| Haskyll Stonereaver |
Currently applying to one right now. Will find out by saturday if selected. If not and a spot is still open i would be.
| Ragnir Brightaxe |
I'd be interested in the Arcane spot. I'm at work now, but give me a bit to get a finger waggler created ;)
| Haskyll Stonereaver |
So what do you have already in your party, and level ?
| Haskyll Stonereaver |
Will be working up a warpriest after work. (Tomorrow)
| GM Mazra |
Comments about Mordea:
Those in my RotRL campaign already have an idea that I like to take pathetic sad sacks and make them useful NPCs. Orik Vancaskerkin is such an example.
When I threw the Freedom Town Assassins at the party, I became intrigued by them. They had the potential to be devastating to the party early on. But when I looked at them closer, particularly the outstanding artwork for them, I saw something else. These were not really Assassins. They were young Rogues.
Why would young Rogues do such a thing? The answer was simple...coin. Freedom Town, as many could tell you, is a wretched place filled with brigands and former slaves. A group of young Rogues could be hired for cheap. And the young Rogues from Freedom Town may jump at the opportunity. A gem worth 25gp is a fortune in Freedom Town. To a former slave, this may mean that her belly may be filled for another month or two, that is if she isn't particularly hungry that month.
The party could really use a Rogue type, so enter the former slave and wannabe Assassin, Mordea. You are, of course, free to tell her to get lost. I will not be offended. I will likely just create another NPC to tag-a-long. :)
| Haskyll Stonereaver |
You are right, in the fact that she can be useful, and if she proves herself to haskyll, and probably the others, I doubt that she will be told to wander off. :)
| Anga Runedaughter |
Perhaps a bit of backstory for her would be good. Nothing to long, just where she comes from, what she has been through, that sort of thing.
We are a party of dwarves, a race that is typically gruff with strangers, so acceptance may be slow.
| Haskyll Stonereaver |
Choices I had. .
Move action, AOO.
Cast Defensively, knowing the RNG, wasn't going to happen, lose spell. Channel, I heal the bad guys as well as draw an AOO.
Cast a spell, AOO
Grab potion, and drink. Draws AOO. .
So I think I chose the right one but still got betrayed by the dice, as normal. :)
| Haskyll Stonereaver |
At work, so cannot check the books, but I thought it drew an AOO.
However, it w0uld still heal the Orcs so I think that it would still be a bad idea. :)
| Anga Runedaughter |
unless you have selective channeling, which I guess you don't. So yes, not a good idea unless desperate.
| Haskyll Stonereaver |
Not yet, I was looking at that for a later feat. :)
| Haskyll Stonereaver |
Just got home. Yes, Anga is correct. a channel doesn't draw an AOO. :)
However, it would have been a bad move to wake up all the orcs around us. :)
| Ragnir Brightaxe |
Helikon, did you want Chel the wizard to join the discussion and gameplay for your game? I didn't see an invite for him, so didn't want to jump in unless you were good with that.
| Ragnir Brightaxe |
Thanks for the GMPC. The weekends right now are tough. I'm a baseball coach, and with all the rainouts we've had, we're winding up playing two or three games a day on weekends to make up for it. So one post a weekend is about the best I can do till the end of July.
| GM Mazra |
I was reading through another GMs campaign and they were doing something that may make sense for us in this Campaign. The GM took the average party initiative and compared it to the Monster's initiative. This way it is either monsters first or party first. The beauty of this is it rewards the player whoever posts first in an a Round. It also may speed up gameplay.
As many of you are also in my RotR Campaign, I would not do it there, since two party members have a lot invested in improving their initiative. This method would not be fair to those players in that Campaign.
But in this Campaign, it may work as no one has a particular high initiative bonus.
If three of you say do it, then we will give it a try.
| Haskyll Stonereaver |
I would be willing to give a group initiative a try, but the problem lies in when someone decides to take improved initiative. :(
For now, I cannot see that as a problem, but would you be willing to look into it if anyone decides to do that. :)
| Haskyll Stonereaver |
A couple of the ones that I have been following, the higher level critters tend to have an initiative that catches the parties flat footed on all the combats with the group combat.
The counter that came up, was with partial group.
Group A all those with an initiative above the monsters.
Monsters.
Group B all those with an initiative below the monsters.
This tends to be a bit more work for the GM, but seems fairer for those with things that boost initiative.
| GM Mazra |
It is a lot of work the way it is now with everyone having independent initiatives.
So what you are saying, with a party of six, the top three would be Group A, the bottom three Group B. So many times it will likely be Group A then Monsters then Group B. This may work in the RotR Campaign.
OK, what does the party think about this?
| Haskyll Stonereaver |
It may not always be a group of three, but yes, that is what I was thinking. :)
Edit, also Level 3
HP: 1d8 + 1 ⇒ (2) + 1 = 3
FCB +1 Skill
Skills
+1 Perception
+1 Spellcraft
+1 Heal
+1 Know Religion
+1 Acrobatics
Feat Craft Wonderous Item
Will need a game night to get the spells and prepare them. :)
| Ragnir Brightaxe |
To me, it depends on the size of the groups. If you do group init and a large group of monsters has a higher avg init, and they go first, that could wind up being a lot of flat footed damage, where the random nature of individual init would tend to spread that out.
It also gives a chance for PCs to intervene between attacks to heal, buff, etc.
Not a bad idea, I'm just kind of playing devil's advocate with it. In campaigns that I'm running, I've set up Init and Perception "macros" that I can just cut and paste for the PCs which is a time saver, so it tends to not slow me down much.
| Ragnir Brightaxe |
I need a rule clarification before I choose a feat. Shield focus states that the benefit is increase the AC bonus granted by any shield you are using by 1. My question is this; would that AC bonus also include when Ragnir is using Saving Shield? He is using his shield to increase AC on another person, so would the feat bonus count?
| Haskyll Stonereaver |
Thinking we just grab everything and head to the aid station. We can determine magic there. :)
Kaos Axe Hands
|
Kaos level 2 fighter level 1 sorcerer
hp: 1d10 + 3 ⇒ (9) + 3 = 12
Yeah!!!
Skills
+1Knowledge arcana
+1Clime
+1Diplomacy
Feats
Power attack
Furious focus
| Anga Runedaughter |
Anga level 3
HP: 1d4 + 2 ⇒ (4) + 2 = 6
spells: molten orb, scorching ray
skills
Know dungeoneering +1
Perception +1
Spellcraft +1
Know history +1
Know engineering +1
Know local +1
Climb +1
Feat: weapon focus rays
+1 ref, +1 fort
| GM Mazra |
I need a rule clarification before I choose a feat. Shield focus states that the benefit is increase the AC bonus granted by any shield you are using by 1. My question is this; would that AC bonus also include when Ragnir is using Saving Shield? He is using his shield to increase AC on another person, so would the feat bonus count?
I would think so.
| Ulfgard Strongfist |
Question. Ulfgard gets an animal companion. Would this stack with a rangers, A always? B only if it is also on the rangers ac list, or never. And what would you think would be fitting. A wolf? A bear?
| Ragnir Brightaxe |
Level up Warpriest
hp: 1d8 ⇒ 5
Add Shield of Faith as a spell
Shield Focus as bonus Warpriest feat
+1 to spellcraft (+3 total)
+1 to Kn Religion (+3 total)
Steel Soul as my regular feat. (+4 to saves vs spells and spell like abilities, replaces dwarven +2)
| GM Mazra |
Question. Ulfgard gets an animal companion. Would this stack with a rangers, A always? B only if it is also on the rangers ac list, or never. And what would you think would be fitting. A wolf? A bear?
Since a bear is not on the Ranger's list as eligible for Hunter's Bond, I would recommend a Wolf. In addition, I would say A always.
However, since Ulfgard has not been running an Animal Companion, I would say he would need to wait until after the Battle of Bloodmarch Hill is over to secure one.
| Mordea |
Level up Rogue
Mordea HP: 1d8 + 2 ⇒ (1) + 2 = 3
Mordea HP reroll: 1d8 + 2 ⇒ (8) + 2 = 10 28/32 currently
Extra point to skill (11 Total)
+1 Stealth
+1 Disable Device
+1 Climb
+1 Acrobatics
+1 Perception
+1 Sleight of Hand
+1 Know (Local)
+1 Know (Dungeon)
+1 Linguistics (Dwarven)
+1 Sense Motive
+1 Use Magic Device
Feat: Precise Shot
Kaos Axe Hands
|
I was reading through another GMs campaign and they were doing something that may make sense for us in this Campaign. The GM took the average party initiative and compared it to the Monster's initiative. This way it is either monsters first or party first. The beauty of this is it rewards the player whoever posts first in an a Round. It also may speed up gameplay.
As many of you are also in my RotR Campaign, I would not do it there, since two party members have a lot invested in improving their initiative. This method would not be fair to those players in that Campaign.
But in this Campaign, it may work as no one has a particular high initiative bonus.
If three of you say do it, then we will give it a try.
I think over all it is good the way we have it.