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GM Nowruz wrote:
Thanks for the tip. I found a campaign I'm interested in on the Outpost IV Google sheet, but I'm not sure about the etiquette for signing up so I'll have to look through the thread a bit to see how to proceed. ![]()
I'm looking to join a PbP game on these forums or Discord. I have Level 1 characters from previous PbP games that I can adjust as needed to fit a campaign. Either edition of Pathfinder is fine, or D&D5e. My work schedule allows me to post even during work hours, so posting at least a few times per day won't be a problem. ![]()
Kal'Tos wrote:
I can make him a dwarf. That would actually work out well, giving us two characters of each race and making it easier for me to figure out a name. ![]()
Greensburg would be close to ideal for me, actually. My travel radius and regular availability for leisure activities is somewhat limited by the small person who lives with my wife and I.
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I'm interested in coming up with a ghoul character to round out the group if there's still an opening. I'll try to have concept/crunch done by the end of the weekend so I have time to delve through this thread and figure out what classes are represented already in the group.
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I just moved to Latrobe. I'm a relative neophyte to the Pathfinder world, although I am playing in a PbP game at the moment.
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I'm interested, but new to both Pathfinder and PbP. The group I've been playing in hasn't been meeting very frequently and my schedule will soon all but completely prevent me from devoting entire afternoons to driving to an in-person game. I have a human ranger build that had been designed for Carrion Crown I could carry over into this PbP. I can post more details later, but he's a member of the Reinhold family in Ustalav (renowned trackers). For the purposes of this PbP I could convert him to an Urban Ranger. I will work on getting a full character sheet put together. ![]()
Lune wrote:
the players may be glad to be rid of him, but depending on how their characters feel about it there's still likely to be an investigation. if it's likely all the characters on the ship will just accept a murder aboard ship as one of those "stuff happens" things, nothing to worry about. chances are they're not going to want to have a murderer on the loose that could threaten their lives, so having a scapegoat is a good idea just in case. plus it would be pretty unbelievable for a member of the party (even the annoying member everyone hates) to be murdered in his sleep and the rest of the party being perfectly fine with just leaving it as one of life's unexplained mysteries. i'd consider this being as prepared as possible rather than overthinking it. ![]()
Tels wrote: Frame the Devils, I think it would be the most plausible and most beneficial scenario. depending on the watch-duty scenario, knock him out, drag him to the side of the deck, coup de grace, toss him overboard. your story: you woke up or were on watch and heard turtle boy talking to the devils, who are angry that he passed along some of your intentional misinformation. you get up to investigate because they're out of sight just in time to hear his throat sliced and his body splash into the water. by the time you reach the part of the ship where the sounds were coming from, the devils have fled. wake everyone up and share the bad news. ![]()
blackbloodtroll wrote: Just to note, I have no desire to murder any other character. Just the turtle. any other character or any other player character? if you frame someone for murder, it's not likely to end well for them. it would be a bit fishy if you were acting shocked and apalled that turtle boy died but nobody else cared enough to investigate or demand justice if/when the "real" killer was discovered. ![]()
blackbloodtroll wrote: Gives him time to struggle. The post murder plan is a little hazy though. I figured I would just wing it, but now I have a little bit more time to plan it. murderify him while the ship en route somewhere, toss his body overboard for the sharks. do all the NPCs know about his vow of truth and believe he adheres to it? if they don't know about it or aren't convinced, steal some of their valuables and hide them in turtle boy's bed the day before the murder. convince them to find their missing items, casting more NPC doubt on the legitimacy of the turtle's poverty/truth claims. as for the scapegoat... launch an exhaustive search for clues (which you've planted) that implicate the captain (who conveniently has no memory of any of it). since he's now clearly possessed by devils, you make him walk the plank and kill him if he resists. badda bing, badda boom, you now have your own pirate ship. ![]()
If worse comes to worse, you might have to have an "intervention" We had to do that with a young player last time I played, telling him to either play his class (Cleric) and heal us instead of essentially poking enemies with a sharp stick or the rest of the party would ignore him when he needed our help/healing. At least it sounds like your potential "problem child" chose a class appropriate to what he wants his character to do. I would much rather have to role play "Hey, kid, don't kill/attack that guy/creature!" than "I'm down to 1 HP and you're charging to my defense with your tiny scimitar instead of healing me... Aaaaand we're both dead." ![]()
OK, thanks. I assumed that was the case. We have a cleric in the group, but he tends to forget that he's a cleric and just wants to play stabby-stab with his little 1d4 weapons and I'm not sure what his domains are, so I'd like to have the self-sufficiency option to remove my own fatigue after raging. I'll report back and let everyone know if it really makes you go blind if you do it too much. ![]()
Now that I've got your attention, I actually have a serious question that's probably outrageously simple to answer, but I am new to Pathfinder. I'm playing a low-level Barbarian. If I take a level dip into Cleric with the Community Domain can I use Calming Touch to remove fatigue on myself or can it only be used to aid non-self characters? |