Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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@Anga - Go ahead with Round One and Two actions. We can Retcon activity if necessary.

Round One Recap

On most days Mordea can sneak up on someone without being noticed. But Quarl the Freedom Town Thug, though a bit inebriated, noticed Mordea trying to sneak up on him. He gets up to meet the former Assassin.

He is greeted by a clumsy thrust of Modea's shortsword.

The Thug, incensed by this slight, drops his spear, pulls out his axe and tries to cleave into the daring young lass. But the moonshine got the better of the attack.

The other Thugs join in with worse results. Freedom Town can boast some rot gut, but none like "The Killing Ground's" potato squeezins.

Kaos' spell failed. He engages.

Anga moves up......

Lanterns lit inside the tavern is enough for Mordea to notice a Half-Orc leaving out the back door.

Haskyll moves up and fires a bolt. It lodges in the door frame.

Ragnir moves up offering the former Assassin a little strategy in this situation.

Ulfgard moves up.

@Ulfgard - You were too far away to move and attack in Round One. First, where did you move too? Do you want to use your rolls for Round Two? Thanks.

Round Two

Mordea 21
Thugs 18
Kaos 15
Anga 11
HO 10
Haskyll 6
Ragnir 6
Ulfgard 4


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea knows she is not that good in a straight up fight. She listens to Ragnir's advice and takes a step back (to S26qA), seeing if Quarl move up on her. And if he does, she will be ready.

Quarl (1) does follow. (to R24qD)

And Mordea is ready with her thrust.

Mordea's Shortwsord: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 2 ⇒ (6) + 2 = 8

She manages to stick her small sword through Quarl's studded leather. He slumps over and begins to bleed out.


The second Thug sees the towering Kaos approaching and flings his spear at the big man. But the off balanced throw misses.

Spear chunker 2: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14

The third one steps up and attacks Kaos with his axe. But his drunkenness becomes even more apparent.

Axe Thug 3: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Round 2
Haskyll slings his crossbow, and tries to hit the spear man with some acid while he draws his warhammer out.

ranged touch 2: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10
damage: 1d6 + 1 ⇒ (6) + 1 = 7


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"C'mon ya demented spawn of a goblin and orc, ye c'n be doin' better than throwin' tha' wee pointy stick. Unless o'course tha's no the only WEE stick ye be wieldin'. Makes sense why ye'd be angry all the time. I'd be angry too, if'n me manhood were as small as all tha'."

Intimidate: 1d20 + 3 ⇒ (11) + 3 = 14

Ready attack for thug if he comes at Ragnir

attack: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos swings at the orc in front of him.
attack: 1d20 + 5 ⇒ (7) + 5 = 12
One went out the back cut him off


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir looks at Kaos incredulously, "Yer askin' a dwarf ta chase and catch somethin'...on foot? We ain't made fer sprints, lad, unless ye want te be wearin' it down, and catchin' it *eventually*, ye'd best be lookin' te someone wi' longer legs."


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga lets loose a force missile

force missile damage: 1d4 + 1 ⇒ (2) + 1 = 3 targeting no.3

Next round

Repeat and rinse

force missile: 1d4 + 1 ⇒ (3) + 1 = 4 same target, unless dead, then nearest opponent.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

double move closer


The HO moves pulling out a short spear (R23qB). He is yelling and screaming in

Orcish:
Get out here and attack you sons of pigs.

When he gets a clear view of one of the party members, he lets it fly.

Short Spear vs Haskyll: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 161d6 + 3 ⇒ (1) + 3 = 4

Haskyll takes 4 points of damage.


Round One Stuff

Anga hits one of the Thugs with a Force Missile. It looks drunk and pissed.

Ulfgard double times it to engage.

Round Two Recap

Mordea takes a step back. Quarl, the Freedom Town Thug, pursues, but the former Assassin slips her shortsword under a seam in his studded leather armor. Quarl falls to the ground.

The remaining drunk Thugs attack Kaos, but their attacks were ineffective due to the moonshine.

Kaos swings with his big axe at one of the Thugs, but the Freedom Town mercenary luckily move out of the path in the nick of time.

Anga hits the Thug again with a Force Missile. The Thug's anger turns to fear.

The Half-Orc appears around the building and let's fly a short spear. The pointy stick hits Haskyll.

Ragnir tries to intimidate the Half-Orc and Thugs. The Half-Orc is unaffected, but the Thugs are getting concerned abut their plight.

With fear growing in his eyes the third Thug injured by Anga's Force Missiles is cut down by Ulfgard.

Mordea 21
Thugs 18
Kaos 15
Anga 11
HO 10
Haskyll 6
Ragnir 6
Ulfgard 4

Round Three


Edit. @Haskyll - The drunken condition affects damage too. Haskyll only took 2 points of damage.


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea sees a spear hit Haskyll. This really upsets her. She moves in the direction of the thrower. Seeing the Half-Orc, she attacks and manages to cut into the Half-Orc's skin.

Shortsword: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 2 ⇒ (1) + 2 = 3


The remaining Thug panics and flees out the back door.

@Kaos - Do you have Reach. If so, you get an AoO.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Round 3
Haskyll pulls the pointy stick out of his armour as he moves up behind Mordea and he sees the last thug making a beeline for safety.

Oh no you don't

ranged touch thug 2: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
GM Mazra wrote:

The remaining Thug panics and flees out the back door.

@Kaos - Do you have Reach. If so, you get an AoO.

no :(

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will cut though the building after the escaping Half-Orc.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Smiling a toothy smile Ulfgard looks around for his next victim.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

There is a half orc over here. :)


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Lowest ini


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Here, you can have a taste too.

Anga cast a magic missile spell, imbuing it with extra punch, targeting the figure around the corner

intense spells class ability

magic missile: 1d4 + 2 ⇒ (1) + 2 = 3

striking a glancing blow.

You know, lately my dice rolls suck. Sigh


"Hurry you pigs!", the Half-Orc screams as he is hit by a Magic Missile. He then shakes off the pain and calmily looks at Mordea, "I saw you last in Freetown. I thought you were dead," the Half-Orc says pulling out a Greataxe. He is way off balance with the well-crafted heavy blade hitting nothing but air.

MW Greataxe: 1d20 + 5 ⇒ (1) + 5 = 6

@Ragnir and Ulfgard - Go ahead with your actions and I will complete the round.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Moving over to the orc Ulfgard lets him taste dwarfen steel.
Attack: 1d20 + 7 ⇒ (13) + 7 = 201d10 + 4 ⇒ (9) + 4 = 13


Could someone move Ulfgard to U23qD? Thanks.

Round Three recap

Mordea moves against the Half-Orc, cutting in to this Freedom Town thug.

The last Human Thug runs out the back door.

Kaos chases after him.

Anga hits the Half-Orc with a Magic Missile.

THe Half-Orc, though not as affected by the moonshine, seems that way by his clumsy swing of his Greataxe.

Ragnir guards the rear.

Ulfgard moves up and introduces his Dwarven steel to Half-Orc flesh. The Half-Orc collapses and begins to bleed out.

The Orcs across the way are still not paying any attention to what happened at the tavern.

The last Freedom Town Thug drops his weapons and surrenders.

End of this part of the encounter.

Mordea ask if the other Freedom Town Thugs can be stabilized, "Most in Freedom Town will do most anything for a few more coin. They were likely like me, hired help with a promise of booty."


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga has no expression on her face. They are either responsible or complicit in the deaths of children and other innocents, so as to gain loot. They deserve punishment,severe punishment, not a new job. Tie them up, so they can harm none. When this is over, the town can decide what to do wit them.
She looks sharply at the rogue.
That is the reward for fighting with orcs! Ye would do well to remember it.
She spits on the thugs and pulls out rope from her pack.
Anyone tie knots well. And quickly, we have orcs to kill and a beacon ta light.

Anga is rather annoyed.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will move to take the thugs weapons and bind him with rope before search him and the rest of the bodys. This massacre for just a few coins do they deserve to live.But we can show we are better then that. he will then start checking to see which ones are alive.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

The laws of this town will decide their fate.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"Tie the wankers up and let's deal with the orcs, so's we c'n be gettin' on ta fighting giants."

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Will some that knows first aid please help me stabilize this guys.
perception: 1d20 + 4 ⇒ (20) + 4 = 24
heal: 1d20 ⇒ 15


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

While I am working to stabilize these people, check to see if there are any innocents in there

Haskyll takes a bit of time to quickly bandage each.

taking 10 now that we are not in a rush, for a 19 to stabilize each one.
1 Healers kit now 6/10 uses
Edit, moved him for you


You notice an Orc apparently looting the building across the way, what do you do?


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea will look at Anga, "Yes Ma'am. I am beginning to understand."

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I don't see anyone when I went though. We should probably take care of the looters.


Orc at M26 can be seen looting.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Sigh, we waste precious time here! But alas let us clean some"
Moving forward Ulfgard tries to engage the next one.
On the map I am way away. Any reason?


No idea. I haven't been able to adjust maps for days. You should be around Q22.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

i might have moved the wrong marker. If i did, sorry


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Happens. Makes my way much shorter.


Haskyll Stonereaver wrote:

While I am working to stabilize these people, check to see if there are any innocents in there

Haskyll takes a bit of time to quickly bandage each.

taking 10 now that we are not in a rush, for a 19 to stabilize each one.
1 Healers kit now 6/10 uses
Edit, moved him for you

Haskyll finds what looks like a dead man on the floor of the tavern is actually still alive. He was just faking it in order to survive. When the man realize that Haskyll is neither an Orc or a Thug, he sits up, "Thank you. Thank you. I thought I was a goner. I am Rabus Clarenton and this is my tavern. The Orcs came through first killing everything moving. I dropped to the floor to play dead. A few minute later, I was about to get up when that Half-Orc and those Freedom Town folk came in. They seemed more interested in the squeezins. But I wasn't taking no chances. I stayed on the floor being quieter than a mouse."

Rabus gets up, "I don't have much to offer, but takes these. They may come in handy. I keep them for patrons that can't hold it together." He hands Haskyll four vials. "Now these in the green vials have Potions of Cure Sickness. They work really well. Now these vials have a concoction of my own. I call it sooth syrup. You can drink a gallon of squeezins after taking a vial of this and not worry one bit about feeling sick from it."These vials are odd shaped made from both clear and green glass.

"Have they taken the whole town?" Rabus has a very worried look upon his face.

Glad you asked to check out the place. I almost forgot about that fella. :)


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

In that case Rabus, when we go north to engage those orcs, you head for the inner gates. They still hold

Haskyll takes the 4 vials of cure sickness, and gives them to the 3 front liners, hanging onto one himself. And then he points Rabus in the direction of safety

Now those orcs have breathed their last. In Torags name, let us remove them from town


I realize I wasn't clear in my previous post. 2 vials are Potions of Cure Sickness. 2 other vials have the Sooth Syrup in them.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Ah, I did misread. will figure out who gets what. :)

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Are we ready to engage the next group of baddies?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I am, so shall we push on. Bring down the homewreckers.


You likely would have lead Rabus back to a safer location before pushing on. I should have access to the maps later today. I will preposition your tokens for the next encounter set then.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Let's take our guests back to safety then continue with cleaning house.


Map updated. Everyone gets an action in the Surprise Round.

Kaos’ Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Anga’s Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Ulfgard’s Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Haskyll’s Initiative: 1d20 + 0 ⇒ (11) + 0 = 11
Ragnir’s Initiative: 1d20 + 0 ⇒ (14) + 0 = 14
Mordea’s Initiative: 1d20 + 7 ⇒ (6) + 7 = 13


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea moves around and checks the back door.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will try to cast shield
spell failure: 1d100 ⇒ 13
But the power slips away.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Surprise round
Haskyll moves up to the door and opens it.

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