Her mother is an immigrant from Tien Xia, her father was some elf bandit and remains unknown.
She grew up on the road with her mother who was a member of a traveling acrobat troupe. However because her heritage she was asked to leave by the troupe leader as soon as she was 16. She follows her mothers hidden religion using a tattoo as her holy symbol. She wants to start a town of misfits where any of the "degenerate" races will be welcome but she knows that she will have to be ready to fight off many angry people to do it and has spent the last decade training and planning for it.
Status:
hp = 18/18
channel 4/4
rebuke death 5/5
spells
L0
Create Water
Detect Poison
Detect Magic
Purify Food/Drink
L1
Shield of Faith
Summon Monster 1
Magic Weapon
Dom: Comp Languages
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GAZA RICTER CR 1/2
Female Div-Spawn Tiefling Cleric (Scroll Scholar) 2 mnk 1
LN Medium Outsider (Native)
Init +3; Senses Darkvision (60 feet); Perception +7
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DEFENSE
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AC 15, touch 15, flat-footed 12. . (+3 Dex,+2 Wis)
hp 18 (3d8)
Fort +3, Ref +7, Will +5
Resist 5 cold, fire, and electricity
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +5 (1d6/20/x2)
Spell-Like Abilities Rebuke Death (5/day)
Cleric (Scroll Scholar) Spells Known (CL 1, 0 melee touch, 3 ranged touch):
1 (3/day) select 3 plus one domain DC13
0 (at will) select 4 DC12
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STATISTICS
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Str 12, Dex 17, Con 10, Int 14, Wis 15, Cha 13
Base Atk +2; CMB +3; CMD 16
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (4/day) (DC 11) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric (Scroll Scholar) Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric (Scroll Scholar) Domain: Knowledge Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities.
Prerequisite: Tiefling, must be taken at 1st level.
Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race
Levitate (At will) (Su) You can levitate yourself plus 10 pounds at will, as per the spell levitate. This is a supernatural ability.
Rebuke Death (5/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
These are my recent changes, will add to above when time permits.
class Stunning fist
class Flurry
class Unarmed Dmg
class mnk weap profs