Elvish Fighter

Dwuręczny Wążdrań's page

9 posts. Alias of TheCarrionCrawler.


Full Name

Dwuręczny Wążdrań

Race

Half Elf

Classes/Levels

Hexcrafter Magus/1

Gender

M

Size

M

Age

26

Special Abilities

+2 Int, Low-light vision, Ancestral Arms (Bastard sword, replaces Adaptability), Elf blood, Elven Immunities, Keen Senses, Multitalented (Magus, Fighter),

Alignment

N

Deity

Non religious, though a curse to Gorum or Nethys has escaped his lips more than once...

Languages

Common, Elven, Draconic, Undercommon, Aklo

Occupation

Sell Sword

Strength 16
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 10
Charisma 8

About Dwuręczny Wążdrań

Dwuręczny Wążdrań CR 1/2
Male Half-Elf Hexcrafter Magus 1
TN Medium Humanoid (half-elf)
Init +1; Senses Perception +3, Low-light vision
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DEFENSE
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AC 15, touch 11, flat-footed 14 (+4 Chainshirt, +1 Dex)
HP 14 (1d8+2 con mod, +3 toughness feat, +1 favored class)
Fort +4, Ref +2, Will +2
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OFFENSE
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Spd 30 ft.
Melee Bastard Sword +3 one-handed(1d10 +3/18-20/x2),
Bastard Sword +3 two-handed(1d10 +4/18-20/x2),
Dagger +3 (1d4 +3/19-20/x2)

Ranged Longbow +1 (1d8/20/x3),
Dagger +1 (1d4/19-20/x2)
Special Attacks
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STATISTICS
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Str 16, Dex 12, Con 14, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +3; CMD +14
Feats: Toughness
Traits: Magical Heritage (Shocking Grasp), Issian: Your agile mind grants you a +1 trait bonus on all
Will saves made to resist mind-affecting effects.
Skills: Climb +7, Knowledge (Dungeoneering) +7, Perception +3 (Keen senses racial trait), Spellcraft +7, Use Magic Device +3
Languages: Common, Elven, Draconic, Undercommon, Aklo

Combat Gear Bastard Sword, Arrows (20), Longbow, Chainshirt, Dagger, Weapon Cord (Bastard Sword);
Other Gear Bedroll, Blanket, Trail Rations x5, Wineskin, Arrows (20), Hemp Rope, Whetstone.

TRACKED RESOURCES
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Arrows, Wooden - 0/20
Rations, trail (per day) - 0/5

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SPECIAL ABILITIES
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Arcane Pool (Su) : At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells. At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute.

Cantrips : A magus can prepare a number of cantrips, or 0-level spells, each day, as noted in the table above under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.

Spell Combat (Ex) : At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Spells:
Spell DC: 14

Spells Known
1st:
*Color Spray - Illusion: Mind Affecting
*Shocking Grasp - Evocation (Electricity)
*Grease - Conjuration (creation)
*True Strike - Divination
*Shield - Abjuration (Force)
*Vanish - Illusion

Spells Per Day
0th | 1st
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3 | 1+1 bonus