| Anga Runedaughter |
hp: 1d6 + 2 ⇒ (1) + 2 = 3
REALLY? A ONE! Don't suppose you allow a default to average with a bad roll? :(
skills
+1 know history
+1 know local
+1 linguistics (terrene, language of earth)
+1 spellcraft
+1 perception
+1 know arcana
+1 to will saves
new spells
windy escape, burning hands
I won't adjust until we decide one way or other.
| Haskyll Stonereaver |
Will level later today, when I am at home, and have my books.
| Anga Runedaughter |
Thank you, thank you, thank you
HP redux: 1d6 + 2 ⇒ (2) + 2 = 4
sigh
changes made
| Haskyll Stonereaver |
Leveling. :)
HP: 1d8 + 1 ⇒ (6) + 1 = 7
FCB +1 Skill
Skill
+1 Percept
+1 Spellcraft
+1 Know Religion
+1 Heal
+1 Appraise
+1 Fort Save
+1 Will Save
Kaos Axe Hands
|
2 level
Fighter 1/ Sorcerer 1
Hp 4
Skills
Diplomatic 1
Arcan knowledge 1
Perception 1
Spells
0 Lv
Daze
Detect magic
Light
Mage hand
1lv
Burning hands
Shield
| Haskyll Stonereaver |
For the next couple of weeks, I might be haphazard on the posting.
I am helping someone move over 2000 km, so posting will be dependant on the places where we will be stopping.
If I am dealing with the treasure sheet, I will update it when I can.
To GM’s please check on my profiles to ensure that I have everything that you will need to bot me as necessary.
Kaos Axe Hands
|
What do you think people? We could use a rogue and the town guard trusts her enough to work for them. Can we work with her for awhile and see if it works out?
| Haskyll Stonereaver |
I would hold off. Yes we could use a rogue but I still don't trust her yet
| Haskyll Stonereaver |
Sorry I wasn't able to get the treasure page updated. Construction put me at home an hour late and I was beat.
| Anga Runedaughter |
I was thinking we should all all the misc items except the anti toxins, the sovereign glue, the universal solvents, the holy water and the 50 ft of silk rope. Also all the gems. (some of which we should value?)
The other items may be of use.
| Haskyll Stonereaver |
If you want to sell your own misc items, and gems, thats fine. :)
I am thinking
Masterwork Light Mace
Masterwork Hand Crossbow
Alchemical Silver Dagger
The Holy Symbol
Disguise Kit
Thieves tools
Nobles outfit (Hanging onto signet as there is no telling where that might come in handy)
The 1 Aquamarine (250)
and The 1 Beryl (100)
Anyone have an issue with this list for sales ??
| Anga Runedaughter |
The Masterwork light mace could a good secondary weapon for a fighter type. And the silvered dagger may also be useful. In case we need specific types of weapons.
But i admit it is a bit circumstantial, after all we may never need them.
| Ulfgard Strongfist |
Wrong! You always do. Be it a skeleton, be it something else, never leave home without blunt, slashing piercing. Bonus points for alchemistical silver blunt and cold iron slashing or piercing. Those things you will always need. Be it a summoned lemure or else.
| Haskyll Stonereaver |
Then if you want to claim something on this list, let me know, and I will remove it from the sales list.
This is the main reason that I put the list here, is so that we don't mess up gameplay with a debate of what to sell. :)
Kaos Axe Hands
|
I could take the mace but only if no one else wants it. Also a lot of time the GM will give us things we need or at least could help later. Like glue who cares glue? Just saying.
Ps
If we get a rogue he or she may need tools.
| Anga Runedaughter |
Ok I'll take the glue, holy water, solvent and antitoxins. And the rope. If there are no objections, of course.
| Haskyll Stonereaver |
I actually distributed one antitoxin to everyone, Kaos already used his, so he has the one that I carried. :)
Rope, no problem.
Holy water no issues from me, but I would like 1. :)
Glue, sure.
Solvent, also sure
Healy stick I would like. :)
| Haskyll Stonereaver |
I got some, but it involves mostly mundane stuff like ropes, lanterns, oils, and dungeon stuff.
I will send you a PM about it if you want.
| Anga Runedaughter |
Actually I'm good on purchases. I have noted the stuff I have claimed.
Haskyll@ Antitoxins, cool
I'll have one holy water then. If you character uses yours I have no prob giving mine to you if he wants.
| Haskyll Stonereaver |
Most of my purchases will fall after the sales, so as soon as this sale thing is sorted, I will be making my purchases. :)
We can push on, but I will let you know, I will have a mitt full of mundane stuff that I will be getting.
Also, I believe that it is +50% here ?
@Anga, better to have them separated to avoid point failure. I might not use it right away, but having someone else with one, makes it more likely that it will be available. :)
| Haskyll Stonereaver |
Well, I haven't incorporated the parts that are in debate, but if you look under your name on the treasure sheet, you will see what you have gotten.
What you want to buy with that, is up to you.
| Ulfgard Strongfist |
Selling the gems Ulfgard will approach the Town cleric to endweomer his axe to masterwork. He will also ask if he can donate the longsword to the temple, as it belonged once to a statue of iomedea.
| GM Mazra |
Before Rodrik's Funeral, and when Ulfgard approaches High Priestess Tyari, she responds, "I can do that, but the effect will only last six hours. Are you sure you still want to do this?"
I am still not familiar with all the new spells that have been added to the game. Is there another spell besides Refine Improvised Weapon, which has a limited duration?
| Anga Runedaughter |
Not exactly sure what sort of spell you want, but I am assuming weapon enhancement.
masterwork transformation converts a weapon to masterwork. It is a permanent effect. It costs the same as a MW item, but is instantaneous.
Magic weapon makes a weapon a +1 weapon for a minute per level
weapon of awe gives a +2 to damage, a minute a level
Gravity bow, leaden blades, sun metal all modify weapons, mostly a minute a level
| Ulfgard Strongfist |
Masterwork transformation
I kind of hate the idea that you get your axe from your father your earn cash and throw it away for another. This way you open a way to sti ck with a trusted weapon or armor longer. And Giantslayer is supposed an AP where you can transfer magic enhancments to other weapons.
| Haskyll Stonereaver |
So, selling the items from up thread, except the mace which Kaos said he wanted, and the dagger which someone said they wanted. :)
comes up to 132 gold, 9 Silver, 2 Copper
Combined with what was in the box gives everyone
196 gold, 28 Silver, 10 Coppers
| Haskyll Stonereaver |
will be selling hemp rope, and buying silk rope, a battle axe, a quickdraw light shield, an extra explorers clothing set, canteens, and saving the rest. :)
Edit, and some more ammo for my light crossbow along with a healers kit. :)
| Haskyll Stonereaver |
He should have between the gems, and the found cash from the half orc and the plaguehouse. :)
| Haskyll Stonereaver |
Kaos, done, but you could have subtracted it yourself from your character sheet. I used the 4 gems, and the 10 platinum to make the 300 :)
I figure I put the values up there, to show that we are all getting somewhat the same shares. :)
| Haskyll Stonereaver |
I am waiting on level 3 before I do masterworking, as then I can cast it myself. :)
| GM Mazra |
I have set up on this massive map a quadrant diagram at the lower right, to help navigate movement and location within each 10 foot square. For instance Sara Morninghawk is pinned in K37qB or quadrant B of the K37 square.
I will be traveling a lot over the next ten days and posting either from a phone or pad. Neither will give me point and click functionality, so I will be relying on you good folks to help me move my Orcs.
Thanks.