PB+AS+prayer: 1d6 + 3 + 4 + 1 + 2 + 1 ⇒ (2) + 3 + 4 + 1 + 2 + 1 = 13


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga drinks a potion to stop the bleeding

cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Next round

Closest target gets a force missile

force missile: 1d4 + 4 ⇒ (1) + 4 = 5


Round Six....well again mostly

The Auroch strikes Kaos. And the Megaloceros strikes Haskyll.

Leira once again skipped a blessed arrow across the floor. It scars the painting.

Anga drinks a potion. Her bleeding stops.

@Anga - I GMPC'd your previous actions. It destroyed the Polar Bear Cave Painting.

Kaos scratches the floor with Gorum's Thorn. The Cave Painting appears to shrivel up. It dies.

The Cave Lion Painting is as nimble in its two dimension as a real Cave Lion is nimble in its three. Ulfgard was unable to land a solid blow against the Cave Painting.

Haskyll is heroic.

Droja brings in a Fire Elemental to dance upon the Cave Lion Painting. The Painting appears to be immune to the Fire Elemental's attack.

Various Cave Paintings 23 (AC19 Auroch D,Cave Lion -36,Polar Bear-D, Megaloceros -32/39)
Leira 21 (AC19 63/63)
Anga 16 (AC17/MA21 56/60)
Kaos 13 (AC20/MA21 89/104)
Ulfgard 12 (AC22 59/103)
Haskyll 8 (AC21 56/64)
Droja 2 (AC16/SoF19 37(52)/60(75)FL)

Haskyll's Round Six and Everyone's Round Seven

Two down and the others are hurt. After working to summon in a Fire Elemental, it later dawned on me that the Fire Elemental's attack could not harm the paintings. Oh well.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"The tension of battle!" Leira tries to cheer up Droja as the elemental seems not effective against the painting.

"We are going to erase you from history!" Leira, angry at the paintings shots at the megaloceros once more.
+2 shortbow+DA+PB+prayer: 1d20 + 11 - 2 + 1 + 1 ⇒ (9) + 11 - 2 + 1 + 1 = 20
Piercing/Magical damage+DA+PB+AS+prayer: 1d6 + 3 + 4 + 1 + 2 + 1 ⇒ (6) + 3 + 4 + 1 + 2 + 1 = 17

"My mother used to tell me painting was a dangerous job. I would have not imagined this"


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Whom ever said painting was a hazardous pastime. . . they were not lying.

Haskyll bleeds slightly as he moves off the Megalocerous again.

Torag Grant me a good aim.

As he sends yet another blob of acid at the megalocerous painting again.

attack touch: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26
BAB, DEX, Prayer
damage: 1d6 + 5 ⇒ (3) + 5 = 8

Only 5 more of them for me. :(


Round Six Complete

Haskyll drops another blob of acid on the living painting. The painting stops its erratic movement.

Round Seven

The Cave Lion Painting moves again onto Ulfgard.

Cave Lion Touch: 1d20 + 6 ⇒ (13) + 6 = 191d6 ⇒ 1

Leira, seeing that the Megaloceros was stopped by Haskyll's blob of acid, fires an arrow toward the Cave Lion Painting. The arrow skips along the floor gashing the painting as it goes. The Cave Lion Painting begins to shrivel up.

Droja runs over to Ulfgard and cast a CLW on the Dwarf Ranger to prevent additional bleeding.

Droja's CLW on Ulfgard: 1d8 + 5 ⇒ (1) + 5 = 6

Various Cave Paintings 23 (AC19 Auroch D,Cave Lion -36,Polar Bear-D, Megaloceros D/39)
Leira 21 (AC19 63/63)
Anga 16 (AC17/MA21 56/60)
Kaos 13 (AC20/MA21 89/104)
Ulfgard 12 (AC22 64/103)
Haskyll 8 (AC21 56/64)
Droja 2 (AC16/SoF19 37(52)/60(75)FL)

VICTORY!

That was an interesting encounter. What does the party do next?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Well folks, if we can leave the room for a minute I will deal with the hurts.

Once everyone is gathered outside the room, and clear of the paintings Haskyll brings froth some healing.

Channel: 5d6 ⇒ (2, 3, 1, 1, 2) = 9

Sigh, a poor roll, but it at least stops the bleeds.


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja will add a few more curatives to individuals that need it.

Cure Serious Wound on Ulfgard: 3d8 + 9 ⇒ (4, 8, 1) + 9 = 22

Cure Moderate Wound on Droja: 2d8 + 9 ⇒ (1, 2) + 9 = 12

Cure Light Wound on Kaos: 1d8 + 5 ⇒ (4) + 5 = 9

Cure Light Wound on Ulfgard: 1d8 + 5 ⇒ (2) + 5 = 7

Various Cave Paintings 23 (AC19 Auroch D,Cave Lion D,Polar Bear-D, Megaloceros D/39)
Leira 21 (AC19 63/63)
Anga 16 (AC17/MA21 60/60)
Kaos 13 (AC20/MA21 104/104)
Ulfgard 12 (AC22 102/103)
Haskyll 8 (AC21 64/64)
Droja 2 (AC16/SoF19 58(73)/60(75)FL)

GM NOTE: These Cave Painting creatures were given a CR4 in the module. I find that simply wrong. As two dimensional creatures they had a quality similar to incorporeal creatures. Plus they had the ability to summon in shadow versions of the creatures they represented. This was a tougher encounter than many of the Giant encounters that are at a much higher CR. CR is often based on the monster's HD. I know that there is a formula standard that exist to determine CR. But sometimes a CR needs to be further adjusted upward to take into account extraordinary abilities. I am doing so in this instance.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Thank you Haskyll and Droja. I thought graffiti was harmless. So do we have any ideas on what this room was for?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll nods a Djora. Well done lass

He ponders for a minute.

Well, I think this room might have been for a graffiti artist to go wild, but it is all done now.

He then spends a few moments recovering the prayer spell using the level 3 pearl of power.

Shall we go back in, and determine the rooms use?


Looking as the burning sensation of healing wounds vanish Ulfgard smiles at the half orc woman.
"Thanks Droja. Appreciate it!"
He then looks at Haskyll.
"You are kidding right! We bled for this room. We will first investigate!"


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Wow! That was kind of a painterly fight!" Leira amuses herself as the channeled energy rushes through her body.

Leira nods to the dwarves "We first need to orientate ourselves in order to extract information here. I think what Haskyll is proposing is to grab what we found in previous cave as it might serve us as a compass"


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja will look at the four huge pictographic murals depicting enormous stone buildings in a variety of settings, "We have been here. We found this place first. This is where we found the Fire Geodes."

The party will recall Etena discourse, “The second was Aduromi, the Priestess of Crystals, whose veins ran hot with molten metal and who could temper steel to a hardness that would cut diamonds. She brought with her the secrets of the fire geodes, which once ignited would burn for a century."

She will keep looking at the pictographs, "We have already been here as well. There were the bricks of clay at this location. We did not gather them."

Again you will recall Etena's mad story, “The first was Mymrith the Maker, priestess of Fandarra, who prepared fallen warriors for the afterlife by anointing their bodies with sacred clay. She lined the forge with the clay to contain the fire within."

There are lines pointing to each of these locations. There are two locations where lines are pointing to as well that the party has not yet discovered.

There are three holes for the legs of the tripod.

What does the party do?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Let's place the tripod in those holes!" points Leira. She then looks at the other locations remaining "Those must be the other places we have to visit to relight the forge: dragon’s breath to ignite the geodes from the sacred horn Drakesbane guarded by Jogrothir the Hunter, and the Blessing of Rosag the Preserver of the Forge and great priestess of Minderhal"


The party places the tripod. Nothing happens. It is as though something is missing.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Is there a place to put the Fire Geodes? @GM Didn’t we find some kind of disc or token with the tripod?
Kaos pulls out the hammer we found in the other room and will start looking around the room for a possible use in here.


GM Mazra wrote:

Kaos will find next to the pile of stones in the corner, a Large wooden mallet and a chisel with a wooden handle carved to resemble a cave bear. Also near the stones is a three-legged bronze tripod whose top consists of a bronze ring bisected by a worn bronze rod.

Nothing radiates magic.

This is the post that described the tripod and what was with it.


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja will recollect the Fire Geodes, then look at Kaos, "The Fire Geodes are too large for this tripod. There must be something else that acts as a compass." The Half-Orc says with her thick Orcish accent.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Do you think the hammer would work?


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

"Let's see," Droja says.

The party tries to fit the hammer onto the tripod. It doesn't seem to work.

HINT: The party already has everything you need.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard will try to fix the magnetite they found on the hunchback giant to the tripod.


Ulfgard takes the piece of magnetite. The precision drilled hole of the magnetite fits precisely onto the brass rod of the tripod. The piece of stone spins briefly before clearly pointing in a direction.

The Dwarf Ranger will agree that this is likely north. He will also note marks in the lines on the floor. From this he will estimate that the Blessing of Rosag is to the south -southwest about ten miles as the crow flies. Drakesbane is to the east-northeast about twenty miles away.

Note lines on the Minderhal map.

Good job!

Level 10


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

WHooohee!


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira looks impressed as Ulfgard succeeds on navigating the painting "Wow! You are great Ulfgard! Well done!"

Taking notes of where those places are the girl suggests a new destination "We might try to find first this place to the South. It seems we are closer from here"


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Aye. Well dun. We'll have ta shout ya at the next bar we get to

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Well done Ulfgard Well done.


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja will look at the party, "How about we head back to the west and camp again where we fought the Cave Giants. There should still be some of that stag left for roasting. We can then see if we can find this place to the south at first light."


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Good idea.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Agreed.

6,951 to 7,000 of 7,680 << first < prev | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Mazra’s Giantslayer Campaign Gameplay All Messageboards

Want to post a reply? Sign in.