rhino43grr's page

Organized Play Member. 31 posts (935 including aliases). No reviews. No lists. 1 wishlist. 2 Organized Play characters. 4 aliases.


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Grand Lodge

roll4initiative wrote:
rhino43grr wrote:

Just finding out about this thread after some time away from the forums.

I think I signed up for a campaign in the Outpost IV Google sheet but I'm not sure if I actually did and/or what happens next.

You signed up correctly, however, it is a Core game. You need to sign up for a Standard game since Inquisitors aren't Core.

Or, just create a new Core Campaign PC. Just be sure to choose "Register a new Core PC".

I see. Thanks for catching that. I plugged in my most recent character as kind of a placeholder. I'll swap him to one of the core classes today.

Grand Lodge

Just finding out about this thread after some time away from the forums.
I think I signed up for a campaign in the Outpost IV Google sheet but I'm not sure if I actually did and/or what happens next.

Grand Lodge

GM Nowruz wrote:

Chech out the Flaxseed lodge!

Recruitment and there is con starting soon which surely has room for a level 1 player.

Thanks for the tip. I found a campaign I'm interested in on the Outpost IV Google sheet, but I'm not sure about the etiquette for signing up so I'll have to look through the thread a bit to see how to proceed.

Grand Lodge

I'm looking to join a PbP game on these forums or Discord. I have Level 1 characters from previous PbP games that I can adjust as needed to fit a campaign. Either edition of Pathfinder is fine, or D&D5e.

My work schedule allows me to post even during work hours, so posting at least a few times per day won't be a problem.

Grand Lodge

Whitewalker Jon wrote:
From what I have heard, We Be Goblins is not very long so it shouldn't be an issue.

Good to know. My previous PbP experiences have all had GMs abruptly bow out after one or two combat encounters.

If we're doing custom goblins, I'll work on making a fighter or barbarian.

Grand Lodge

I'd be interested in playing as one of the pregenerated characters, probably Chuffy.

Hoping if I'm selected this PbP will survive longer than my previous PbP experiences, which have all seemed to end prematurely.

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Kal'Tos wrote:
rhino43grr wrote:

I was just getting ready to ask if anyone wanted to link backstories somehow with my yet-unnamed hunter.

I'm not opposed to being related to one of the humans or our dwarf if someone wants to have a brother.

If he is a dwarf, Kal'Tos would be happy to welcome a relative to the campaign.

I can make him a dwarf. That would actually work out well, giving us two characters of each race and making it easier for me to figure out a name.

Grand Lodge

I was just getting ready to ask if anyone wanted to link backstories somehow with my yet-unnamed hunter.

I'm not opposed to being related to one of the humans or our dwarf if someone wants to have a brother.

Grand Lodge

Looking forward to playing with everyone. I'll be making an alias for my Hunter this evening after work.

Grand Lodge

Khriox wrote:

RECRUITMENT OFFICIALLY CLOSED (Unless someone bows out.)

(I'll be making a discussion thread shortly!)

If this means I'm in, I'll get to work on my Hunter (still deciding between Feral or Pack Hunter) and try to have him ready tonight. Pretty excited about this campaign setting.

Grand Lodge

Would the Feral Hunter archetype be permissible, or does it not fit the setting?

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Interested in putting a ranger-type character together for this. Perhaps adding a level of a different class as well.

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I have a 16-month-old, so it's tough for me to commit to driving anywhere on my days off on the weekends. I guess I'll have to stick to PbP games for the time being.

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Cool, I stopped there once or twice looking for minis but didn't realize they hosted Pathfinder games. I'll check out the event info, but I think I have sole small-person responsibilities that day due to my wife's work schedule.

Grand Lodge

Greensburg would be close to ideal for me, actually. My travel radius and regular availability for leisure activities is somewhat limited by the small person who lives with my wife and I.
I'm still sort of new to the game, so a group of patient players and a patient GM would be best. So far, most of my experience is play-by-post on these forums and a few sessions at a friend's house when I was living elsewhere.
If there are any new campaigns starting up or low-level campaigns in need of another PC, I'd be interested.

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Anyone on these boards in Western Pennsylvania? I just moved back to the area. I'm in Latrobe.

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I will have a crunch and more of a backstory up soon, along with an alias.

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Concept:
Ghoul "halfling" rogue... A child when the bombs fell, the radiation has stunted his physical growth but not his mental development. If it's too redundant to have two rogue/stealth characters in the same party I can come up with something else

Grand Lodge

I'm interested in coming up with a ghoul character to round out the group if there's still an opening. I'll try to have concept/crunch done by the end of the weekend so I have time to delve through this thread and figure out what classes are represented already in the group.
I've played Fallout3 and most of the expansions for it. I can't really remember the rest of the questions in the initial post...

Grand Lodge

I just moved to Latrobe. I'm a relative neophyte to the Pathfinder world, although I am playing in a PbP game at the moment.
We're still getting things settled down and looking to buy a house once our old one officially sells, but once we're settled into a new house I would be interested in games nearby.

Grand Lodge

Sounds like the problem wasn't the character after all, but the player.

Since he's now murder-proof, you should murder your own character and seize the guest DM role for yourself.

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Just a heads' up... We've got a baby coming any day now, so my schedule is going to be pretty hectic for about a week. The more prep time before the start of the campaign, the better.

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I'm interested, but new to both Pathfinder and PbP. The group I've been playing in hasn't been meeting very frequently and my schedule will soon all but completely prevent me from devoting entire afternoons to driving to an in-person game.

I have a human ranger build that had been designed for Carrion Crown I could carry over into this PbP. I can post more details later, but he's a member of the Reinhold family in Ustalav (renowned trackers). For the purposes of this PbP I could convert him to an Urban Ranger. I will work on getting a full character sheet put together.

Grand Lodge

Lune wrote:

Honestly, blackbloodtroll, I think you are over thinking it at this point. Think of this issue from the perspecitve of an outside observer NPC. In the post murder what would that NPC say if questioned about what happened to the turtle? Probably something like, "Dunno. I was sleepin. *yawn*" Right? Just make your response that and only if asked.

The other players already know and are likely going to go out of their way to make their characters oblivious to what actually happened so as to not be liable. The NPCs are likely pretty stupid and if your setup is done correctly then they shouldn't even notice until after the fact. The only recourse you would have to fear is from anyone who knows what you did and that should be exactly... no one.

Just stick a heavy pick in his skull and toss him overboard. The fact that there is blood in his room where he is sleeping leading to side of the boat where he was obviously tossed over doesn't implicate you. Just make sure no one sees you do it and make sure you have an alibi. Your alibi need not be better than anyone elses: sleeping.

I also think an audio recording is in order here. You have got the attention of the board and we demand mob justice! This is possibly more important than the actual resolution of the issue. If you manage to get video evidence of him crying I'll also chip in with a PDF. >:)

the players may be glad to be rid of him, but depending on how their characters feel about it there's still likely to be an investigation.

if it's likely all the characters on the ship will just accept a murder aboard ship as one of those "stuff happens" things, nothing to worry about. chances are they're not going to want to have a murderer on the loose that could threaten their lives, so having a scapegoat is a good idea just in case. plus it would be pretty unbelievable for a member of the party (even the annoying member everyone hates) to be murdered in his sleep and the rest of the party being perfectly fine with just leaving it as one of life's unexplained mysteries.

i'd consider this being as prepared as possible rather than overthinking it.

Grand Lodge

Tels wrote:
Frame the Devils, I think it would be the most plausible and most beneficial scenario.

depending on the watch-duty scenario, knock him out, drag him to the side of the deck, coup de grace, toss him overboard.

your story:

you woke up or were on watch and heard turtle boy talking to the devils, who are angry that he passed along some of your intentional misinformation. you get up to investigate because they're out of sight just in time to hear his throat sliced and his body splash into the water. by the time you reach the part of the ship where the sounds were coming from, the devils have fled. wake everyone up and share the bad news.

Grand Lodge

blackbloodtroll wrote:
Just to note, I have no desire to murder any other character. Just the turtle.

any other character or any other player character?

if you frame someone for murder, it's not likely to end well for them. it would be a bit fishy if you were acting shocked and apalled that turtle boy died but nobody else cared enough to investigate or demand justice if/when the "real" killer was discovered.

Grand Lodge

another thought...

knock him out, tie him up and toss him overboard. convince everyone that he was plotting a mutiny, so the captain must have done it. gain access to captain's log and make a notation that supports your claim.

optional: mutiny in turtle boy's honor... get pirate ship.

Grand Lodge

blackbloodtroll wrote:
Gives him time to struggle. The post murder plan is a little hazy though. I figured I would just wing it, but now I have a little bit more time to plan it.

murderify him while the ship en route somewhere, toss his body overboard for the sharks.

do all the NPCs know about his vow of truth and believe he adheres to it? if they don't know about it or aren't convinced, steal some of their valuables and hide them in turtle boy's bed the day before the murder. convince them to find their missing items, casting more NPC doubt on the legitimacy of the turtle's poverty/truth claims.

as for the scapegoat... launch an exhaustive search for clues (which you've planted) that implicate the captain (who conveniently has no memory of any of it). since he's now clearly possessed by devils, you make him walk the plank and kill him if he resists. badda bing, badda boom, you now have your own pirate ship.

Grand Lodge

If worse comes to worse, you might have to have an "intervention"

We had to do that with a young player last time I played, telling him to either play his class (Cleric) and heal us instead of essentially poking enemies with a sharp stick or the rest of the party would ignore him when he needed our help/healing.

At least it sounds like your potential "problem child" chose a class appropriate to what he wants his character to do. I would much rather have to role play "Hey, kid, don't kill/attack that guy/creature!" than "I'm down to 1 HP and you're charging to my defense with your tiny scimitar instead of healing me... Aaaaand we're both dead."

Grand Lodge

OK, thanks. I assumed that was the case.

We have a cleric in the group, but he tends to forget that he's a cleric and just wants to play stabby-stab with his little 1d4 weapons and I'm not sure what his domains are, so I'd like to have the self-sufficiency option to remove my own fatigue after raging.

I'll report back and let everyone know if it really makes you go blind if you do it too much.

Grand Lodge

Now that I've got your attention, I actually have a serious question that's probably outrageously simple to answer, but I am new to Pathfinder.

I'm playing a low-level Barbarian. If I take a level dip into Cleric with the Community Domain can I use Calming Touch to remove fatigue on myself or can it only be used to aid non-self characters?