Mantisbane Pact with GM Zek

Game Master Zektolna

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Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Ah true, I can Misfortune it (which will probably work since I bet it has a low will save).

May need a back up plan re ranged options since it can probably just burrow through walls to target casters / avoid ranged strategy.

Burrowing Earth would shut down its tremorsense as well as its burrowing ability but I couldn’t pick that up until tomorrow.


Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

Yeah, Kilarra's ready to go in. She has a bow for range and can dual wield a dagger and trident in melee. Can't say I've ever tried to do that before.


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

OK then re items Talivar will just upgrade to a cloak of resistance +3 (from +2).


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Just taking this to discussion

Kilarra you are quite right, and in principal I agree. When I made that post though, I calculated that it takes me too many actions though to pull a wand out of my pack, move to you, and then use it on you. It also puts me right in harms way (where I can make things worse), and threatens to get in the way of Talivar's AOE to clear the swarms.

I agree that it looked dumb, and its painful for me to do f&$+ all in an encounter but in fairness this encounter countered what I had prepared today literally perfectly. I'm more focused on protecting you and Uruelleth from failing will saves, which is a little more critical than the swarms that Talivar "The Boomstick" Tamexo can already handle.


Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

No worries, Talia. Just pointing it out.


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

GM are there alchemical reagents available in town? I guess so but just want to check - Talivar is burning through that urea.


Maps | Info | Loot | Talia's Journal

There is the Fraternal Order of Alchemists that you haven't talked to yet. : )


Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

A few loot questions for you guys.

I've been removing a charge from the healing wand on the group list every time I get healed by it. Has anyone else been doing that or keeping track of the charges they use elsewhere? Or on their personal sheets maybe? I feel like it's pretty inaccurate. lol. I'm removing the 20 charges Talia used recently from the shared loot sheet, and the two that Ruel used after that, FYI.

Talivar: You've got the haste wand on your personal character sheet, yes? I can remove it from the shared loot list? Do you have any other wands from the group list on your personal character sheet. that you're tracking charges of, or do the rest need to stay on the group loot sheet? I think you're the only one who can activate our wand of freedom of movement (four charges). (They'd still all count as group loot and not affect your WBL btw. Just for charge tracking purposes).

Talia: You're the only one who can activate our group wand of lesser restoration. Did you want to add it to your character sheet and track its charges yourself (it wouldn't count to your WBL), or did you want to leave it on the group loot sheet for everyone to track?


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

Yes I've been keeping track of the haste wand on Talivar's sheet, down to 2 charges. I'm also keeping tack of the daylight wand (9 charges left) but no other wands.


Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

Awesome. I'll remove them from the shared loot pile and leave them in your capable hands, sir!


Maps | Info | Loot | Talia's Journal

Thank you for looking into those things, Kilarra! It really makes me happy as a GM when players take the initiative. : )

As a reminder, if you haven't already, please review your profiles and the loot sheet to make sure your profile accurately reflects your personal gear. I'll remove the individual player sections of the google sheet in a couple days.


Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

Please leave my sheet on there. Although I primarily use my profile to keep track of my gear, I do use my google sheet to help track my WBL. Thanks!


Maps | Info | Loot | Talia's Journal

Will do, Kilarra. Thinking about it, there's probably no need for me to remove any of them. Just keep in mind that I'll be looking to your character profiles for up-to-date info on your gear going forward. If you want to use the sheet for WBL like Kilarra, or for anything else, it'll still be there for you to do so. And of course, that's where group loot/unclaimed stuff will still be tracked.


Maps | Info | Loot | Talia's Journal

Really enjoying y'all's conversation. : )

Doesn't seem like there's a need to push things forward yet, just wanted to let you know I'm around and reading along.


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Maps | Info | Loot | Talia's Journal

As we recently passed 3,000 (!!!) gameplay posts, I wanted to take a second to say "thank you" for coming along with me on this adventure. I know it's had its ups and downs, so thank you for sticking with me and it. Here's to the next 3,000!


Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

Cheers, everyone!


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

GM doesn't he need to check again vs Talivar's spell thanks the the misfortune?


Maps | Info | Loot | Talia's Journal

*sigh* Yes, you're correct, Talivar. In the interest of not completely changing that post, I'll try to keep things simple and stick with the rolls already in the post (because it's one of my personal pet peeves when someone misses a roll, then rolls afterwards for the check rather than using the roll already made in the post that it should have been).

So... based on the rolls... first mantis is blinded, so he just stays in the tree and doesn't attack. Second mantis still hits, but it isn't a crit. My apologies, but at least it ends up working out better for y'all.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

So err, I have been looking at this for a good hour and a half and I struggle to think of anything Talivar and Talia can actually do in this trial.

No healing items, no spells, and no way to cover the deficiency in Str / Dex / Con / CMB / CMD because magic isn't allowed.

Looking at positives, I have it better than Talivar, I have hexes (although I think they will be useless in a stampede), but without our main class feature(s), I don't see us being useful at any stage. Mostly, I see us just getting in the way.

I am 100% open to suggestions but I don't see any wiggle room just a flat "no" you cannot do this.

I guess we can cheat and use magic anyway, but that feels like a huge risk when Uruelleth and Kilarra can probably ace this, and if Talivar and I get caught cheating by using magic it kinda undoes all their good work.

Do we all have to do this GM


Maps | Info | Loot | Talia's Journal

You can talk about it with Makkatat. Sense Motive and Diplomacy could both be useful, as well as other skills potentially. The way he's framed it so far would indicate he wants all of you to participate. Definitely something to discuss (in character and/or out of character) before making any decisions.


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

There are buffs that can help, bulls strength, cats grace but they are minutes/ level which makes them impractical unless we're going to try and disguise spellcasting. Per RAW that's very difficult because spells have noticible effects: chanting in tongues, waving hands about and light shows.

A good general knows what their troops are good at and uses them accordingly. Makkatat needs to be pursued of this.


Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

It's both of my kids birthdays tomorrow and we have a lot of parties to attend this month. It's unlikely I'll be able to post any weekend in March, starting with this one. And I definitely won't be posting tomorrow. If I'm ever slowing down the game on these weekends feel free to bot me.

Thanks!


Maps | Info | Loot | Talia's Journal

Thank you for the heads up, Kilarra! Two birthdays on the same day? That's some impressive timing. Hope they both have good birthdays. : )


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

I had a look at buff spells that might help Talia fight. I regard anything less than 10 Minutes / Level as impractical unless we have some way to disguise spell casting.

Level 1.
Punishing Armor

Level 2.
Visualization of the body: Strength
Huntsman's spear
False Life

Level 3.
Anchored Step (+10 CMD bonus to various maneuvers)
Lover's Vengeance (if we can know ahead of time who she'll fight)

Level 4.
Bit of Luck
Firewalker's Meditation

Might be possible to do sorta OK with all that.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Yeah, there are also spells like Heroism, and Stoneskin.

Trouble is, there is no long duration spell, or alternative option, that would let Talia be effective in combat without magic. Like, she has to be proficient in the weapon, she needs to fix her (frankly pathetic) strength, she then needs to give herself bonuses to hit and damage, and all with 3/4 BAB. I like a challenge, but I spent my whole weekend on it, and couldn't find anything workable.


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

I think we have to cheat and I have a proposal, we dump every buff possible onto Kilarra and Urulleth. And then Talivar uses silent image to fake Talia and him fighting. He'll mime shooting stuff with a sling or maybe a melee weapon but it will Kilarra and Urulleth actually doing the damage.

Talivar has a decent bluff score so maybe we can pull this off?


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

I mean, I think its a super creative idea, but I don't know how viable it is. You can make an illusion of a weapon, and have that attack go through, but everything, hinges on us fighting some combat encounter as a team - which is explicitly called out in the rules as being unlikely - its probably a mini personal combat challenge for each of us. I guess we can cross our fingers and hope for the best - but worst case, its a combat encounter for each of us separately, and Talia and Talivar have nothing.

Silent Image is probably the best option so far, but I'm probably at the point where the risk vs reward isn't worth it. Right now, Kilarra and Uruelleth crush this challenge. If we use magic, and get caught, I imagine that it throws doubt on any results Kilarra and Uruelleth have - which would end up with none of us passing - even worse.

I would rather 2 (almost) guaranteed pass it, vs the risk of having all of us fail if we get caught cheating (which is definitely going to have bad consequences). Talia already screwed up the Pirate Lords situation all on her own, lets try and make sure we at least get the kobolds on our side.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Actually, funny thing (that I just realized) but Talia's holy symbols / divine focus technically meet Makkatat's requirements of 'something that lets you cast spells', just not in the way he expects. Also, I guess my spirit animal (which is, hey, a dragon!) also technically qualifies, but I think I'm pushing things a bit. I suspect this isn't allowed.

I'm still stumped though that he would allow scrolls - I don't know whats stopping Talia just writing her incantations down on a sheet of paper and reading them off, as its more or less the same thing. At least wands are...pointy I guess.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

GM, just clarifying for my piece of mind that Spirit Animals and Divine Focus don't skate by his ruling on spellcasting. Thats correct right?


Maps | Info | Loot | Talia's Journal

Spirit Animals wouldn't, unless you were to convince the kobolds of their intelligence, in which case they would have to run as participant themselves. I'm assuming you're referring to the Divine Focus that's part of or within your Spirit Animal, in which case see above. A holy symbol could be a possibility, but I don't think shaman use those.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Yeah thats a shame that its not mentioned anywhere what Shaman Divine Focus are. Ah well, that was my last idea.

Are the Jungle Runners more than a day away?


Maps | Info | Loot | Talia's Journal

They're based in the outskirts of Ilizmagorti, so yes. They're about a day and a half away, assuming no delays.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

No worries. There's probably not a lot of things to do with the tribe, so Talia has no plans for the rest of the day at this point.


Maps | Info | Loot | Talia's Journal

It appears y'all are discussing plans, so carry on! : )


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

This is just a general heads up in all my active games.

There was a mass shooting around where I live and work. I'm fine, but my activity might dip over the next few days or so as I might get called into work to handle some overtime as our department occasionally steps in to handle crisis efforts.

GM, bot me as required, but I'll try and stay on top of this as best as I can, it should be just for a few days.


Maps | Info | Loot | Talia's Journal

I'm afraid I probably know what you're referring to. Thank you for the heads up and stay safe.


Elf Bloodrager 10| HP 108/108 | AC27 T15 FF24 | DR 2/- | CMD 29 | F+11 R+7 W+5* | Init +3 | Perc +15 | Spell slots 1st: 3/3 2nd: 2/2 3rd: 2/2 Active buffs: THP: 0; shield, keen edge
Rage:
24/24 rounds | HP 128/128 | AC 25 T13 FF22 | CMD 29 | F+13 R+7 W+7* | Init +3 | Perc +15

The intensity of my house moving has ratcheted up considerably. Please stand by.

Glad you're safe, Talia!


Maps | Info | Loot | Talia's Journal

Thank you for the heads up, Uruelleth!


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

Moving house is one of my least favourite things, hope it goes well.

Oh and Talia that whole situation sounds horrendous. Stay safe!


Elf Bloodrager 10| HP 108/108 | AC27 T15 FF24 | DR 2/- | CMD 29 | F+11 R+7 W+5* | Init +3 | Perc +15 | Spell slots 1st: 3/3 2nd: 2/2 3rd: 2/2 Active buffs: THP: 0; shield, keen edge
Rage:
24/24 rounds | HP 128/128 | AC 25 T13 FF22 | CMD 29 | F+13 R+7 W+7* | Init +3 | Perc +15

I am in so much pain right now.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Just for visions GM, I'm probably looking at the birth of The Hermit (I'm trying to learn more about him, his birth is a good starting point), and the Jaxira's Journey (we know she got washed up, but we don't know anything about the boat she was on and what she was doing on it before shipwreck.

I'm really just trying to learn a little more about the two mystery NPC's we haven't investigated much.

Aside from them, there's the Jungle Runners (who I think are Mantis agents), and Goldshackle (Slaver). I think Hermit and Jaxira have potential as allies which is why I'm peaking into them.


Maps | Info | Loot | Talia's Journal

Noted, Talia. Thank you. As a heads up, those may not get written till after the trial is done, but... we'll see.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Thats fine, I'm in no rush anyway, since I couldn't act on my visions till after the trial anyway.


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Elf Bloodrager 10| HP 108/108 | AC27 T15 FF24 | DR 2/- | CMD 29 | F+11 R+7 W+5* | Init +3 | Perc +15 | Spell slots 1st: 3/3 2nd: 2/2 3rd: 2/2 Active buffs: THP: 0; shield, keen edge
Rage:
24/24 rounds | HP 128/128 | AC 25 T13 FF22 | CMD 29 | F+13 R+7 W+7* | Init +3 | Perc +15

Jeez, Kilarra! I thought this was the Trial of the Trampled! Is it even going to count if you're not stepped on at least once???

;-P


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Uruelleth's feeling a little flat today :P


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Maps | Info | Loot | Talia's Journal

Kilarra wants to make sure Ruel knows who's the alpha between the two of you. : P


Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

You jinxed me!


Elf Bloodrager 10| HP 108/108 | AC27 T15 FF24 | DR 2/- | CMD 29 | F+11 R+7 W+5* | Init +3 | Perc +15 | Spell slots 1st: 3/3 2nd: 2/2 3rd: 2/2 Active buffs: THP: 0; shield, keen edge
Rage:
24/24 rounds | HP 128/128 | AC 25 T13 FF22 | CMD 29 | F+13 R+7 W+7* | Init +3 | Perc +15

I thought we were almost done.

¯\_(ツ)_/¯


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Is this woman the famous Asheda I had a vision about?

What is she wearing GM? Does she dress like a Mantis? Expensive clothing, cheap and inexpensive clothing, jungle appropriate attire etc


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

I'm reluctant to use lethal force without knowing who they are or what their intentions are.

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