Mantisbane Pact with GM Zek

Game Master Zektolna

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Human Inquisitor (Iconoclast) of Shelyn 7 | HP 20/41 | AC18 T13 FF16 | CMD 20 | F+5 R+4 W+7 | Init +6 | Perc +11

Please let it ride. I couldn't think of anything to add, but I want to see what happens!


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

How specific do you want me to get GM?

Like, I could phrase things such as "Last time Kiani wielded her rapier", or "Sarden's Heartbreak" or"Last time Six-Steps family was together" etc

Actually, if its not too much trouble, can we define some parameters for the spell (because 'event' is vague). I have kinda been getting away with it / riding my luck on this too long, so I should really nail down the criteria I need to satify, so I can then get creative.

I'm definitely going to have a vision of the discussion Makori and Sarden are having about us right now though.

Can I also roll Knowledge (History) or Knowledge (Local) to learn more? Can I use Mother-Shaman's Blessings to have her cast Bind Sage and get the information from a Caulborn?

***

For plans, Talia will basically throw all her resources into learning the backstory, because it was indirectly her screw up. She promised Makori ages back that she wouldn't go into her personal history, but now that its kinda screwed her over all bets are off.


Maps | Info | Loot | Talia's Journal

Regarding visions, I’ve enjoyed writing them, but I probably have been giving more detail than is warranted for a 3rd level spell. The spell does mention that it refers to ‘some specific event,’ so it’s probably best to think of that as a particular event that you know actually happened. So while you could always speculate about things that may or may not have happened, the spell would require you to at least be aware of an event, even if you don’t know everything that transpired during it.

The spell also describes the vision as a ‘glimpse,’ so even with a really good roll, it probably should be more vague and fragmented than it’s been so far, since the Akashic Record is so remote.

As far as actual guidelines go, I suppose I would say 1) A specific, known event from the past, 2) a recent event (within the last six months or so) that you’re confident happened, but that you don’t necessarily have specific knowledge of. As an example of 2, the conversation you wanted to see between Makori and Sardan would be doable.

We can do some iterating on those details if necessary, but I think that’s the gist of it.

Knowledge (local) or (history) could be useful. Knowledge (nobility) could also be useful, since Pirate Lords are the closest thing to nobility in Ilizmagorti.

You can also try to bind a caulborn with that spell, if you want to. You’ll have to go visit Mother-Shaman to do so, of course. Keep in mind the Caulborn’s knowledge is basically going to depend on how well they roll (assuming it’s able to be bound in the first place).

As for plans, I’ll mention stuff about that in the gameplay thread since it’s relevant to everyone.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

hmm can I roll history and nobility then?

History Six-Steps Six-Steps Family (but moreso Makori's mother): 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Nobility Six-Steps Family (but moreso Makori's mother): 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30


Maps | Info | Loot | Talia's Journal

Yes, rolling both is fine. I'm going to give you the actual info in the gameplay thread, though, so as to try to keep directly gameplay-relevant stuff in the gameplay thread and ooc stuff mostly in the discussion thread.


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

Sorry kinda distracted tonight, will try to get a post in tomorrow.


Maps | Info | Loot | Talia's Journal

No worries, Talivar. It was Thanksgiving here in the US, so I'll give Europeans a pass. ; )


Human Inquisitor (Iconoclast) of Shelyn 7 | HP 20/41 | AC18 T13 FF16 | CMD 20 | F+5 R+4 W+7 | Init +6 | Perc +11

Sorry, we hosted the dinner this year. Was Busy!


Maps | Info | Loot | Talia's Journal

Don’t forget to post your spell list when you have time, Talia. : )


Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

So are we trying to capture one of these kobolds and interrogate them? Or are we going to let one flee and hope they lead us to their base?


Elf Bloodrager 10| HP 108/108 | AC27 T15 FF24 | DR 2/- | CMD 29 | F+11 R+7 W+5* | Init +3 | Perc +15 | Spell slots 1st: 3/3 2nd: 2/2 3rd: 2/2 Active buffs: THP: 0; shield, keen edge
Rage:
24/24 rounds | HP 128/128 | AC 25 T13 FF22 | CMD 29 | F+13 R+7 W+7* | Init +3 | Perc +15

If that's the plan, then someone should tell Ruel, since he's about to run down the orange one. He said something rude.


Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

This weekend my family’s going to be super busy so I’m not going to have a chance to make a post. I should be back to regular posting by Monday evening. Feel free to bot me if necessary, particularly for perception and disable device against traps if you need it! {Perception is +15 vs. traps, and Disable Device is +18 vs. traps).
Thanks!


Maps | Info | Loot | Talia's Journal

Thank you for the head's up, Kilarra! Hope everything goes well.

-----

Wwwwaaaayyyy back when we first started, we set up a single-file marching order of Kilarra, Uruelleth, Vorya, Talia, Talivar. We haven’t had to use it since and it also included a couple extra members at the time. Since we’re (finally) at a point where marching order and door opening procedures are relevant, now might be a good time to confirm or adjust what order you prefer. Whatever specific procedures you want for opening doors would also be good to specify so we can streamline that going forward (i.e. I’ll roll Perception, give Detect Magic results, etc. for you). You can try scouting ahead, but I would still need to know who goes first, second, etc.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

I'm good with this order for now. In light of Talia getting destroyed in that last ambush, I might be switching up my spell list in future though, that might switch up the marching order. Just thinking about new strategies


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

I don't mind that marching order in general. I guess the main question here is are we going in openly or sneaking in? Either way Talivar is likely to turn himself invisible first and possibly Talia too. He has the option of using vanish with the metamagic rod for 14 rounds of invisibility from a 1st level spell - I think he'll do that.


Elf Bloodrager 10| HP 108/108 | AC27 T15 FF24 | DR 2/- | CMD 29 | F+11 R+7 W+5* | Init +3 | Perc +15 | Spell slots 1st: 3/3 2nd: 2/2 3rd: 2/2 Active buffs: THP: 0; shield, keen edge
Rage:
24/24 rounds | HP 128/128 | AC 25 T13 FF22 | CMD 29 | F+13 R+7 W+7* | Init +3 | Perc +15

I'm fine with the order.

Oh, if there's no objection, I'd like one or two taps from a wand before we go in.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Elf Bloodrager 10| HP 108/108 | AC27 T15 FF24 | DR 2/- | CMD 29 | F+11 R+7 W+5* | Init +3 | Perc +15 | Spell slots 1st: 3/3 2nd: 2/2 3rd: 2/2 Active buffs: THP: 0; shield, keen edge
Rage:
24/24 rounds | HP 128/128 | AC 25 T13 FF22 | CMD 29 | F+13 R+7 W+7* | Init +3 | Perc +15

Maybe one more?

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Seeing as Vorya hasn't responded yet, so idk, might be better to move as a group for now. Probably safer that way instead of risking walking into something again.


Maps | Info | Loot | Talia's Journal

As a reminder, I would like y'all to establish some sort of standard door opening procedure. That'll help going forward.

If anyone else wants/needs healing before you go inside, now is the time to mention it. Please make sure someone is tracking charges as well. I know we're doing virtual WBL now, but resources aren't infinite, so you basically have whatever wands you have now and whatever wealth you have left for your level till you level up again. I have to have some way of wittling down your resources. : )


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Just in addition to the above, does anyone have any spell list preferences?

Just reflecting on battlefield tactics, and wondering what Talia can do to enable them.

For instance, I can prep Telekinetic Charge which basically gives Uruelleth a free full attack on his turn. If Vorya preps Silence in future, and casts it via preparation, I can also use it to move him within melee range of a caster and possibly leave them no way to escape.

Stuff like Barskin is easy prep, because it increases AC and lasts a long time, so if anyone would need / appreciate it feel free to sing out. At the moment, its a +3 buff to Natural Amour that lasts for 70mins.

Also I'm going to get Emergency Force Sphere, which probably wasn't designed with Shaman's in mind. Means we can run into an ambush again I can chill behind its 70 HP, Hardness 20 and hex away. For giggles I bet Talia tests the spell with Uruelleth to see how effective it is.

Also note to self, kill someone with the Aquaeous Orb + Hideous Laughter combination

Also I'm including a list of loose ends that I'm remembering. If anyone else thinks of someone I have missed let me know.

-Chat with old shaman dude that saved us waaay back when our bot got blown up.
-Get Kobold Help (current mission)
-Track down that Norgorber cult?
-Meet with that Pirate Brotherhood?
-Kill Goldshackle (probably not mission critical but disrupts slave trade)
-Meet with the Opera Guy who has entered Red Mantis base. IIRC he needed stage hands but I don't know how viable it is for us to do that mission now with the Red Mantis hunting us
-Meet those Jungle Runners. Talia is still convinced that male is a Red Mantis agent (unsure on his girlfriend) and I think killing a Red Mantis is something we can all get behind. He might even know where the citadel is.
-Enlist aid of Shark People by invading Mosquito(?) Island (High Level?)
-Banshee + Treasure thing (High Level)

Fixing things with Makori should be somewhere on that list but I'm waiting on them to make the move on that front.

Locations to be aware of:
-IIRC there is a Red Mantis church somewhere here. If we wanted to poke the bear we could invade / wreck that but (IC) Talia wants to be a little stronger before we did that. (IE Level 11-12)

-We can also check out the Mayor's place, because we know thats where a super high ranking Vernai is, but I think that is (again) a little risky for us at this point. Just from what I got from my visions, I think he is a shapeshifter / disguise master so I'd need special anti disguise spells for that one.

GM There is a hex called Heaven's Leap which basically works like this.

You teleport the target to a space you can see within 30 feet of the target. The destination must be on solid ground, and the teleportation cannot end in a space that is by nature hazardous to the creature you are teleporting.

I had an idea about using the hex for battlefield re-positioning, IE to give Kilarra / Vorya / Rue a free flanking buddy, or an opportunity for a full attack. But does putting them next to an enemy (even if they were ok with it) count as being hazardous?

Also this isn't relevant now, but just as a heads up GM, next level, my darkvision goes to 90 feet, with the ability to see in Supernatural Darkness.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Hey GM, I had a really out there vision idea.

Talia is an aasimar, and a Heaven's Shaman at that, which means that she possibly has a good amount of good outsider blood within her veins. She is also an orphan, and probably still wants to connect with her family.

What are the chances of her using her visions on her own ancestry in order to to find her outsider parent?

I'm just trying to think about ways to use the spell for background (basically, it was also getting the backstory of Makori just now) rather than the mechanical advantages.


Maps | Info | Loot | Talia's Journal

Very nice list, Talia!

As for the hex, I think I would rule that the 'by nature hazardous' just refers to the square itself (e.g. greased, trapped, etc.). As such, enemies being adjacent to said square wouldn't be an issue. I think I would rule that an ally could attempt a will save if they decided they didn't want to be teleported. Hopefully that sort of thing would be worked out beforehand though.

Thank you for the heads up on the darkvision. I'm sure I'll need reminding, but... that's good to know for when you begin to encounter more enemies with Red Mantis Assassin levels.

Regarding visions, you would need some way to ascertain the circumstances of how celestial blood entered your ancestry. That would require you to at least know your ancestry (to some degree). That would require you to at least know a name of some ancestor in your family to begin tracking things back further. Since you were an orphan, that would likely require records from your orphanage or perhaps adoption (?) records. Point is, you'd need some aid besides the visions to get a vision in the first place, particularly since you're an orphan.

As a corollary, it's okay to not prepare Akashic Communion sometimes. : )


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Oh err GM, when I say orphan its only because the Red Mantis killed my parents. I know who they are :).
I left it vague as to whether her family was just a random target or something more, as well as whether Talia being a Red Mantis target was connected or not.

I take your point though that it would take ages to track how the celestial blood entered my system. And if it entered due to some affair or secret relationship even further back then its even harder to find. Still, I imagine Talia's probably thinking a little bit about family after seeing Makori and her dad's relationship firmly in her mind.

Also just as an update, Talia's Journal is fully up to date with all the visions. Its all there now so people can read prior visions without having to trawl through all 53 thread pages.

I cannot help preparing Akashic Communion :( I'm addicted to backstory / fluff :( :( :(

EDIT

Lol that Journal is now 36 pages long. RIP


Maps | Info | Loot | Talia's Journal

I knew I should have reviewed your backstory again. Oh well. It sounds like we're on the same page. Since you know who your parents were, you could try Knowledge (history) checks, but yeah, it would be difficult to say the least, particularly since not everyone in your family manifest their celestial blood, so it's hard to say how far back it goes. Another thing to keep in mind is that, depending on how far back it goes, it's entirely possible that your celestial relative died in one conflict or another. There's no guarantee you'll like what you find!

Wow, 36 pages, huh? Thank you for compiling it all in one place, though. It definitely makes things easier to reference. I hope those are all at least mildly interesting to folks. I know most generally have nothing to do with the immediate plot, but I try to make them enjoyable.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Yeah, and then Talia finds out that her celestial parent is Achaekek :P

I might still have Talia do that planar research though. Just with Achaekek being so powerful, and almost nothing known about him means that she thinks she needs some divine contact / guidance / knowledge and tracking her own bloodline might be a starting point for her. IDK, I'll see.

I really like the visions GM, but I'll try and be smarter about how I use Akashic Communion, more so to flesh something out a little more, like how we did with Makori's backstory.


Maps | Info | Loot | Talia's Journal

What a twist! Wait, no... Dang it. Can't use that anymore. Back to the drawing board...

No worries. I understand how they can be addicting.


Elf Bloodrager 10| HP 108/108 | AC27 T15 FF24 | DR 2/- | CMD 29 | F+11 R+7 W+5* | Init +3 | Perc +15 | Spell slots 1st: 3/3 2nd: 2/2 3rd: 2/2 Active buffs: THP: 0; shield, keen edge
Rage:
24/24 rounds | HP 128/128 | AC 25 T13 FF22 | CMD 29 | F+13 R+7 W+7* | Init +3 | Perc +15

Nice write-up, Talia!

Here's the thing about Uruelleth: when we're eighth level, I get a blur effect when I move at least 10'. Though full attacks are always preferable (especially when haste is up), I'm sort of building Uruelleth as being a mobile striker. He's got a lot of speed and can ignore undergrowth when he charges which doubles his striking distance.

Also, with the Uncanny Dodge and DR, it's fine if I mix it up in a crowd of enemies.

So, those spells you're suggesting are nice, but also not vital for my build. Something to keep in mind.

Also, I know it's sort of a stretch since Uruelleth's past hasn't come up that much except for between Kilarra and myself, but feel free to do an AC into my past as well. I'd welcome the chance to add to Talia's journal!


Maps | Info | Loot | Talia's Journal

Tracking blur is going to be fun! (lol)

More Uruelleth backstory sounds fun, too. I wonder what we'll find out?

-----

Also, don't forget to establish a door opening protocol. Pretty please!


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Thats still really helpful Uruelleth. If you are happy taking out problem casters, then Talia can handle battlefield control, or stalling / delaying tactics. I might pick up more difficult terrain spells, to cut down enemy movement and stall for time while Uruelleth slices up enemies.

I think a perfect battlefield is Talia dropping difficult terrain, Uruelleth charging and killing something, Talivar dropping Dazing / Rime Evocation spells on a group to lock them down, and then Kilarra and Vorya cutting through. A strong single enemy, I'm not as worried about due to Talia's R1-2 Evil Eye Misfortune combo.

I might save a spell slot on Fly though for Uruelleth just in case it comes up. I quite like land based combat, but I'm sure aerial combat will pop up eventually and its best to be prepared for that.

Also I really want to do visions for Vorya and Uruelleth, but I need a reference point. All Talia knows about Uruelleth is that he is a kick ass warrior but she has no background to learn anything more on his backstory (and she doesn't have Knowledge Local :( ). Doesn't have to be Uruelleth talking to Talia directly, Kilarra knows a little and can loop Talia in if we need. Basically, give Talia an in, and I'll vision quest anything you like. Honestly, only reason I haven't done so up until now is that I don't know of any events to spy on!

RE Door Opening Protocol

I hate hate hate shoulder tapping, but it probably makes sense of Kilarra checks doors for traps, and then Uruelleth opens the door. Not only can he take a little more punishment then, say, Talia, but Uruelleth in front probably opens up a free charge lane every time. I guess Vorya or Kilarra could also open the doors but it does mean they might need to beat Uruelleth in Init and move out of the way each time, which might not always be possible.

Still, I don't mind if anyone has a better suggestion, I'd volunteer myself but I think that would be a bad idea :(


Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

Wow, a lot to read in the discussion. I will try no to miss anything...

Door Opening:
Yes, I'm good with that. Kilarra rolls perception to check for traps and listen at the door, Kilarra disables traps and picks locks if needed (hopefully successfully), then Kilarra swaps places with Ruel so he can open the door.

Talia's Spells/Hexes:
Kilarra's always happy to have a barkskin up, thanks! Also, she's definitely be happy be bounced around by the heaven's leap hex (or have allies moved around to help her flank).

Ruel's Backstory:
Yeah, Kilarra never shared any of that with anyone. Certainly not Talia. Haha.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Pfft, Talia is the best person to share secrets with

Totally doesn't then find everything else she can about a person immediately afterwards :)

Will pick up Barkskin when I next prep spells, its not like I have much to do with my 2nd level slots at the moment anyway


Maps | Info | Loot | Talia's Journal

Alright, so to confirm, it sounds like door opening protocol will be: Kilarra rolls Perception to check for traps and listens at the door, then attempts to disable trap(s) if applicable. I'm going to assume Talia and/or Talivar also cast Detect Magic at the door as well to check for auras. Then Kilarra and Uruelleth swap places and Uruelleth takes a lightning bolt to the face... sounds good!

As far as traps go, Kilarra, you can take 10 to disable them, but not 20, assuming you're not in a combat situation. In combat or under duress, you would have to roll.

As a caveat to the above, do y'all plan on doing anything different if Kilarra doesn't notice a trap, but Talia or Talivar detect a magical aura?


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Yep, nod, smile, wave Uruelleth through and cross fingers behind our backs :)

Nah in all seriousness I think Talivar or Talia would say something, and then attempt Spellcraft to see if we can determine what aura it might be, how strong, and whether this would indicate a trap or not.


Maps | Info | Loot | Talia's Journal

Alright, sounds good. My goal is to streamline the process so it's as painless as possible, minus whatever happens after you miss a trap...

So yeah, I'll probably make the appropriate rolls for you and move things along at that point. The exception being situations such as where you discover there's an aura, but you don't know what it is. I would probably just let y'all discuss what to do at that point. Outside of that scenario, though, it should be relatively quick for most doors.


Human Inquisitor (Iconoclast) of Shelyn 7 | HP 20/41 | AC18 T13 FF16 | CMD 20 | F+5 R+4 W+7 | Init +6 | Perc +11

What kind of link do you want Vorya to provide, for a vision?


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

Links to spell / ability descriptions when you use them I suspect.


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

I think Vorya is asking more RE Talia’s Vision @ Talivar

As to what links? It’s anything you like Vorya, you don’t have to provide anything, it’s just if you wanted to write out a cool flavour for Vorya for Talia to see. It’s entirely up to you, I’m just asking if you wanted to do so because Kilarra and Rue have / has recently expressed interest in it.


Maps | Info | Loot | Talia's Journal

Visions might also be a good opportunity to spur some roleplay between the five of you. Y'all haven't talked about yourselves much, so you might want to get around to that... whenever you decide you can trust each other. Hopefully that point comes eventually...


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Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Trust?

Whats that?


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Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

Some imaginary thing idealists believe in.

Good thing there's none of those fools around here...


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

Talivar has been known to trust folks, didn't end particularly well mind you.


Maps | Info | Loot | Talia's Journal

*Sigh*

Maybe one day y'all can learn what it means, at least between each other...


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

Us Right Now


Maps | Info | Loot | Talia's Journal

Well... I could post another meme, but I'd probably be doing Jiren a disservice. So I suppose I'll accept defeat... for now.


Human Sorcerer 10 | HP 29 / 52 AC 19 (Mage Armor) T14 FF16 | CMB + 4 CMD 18 | F +7 R +9 W +12 | init +7 | Resource Tracker
Skills:
Appraise +12 Bluff +18 Diplomacy +15 Kn:Arcarna +15 Kn:Geography +15 Kn:Planes +15 Perception +21 Spellcraft +16 Stealth +7 Prof:Sailor +8 Prof:Soilder +7

I'm taking the family on holiday to get a bit of Christmas sun. I won't be able to post till tomorrow but I expect to have internet at the villa.


Maps | Info | Loot | Talia's Journal

No worries, Talivar. It's the weekend. : ) Have a good vacation!


Human Inquisitor (Iconoclast) of Shelyn 7 | HP 20/41 | AC18 T13 FF16 | CMD 20 | F+5 R+4 W+7 | Init +6 | Perc +11

Folks, I am really enjoying this game (it feels like we are getting to some good parts) but I don't know if I can maintain the posting rate needed. I've needed the GM to prod me any number of times now...


Maps | Info | Loot | Talia's Journal

I was going to hold off on mentioning this for another day, but might as well go ahead and say it now. In case you didn't know, Christmas and New Year's are coming up soon. At the risk of things coming to halt, I'm going to try to generally be more flexible when it comes to posting on a daily basis for the next couple weeks. I'll be heading out of town myself in a couple days. If most folks are able to post on a given day, I definitely plan to reciprocate, but I know that's probably not realistically going to happen every day at this time of year.

As that relates to you, Vorya, I would suggest waiting till after New Year's before doing anything drastic. If you don't think you can keep up at that point, we can revisit the topic, but now's probably not the best indicator of everyone's normal availability.

If it helps, Vorya, a lot of the posts you may have to catch up on are banter between Talia and me regarding her actions for a given round, so shouldn't take long to get through. That said, Vorya, please head over to the gameplay thread as soon as you can. : ) Thank you!


Female Human Slayer 10 | HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5 | Speed 30 ft. | Active Conditions: None

I'm fine with us taking things slower in the new year if that helps. Maybe a longer wait on bot times?

Anyway, for the holidays, yes, I'm definitely not going to be able to maintain once a day posting. Some days, yes, and others not a chance!


Female Aasimar Shaman 10 | HP 80/80| AC15 T11 FF14 | CMD 16 | F+7 R+6 W+14 | Init +5 | Perc +22 | Sense Motive +27

WAIT ITS CHRISTMAS??????

WHEN DID THIS HAPPEN?

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