
Menas Kriger |

Nice trick Quain, never even thought about your SLA. I guess you took the crossbow for the same reason i took the armour.
I think we're just waiting on people to bleed out or get finished off now, Kor is stable but i don't think anyone can bring him back.
I considered for a second charging Hater and giving Kor a chance, but it would have been a risk i didn't need to take and i just couldn't bring myself to do it after i'd played so cunningly. Consider that my favour to Zon-Kuthon paid back in full.

Quain |

I would like to ask why you thought Gaza was a danger to you? she said she wouldnt atk anybody in the final match.
She was not a danger, but I was the next likely target. Two people had sling or ranged weapons and could kill me in a single round. The halfling was too far away. So I had to chose between Hateriver and you. As a player, I would have gone for Hateriver as the percentage of chances were better to take him down. As a character, I had sworn to take down the characters that did not do anything in the beast fight. You, Kor and Morgthar were the ones that stayed back.

Hollander |

Congratulations to the survivors. I look forward to watching how well you can cooperate after having been at one another's throat. I'm sure there will be complete trust and honesty among you all. :) Oh and Quain.... While I'm keeping a special spot for you down here, it's good to at least see the one that took me out made it to the end.

Gaza |

Dont know yet, Justified owes me his life and I did help several others down here, if kwin and justified want they might take Quain down since he has 1 hp left or maybe Hat.
Quain may have shot me but I should be at the bottom of his list, I may have been slow but I literally didn't have a chance to atk without charging in and obviously the dart does more dmg then my fist, and I did show intent to use use it too unlike Kor and Morgthar.

Gaza |

First I didn't realize how low Quain was, second he didn't ask. I may have been convinced to use channel on everyone since that would show no favor, and I was going for remaining neutral in last combat, I didn't expect Quain to atk as not helping in last combat since I clearly set myself to attack and just didn't get the chance, literally on my turn I would have attacked the wolf had he been alive, I stupidly thought it was obvious.
edit I also expected the battle to be more difficult.

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Well, if you hadn't of saved most of the people that you did earlier, or channeled to heal everyone, you may not be in this position, because enough people may have already been down before you went down that combat would be over. After all, everyone here is a murderer or a criminal or the worst of the worst.

Lucendar |

What does the more difficult part mean? Most of the heavy combat guys (the three with 2-handed weapons) in this party do an average of 9-10 points of damage per round, so if they hit, the other player was going down. Plus, Morgthar your ally was down to 2 hps; Kor your other ally was at 7/9 hit points. You didn't heal any of them so of course, they were not going to last more than one hit. And they didn't.
*EDIT: Ah, thanks Kirrund. Lucimar was there to take some people out, not the group. He was CR2 werewolf, DR 8 (amended), 20+ hps, and if he hit, he was hurting someone real bad. Thought he would last longer but a crit is a crit. Plus, I thought some people would delay and watch him whittle down the group. knowing that PvP was next. Instead, all the heavy hitters hit him and hard.

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7 or 8 rnds, depending on how long between taking places and start of combat.
edit it would be 1d6 since the first 10ft don't count towards falling dmg.
Creatures that fall take 1d6 points of damage per 10 feet fallen, to a maximum of 20d6. Creatures that take lethal damage from a fall land in a prone position.
If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Acrobatics check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumps, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Acrobatics check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.

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Well, nonlethal damage is to signify "not getting hurt" for the first 10 ft by deliberately jumping off. However, 10 feet is still a significant distance to fall, especially for an unconscious person. While this is not real life, when people faint from simply standing up, they often can receive concussions, or break bones. And that's only at an average height of 5-6 feet.

Gaza |

Generally that results from hitting something on they down like an edge or corner which are relatively "sharp". Such things focus the pressure on a very small area and I would call concussions as generally nonlethal(exceptions occur of course, I call them critical fumbles on the saving throws)

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Or, you could hit the ground, which is quite hard. Nonlethal damage can potentially knock you out. Falling from 10 feet, depending on how you manage to fall in the jump, can either be something you brush off (1 nonlethal damage) or hurt really bad (6 nonlethal damage), thus the roll of d6. Or, you could use acrobatics to negate the first 10 feet altogether. Regardless, the rules and gravity both disagree.

Gaza |

I wasn't arguing the rules, just found it strange that the first 10ft counted is all,
not every comment I make is a "hey change that cause it doesn't make sense" cause then I couldn't play, because no game can make complete sense, just wish some would get closer to reality sometimes(so I can make decisions off my exp in the real world, and have similar effects to my natural expectations).

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Back from running my home game. What a surprise. Quain is the tricky one. I guess Kwin should have used the sling on him instead of Hat.
Justified does owe Gaza his life, but there is little he can do for her. He has no heal skill and can not reach the body even if the other combatants would allow him to try to stabilize her. In fact with the force of the blow Justified could not know if she even still lived. From the range he could not see her breathing for sure.
As far as Justified is concerned the fight is over. He will personally make sure Cirnos is dead. Trust but verify and then move to recover that shield he dropped. But he will stay ready to defend himself in case the fight is not really over.

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From an outsider perspective, these are things that he, as a character, would not know. Also, if he continues combat, it is just as equal a chance that he could be one of the ones to fall. Anyone can crit.
Also, even if combat ends with another person dying, there is no guarantee or rule stating that you would be full healed or anything like that. After the levitate wears off, you'll fall and take damage unless someone catches you, or you could bleed out before then by failing stabilization checks. If you had not levitated away, it is likely he could have attempted to stabilize you, or see if you are alive.
Just my opinion.

Lucendar |

Gaza, Justified is not within reach of either Haterivet or Quain and it wouldn't make sense to turn on Kwin for no reason, who just aided him. It would be Haterivet's turn to shoot you with a loaded crossbow, missing only on a nat 1. If Justified changes his mind, he can do so, and we'll play out Haterivet's crossbow shot and your stabilization roll if he does less than 5 damage.
Assuming he doesn't, with combat over, congratulations to the five survivors! I really hope you feel like you accomplished something.

Lucendar |

Grats to winners, though I am curious Lucender why you had us flat footed first round?
Because those are the rules. I didn't make them up, just enforce them.
Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.

Gaza |

That assumes normal circumstances where one side is surprising the other and no one is actually physically or mentally ready for combat, which doesn't apply here cause everyone was just waiting for the word "go" to start blasting and all knew that at "go" they were targets, all were ready to fight which doesnt fit the description of flat footed.
guess some designers don't actually think about the rules they include in games

Kor Tiger-Spirit |

I was surprised as well Gaza, as I had always associated flat-footed with the surprise round and didn't think that a fight where almost everyone was keenly aware of their opponents and choosing to take the full defence option would begin with people being flat-footed. I was particularly irked as in my case it made the difference between a one hit KO and a miss. However, when I looked it up the rules are written as Lucendar quotes them. I'm not sure the application to this circumstance is rational and I know there are other DM's who would have done it differently but at the end of the day it is Lucendar's campaign and all he did was apply the rules as written in the core rulebook; something you can't really be upset about. I am sorry I didn't make it to the end, but considering this is actually the third time I've died I'm not really surprised.
Congratulations to those who made it to the end. I wish you all luck in whatever lies after the challenges, although if the comments from Lucendar's regulars are any indication you might not be living much longer anyway. I hope everyone enjoyed this campaign and I hope to see some of you around the pbp world.

Gaza |

Well truthfully I should've asked what constitutes the start of combat, which depending on the answer could of had the start of combat before the voice said go, especially since someone could have acted before he said go, they would have taken us by surprise and paid the consequences of it but they had the choice.

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Well, the way I interpreted it is that in order to not be flat footed, you need to be aware of your surroundings and also the positions and locations of all possible enemies. However, for you guys, while you may have been ready before the word "go" was stated, as soon as it was, you were instantly transported to a different location, and thus, no longer aware of your immediate surroundings, or where the locations of potential foes were, until the start of your turn.

Gaza |

Possibly, except "took their positions" indicates that we actually moved ourselves and didn't get teleported. Besides if I'm ready for combat and I see someone charging me, then I am not flat footed even it is sudden.
I was in the military and I am an accomplished martial artist, so maybe I'm just faster then everybody but even the untrained folks still flinch away from from sudden appearances.
It's when they don't see you till you hit them that they are truly flat footed.
edit or overwhelmed with too many atkrs at once.
The prisoners take their positions on the Arena floor, per their assignments, going into a defensive stance. Baron Darkstrom speaks, "Let the slaughter begin!" The crowd gathered around the Arena starts making noise, as the gatherers root on their bets, screaming, "We want blood!"

Haterivet |

Nice trick Quain, never even thought about your SLA. I guess you took the crossbow for the same reason i took the armour.
I think we're just waiting on people to bleed out or get finished off now, Kor is stable but i don't think anyone can bring him back.
I considered for a second charging Hater and giving Kor a chance, but it would have been a risk i didn't need to take and i just couldn't bring myself to do it after i'd played so cunningly. Consider that my favour to Zon-Kuthon paid back in full.
If you believe that you have done/returned a favor to Zon-Kuthon by not attacking/killing Haterivet, think again my young padawan. Dont't you think there is another reason maybe why Hat did not go and try to help the drowning Varos? Or to have been closer to Morhgar maybe...? Not everything is as it seems, and all should be revealed soon ;-)

Haterivet |

If anyone is interested, I have updated Hat's profile with "real" (what is real, anyway?) version of his background story, as approved and aligned with GM before campaign even started.
Now, let us see if and how much can we survive working side by side, after all that has happened...

Lucendar |

Per 3.5 and PF, flat-footed has nothing to do with surprise. Even if you are aware of your opponents (i.e. no surprise round), you are still flat-footed, plain and simple, until your turn in the initiative order. You all may have your "realistic interpretations" of what flat-footed is but we play a fantasy game governed by rules and that's what the rules say clear as day and I interpreted them as such. I advised you all that many of you would die. Thanks to all the players who participated.

Haterivet |

Btw. Quain/Lucendar - what is Oread? Both Golarion wiki and PFRD I have on my iPad does not have anything on that subject? Is it something from Advanced Races Guide or...?
EDIT: Found answer in Pathfinder PRD on the net, nevermind...

Lucendar |

It's on the PFSRD website:
Oread
Bestiary Entry: Oread
This large warrior appears heavy and solid, with chiseled, angular features that make her look almost like a statue brought to life.
Oreads are humans whose ancestry includes the touch of an elemental being of earth somewhere along its line, often that of a shaitan genie. Oreads are strong and solidly built, and prefer wearing earth tones that match the coloration of their flesh and hair—shades of gray, brown, black, or white. In rare cases, oreads’ stone-like traits are so strong as to leave no question as to their nature, with growths like rocky outcroppings protruding from their skin or hair like crystalline spikes. Oreads tend to be stoic and contemplative, slow to anger but terrible when roused. Outside of combat, they tend to be quiet, dependable, and protective of their friends.
Oread Characters
Oreads have the following racial traits:
Ability Adjustments: +2 Strength, +2 Wisdom, –2 Charisma. Oreads are strong, solid, stable, and stoic.
Senses: darkvision (60 feet.)
Spell-Like Abilities: magic stone 1/day (caster level equals the oread’s total Hit Dice).
Resistance(s): acid resistance 5.
Elemental Affinity: Oread sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain cast their domain powers and spells at +1 caster level.
Languages: Oreads begin play speaking Common and Terran. Oreads with high Intelligence scores can choose any of the following bonus languages: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Undercommon.

Menas Kriger |

Having been near death for quite a while i can imagine the disappointment of the people who got knocked out in the last round i think Lucendar has been as fair as any other GM i have played with.
I've benefitted from a few of his calls but some have gone against me, his diligence with peoples actions has been excellent and his rules knowledge seems top notch. All in all i would recommend Lucendar to anyone as a GM and i think that the general feeling of disappointment has come about from being so close and then falling.