Lunar Sloth's Second Darkness

Game Master Slothsy

But down in the underground
You'll find someone true
Down in the underground
A land serene
A crystal moon
(David Bowie, Underground)

Map of current encounter Here.

Map of the Gold Goblin - All 3 Floors

Map Locations:

1. Grand Entrance
2. Casino Floor
3. Cashier
4. Cashier's Cage
5. Guardroom
6. Cash Storage
7. Counting Room
8. Night Vault
9. Floor Manager's Office
10. Private Dining Rooms
11. Cellar Entrance
12. Kitchen
13. Scullery
14. Staff Lounge
15. The Goblin's Tankard
16. Privies - These are private bathrooms marked with a sword and a cup, but no other indication of what gender each bathroom is meant for.
17. Atrium
18. Master Suite
19. Guest Rooms
20. Guest Suite - A nicer version of the guest suite that includes lodgings for servants.
21. Linen Storage
22. Staff Quarters - These are for common staff, or temporary hired guards.
23. Dressing Room - Includes costumes for theme events, or for performances.
24. Waiting Area (Where you met with Saul)
25. Owner's Office - Saul's personal office.
26. Record Room
27. Dining Room
28. Saul's Personal Bedroom
29. Your Quarters. Three bunk beds are shoved against the walls next to a pair of wide wardrobes. A small table with three chairs is pushed into one corner, and two overstuffed chairs sit on a wolfskin rug before the hearth. The entrance to a small privy is covered by a thin curtain.
30. Security Catwalks
31. Wine Cellar
32. Wrangler's Chamber
33. The Red Room (underground bar)
34. Guard Alcove (secret entrance to the fighting pit)
35. Armory
36. Infirmary (For Injured Animals)
37. Kennel (currently has a fat boar [Pigsaw], 5 dogs, 2 monkeys)
38. Arena (holds 30 spectators, 1 sp cover charge)
39. The Octahedron (main fighting pit)

Map of Riddleport


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Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

"We should go downstairs. The faster we deal with Van- Saul, the faster things can settle down." Heading back towards the kitchen, Nel listens to ensure that the thugs that passed them on the way down into the cellar were no where to be seen. While she wasn't in love with attacking innocents, if they put up a fight, there would be trouble. Just as she reached the door to the basement, a chilling thought crossed her mind. "*#@^. Scratch communicates telepathically. Be prepared to come in hot." She whispers to the group as she takes point down the stairs.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

"Good! Sounds like more fun!" Tamiro says. Flexing his grip on his blades, "I look forward to putting these fools in the ground."

Liberty's Edge

they/them pronouns

As Nel opens the door to the basement stairs, she sees Bojask huffing as he ascends. He's grumbling under his breath, "Up before noon, then we gotta shore everything up. Should've taken care of them after the Smeed disaster. Then I could be drinking."

What would you like to do?

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra will hold his actions, yielding to what Nel does and to preserve his invisibility.


Joining the others, Pluck casts another magic missile and twin bolts of force dart down the stairs, colliding with Bojask.
Damage: 1d4 + 1 + 1d4 + 1 ⇒ (2) + 1 + (3) + 1 = 7


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Taking a deep breath and feeling a twinge of a headache issue forth as Bojask appears. Gritting her teeth, at the mention of Smeed Nel rushes forward, bringing her sword down. However due to her inability to see her stance, her blade goes wide. "Miss me, you drunken thief?" she growls as her blue eyes flash dangerously.

Attack: 1d20 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra begin summoning in a Celestial Wolf to appear behind Bojask.

Summon Monster II, the Wolf appears at the start of Mazra's next round.

Liberty's Edge

they/them pronouns

Tamiro also has one action during the surprise round, as he is still invisible.

The party acts before Bojask.

Spoiler:
Mazra: 1d20 + 1 ⇒ (12) + 1 = 13
Nel: 1d20 + 3 ⇒ (10) + 3 = 13
Tamiro: 1d20 + 3 ⇒ (17) + 3 = 20
Pluck: 1d20 + 4 ⇒ (16) + 4 = 20
Bojask: 1d20 + 1 ⇒ (10) + 1 = 11
Vark: 1d20 + 4 ⇒ (15) + 4 = 19

Characters still invisible: Tamiro, Mazra, Vark

Vark begins to sing a traditional battle hymn as Bojask lumbers up the stairs.

Gold for the master,
Silver for the maid,
Copper for the crafstman working at his trade.
Fine! said the Graven sitting in his hall
But iron- cold iron- is the master of them all.

Performance 2/17

Bojask doubles over in pain as the force missiles hit him. "Who's there? he cries out before locking eyes with Nel as she swings at him. "You, he grumbles as he spits at her.


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Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Offering Bojask a cold smile, Nel's eyes flash with a promise of pain. "Yes dragă, me." Trying to make a deep cut in Bojask, Nel overcompensates for the height of the stairs and winds up going wide again.

Attack: 1d20 + 11 ⇒ (2) + 11 = 13

Varisian:
dragă means sweetheart

Liberty's Edge

they/them pronouns

Nel, I just realized your first attack would've hit since you were invisible. Between the +2 to AC and hitting flat-footed touch, you would've been golden :D


Pluck sneers at the man coming up, "Looks like those steps are a little too steep for you. Getting fat and lazy working for Saul aren't you Bojask? Looks like Nel's sword is a little quicker than your guard."
Intimidate to attempt to demoralize: 1d20 + 2 ⇒ (8) + 2 = 10


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Wringing the hilts of his blades with his hands, he tries to find a way to the fight, but resigns to the fact that there is not enough room.

"Let me at them!" he roars in annoyance.
-------------------------------------------
Hold turn, I will act if an opening appears to a fight that Tamiro can get too.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Celestial Wolf Stats:

N Medium animal
Init +2; Senses dark vision 60', scent; Perception +8
Resist Cold, Acid, and Electricity 5
SR 6

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1

OFFENSE

Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)

STATISTICS

Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent

Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).

A celestial Wolf appears behind Bojask and attacks. It only manages to give Nel a Flank against Saul's lacky.

Celestial Wolf Bite: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Mazra cast Magic weapon on his Rapier.

Last 30 Rounds.

Liberty's Edge

they/them pronouns

Bojask growls with his exit blocked, Pigsaw, come! before attempting to cut his way past the wolf. He knocks the wolf down with slashes of his axe, and then takes a step down the stairs.

Battle axe: 1d20 + 3 ⇒ (12) + 3 = 15
Hand Axe: 1d20 + 3 ⇒ (17) + 3 = 20
Battle Axe Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Hand Axe Damage: 1d6 + 2 ⇒ (4) + 2 = 6


"What? Leaving already? At least you had the courtesy to send us some bacon!"
Intimidate to attempt to demoralize: 1d20 + 2 ⇒ (20) + 2 = 22
Saving my few remaining spells here.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Following Bojask, Nel grits her teeth as she brings her sword down, cutting deep into his shoulder. "People are not meant to be pawns in your little struggle for power!" Giving the man no quarter, Nel feels fear for what exactly happened to Feldin. Towering over the sniveling coward, Nel grits her teeth in anger at the thought of Feldin being betrayed by Bojask and Saul.

Attack: 1d20 + 9 + 1 + 1 - 1 ⇒ (14) + 9 + 1 + 1 - 1 = 24 +1 from upper ground, +1 for bardic performance -1 for power attack
Damage: 1d8 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13 +1 from bardic performance, +2 from power attack

Previous attack from surprise round: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Liberty's Edge

they/them pronouns

As the blood drains from his body, Bojask coughs and says, "Should've put you down when I had the chance". He falls over, landing with a loud thump as blood pools on the stairs.

Angry grunts and snorts come from below, followed the scent of hay and nightsoil.


"Here comes breakfast! Anyone got a big pig sticker to set against that thing?"

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra follows close behind Nel, maintaining his invisibility.

@GM - How long before the invisibility wears off? Thanks!


Assuming you were one of the ones I cast from a scroll, you have 4 minutes minus however much time we have spent invisible so far.

Liberty's Edge

they/them pronouns

Mazra:
At the bottom of the stairs, a grunting boar stares upwards. He stomps at the ground a few times, his tiny bloodshot eyes looking around.

Faintly, Sauls calls out, "Bojask, why did you let that damn thing free?

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra will stay behind Nel and whisper to her, "Did you hear that? Saul just asked Bojask about this boar. We are getting close."

Mazra will continue to maintain his invisibility and let Nel deal with the Boar. The main objective is Saul.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Turning the corner to come face to face with Pigsaw, a flash of annoyance settles on Nel's face as she recognizes the large boar. Holding out a hand, Nel makes a down motion, praying that Bojask trained his damn animal to stand down. However half-way through the motion, Nel realizes that the former second in command was never that smart. "Damn, I was hoping to avoid this." She whispers, as she prepares for the boar's inevitable attack.

Handle Animal Down: 1d20 + 7 ⇒ (1) + 7 = 8

Liberty's Edge

they/them pronouns

Pigsaw surges forward and juts his tusk up into Nel's abdomen. The long tooth finds a gap in her armor and slice deep into Nel's side dealing 9 points of damage.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

they/them pronouns

Woops, forgot to roll initative.

Pluck: 1d20 + 4 ⇒ (6) + 4 = 10
Nel: 1d20 + 3 ⇒ (20) + 3 = 23
Mazra: 1d20 + 1 ⇒ (6) + 1 = 7
Tamiro: 1d20 + 3 ⇒ (12) + 3 = 15
Pigsaw: 1d20 + 0 ⇒ (12) + 0 = 12


Well, I'm after the pig.
Not wanting to use his remaining spells on the pig if he doesn't have to, Pluck reaches for the dagger at his side. He slips it out of its sheath and flicks it at the pig, trying to find an opening past Nel to strike down the animal.
Throw Dagger: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 I'm taking throwing into melee into account, but you'll have to add any cover bonus to the pig's AC
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra will look at Nel's wound, and Selectively Channel healing leaving the pig out of the affect, "Cayden, we could use a little of your help here. Thanks! I'll toast you with a couple of mugs of ale.... maybe later." Mazra whispers this.

Channel Healing: 2d6 ⇒ (5, 6) = 11


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Inquisitive and scholarly dot.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Nel lets out a painful wheeze as the boar finds a gap in her defenses, only to have her side stitched up a few heartbeats later. "Damn drunkard. Still causing problems." She breathes out as she brings down her sword and manages to make a deep cut in pigsaw's shoulder. "I'm not going to become some beasts dinner, after surviving a cowardly attempt on my life." Nel grumbles to herself, trying to make it seem like she is alone, should Saul peer out of the cellar.

Power Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Liberty's Edge

they/them pronouns

Pigsaw wheezes and jams its tusks into Nel again, but doesn't manage to break any skin. He falls back as a step as he trembles on his feet.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Tamiro goes down the stairs as far as he can before becoming blocked, his view obstructed by the corner.

"Ken otome! Tasuke ga hitsuyōdesu ka? Anata wa shinde imasu ka?" he yells to Nel.

Tien:
Sword Maiden! Do you need help? Are you dead?

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra will move to allow Tamiro to get ahead of him.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Rolling her eyes at Tamiro's loud outburst, Nel cuts deeply into the boar's other shoulder. Grumbling under her breath as the animal is unable to damage her, Nel looks worriedly at the door she is sure that Saul has barricaded himself behind. "This was the last thing that I wanted to deal with. Thanks for the memories Bojask, too bad they weren't pleasant ones."

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 7 ⇒ (7) + 7 = 14

Liberty's Edge

they/them pronouns

Nel skewers Pigsaw with her longsword and the boar's eyes glaze over. He slumps into the ground, limbs twitching slightly.


"Nice blade work Nel. Roast pig tonight! Time to go find the big guy."


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Sighing in relief as Pigsaw falls, Nel gives the animal a small kick to ensure that it will not get back up anytime soon. As Pluck descends down the stairs, Nel grabs his dagger to hand it back to the diviner. "Nice shot. I know exactly where he is." Turning her gaze on the locked door, Nel places the key in the lock, before turning to everyone. "Are we ready?" She asks before stepping aside to let the invisible Tamiro fling open the door to assault their former employer.


"Thanks Nel. Ready as I'll ever be."
I don't think I ever explicitly cast mage armor though, so I'll go ahead and do that now.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra will wait for an opportunity to strike while coming out of Invisibilty.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Tamiro, if he can will fling open the door, Katana in hand.

"Hey boss! We are back! We want to quite! Show your self!" he roars.

Moving into the room, he readies himself.

Liberty's Edge

they/them pronouns

As Nel opens the door to the cellar, it is quiet and empty. A stench wafts through the room.

Perception DC 20:
The cellar is deadly quiet, without even the faint brush of air.

Knowledge Dungeoneering 15:
This is a troglodyte stench.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

"Whew. That is some stale air. It is also deathly quiet. That is odd," Mazra whispers to the party.

@Slothsy - Would Mazra be able to recognize the stench, like of something dead?


"Ever been down here before? Is the smell new?" Pluck whispers.

Liberty's Edge

they/them pronouns

It's the Knowledge (Dungeoneering) check.


Yeah, I figured. Pluck doesn't have dungeoneering yet. Figured some of the party that stayed at the Goblin longer though might have been here before. Role-playing as much as anything.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra had been down here with Vara previously, so he may have recognized a difference. Again, RPing too. Plus I don't see Mazra putting any ranks in Knowledge (Dungeoneering) anytime soon.

Liberty's Edge

they/them pronouns

The smell is the same as the cellar smelled previously, only stronger.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Tamiro gags at the smell, "Gah!Tawagoto ana yori mo warui nioi ga shimasu."

Tien:
Smells worse than a shit hole.


For the longer game, plan on Pluck putting some ranks into Knowledge (Dungeoneering). Didn't fit with his background so far, but he's a natural for it.

Tien:
"That it does."

Pluck looks at his companions. "No one knows so let's spend as little time down here as we have to...let's go."

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra, speaking from invisibility, "I am all for that. Let's get this over with."


Not sure which room is which on the map. Should we just go door by door down the hall or jump right to Saul? Or is he most likely behind that first door?

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