Lucendar's Survival PbP - Welcome to the Slaughter!

Game Master Lucendar


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Hold on, researching to make sure my ruling is correct.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

I believe normally you loose all dodge bonuses when flat footed, but you may have a house rule, or something else might be going on.

I will be away for the next few hours but will do my best to post when I am up.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I was really tempted to just charge Gaza and try remove the corner stone of all of the alliances, but i think if i had killed the only cleric there would have been an uproar.


I've always played flat-footed as you losing dodge bonuses to AC but the language of one saying denies Dex bonus and one saying loses dex bonus confused me. You do lose dodge bonuses when flat-footed.


Posts amended; 2 attacks, 2 down!


Menas, you fighting defensively? Why -1 to hit?


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I do not have proficiency with medium armour so the chainmails armour check penalty of -5 applies to my to hit rolls, i reduce that by 1 due to my trait armour expert. So normally i would have +3 to hit but it becomes -1 when taking the ACP into account.


Thanks!


Male Half-Orc Skirmisher/Shapeshifter 1

Strange coming from a guy you beat to death with your shield, but I actually hope you make it through this one alive, Menas.


This group must be anti-monk! Two monks down, 1 left!


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Orthrik, thanks, i honestly wish you had made it as well. That character was sickly awesome, but also really scary if your human!

I only want to make it through so all those pretend NPC's lose loads of money from not betting on me at the start when i was on 0hp and as good as dead, i must have been 100000/1 at least.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Lucendar wrote:
This group must be anti-monk! Two monks down, 1 left!

Where is this hatred towards monks coming from? Why are you subtly pointing towards next target? :-D


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I'm not on a monk vendetta, i just saw a dude on 3 hp standing near me looking tempting...


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Not you Menas, your choice of target was very logical, it's our GM having a monk countdown....


Not at all Hater, was just pointing it out.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I wish Justified the best of luck but i think Hater's choice of target will be as logical as mine. Since its armoured rager or unarmoured fighter on 2 hp.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Quit picking on my guy Menas, or at least represent him fairly. Justified is not unarmored, not on 2 hp, AND not there. :P


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Cirnos right after you, thats bad luck.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

And a good, unemotional tactical call from Cirnos. I have to salute the move.

I had hopes of getting Cirnos to attack me and ignore the little guy.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Justified* wrote:

And a good, unemotional tactical call from Cirnos. I have to salute the move.

I had hopes of getting Cirnos to attack me and ignore the little guy.

Yeah, well, I'd say that maybe shouting "Get him Kwin, get him!" did not help too much ;-)

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

I thought of that after, but I was hoping that the +4 initiative would go ahead of the the +0...


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

The really big question is what Haterivet does now, he might get to decide the final set up if Kwin takes out Cirnos. When we're down to six its kind of a game of who can you take out without getting taken out yourself.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Um, Kwin is down. He should be at -1 I believe, if he was at full earlier. We are down to 6 now, although the three that are down are not out.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I didn't think a 14 would hit Kwin's AC? He appears to have got a mage armour effect from winning the trial so his AC's are listed as 18/15/17 so even flat footed Cirnos missed.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |
Menas Kriger wrote:
I didn't think a 14 would hit Kwin's AC? He appears to have got a mage armour effect from winning the trial so his AC's are listed as 18/15/17 so even flat footed Cirnos missed.

Yup, he got a mage armor effect for winning the one trial. That and the size bonus just saved his tiny little life! For a round or so, anyway. Pity I could confirm that crit though.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Ah, I did not know that. Good read. I was guessing his flat footed AC was 11.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

He only hit for 2 damage though, which means if you miss Cirnos gets to have another go. Still not sure what Haterivet will do, go for me or go for an easy kill.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Who is an easy kill at the moments besides the downed characters? Quain is low on health but he has a reach weapon and could take out the monk as he approached and provoked. Same with Cernos.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Gaza is an easy kill, 8hp and a low ac. I was tempted myself.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Time for bed here, surprising move from Haterivet. Gaza was a tempting target but he may have painted a target on himself as a result. Not sure what i will do just yet, I look forward to seeing what happens overnight.


Maybe but her 2 main allies, Kor and Morgthar, are down!

Shadow Lodge

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

Withdraw

Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. Invisible enemies still get attacks of opportunity against you, and you can't withdraw from combat if you're blinded. You can't take a 5-foot step during the same round in which you withdraw.

If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.

You may not withdraw using a form of movement for which you don't have a listed speed.

Note that despite the name of this action, you don't actually have to leave combat entirely.


Thank you, I had missed that language. She cannot withdraw by levitating.

Shadow Lodge

Np, I've learned several things about rules from watching this thread, it's been informative, entertainment aside.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Sorry Haterivet, you were the only viable target. Too many reach weapons on this map.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

No need to be sorry mate, I made a dumb move, I paid for it. In your position, most probably I would have done the same. Good luck :-)


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Thanks, a shame to see you go out at the last after you had been so sucessful in the challenges though.

One thing that really surprised me was Cirnos not declaring his smite on justified in the first round. Even if he were targetting Kwin the extra AC couldn't hurt.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Menas, if the map is accurate, and I believe it is, you cannot charge to E24, as Hat is in the way. Besides, if you could it would provoke from Hat. Did you mean E22?


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I did indeed mean E22 since i'm charging Hat, its hard to see the coordinates on my phone.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Just a query on the tiefling side of things. Infernal bastard replaces darkness with an at will 0th level spell as their sla, since when has levitate been a 0th level spell?

I'm not too fussed that a healing cleric survived but thats a pretty powerful at will ability for any character up to about level 9 when overland flight becomes available. There are not many monsters below CR6 who could challenge such a character due to the ability to totally avoid combat and cast spells.


Not dead, Haterivet; you're out of reach. Menas, you should know your speed is 20.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Sorry, never intended to get into medium armour so it slipped my mind. I did write it on my sheet though, decided to fight defensively and finish off Morgthar then move closer to Hate and Gaza.

The crowd will probably enjoy the crunch.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Woohoo, still in the game! :-D


F Tiefling 2CLR/ 1MNK

Infernal bastard does that but I was also told to roll on the random heritage charts, one changes the ability bonuses the other rolls three times and select one of those rolled abilities.

I think the point was to remove my resistances considering the trials.


Once we reach the game portion of the PbP, the ability is not overpowered at all, a couple of arrows to the chest and that's that, but in this context with limited equipment, yes. But the character did roll the ability legitimately.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Yeah, I read the entry requirements and Lucendar did everything fairly. The ability was fairly rolled and like i said i have no issues with a healing cleric making it through alive! :p

Its just a really strong ability, imagine if Catelyn had picked it up and got hold of a crossbow or that sling...

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

I am unfamiliar with the process, but agree with Menas, that being able to cast a second level spell at will is a very powerful ability, especially for a first level character. And it is made even more powerful considering our circumstances. If everyone had a complete set of gear with melee and missile weapons it would be a little less powerful, and you might be a pin cushion now. :P For the record Justified is glad you are not.

I considered play an Aasimar and my deal was to drop my resistances and take a required trait. I had no chance to roll on a random table for giving up those resistances. But that seemed reasonable as I believe typically an Aasimar or Tiefling counts as +1 character level when building a character.

My Aasimar concept was a fallen angel themed character. High Charisma, halo, golden eyes, angelic features, but evil and bad to the bone. Cleric or Inquisitor. But decided I wanted to try a good guy. That concept will have to wait.


And she wasted a feat on it too.


Female Tiefling Rogue (Sniper)
Menas Kriger wrote:
Its just a really strong ability, imagine if Catelyn had picked it up and got hold of a crossbow or that sling...

Oh what could have been.


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4

Ah decisions, decisions, shall I attack the cleric, the monk or just let them sort it out....

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