
Nazard |
1 person marked this as a favorite. |

Given how hard it can be for people new to the PBP scene to find and get into a game on these boards, this game is for you. I'm interested in folks that either haven't tried a PBP game yet, or only managed to get into one that didn't last very long. I have another version of this game on these boards (no peeking!) that's at 1700+ posts and still going strong.
Please post character concepts here, with a fair amount if not complete crunch. Captain Percival is looking to put together a well-rounded and complete team, with all the bases covered. Once you've submitted a character, the selection process OOC will follow pretty much the same lines as what your characters would go through IC: I'll pose several questions in-character designed to help you and me get a good feel for who your character is, and looking for in-character responses.
The City Watch of Magnimar created a new investigation unit, dedicated to investigating crimes of a supernatural or unusual origin. Captain Ilar Percival, the man in charge of the MSI (Magnimar Special Investigations) Unit, selected the PCs from a pool of thirty applicants to be the flagship, prototype unit.
The pace of the game will reflect that of the typical serial police drama on television, with each “adventure” being a case. Combat will play a role, though often your goal will be to apprehend the target, rather than kill IT, and a lot of your opponents will be members of PC races and classes – there will be very little monster hunting. Use of social and knowledge skills will be play a large role. Please see below for a list of skills in their (estimated) expected order of usefulness and importance.
Some of the time, the PCs will complete the current adventure before another one starts. Other times, multiple adventures may be going simultaneously, and these adventures may or may not be connected. This is done to try to reflect the real world reality that police detectives don’t have their cases handed to them one at a time like on TV (unless, of course, their high workload is a plot device). Also, players cannot assume that all cases will be completely or even successfully solved, at least not right away. The bad guys won’t just sit around waiting to be caught. If it looks like they’ve gotten away with it, some may skip town, or lay low for awhile. Some cases will be solved, but hint at further conspiracies down the road.
Character Creation
As almost all of the campaign will take place within the city itself, nature-based classes will be at so serious a disadvantage, that they would likely have not been hired in the first place. Alchemists, bards, clerics, inquisitors, fighters, monks, oracles, paladins, urban rangers, rogues, sorcerers, summoners, and wizards are all good choices. No firearms or eastern-flavoured classes (other than monks, and with them I usually prefer some sort of alternate explanations on the unusual fighting styles, etc.) please. All PC races are good choices and are allowed, as are aasimars, tieflings, changelings, and fetchlings. Characters cannot be evil-aligned, and must have a reasonable motivation to want to work well for the MSI Unit and the good of the city of Magnimar.
Creation guidelines are as follows: 20-point buy, standard starting wealth, max starting hit points, and either two traits (not from the same list) or a bonus feat (any feat that grants bonuses to skills, like Skill Focus, or Persuasive).
Prestige Points
Throughout the campaign, we will keep track of how well (and favourably) the PCs are known in the various areas of Magnimar. I have divided the city into 8 communities, and you will get a prestige score for each area. At character creation, you start with zeros in all communities; you may alter that balance by two however you wish (one -2 or two -1s for two +1s or one +2). These changes should be reflected in your characters’ back stories. Prestige points will be given and taken away throughout the campaign, and will not necessarily be the same for all PCs. A PC’s prestige score in a community is applied as a modifier to all Diplomacy, Sense Motive, and Knowledge (Local) rolls made within that community.
Having a prestige score of 10 or above means the character is usually recognized by the citizens of that community, and their starting attitude is automatically one degree higher than normal. A score of -10 or less also means the character is usually recognized by the locals, just in a negative way and their starting attitude automatically starts one degree lower than normal. The character also suffers a -2 penalty to Disguise checks made against the locals, whether their score is positive or negative. Scores of 20 and -20 guarantee recognition and locals are automatically considered helpful or hostile, as appropriate. The character also suffers a -5 penalty to Disguise checks made against the locals.
Districts of Magnimar
Since the entire “world” of this campaign is in one city, I have divided it into separate communities, combining them into the following eight groups:
A: Alabaster and Marble Districts
B: Naos, Irespan, and Bridgeward
C: The Capital District, Grand Arch, and Vista
D: The Bazaar of Sails, Dockway, Beacon’s Point
E: Lowcleft and Keystone
F: Rag’s End and The Marches
G: Silver Shore, Kyver’s Islet, and Ordelia
H: Underbridge
Urban Rangers select two favoured communities at third level. Whenever one of these communities’ bonuses would be increased, the other increases also.
Skills in Probable Order of Importance
Keep in mind, this list is just a guess (although I know those first 5 are right).
Perception
Diplomacy
Knowledge (Local)
Sense Motive
Intimidate
Survival
Heal
Bluff
Disable Device
Linguistics
Disguise
Stealth
Acrobatics
Climb
Knowledge (Nobility)
Profession
Craft
Appraise
Spellcraft
Knowledge (Arcana)
Knowledge (Religion)
Knowledge (Engineering)
Knowledge (Planes)
Knowledge (History)
Sleight of Hand
Use Magic Device
Escape Artist
Perform
Ride
Fly
Handle Animal
Swim
Knowledge (Dungeoneering)
Knowledge (Geography)
Knowledge (Nature)
In addition to covering key skills, there are several key roles Captain Percival selected the party to cover. They include: arcane knowledge, divine knowledge, somebody to question suspects, somebody to examine crime scenes, somebody to examine bodies, somebody to be the muscle, and other roles typically found within the serial police drama trope gone high fantasy. Forensic investigation techniques are unknown; expect things to be more Sherlock Holmes style, rather than NCIS style. Of course, one PC may be able to cover more than one of these roles.

moafnsteel |
I am still somewhat new to pathfinder, only played a few months before game fell through and I moved so please excuse some of the things I am missing, like region my char is from or type of human. Also I am wondering if I can use the titan mauler from the ultimate combat book? Lastly sorry if spelling is messed up this post is done via my phone as we just moved and are getting the internet this Monday.
Mason Kendry is a 18 yr old male barbarian. Mason left his small village at the age of 16 after his father was killed fighting a giant. Mason is still very brash and prefers to act fist and think second, however he is slowly learning this isn't always the best policy. Mason loves fighting, drinking, and hunting. Mason is not the most trustworthy person as he tends to only trust his tribesman, however he is learning that he needs help to achieve the greatness he wants. Growing up in a small tribe taught Mason to be fiercely loyal to friends and always attempt to help a friend in need and risk his wellbeing for others. He was taught that dieing on the battlefield is the honorable way to die. Despite the trouble adapting to the "civilized" world and is now trying to find a group to adventure with until he is strong enough to take on a gaint by himself to avenge his father.
I hope this is enough if not let me know what more I need. Also I havnt done his gear or abilities as I wasn't sure the buy in for that stuff. Thanks

Nazard |

Varisian and Common are both...common languages, Shoanti to a lesser extent. Elvish and Dwarvish will always have their place in any civilized society. It's a big city, so goblins and orcs aren't likely to present an issue, and this campaign is more about working in the city than defending it from monster attack. Most of the bad guys are PC races and classes (read, this is a campaign where disarm, trip, and dirty trick builds will actually find a lot of play).

e-terah earthenchild |

Oi.I am currently involved in my first pbp ever but I think I will submit a character...a half-elf youth named Rooster due to his wild crimson coif and cocky demeanor who decided to reform after a run-in with a she-dwarf who beat him within an inch of his life after trying to rob her and chased him across rooftops before knocking him clean off with a pitched stone.Breaking his arm in the fall,she caught up to him,pummeling him unconscious,then dragged him to a local healer to lecture him on how his thieving ways would get him killed and he'd be better off do some good with his life.
After revaluation of his life,he decideded to do just that.He just wants to rub her nose it it,though he highly doubts he'll ever see her again.And she was the only person who actively cared enough not only to give him a scolding and heal him,when she could have simply let him die in the street.
Some kinda specialist rogue type.

![]() |
I'm interested, but new to both Pathfinder and PbP. The group I've been playing in hasn't been meeting very frequently and my schedule will soon all but completely prevent me from devoting entire afternoons to driving to an in-person game.
I have a human ranger build that had been designed for Carrion Crown I could carry over into this PbP. I can post more details later, but he's a member of the Reinhold family in Ustalav (renowned trackers). For the purposes of this PbP I could convert him to an Urban Ranger. I will work on getting a full character sheet put together.

DM Barcas |

I am going to keep an eye on this. As a police detective IRL, you did a good job prioritizing the skills. I would bump Bluff to be equivalent to Intimidate, though. You are also absolutely right about having to juggle cases. I have four open cases at the moment, and have had as many open as eight at one time.
Off to read the main thread...

Peanuts |

I have been interested in possibly joining a PbP for a while now, but have yet to actually try getting into it. This seems like it could be a lot of fun. I have been playing Pathfinder for about... 3 years now, and PnP RPGS in generally for not too much longer than that. Will post again soon with character concept :)
Any suggestions of material to read for more info about Magnimar and environs?

Phillip Hargreaves |

As far as Magnimar background info - the Pathfinder Wiki has a decent article here :)

Weren Wu Jen |

Greetings Nazard!
I'm interested, but I won't have time to post much about my character until later.
Rasil Bathbone, Gnome Archaeologist (Bard)
S 10, D 14, C 14, I 14, W 13, Ch 15
Traits: Focused Mind, Vagabond Child
Feats: Weapon Finesse
Rasil grew up in the seedier parts of Magnimar, scrounging where he could and longing to be an explorer like the adventurers that passed through the port. Eventually, he joined a group heading out into the wilderness. The expedition ended in disaster, as only Rasil and one other survived.
Since then, he's decided that Magnimar holds quite enough mysteries to keep him occupied...

![]() |

Here's Barin's Orcbane Sheet:Barin Orcbane.
Barin's a dwarven fighter I plan to specialize in shield training.
And here's Karthak Ironbreaker's sheet:Karthak Ironbreaker.
He's an inquisitor of Gorum (spellbreaker). He distrust arcane magic and hates necromancers.

Weren Wu Jen |

Rasil Bathbone
Male Gnome (Academician and Eternal Hope alternate racial traits from APG)
Archaeologist (Bard archetype from UC)
S 10, D 14, C 14, I 14, W 13, Ch 15
Traits: Focused Mind, Vagabond Child
Favored Class Bonus: +1 rnd/day of Performance (Archaeologist's Luck)
Feats: Weapon Finesse
Diplomacy +6 (1 rank, +2 cha, +3 class)
Disable Device +5 (1 rank, +2 dex, +1 trait, +3 class, -2 acp)
Kn-Arcana +7 (1 rank, +2 int, +1 bard, +3 class)
Kn-Local +9 (1 rank, +2 int, +1 bard, +2 race, +3 class)
Kn-(all others) +3 (+2 int, +1 bard, may use untrained)
Perception +7 (1 rank, +1 wis, +2 race, +3 class)
Spellcraft +6 (1 rank, +2 int, +3 class)
Stealth +8 (1 rank, +2 dex, +4 size, +3 class, -2 acp)
Spells per day: 1st level = 2
Cantrips: dancing lights, detect magic, light, sift (apg)
1st level spells: cure light wounds, sleep
Explorer's outfit (2 lb)
Flint & Steel
Thieves' tools (1 lb)
Studded leather armor (+3 ar, -1 acp, 10 lb)
Buckler (+1 sh, -1 acp, 2.5 lb)
Hanbo (apg; light simple weapon; short staff that looks like a walking stick; 1d4 Bludgeoning damage; 1 lb)
Shortbow (1d4 Piercing damage; x3 crit; Range Incr. 60 ft; 1 lb)
Arrows x20 (1.5 lb)
10 gp, 19 sp, 10 cp
A = -1
C = -1
F = +1
H = +1
Eventually, he was old enough to join one band of explorers, and getting a crash course in archeology from the expedition's leader. Unfortunately, that first foray into the Varisian wilderness was his last. A devious tomb claimed the lives of all but Rasil and a halfling “locksmith” named Marra. When the pair finally made it back to Magnimar, Rasil swore off “adventuring.”
Rasil soon grew bored, and started looking into the mysteries that were right there in the port city. Eventually, he began “freelancing” for the local constabulary. However, he's looking for a more permanent position with the authorities, as a way to channel his curiosity and talents into something productive.

Nazard |

Okay, so I'm getting a great response here, and am going to start putting in character questions to your characters as part of their in game interview for the job. But before I do, a couple points...
Make sure that your character concepts fit what I've given you. This campaign is not the standard adventure into the wilderness, fight monsters and take their stuff game. Your characters are applying for a job with the Magnimar City Watch specifically to investigate crimes of an unusual nature. They aren't going to be foot soldiers or beat cops, but they should still have the focus of solving crimes.
In a normal PBP game for an adventure path or home brew adventure, there's a certain amount of leeway in character creation in regards to what concepts can work. This game is a little more restrictive, only because the City Watch would have to have a good and legitimate reason to hire these PCs, where the mysterious patron in the inn just has to find whomever happens to be there or was decreed by fate to save the world, etc.
Also, think about what stereotypical police procedural trope your character could satisfy. The forensic science level is more in line with Sherlock Holmes than CSI, but the will still be the need for the hard-nosed beat cop, the smooth-talking interrogator, the plucky medical examiner, etc.
The group is going to need to cover certain skill areas, such as B&E, reconnaissance, straight out fighting, questioning suspects and witnesses, research both magical and mundane, and people good at spotting and sniffing out clues. Somebody with knowledge in Heal or Alchemy will be useful, as will somebody who knows the streets and alleys like a second home.
Hope that helps people refine some character ideas, and I'll get those questions coming soon.

Nazard |

Current characters submissions are:
Weren Wu Jen: Rasil Bathbone, gnome bard (archaeologist)
Tulkash: two options presented. I didn't state it earlier, so this is my fault, but please only one submissn per person. That being said, I'd strongly recommend choosing the fighter, as the inquisitor is not likely a character I would pick for a spot (hunting necromancers and cowards is a bit too niche for this game, and the first character gives me excellent back story options I could write a case for).
Rhino43grr: an unspecified urban ranger (urban rangers are perfect for this type of game)
There has been other interest expressed as well, and I'm hoping to see some characters from them soon. A few people also pm'ed me their interest. Hope they post a character here soon as well.

Nazard |

I have yet to cut my teeth on a PbP. This sounds very fun and is an interesting spin on the standard game.
I'll submit my Half-Elf Hexcrafter Magus. Unless this is too specific and you'd prefer to keep it simple and in that case I can withdraw him and submit something else.
Not too specific at all. Now I'm just looking for some idea about his personality and background. Why is this character interested in working for the Watch?

![]() |

I am interested, though I have never heard of PBP before so I don't know anything about it. I don't play Golorian but I am familiar with pathfinder rules and 3.5. Will post a character concept later as I'm still thinking at the moment.
FYI, for pathfinder I have only the main book. though I do have some DnD books.

Dwuręczny Wążdrań |

Dwuręczny Wążdrań wrote:Not too specific at all. Now I'm just looking for some idea about his personality and background. Why is this character interested in working for the Watch?I have yet to cut my teeth on a PbP. This sounds very fun and is an interesting spin on the standard game.
I'll submit my Half-Elf Hexcrafter Magus. Unless this is too specific and you'd prefer to keep it simple and in that case I can withdraw him and submit something else.
The Watch is a chance at having a some form of fellowship he's never really had. Plus it's a chance to help out others of mixed breeding.

![]() |

I have one question about this is PBP something where I check in at night and post a response or do I log in at the right time to be on with everyone else? Im good for it either way, just good to know what im getting myself into.
Tracy Shannon
The daughter of a mayor in a small town, this aristocrat came to Magnimar to learn wizardry (and get away from her parents), however as the stipend she gets from her father is quite small, she applied to the city watch to earn extra money for her experiments in wizardry as well the chance to see these supernatural happenings that have been worrying the local watch.
Human rogue(will multiclass with wizard)(fav class wiz)
LN age 19 4"10' 110 lbs red hair blue eyes
str 10 dex 14 con 10 int 16 wis 14 cha 14
hp 8
feats exotic weapon, whip; weapon finesse; alertness
no traits
skill ranks 1 each
diplomacy
know (arcana)
know (nobility)
perception
sense motive
appraise
bluff
perform (sing)
acrobatics
swim
use magic
craft tailoring
prestige all neutral (shes new in town)
(started with 160gp)
2g 2s 20 c
nobles outfit with 60gp jewelry (small town, small money)
signet ring
whip 1d3 reach trip disarm nonlethal
short sword 1d6
spell comp pouch(for school)
spellbook (for school)
pack
scroll case (waterproof)
inkpen
ink (3 colors)
needle
sry for the long post but i dont know how to do that spoiler thing

![]() |

Personality for Tracy
She is intellectual and social but also very naive, she can move around any social setting and can figure out problems and clues, however she is not exactly subtle about her position as nobility(the local nobility being far richer then her family could skew a few attitudes but she will deal with that then). She is fascinated with magic and put great effort and pressure on her father to come here and learn wizardry.

Peanuts |

Well I was going to submit two ideas myself, but you said one each and we've already got two people who've submitted rogues, so I'll just go with my oracle instead :) She's not much for combat but she should hopefully be helpful as the 'medical examiner' role. Feedback more than welcome :)
paizo.com/people/SimzaCaumlo/profile
Despite her frailty Simza remained a cheerful child, enjoying the traditions of her people, learning from her grandmother the ways of the harrow deck, and from her brothers and friends tutoring she developed a beautiful singing voice. Her childhood continued apace until at the age of 13 she was struck down by a wasting disease-or so it seemed at the time. It proved in the months following, as she was cared for in her home in Magnimar, that this was no simple disease, but rather a curse. She was never again allowed to travel with her extended family, instead staying at home, being cared for by her elder brother, Besnik who has likewise suffered a blow from the gods. This change in lifestyle meant she spent much time reading and examining the world outside her window; a view which featured prominently the Arvensoar, a building to which she grew greatly enamored, learning of it's history, and determined to find some way to one day walk within it's walls and serve amongst it's stalwart defenders of the city.
Oh, I wasn't quite sure what you meant by standard starting gold, I used the average amount listed for an Oracle, is that what you meant?

![]() |

Well, so Barin it is then. I'm tempted to exchange his 2 traits for the Intimidating Prowess, as it would fit Barin's role as a legbreaker better (I immagine him more like the swat member of the team, but where diplomacy and cunning fail brute force may suceed... unfortunately Barin's -3 charisma modifier doesn't help much with intimidate so he needs intimidating prowess to be efective in that field)

Nazard |

Well, so Barin it is then. I'm tempted to exchange his 2 traits for the Intimidating Prowess, as it would fit Barin's role as a legbreaker better (I immagine him more like the swat member of the team, but where diplomacy and cunning fail brute force may suceed... unfortunately Barin's -3 charisma modifier doesn't help much with intimidate so he needs intimidating prowess to be efective in that field)
When I said a feat that gives a bonus to skills, I meant one of the ones that give +2 bonuses to two skills. Intimidating Prowess, while applying to a skill, is a different beast, so not eligible for swapping. Skill Focus Intimidate would be a fine swap, though.

![]() |

Tulkash wrote:Well, so Barin it is then. I'm tempted to exchange his 2 traits for the Intimidating Prowess, as it would fit Barin's role as a legbreaker better (I immagine him more like the swat member of the team, but where diplomacy and cunning fail brute force may suceed... unfortunately Barin's -3 charisma modifier doesn't help much with intimidate so he needs intimidating prowess to be efective in that field)When I said a feat that gives a bonus to skills, I meant one of the ones that give +2 bonuses to two skills. Intimidating Prowess, while applying to a skill, is a different beast, so not eligible for swapping. Skill Focus Intimidate would be a fine swap, though.
I'll do that then, and maybe Intimidating Prowess later on

![]() |

More information... again, subject to change.
From Rule of Fear - A Guide to Ustalav:
"The swampers of the Graidmere hate the Reinholds, who have defended their ranch along the bog’s edge for eight generations. Although the family has suffered curses and murders, they stand as the best-known trackers and bandit hunters in Sinaria."
Grigory put his in-born tracking skills to use in nearby Karcau after a falling out with his family (betrayal->suspicious social trait), working his teenage years there as a bounty hunter. Finding he enjoyed life in the more populous city to the monotony of his family homestead, he abandoned any thought of returning to the ranch and instead made his way across northern Ustalav to Leipstadt.
Upon learning that the police force in Magnimar had need of a person with precisely his skill set, he set off immediately in hopes of fame and fortune.
STR 10
DEX 16
CON 10
INT 14
WIS 16
CHA 14
Feats
Alertness: +2 bonus to Perception, Sense Motive checks.
Persuasive: +2 bonus to Diplomacy, Intimidate checks.
Traits
Faith - Ease of Faith: +1 bonus to Diplomacy checks; Diplomacy = class skill.
Social - Suspicious: +1 bonus to Sense Motive checks; Sense Motive = class skill.
Skills
Class skills in italics
(ranks) skill = total bonus
(1) Diplomacy = 6 (+3)
(1) Disable Device* = 7
(1) Intimidate = 6 (+2)
(1) Kn.(Local) = 6
(1) Perception = 7 (+2)
(1) Sense Motive = 6 (+3)
(1) Stealth = 7
(1) Survival = 7
(0) Climb = 0
(0) Craft ___ = 2
(0) Heal = 3
(0) Kn.(Dungeon) = 2
(0) Kn.(Geography) = 2
(0) Profession ___ = 3
(0) Ride = 3
(0) Spellcraft = 2
(0) Swim = 0
(0) Acrobatics = 3
(0) Appraise = 2
(0) Bluff = 2
(0) Craft ___ = 2
(0) Craft ___ = 2
(0) Disguise = 2
(0) Escape Artist = 3
(0) Fly = 3
(0) Handle Animal* = 2
(0) Kn.(Arcana)* = 2
(0) Kn.(Engineer)* = 2
(0) Kn.(History)* = 2
(0) Kn.(Nature)* = 2
(0) Kn.(Nobility)* = 2
(0) Kn.(Planes)* = 2
(0) Kn.(Religion)* = 2
(0) Linguistics* = 2
(0) Perform ___ = 2
(0) Perform ___ = 2
(0) Profession* ___ = 3
(0) Sleight of Hand = 3
(0) Use Magic Device* = 2
Starting with 175g, assuming one owned outfit.
Studded leather 25g +3 +5 –1 15% 30 ft. 20 lbs.
Explorer's outfit — 8 lbs.
Dagger 2g 1d4 19–20/×2 10 ft. 1 lb. P or S —
Silver Dagger 22g 1d4 19–20/×2 10 ft. 1 lb. P or S —
Wooden stake — 1d4 ×2 10 ft. 1 lb. P —
Club — 1d6 ×2 10 ft. 3 lbs. B —
Shortbow 30g 1d6 ×3 60 ft. 2 lbs. P —
Flail 8g 1d8 ×2 — 5 lbs. B disarm, trip
Sap 1g 1d6 ×2 — 2 lbs. B nonlethal
Arrows (20) 1g — — — 3 lbs. P —
Blunt Arrows (20) 2g — — — 3 lbs. B *
*An archer can use a blunt arrow to deal nonlethal damage (at the normal –4 attack penalty for using a lethal weapon to deal nonlethal damage).
Backpack (empty) 2g 2 lbs.
Bedroll 1s 5 lbs.
(2) Caltrops 1g 2 lbs.
(5) Candle 1c —
Chalkboard 1g 2 lbs.
(5) Chalk, 1 piece 1c —
Flint and steel 1g —
Grappling hook 1g 4 lbs.
Lantern, hooded 7g 2 lbs.
(2) Marbles 1s 2 lbs.
(4) Oil (1-pint flask) 1s 1 lbs.
Rope, hemp (50 ft.) 1g 10 lbs.
(5) String or twine (50 ft.) 1c 1/2 lb.
Thieves' tools 30g 1 lb.
Waterskin 1g 4 lbs.
Remaining: 37g 1s 5c

Nazard |

Nazard, are you still recruiting? I've played in a few Pathfinder games up to this point, and have started (but not finished) a couple of PbP games on another site that didn't usually last very long. I am interested in seeing how the paizo boards hold out.
Yes, still recruiting, but considering closing soon, as I'm getting way more interest than I can take in one game. Might run two games from this lot of characters, not sure yet.
I'm sorry to ask this, but the recruitment thread has gotten a bit chaotic with questions, expressions of intest, etc. Can I have everybody who has already submitted a character make up an alias for that character (if you haven't already) with the crunch and background in the profile and post again in this thread with just your Paizo default name and your character's race and class, and a short one sentence summary of the character, just to help me keep them all straight. Then I'll take stock of what I have and start the interviews. The interviews will be spoilered mostly to help keep it clear who's being asked what questions, but also because the characters won't know this info about their fellow teammates, at least not right away.

Nazard |

Your interviews are all scheduled for different times throughout the day. Each of you wait in a small outer office, its sole furnishings consisting if six wooden chairs a small table laid out with slightly stale muffins and pastries, and a single painting of Magnimar's harbour with boats. One door leads back into the halls of the Pediment Building, the other leads in to Captain Percival's office. The captain will be with you shortly.
When the time for your interview arrives, the inner door opens and a greying, stern-faced man with Captain's stripes greets you withw firm handshake, and invites you into his spartan and soldier-like office. You take a seat across the desk from him, and the interview begins...

Captain Ilar Percival |


Captain Ilar Percival |

"Water for Ms. Caumio. Aye, captain." the Captain's assistant finishes, handing the captain a glass of water. Simza could have sworn the young man hadn't been there before. Percival shuts the door, places the glass of water in front of Simza, and returns to his seat, carefully reading of the form Simza had filled out less than an hour ago.
"You mention here that your ancestry is Varisian. We don't have many Varisians in the Watch, as most of your people seem to think that either we're too square to associate with, or are corrupt and will just rob and bully them. Tell me, what is it about the Watch that intrigues you so?"