Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
My mistake. I must of been thinking about another version.
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)
Kaos, I understand. I like how my favorite class went from being able to wear full armour and only use blunt weapons to only being able to use medium armour. (NOT) :)
However the one thing that never made sense to me, is the breastplate by its description should have actually been called plate and mail like the older versions called it. :)
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
I think I got the headband of intellect +2. There is nothing else I want, really.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
This is my best guess of what we may need.
I figured we could take this out of the party shared pot.
Input is welcome and needed.
Winter Blankets 10 5sp ea.
Iron Spike ? 5cp ea.
Silk Rope 150ft 30gp
Tents ? ?depends on size
Climbers Kit One for everybody? 80gp ea.
Cold weather outfits 10 8gp ea.
Trail rations how long do we think the trip will take 5sp per day per person
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)
I also figure that anything that is needed for the party, by the party, should come from party funds.
This include things like cure light wounds wands, and things that will make our survival along the trip a little easier. :)
However, the sales list will wait until tomorrow evening. If there are no other claims, I will consider things sold, and divide up the cash among everyone.
Other notes.
GM, Is there a potion of remove Blindness available ?
Yes, the temple can create a Potion of Remove Blindness for Haskyll during your stay. They make it without asking for payment.
@Haskyll - I know that you desire a CLW Wand, but with a Cleric, a Warpriest, and now an Oracle, I think you are covered. Plus after Steelhand's Tomb, Janderhoff awaits. It is a big Dwarven Citadel. All the Dwarves in the party will know that all manner of things can be obtained in this city.
@Ulfgard - I still need to find the Campaign Sheet. I will need to look for it later in the week.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Kaos Axe Hands wrote:
This is my best guess of what we may need.
I figured we could take this out of the party shared pot.
Input is welcome and needed.
Winter Blankets 10 5sp ea.=5gp
Iron Spike ? 5cp ea.
Silk Rope 150ft 30gp
Tents ? ?depends on size
Climbers Kit One for everybody? ? 80gp ea.
Cold weather outfits 10 8gp ea.
Trail rations how long do we think the trip will take 5sp per day per person
Mule 1 8gp
Pack saddle 1 5gp
Feed ? 5cp per day
Harness 1 2gp
Trail rations 10 people + 30day= 150gp
Winter Blankets 10 5sp ea.=5gp
Iron Spike 30(3per person) 5cp ea.=1.5gp
Silk Rope 150ft 30gp 5pound ea.
Tents 2 Large tents (8 people I figure somebody will be on watch) = 60gp 40pound ea.
Climbers Kit 2 80gp ea.= 160gp 5pound ea.
Cold weather outfits 10 8gp ea.= 80gp
Trail rations how long do we think the trip will take 5sp per day per person
Mule 1 8gp light 230 med 460 heave 690
Pack saddle 1 5gp 15pounds
Feed 30day 5cp per day= 1.5gp 10pound a day=300pound
Harness 1 2gp 2 pounds
Total 503gp We will move at 20ft but with the shorter legs in the party that should be ok. Also not I only figured in 2 climbing kit I intended to take one and there is one more. There 80gp and weigh 5 pounds does anyone else want one?
Other then that I think we are ready unless someone else can think of something. As soon as I get 2 okays I will deduct the gp from the party account.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10
Making a lot of last minute purchases, like food, drinks, two bottles of liquid motivation and a fresh pair of boots Ulfgard waits at the others place and prepares to leave.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)
Okay, as I have finally had the chance to do figure out the sales.
You can see the numbers on the very bottom of the spreadsheet.
There was not enough platinum to divide evenly amongst everyone, so this is the totals so far, including the communal pot.
Platinum each = 0
Gold each =2604
Silver each = 276
Copper each = 144
Plus each person will get the following.
Misc semi precious mixed gems 3 each, value 5 gp each gem.
Misc semi precious mixed gems 1 each, value 50 gp each gem.
Saffire 1 each, value 1000 gp.
Intend to sell the 2 remaining saffires and the Touramiline and divide the cash giving everyone another
300 gp.
That leaves the Jade, and Bloodstone as 400 gp of gems that I cannot evenly divide yet.
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)
Myself as a character will need a few extra days beyond the week, as I will still need some time to scribe scrolls. although I can scribe some on the road.
I am thinking 3 extra days.
I will submit what I am doing when I get to work tonight.
That nets 3698.04 gp.
Leira spent 120 (retraining cost)+2500 (googles of minute seeing)+75 (inscribed invisibility scroll). Accounting with previous savings she had, she has 1294.6 gp remaining which I will save for the big city.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Wow great job. Thanks for all the work. Did you already take out the price of the goods we talked about earlier?
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Excellent work. Thank you for your effort, it is appreciated
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Hey it looks like my town is going to get hit by a cyclone in the next few days, so it is possible (likely) I'll be offline for a few days. If I go silent, could you bot me.
For details, if you are interested, here are the latest details.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Try to stay safe. I will be praying for you and your's.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Thanks. Been through a few of these before, always a bit nerce racking,
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Welp, storm over for the most part. Bit of clean now. Luckily, we didn't get a direct hit, some poor people down south had that unfortunate pleasure.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19