Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos grins No slight here if you think I seem dwarf like, I take it as a compliment. He heads after her.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Starting a full dash towards the nearest beacon Ulfgard, gratefully that dwarven say farewell to fallen honorics in their sunday best draws his axe and yells. "Aye we do. And then we send as many invaders to orcus as dare come closer."


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Heading after the group.
Aye, we will send them to Pharasma's yard. In Torag's name, lets go


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir snorts a laugh at Anga's comments as she starts off, "Well lass if ye be leadin' I'll follow, is a fine view from here. He grins, "But ye may be wantin' ta let some of us what's wearin' metal ta take the lead. Yer cloth won't be stoppin' blows as easily."


When the PCs arrive at the Commons beacon, a lynch mob has formed around Brinya Kelver. Their leader is someone Ulfgard knows.

@ Ulfgard:
The man is a Cleric named Baseil Sabask from the nearby Trunau Countinghouse, the town’s temple of Abadar. Ulfgard knows the man has a serious hatred for Orcs. And he sees Half-Orcs no differently.

GM Screen:
Mordea's Stealth: 1d20 + 8 ⇒ (16) + 8 = 24

DC 24 Perception:
You notice the party has a tail. Mordea is following behind the party.

Map is up.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

perception: 1d20 + 5 ⇒ (16) + 5 = 21+2 vs stonework

Haskyll comes running into the commons along with everyone else.
He then grips his warhammer a little tighter and starts to show a little bit of anger.

Enough of this, the town is under attack and you waste your strength here

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Disperse and defend your homes,now is not the time to turn on you neighbors.
diplomacy: 1d20 + 3 ⇒ (12) + 3 = 15
perception: 1d20 + 4 ⇒ (9) + 4 = 13


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Slightly before@ to Ragnar an with that attitude, a view is all ye will get. Anga laughs.

When she sees the crowd she slides to a stop. When she sees what is happening she drops a thunder stone, not bear anyone.
it explodes with a loud CRACK!

what the hells are ye doing, ya daft ninnies. Get yourselves to yer posts. she scolds.

diplomacy aid: 1d20 - 1 ⇒ (7) - 1 = 6 plus any bonus for the loud noise


One DC 15 Diplomacy check was made. The crowd has the party's attention. But the ring leader is not changing his attitude. Give yourself a +4 bonus for using a Thunderstone.

Second DC 15 Diplomacy Check:
The crowd will look at the party and begin to disperse, even though the ring leader is still riled up.

DC 23 Diplomacy Check:
The party manages to calm down the ring leader to an indifferent status from hostile.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Perc: 1d20 + 7 ⇒ (12) + 7 = 19
Clanging his axe to his shield Ulfgard looks around for the ruccus cursing in dwarvish his most vilest words.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will take a look around at the disursing crowd and step up to whisper in the ring leaders ear Look on less you want me to start thinking you are part of this attack and here to slow our response, you will go right know and make yourself useful
Perception : 1d20 + 4 ⇒ (9) + 4 = 13
intimidation: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

perception: 1d20 + 3 ⇒ (9) + 3 = 12

Ragnir looks around at the group with a scowl. "Ye blasted ninnies, what the nine hells do you think yer doin?! Stop turnin' on each other just a'cause o' yer skin color, or height, or a'cause someone be havin' tusks. Ye start pointin' fingers'n stretchin' necks, yer jus' gonna make yer town tha' much weaker for a real threat."

He points to someone in the mob who's dressed richly, "After ye do the half-orc, who's next? Ye look like ye're makin' more coin'n anyone else, must be yer gettin' coin fraim outside o' town, helpin' wi' th danger aye? Mebbe yer neck'll get stretched next, fer no durned good reason! He points to someone dirty and street rat, "Nothin' changes after that one, mebbe yer next? Afterall ye're no dressed like t'rest of em, so ye must be an outsider, mebbe a spy, wot? Stretch 'is neck! Ye blasted idjits! All this does is set ye all at each others throats, and get ye workin' at odds! Ragnir spits on the ground.

Then he calms down a bit, "Now, don't it make more sense t'let people go about what they're normally doin, an' helpin' each other t'do it? That'd be the town I ken. No th'one that's at each other's throats, lookin' fer the next bogeyman. Go on wit'ye, an' let us figure out this mystery. We're fer knowin' the truth, an' no jus' pointin' fingers at the most convenient target. Go on, now, git."


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll moves over by Brinya and draws his warhammer and shield.

Return to your homes, and then to your posts. The town is under attack. Move it

diplo aid: 1d20 + 0 ⇒ (6) + 0 = 6

I see the RNGesus is back :(


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Though they begin to get further riled up at Kaos' intimidations, it was Ragnir's impassioned plea that disperses the crowd.

When the only ones remaining is the party and Brinya, the strangly attractive Half-Orc approaches the party and hands Rodrik's hopeknife to Ragnir, "Thank you. When the time is right, Rodrik’s spirit will help protect those who laid his soul to rest.”

Anga will note a hint of something unique in the dagger that wasn't there before.

How do you light the beacon?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga lights a torch, then uses the torch to light the beacon. ah'll use this ta light the other beacons as well, when we get to them.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Where to next?


Not comfortable with being alone at the moment, Brinya follows the party to the Inner Quarter Beacon after Anga lights the Commons Beacon.

As Ragnir puts away Rodrik's Hopeknife, Anga again notices an unusual glint.

As you reach the gates to the Inner Quarter, the guards raise the portcullis. Brinya follows close behind. As does one other...Mordea. The Guards lower the portcullis after she clears.

Conditions on the other side of the gate contrast starkly with those in upper Trunau. In the short time between the start of the raid and the Party's arrival here, the Twisted Nail orcs have already wrecked much of the inner quarter, utterly destroying the wood pile readied for the beacon, setting fire to multiple buildings, toppling fortifications, and slaying as many townsfolk as possible.

New Map is up. The Commons Beacon is still up too. I will let everyone get a chance to catch up. The Inner Quarter map is vast. You will need to zoom in on the features. More to come.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga frowns. What was that?
Ragnir, could I look at Rodrik's hopeknife? I saw something odd. Anga quickly casts detect magic and examines the blade when produced.


Anga discovers that Rodrik's hopeknife now radiates magic.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Torag's blood! The blade is now magical! How did that happen?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Be aware, things are looking bad on this side.

Haskyll continues to grasp his warhammer, and starts to make his way to where the wood pile was.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga shakes herself, startled by the hope knife becoming magical.

Focus. We need to light tha beacons. The inner gate beacon is next closest. Let's go! And with that she heads off, torch in hand. As she runs off she says Ragnir, look after that knife. I think it is important.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Holding his shield ready, Ulfgard moves forward ready to strike at any incoming orc.


Kurst Grath appears, leading a squad of stalwart Trunauan militia members. He looks at the party, "You need to secure the inner quarter and make your way toward the beacon near the Hopespring." He takes a deep breath, "We will make a sortie from the town to drive “that thing” that’s throwing boulders at the town closer to the walls so Trunauan archers can hit it." Kurst and the militiamen head on.

A makeshift barricade has been hastily constructed before the inner quarter’s southern gate. The barricade is already covered in the spilled blood of raiders and innocents alike, and several victims of the bloody fight are strewn about the ground north of the barricade.

Acolytes from the Sanctuary and the Trunau Countinghouse have set up a small medical station behind the barricade here. The clerics are busily tending to injured militia members and townsfolk. One of the Acolytes looks at the party, "If you find anyone injured, bring them here."

Brinya will look at the party, "I can help here." She turns and goes to render aid.

I will pause and let everyone catch up with events.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir looks at the knife, before putting it carefully in a sheathe. "By Calistra's t%*&, magic ye say? How abou' tha'. Listening to Kurst, he gets a look in his eye, "Wha' thin' are ye talkin' about lad? If'n there be a giant, jus' be pointin' me in the righ' direction, and ye'll see what a Brightaxe can be doin'."

He then notices Anga trotting off, and looks back at Kurst, "Apparently right after we be lightin' yer beacons. He grins at the man and starts after Anga, "Blasted girl, ye be waitin' fer the rest o' us, so I can be puttin' me shield between you an' any what means ye harm!

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos smirks Off to work we go


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye, lets go and make these home wreckers pay with their lives


Ragnir Brightaxe wrote:
Listening to Kurst, he gets a look in his eye, "Wha' thin' are ye talkin' about lad? If'n there be a giant, jus' be pointin' me in the righ' direction, and ye'll see what a Brightaxe can be doin'."

Kurst with a concerned look upon his face says, "They have a Cave Giant. Secure this area first though. Find any survivors and get them help here with the Acolytes. Those that can walk should head to the Longhouse." He marches his stalwart band to battle. The Battle of Blood March Hill is fully involved.

I don't know why this reminds me of Lord of the Rings: Fellowhsip of the Rings.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

They have a cave troll ?? :)


I had to resize the tokens on the Inner Quarter map. Each square is 10 feet across.

As the party moves past the makeshift barricade, to the right long flames lick the walls of this sizeable house, and burning beams crumble to the ground beneath the weight of the sagging roof. Though the front entrance remains accessible for now, the conflagration rages beyond control, threatening the lives of any residents that might be trapped inside.

You here someone yelling for help.

Again the zoom and zoom again feature will be helpful.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

In Torag's name. Haskyll moves to the house to look in the front.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will pull out his bed roll and put it over himself. Then run towards the screams.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

When Kaos runs by, Haskyll casts create water on Kaos's bedroll, and waits for Kaos to come back out.


Round One

When Kaos enter the house, he find Agrit Staginsdar desperately trying to free Sara Morningkawk, who is trapped beneath a fallen beam. Sara is unconscious and dying. The beam is on fire and causing Sara further fire damage.

To make matters worse, four Twisted Nail Orcs come upon the scene at about the same time Kaos looks into the house.

It will take at least three people, including Agrit, as a full round action to lift the beam and free Sara. Sara takes further damage every round. I will preposition the party on the map heading toward the scene.

Kaos' Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Anga's Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Ulfgard's Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Haskyll's Initiative: 1d20 + 0 ⇒ (20) + 0 = 20
Ragnir's Initiative: 1d20 + 0 ⇒ (1) + 0 = 1
Mordea's Initiative: 1d20 + 7 ⇒ (2) + 7 = 9
Orcs's Initiative: 1d20 + 0 ⇒ (12) + 0 = 12

Initiative Order:
Haskyll 20
Kaos 15
Orcs 12
Mordea 9
Ulfgard 6
Anga 3
Ragnir 1

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I need at least two of you for help. And the rest to watch our back.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll slides his warhammer back onto its holder and come in and grasps the beam.
Kaos, on 3. . .1 . . 2. . .3

double move action to get to the beam


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir moves up to cover the corner of the building, stopping to put himself in front of the orcs and entrance to the building. He spits on the floor and looks up at the orcs, "Come get yerselves some Dwarven diplomacy!" He hoists his axe and shield preparing for the orcs.

Held action for orc arrival: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d10 + 3 ⇒ (8) + 3 = 11


Kaos and Haskyll lift the beam as Agrit begins pulling Sara free from underneath it.

A group from the Twisted Nail Orc Tribe attacks the party.

The first one moves up (N35qA) wielding a Fanchion ankmd attacks Ragnir.
 
Twisted Ugly 1 w/Falchion: 1d20 + 5 ⇒ (15) + 5 = 202d4 + 4 ⇒ (1, 4) + 4 = 9

Ragnir takes 9 points of damage. 7/16

The second one follows the first and steps in next to the other Twisted Nail Orc (Move to N35qC) and attacks Ulfgard with a Greataxe. He buries it into the dirt next to Dwarf Ranger so deep he is unable to dislodge it.

Twisted Ugly 2 w/Greataxe: 1d20 + 4 ⇒ (1) + 4 = 5

The third one falls in line next to the other two (Move to O35qA) and attacks with his Falchion, swinging the big sword in a silly and haphazard manner.

Twisted Ugly 3 w/Falchion: 1d20 + 5 ⇒ (2) + 5 = 7

Finally, the fourth one moves next to the third one (Move to O35qC), but is unable to get in an attack.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Moved for you

Haskyll grunts and strains under the weight of the beam
Hurry Agrit, we are needed outside


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea sees an opportunity. She moves left skipping over a body that she briefly looks at with a "yuck" sound, then finds a position flanking one of the Orcs with the Dwarf Ranger (P34qB). This is the same Dwarf she once tried to murder. She briefly feels conflicted by that and then tries to stick her short sword deep inside the Orc's bowels (Orc 4); which she in turn manages to do.

Mordea Short Sword w/ Flank and Sneak Attack: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 192d6 + 2 ⇒ (2, 3) + 2 = 7

The Orc slumps over bleeding out.

Thanks, Haskyll. I almost said Brandark.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

As soon as she is clear. Argrit please help her it sounds like we are needed out side.
He will then move outside towards the fighting. O36


It is a Full Round action to free Sara Morninghawk. In Round One, you moved in and started moving the beam. In Round Two Kaos and Haskyll, will get a Standard action only. But Sara will be free of the beam.

Agrit struggles with all her strength to free Sara, "She is dying. I may not be able to stop the bleeding." The normally stoic female Dwarf is crying and on the verge of hysteria.

Night is now setting in and going forward without a light source all creatures that do not have darkvision will suffer a 20% miss chance on attacks.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

In that case I know what my standard will be for round 2.
Got to look up a couple of things when I get home from work first though :)


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga looks at the orcs and spits.

let's see how ye like dwarf magic

She picks the closest orc, and force bolts him

force bolt: 1d4 + 1 ⇒ (1) + 1 = 2


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Spitting out a big glob of goo, Ulfgard smiles at the orc in front of him.
Attack: 1d20 + 5 ⇒ (20) + 5 = 251d10 + 4 ⇒ (7) + 4 = 11
Attack: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 3 ⇒ (6) + 3 = 9
Conf: 1d20 + 5 ⇒ (16) + 5 = 212d10 + 8 ⇒ (7, 2) + 8 = 17
And with a mighty stroke an orc head flies left while the rest slumps to the ground.
"Who is next?"


Round One Recap

As Haskyll and Kaos move to free Sara Morningkawk from being pinned by a burning beam, a group from the Twisted Nail Orc Tribe attacks the party. One of them manages to deliver a blow to Ragnir.

In the still twilight, the former Assassin Mordea, comes to the party's aid, back stabbing an Orc in its bowels. The Orc falls unconscious.

As one the Orc's drive his Greataxe in the ground, Ulfgard responds by removing that Orc's head. It goes flying, landing near the Inner Quarter well. The remaining body slowly falls in front of the Dwarf Ranger.

Anga delivers a Force Missile striking the third Orc.

Ragnir responds to his injury by dropping his foe, cutting a deep swath into the Orc's hide.

Round Two

Initiative Order:
Haskyll 20
Kaos 15
Orcs 12
Mordea 9
Ulfgard 6
Anga 3
Ragnir 1


Seeing the Orc next to him's head go sailing, the remaining Orc either overly brave or very stupid or both, attacks Ulfgard with his Falchion.

Twisted Ugly 3 w/Falchion: 1d20 + 5 ⇒ (13) + 5 = 182d4 + 4 ⇒ (4, 4) + 4 = 12

The brave Orc manages to cut deep into the Dwarf Ranger.

Ulfgard takes 12 points of damage. 16/28


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea sees Ulfgard take a blow and this strangely disturbs her for reasons she has yet to fathom. She then gracefully steps up (O34qD) and with Ragnir as her flanking partner, attempts to back stab the last Orc. But the Orc moved just in time to miss the thrust.

Mordea Short Sword w/ Flank and Sneak Attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8


When attacking, if a number is on the token, please indicate which one you are attacking. If you do not indicate, I will pick for you. Should an enemy drop prior to your action, I will shift targets for you unless you inform me otherwise. Thanks. BTW - I will forewarn that the opportunities to rest may not exist for some time.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga, seeing Ulfgard injured twists her hands as she hurls a force bolt at the orc who struck him Orc 3.

force bolt: 1d4 + 1 ⇒ (3) + 1 = 4

dwarvish:
Ulfgard, take him down

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