Lucendar's Survival PbP - Welcome to the Slaughter!

Game Master Lucendar


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Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Nice Roll Quain! Way to bring the tracker. :)

Maybe we can get how long ago the attack happened with that roll as well.


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4
Justified* wrote:

Nice Roll Quain! Way to bring the tracker. :)

Maybe we can get how long ago the attack happened with that roll as well.

You know, with Pathfinder, anyone can track. I've just got a half level ranger bonus. :-)


F Tiefling 2CLR/ 1MNK

know its late but congratulations Menas. :)


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Thanks Gaza! :)


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Damn, i wrote a hard bitten killer who worships the god of vengence and had a weak spot for kids and Lucendar played the child card! Well those bandits are toast.

I'm not on for a frontal assault btw Quain but even if there are loads of them we can use stealth to thin numbers and slit throats before we wake them all up.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

What??? There are other options besides frontal assaults?


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

OK, since the mage will follow us (in a way), would someone of you "please, oh so pretty please" talk to him and see if he has any worthy protective spells to be cast in advance? Haterivet is...let us say simply pissed off by him and....nevermind, I'll try and talk to him, without Hat trying to kill him (which would probably be akin to suicide since the freakin' elf is like 5 levels above us)


Remember, this is a PbP not a mod or AP and it runs at your whims. No railroading here. If you wish to skip the bandits, don't feel forced to go along because you think that's what the DM wants. As for the child card, I just threw that in there to discover you character's moral limits, especially for the evil aligned characters.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Lucendar wrote:
Remember, this is a PbP not a mod or AP and it runs at your whims. No railroading here. If you wish to skip the bandits, don't feel forced to go along because you think that's what the DM wants. As for the child card, I just threw that in there to discover you character's moral limits, especially for the evil aligned characters.

Seems like you have hit the nerve with more than one of us with "child card". And TBH I did not thought of railroading for a second. Honestly, from the start of this encounter I was under the impression that it is up to us whether we follow them or not...


Good, because it is entirely up to you if you follow the tracks to the hill giant encampment....oh, I may have said more than I should. :)


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I even wrote in my background Menas hates people who bully children, it was bound to suck him in. I wonder if i can stealth and cdg hill giants...


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Hey I still did not receive response for my Perception Take 20 roll, and seeing that you belong to the "Texas Chain Saw Massacre" group of GM's when it comes to player death or TPK, I was honestly aiming for something like that...but from what I could have gleaned from your responses (Quain tracking actually) rocks were not hurled, as I was initially supposing (and being scared as hell of that assumption). Is that (at least) correct - boulders were not hurled at the wagon?

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

I am with Haterivet here. Totally our choice. Just a chance to further develop our characters and maybe grow closer as a team. Not sure Hill Giants are any worse that Wraths... Besides, Justified really wanted a bow but ran our of gold... >:)


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Hill giants don't often use arrows, i suspect he may be pulling our legs. If he's not i think a single hill giant would tpk us but we can scout it out and try to use terrain to our advantage, maybe hit them with some rocks.

If one of you guys pm'd me btw its gonna be 6-8 hours before i can answer, can't get to pms on my phone for some reason.

Edit: as a random thought what happens if one or all of us die? Do we reroll or do the survivors move on alone?


Where do I get this reputation from? I must kill those players who sully my name! Hill Giants are CR 7, I'm not that evil. No, no boulders were thrown at the wagon.


Hater, there was really nothing else to find at the ambush site. Justified had a 20+ Perception roll and Quain had a 20+ Survival check and I gave out the information. I did not forget your roll.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

The main thought i had Lucendar was that i should have bought a heavy pick as well for killing sleeping giants...


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Lucendar wrote:
Hater, there was really nothing else to find at the ambush site. Justified had a 20+ Perception roll and Quain had a 20+ Survival check and I gave out the information. I did not forget your roll.

It's cool, I have assumed something along those lines.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |
Menas Kriger wrote:
Edit: as a random thought what happens when one or all of us die? Do we reroll or do the survivors move on alone?

Fixed that for you. :)


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Wagon? Wait, you guys want to "follow" them with the wagon, not simply on foot?!?

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

There is a gravely road running east and I think this is the direction the bandits took. IF they have retreated down the road AND the wagon increases our group speed, then yes I want to take the wagon, at least for a couple of hours, but not all the way into the bandit camp. I think it should help close the distance with the bandits (but likely we will catch up with them only when they stop at a camp) provide a little cover if we are ambushed, and allow us to keep an eye on the wagon. Since the mage has agreed to come and help us with the bandits the alternative is to leave the wagon on the side of the road, unguarded.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Did not mean to stop discussion guys. Taking the wagon is only an ideal. We do not have to do so. And I am still not sure if that gravelly road is the way the bandits retreated or not. Lucendar?


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Just a little fyi, we can move at 30ft a round while Quain is fast tracking or 15ft a round while he is slow tracking. In the end thevwagon only travels overland at the same speed as walking people, it moves slightly faster locally due to the horses higher movement rate but if we are moving locally each of us can move a minimum of 600ft per minute if we need to for at least a minute and we can hustle as fast as the horses walk. Overland we can hustle for one hour without penalty the same as the horses speed, that means we could cover up to 4 miles in one hour on foot whichevdr way we travel...

I suspect these bandits were walking rather than hustling, so if you want to leave the wagon somewhere safe it shouldn't be a problem.


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4
Menas Kriger wrote:

Just a little fyi, we can move at 30ft a round while Quain is fast tracking or 15ft a round while he is slow tracking. In the end thevwagon only travels overland at the same speed as walking people, it moves slightly faster locally due to the horses higher movement rate but if we are moving locally each of us can move a minimum of 600ft per minute if we need to for at least a minute and we can hustle as fast as the horses walk. Overland we can hustle for one hour without penalty the same as the horses speed, that means we could cover up to 4 miles in one hour on foot whichevdr way we travel...

I suspect these bandits were walking rather than hustling, so if you want to leave the wagon somewhere safe it shouldn't be a problem.

Whatever we do, I suggest not leaving the wagon on the main road. So my idea would be to take it off the road in the direction of the bandits, then find a place where to hide it. Afterwards, it will be easier to try to catch the kidnappers.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Quain wrote:
Menas Kriger wrote:

Just a little fyi, we can move at 30ft a round while Quain is fast tracking or 15ft a round while he is slow tracking. In the end thevwagon only travels overland at the same speed as walking people, it moves slightly faster locally due to the horses higher movement rate but if we are moving locally each of us can move a minimum of 600ft per minute if we need to for at least a minute and we can hustle as fast as the horses walk. Overland we can hustle for one hour without penalty the same as the horses speed, that means we could cover up to 4 miles in one hour on foot whichevdr way we travel...

I suspect these bandits were walking rather than hustling, so if you want to leave the wagon somewhere safe it shouldn't be a problem.

Whatever we do, I suggest not leaving the wagon on the main road. So my idea would be to take it off the road in the direction of the bandits, then find a place where to hide it. Afterwards, it will be easier to try to catch the kidnappers.

+1 in here - if needed, take the wagon off the main road, hide it, leave it, whatever, and then, since we have already decided to play "heroes" (some cold-blooded murderers we are), exert ourselves (not with penalties, mind you, Menas already did a nice calculation), reach hill giant encampment (!), catch those bandits and deal with them. So, would the others be OK with leaving wagon in whatever secluded space our ranger can find? Btw. looking at the skill description (Survival) it can be done even untrained (by anyone) and for specific task of finding a secluded space (if there is one available around) GM might even allow a Take 20 (and then, as every true "evil GM" he will tell us that Take 20 will take 345 hours)


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Leaving the wagon somewhere safe is fine, but we don't NEED the wagon to move on at speed. We are limited by Quain's tracking speed anyway, if we really want the wagon to be safe we could just take the horses with us but either way lets just sort it out and move on.

Seriously its only a wagon, we didn't even pay for it and the wizard can walk just as fast as the rest of us. I'd pay to hear him moan about walking...

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

I am good leaving the wagon in a safe place. But I suspect we are gonna need it to carry all the loot we get from these bandits. :)


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Thats why pathfinder kits have sacks in the Justi, all the high str guys will have to mule the piles of gold back to the wagon...


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Sorry guys, just to update you all, I'm away on business currently and will not have net access for the next 12-16 hours. Will post afterwards

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

I say we accept the mage armor for Haterivet and take the bandits without the mage. I am not too worried about the wagon, but I like the idea of training this mage to cast his buff spells on us. :) And I know how good mage armor is for a monk.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I've decided after the initial threat that Menas doesn't like the wizard, i might get over it if he can one day cast greater magic weapon on me for 8 hours or so before we go over the wall, but tbh i doubt that will be happening before 6th level ish so i have a fair ammount of time to be mean to him. Heh.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Are we waiting for Hat, or are people just busy with life?


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

I got back few hours ago, will post immediately. If you were waiting for me, pardon for the delay...


Sorry for delay guys, busy day at work with clients. My bad. I will update thread tomorrow morning. I have not forgotten you guys.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

No problem Lucendar, its not like you can skip work in favour of gaming! If only...


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4
Lucendar wrote:
Sorry for delay guys, busy day at work with clients. My bad. I will update thread tomorrow morning. I have not forgotten you guys.

No problem, take the time you need, Quain will live a few more days :-)

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Someday I will be able to skip work for gaming... Soon...


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Not a problem at all. I'm glad you are busy with your new venture!


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Very "meta-gaming" here, hope Lucendar will not mind...

Justified* wrote:

If you can sneak up on the archers I will do the frontal assault backed up by Quin.

Not sure who is better to sneak with Kwin - you are Hat.

Well Justified, believe it or not, if all our profiles are correct, Menas has better Stealth than me or Quain. Kwin is impossibly high at 12, Menas is at 7, Quain and me at 6, and you....Ok, let us be realistic here ;-)

Anyway, I was aware that three of us, we all have similar scores, but I need time for my Take 20, and that's why I suggested either Menas or Quain go there. Since Quain have bow, unlike Menas, I would say conclusion is logical...


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |
Haterivet wrote:
...Kwin is impossibly high at 12...

Not impossible, just highly improbable. :)

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

DM is correct. Once we break cover will will quickly been seen by Orcs who bother to look our way. And with two watching I think we likely need a distraction. Its either that, or we all go marching in.

I was thinking about one of us (me) running towards the camp looking back over my shoulder like something was chasing me. Might get me close, but my bluff is pretty poor.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Since it seems our "method of attack" is already decided, this question is a bit more theoretical - but why do we need cover and concealment to sneak up on orcs? Their darkvision is limited to 60 feet, meaning we could have approached to a 60 feet of them, and then charged them? Am i wrong in my assumptions?

Lucendar said that twilight began to set while we were approaching their camp...a bit more, and it would be darkness. Now depending on the moon/illumination, there was a possibility to have a very dark night surrounding us? Would orcs be able to see (hear or smell is a different thing) us in the night if we were more than 60 feet away, even without concealment?

Could we have just said - oK, we're sneaking up (Stealth rolls still needed since they can hear us, or smell us), using darkness as a cover, until we were much closer, and then jumped them? Or am I wrong?


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I'm willing to take the arrow attacks if they survive Quain and my fire, Kwin might take one down with a sneak attack dagger as well. Next round I'll either move up and two handed shield one of them or twf if they charge at me.

If you guys want to cluster behind me so i take the beating i don't mind, high ac and DR 1/- will help a little. I don't mind taking as long as Quain is nearby with that wand of his, don't heal in combat unless I'm on single digit hp though.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Since we "jumped the wagon" Kwin is like light-years away, and it does not seem that he'll be sneak attacking anyone soon :-(

Menas, do not get me wrong, I am not challenging your decision to charge them, hell, it's just a game, and we should enjoy it, so your action is perfectly fine with me. I am just trying to understand, as a player, if we had some more tactical options or not. Nothing else.

EDIT: Btw. your action seem perfectly "in-character" for Menas, as you have played him 'til now ;-)


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4
Haterivet wrote:

Since it seems our "method of attack" is already decided, this question is a bit more theoretical - but why do we need cover and concealment to sneak up on orcs? Their darkvision is limited to 60 feet, meaning we could have approached to a 60 feet of them, and then charged them? Am i wrong in my assumptions?

Lucendar said that twilight began to set while we were approaching their camp...a bit more, and it would be darkness. Now depending on the moon/illumination, there was a possibility to have a very dark night surrounding us? Would orcs be able to see (hear or smell is a different thing) us in the night if we were more than 60 feet away, even without concealment?

Could we have just said - oK, we're sneaking up (Stealth rolls still needed since they can hear us, or smell us), using darkness as a cover, until we were much closer, and then jumped them? Or am I wrong?

Yep, that would have been Quain option, but I did not have time to write it down. If we survive, there's going to be some nice in game tongue lashing.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Good point about Darkvision being 60 feet Hat. We are not seen yet. Lets see how close we end up before we are spotted.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Oh i fully expect a tongue lashing, if it were dark enough for us to sneak up on them we wouldn't be able to see them though. Bear in mind only quian has darkvision on our team and its not dark enough on a starry night to provide concealment in open terrain, if it were really dark they would probably end up ambushing us.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Menas - two big fires burning where they sit...I guess that provides enough "possibility" for us to see them, and them not to see us.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Hmm true, but once Lucendar said we couldn't sneak i channelled Menas and ended up in combat :p

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

"Channeled Menas" LOL. That needs to be one of the lasting quotes from this game. :)

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