
Full Name |
Hollander |
Race |
Per: +4 Init:+8 HP -4/11 AC: 14/14/10 F: +3 R: +6 W: +0 |
About Hollander
Hollander CR 1/2
Male Human Ranger 1
NE Medium Humanoid (Human)
Init +8; Senses Perception +4
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DEFENSE
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 11 (1d10+1)
Fort +3, Ref +6, Will +0
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +2 (1d3+1/20/x2)
Ranged Sling +5 (1d4+1/20/x2)
Ranger Spells Known (CL 0, 2 melee touch, 5 ranged touch):
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STATISTICS
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Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 16
Feats Improved Initiative, Weapon Focus: Longbow
Traits Anatomist, Unafraid (Ustalav)
Skills Climb +5, Handle Animal +4, Intimidate +4, Perception +4, Profession (Cook) +4, Stealth +8, Survival +4, Swim +5
Languages Common
SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Track +1, Wild Empathy +1 (Ex)
Combat Gear Sling;
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SPECIAL ABILITIES
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Anatomist +1 to confirm critical hits.
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Track +1 +1 to survival checks to track.
Unafraid (Ustalav) You receive a +2 bonus on all saving throws made against fear affects.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Crime: Cannibalism
Hollander spent a good bit of his life on the right side of the law. As a bounty hunter he brought in some of the most desperately wanted men in the land. Eventually, he found himself more and more interested in what made them tick. How they were constructed... All in the name of being more effective. After all, the best contracts were dead OR alive. Eventually, you realize men are no different than any other animal. Once you are past that minor obstacle, wasted meat is wasted meat. Unfortunately those who call themselves civilized don't see it that way.