Lucendar's Survival PbP - Welcome to the Slaughter!

Game Master Lucendar


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Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

If we haven't found enough stuff to buy another clw wand by the time we've used all 50 charges we're gonna be pretty disappointing adventurers imo. Keep the +1 and we'll go with what we have.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

What I am more afraid of, is what if enough "stuff" finds us first :-)


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Wade through in line, shield up, glaive in, shoot some arrows...

I'm sure we could plan every detail perfectly and something would still go wrong, i think we're all tough or sneaky or cunning enough to work around the issues.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Hmmmm, honestly now, the more I look into this, the more I am leaning towards changing my original decision.

Permanent Magic fang is 2500Gp, and I can enchant only one natural attack, say right fist, meaning I get +1/+1 bonuses only for half of my Flurried attacks (and if enemy is DR/Magic, then my second attack is wasted effectively).

Now, for 2000Gp I could enchant Bo staff for example to be +1 Weapon (on both sides) use it to Flurry and, mechanically it sounds better. OK there's always the risk of loosing staff/weapon, plus I will have a few lbs more on me, but those are very low cons when tempted with 500Gp more with which I could buy more potions, alchemical fires and stuff.

What do you think guys?

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
Haterivet wrote:

Hmmmm, honestly now, the more I look into this, the more I am leaning towards changing my original decision.

Permanent Magic fang is 2500Gp, and I can enchant only one natural attack, say right fist, meaning I get +1/+1 bonuses only for half of my Flurried attacks (and if enemy is DR/Magic, then my second attack is wasted effectively).

Now, for 2000Gp I could enchant Bo staff for example to be +1 Weapon (on both sides) use it to Flurry and, mechanically it sounds better. OK there's always the risk of loosing staff/weapon, plus I will have a few lbs more on me, but those are very low cons when tempted with 500Gp more with which I could buy more potions, alchemical fires and stuff.

What do you think guys?

Hat, I agree with you, which is why Justified was pointing out the magical Kama. Long term I think a permanent Magic Fang is nice but for this run its actually not as nice as a weapon, not counting the 500 gold delta. And extremely long term I think your natural attacks start counting as magic for free anyway...

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
Menas Kriger wrote:

Thanks guys, its our first. Having a girl but so far she's too comfy to leave, was actually due last friday and she's not even dropped yet.

Lists look good, if you need 25gp more i can dump a holy water. Am i the only one that went for hobo rope insted of silk? Bloody show offs.

Well I suspect your girlfriend is a little less comfy with the arrangement. :) I remember those days, but its been a while for me. Both my kids are now in college. I am beginning to think I am the old man in this group...

Oh, Do you have a name for the little one agreed to?


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

When you enchant a double weapon you enchant both sides seperately just so you know.

Having an actual magic weapon wouldn't hurt but they will never use your unarmed damage and i do not think that Lucendar is expecting us to complete this in one level.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Looking at Quains, list I note that he has opted for a chain shirt, as I suspected he would. That leaves Justified as the only person with medium/heavy armor and thus a 20' move. It provides me with 2 or 3 (armored Kilt) more points of AC but it is worth it, or are we better off with greater team mobility?

If we are discovered somewhere I suspect we can not easily run anyway and ti will be a stand and fight sort of deal. If so, then having a 20' move is ok with me and I compensate somewhat with reach. But I could be wrong. Obviously I would prefer the breastplate, but I also value your opinions. What say you?


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Menas, you are right, it was an oversight on my part - enchanting double weapon cost double money.

Justified, as for your question, I have to admit that I am divided. From one side, I would love to see someone with good AC up there "in the front", but OTOH for me, mobility is the king. If you ask me, still I'd rather see you as 30' move than +1 better AC (is it just +1 we're discussing, or more?).

EDIT: Of course, this is if, and only IF speed of all others is 30' with armor, encumbrance and such...


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I'm 30ft in combat, 20ft with encumberance. So i'm fine either way, we will have to move slowly and make perception checks while walking anyway.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
Haterivet wrote:


Justified, as for your question, I have to admit that I am divided. From one side, I would love to see someone with good AC up there "in the front", but OTOH for me, mobility is the king. If you ask me, still I'd rather see you as 30' move than +1 better AC (is it just +1 we're discussing, or more?).

EDIT: Of course, this is if, and only IF speed of all others is 30' with armor, encumbrance and such...

Actually it is 2 points of AC as a minimum. It can be 3 points with the addition of an Armored Kilt. This can be added to any armor and adds +1 AC, but makes light armor medium and medium armor heavy.

With +1 Chain Shirt Justified's AC will be 17. With the +1 Agile Breastplate and Armored Kilt it will be 20. This is a big difference. He can use Combat Expertise to increase his AC by 1 in both cases.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Wow, that is a drastic difference...IMHO, I would keep the armor, regardless of movement speed.

Although, there's a hidden value for me as well - if you move only 20', than it gives monsters something to eat, I mean deal with, while we, faster guys run away. Oooopss, still in tournament/competitive mode hehehe ;-)

But now seriously, if it was up to me, I'd keep that armor. Let's see what others say.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

This reminds me to bring up the discussion of tactics for moving through hostile territory. With good AC (I think Menas will have close to the same AC with his shield), and reach, and combat reflexes (3 AOO's/round), Justified seems made for point. His to hit is at +7 with his pole arm and his Trip CMB will be +10 by the way. But his perception is low, so someone who can spot traps and such should be with him.

Expect Justified to ready for opponents to close with him when he can. But this will only work if the rest of the party does not close the distance in advance. That might be a tall order for our barbarian friend. :)


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |
Justified* wrote:
But his perception is low, so someone who can spot traps and such should be with him.

I think we need a point person with good stealth and good perception to look for traps and ambushes. I am at Perception +8, Stealth +12.

I don't have Trapfinding as a class feature because of my archetype, but I do have disable device as a skill so if one is found that we can't go around, I can take a crack at it.

Edit: And Kwin would have no problem whatsoever with fleeing from a foe to draw them into the prepared warriors. He might even stop and help once they're engaged! :)


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Menas is a legionaire, when i stand still i get two attacks, when i move i hit things slightly harder. I'll happily take point and stand still, shield wall tactics...

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
Kwin Avassar wrote:


I think we need a point person with good stealth and good perception to look for traps and ambushes. I am at Perception +8, Stealth +12.

I agree with you Kwin. I find in practice there are times when you advance with a "scout" and times when you are expecting trouble and advance in a more defensive formation. We should be prepared to do both.


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4

Depending on the location, Qwain can also double up as a scout and help Kwin. +7 perception and +6 stealth + disable device as well and darvision 60'. In defensive position, Quain will stand back and fight with his bow or sling before rushing in.


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4
Haterivet wrote:

Wow, that is a drastic difference...IMHO, I would keep the armor, regardless of movement speed.

Although, there's a hidden value for me as well - if you move only 20', than it gives monsters something to eat, I mean deal with, while we, faster guys run away. Oooopss, still in tournament/competitive mode hehehe ;-)

But now seriously, if it was up to me, I'd keep that armor. Let's see what others say.

The issue with the breast plate for me is more a question of stealth. Most of us are above +5 in stealth with you at -1 with the breastplate armor and +1 with the +1 mail shirt.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Yes, I think Justified is the only character without stealth as a class skill. Maybe true for Perception as well.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

After lots of deliberation, I have decided to leave my original shopping list as is, with no changes. Is it OK if we update character sheets with those items/effects?


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I don't mind taking point since i have a passable perception and a moderate stealth but if you really want to take advantage of people skills it might be worth while Kwin or Quain taking the lead and me following close behind to jump them when combat kicks off.

I wouldn't expect too many traps in the city streets, the traps will probably start showing up when we get close to a base of operations. Trapping the streets with mindless undead wandering around would just result in loads of zombies suspended from intricate rope traps, which if i were an evil worshipper of the undead i would probably find hilarious so would just do all the more. Hmm...

With chain shirt and shield etc my AC will be 20, 21 with crowd control, i also plan to put my next stat point into dex and pick up more AC items as soon as we can afford them. This character is build as a "sensible" barbarian who can tank and do some damage, its not going to shine for either until it gets another few levels and some more gear but i think with my HP total and DR i probably make the best damage soak in the group. The background and personality of Menas means he loves fighting but is well versed in fighting as part of a team, if you guys want to form a spartan shield wall Menas will be just as comfortable doing that as he will running through combat naked while screaming and smashing things with his shield (which you have seen he is already quite effective at!).


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)
Justified* wrote:
Menas Kriger wrote:

Thanks guys, its our first. Having a girl but so far she's too comfy to leave, was actually due last friday and she's not even dropped yet.

Lists look good, if you need 25gp more i can dump a holy water. Am i the only one that went for hobo rope insted of silk? Bloody show offs.

Well I suspect your girlfriend is a little less comfy with the arrangement. :) I remember those days, but its been a while for me. Both my kids are now in college. I am beginning to think I am the old man in this group...

Oh, Do you have a name for the little one agreed to?

I saw this earlier but i couldn't answer as i was in a meeting, my girlfriend is indeeed trying everything she can to dislodge her but if her father is anything to go by she won't be moving for anything less than a marching band once she gets comfy. We're planning on calling her Eleanor but my gf changes her mind every few hours so i am not sure.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

So it sounds like we are pretty well set. Can we take the extra credit we have towards a second wand and just get extra potions? By the time we burn through the first wand, we can either afford a second one (acquired through the wizard emissary outside the wall) or we will be too far gone for it to do us any good. I'm guessing anyway.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

If we have a few hundred gold spare i'd recommend picking up some stuff to counteract disease and poison, so far i am the only person with some alchemical method of condition control and you guys might find that undead cause some horrible diseases and carry poison to your discomfort if you do not have the alchemical bonuses to fall back on. IF we can afford it getting a remove disease and a neutralise poison potion wouldn't hurt just for safety.

Remove paralysis could also play a huge role in our adventures if ghouls and ghasts make an appearance. Not something Menas would know but i'm sure the baron can fill us in on what nastiness to expect.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Good point on Remove Paralysis. My list is still in draft form but close. I am waiting to hear if partially charged wands are available and if the wizard who will be in our base came can cast a few buffs for us (5th level wizard = 5 hours of mage armor for our monk). Likely no to each, but both might make sense.

I am not sure what other spells are on Quain's ranger list. I guess I'll go look. Other good wands IF partially charged wands were available:

Delay Poison
Entangle - Mass crowd control
Resist Energy
Know the Enemy - might be really handy if we see an undead and do not know what it is


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2
Menas Kriger wrote:

If we have a few hundred gold spare i'd recommend picking up some stuff to counteract disease and poison, so far i am the only person with some alchemical method of condition control and you guys might find that undead cause some horrible diseases and carry poison to your discomfort if you do not have the alchemical bonuses to fall back on. IF we can afford it getting a remove disease and a neutralise poison potion wouldn't hurt just for safety.

Remove paralysis could also play a huge role in our adventures if ghouls and ghasts make an appearance. Not something Menas would know but i'm sure the baron can fill us in on what nastiness to expect.

+1 vote here - since we will have only 1 Wand of CLW, someone (I "nominate" Menas or Kwin, since they initiated the subject, but could be anyone, even me) take the "spare" pool money, and make a list of additional potions on it with (even more) lesser restorations, Cure diseases, Remove paralysis/curses, Dispel magic etc...


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Well neutralise poison and remove disease are pretty expensive, but antitoxin and antiplague are only 50gp each for +5 to saves.

Remove paralysis is a big one but i doubt we can afford more than one, its probably one for the wishlist at the moment, 300gp per one is expensive.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

A ranger created Slow Poison potion would last an hour and only cost 50 gold.


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4

From my list I can spare 200 more GP (removing the buckler) for more potions. Can everyone post the left available money so we can finish our lists?

I'll start the wish list and once we have pooled the money, we can finish it.

Possible potions/wands
Antitoxin (50 GP)
Antiplague (50 GP)
Resist energy (RgR: 50 GP)
Remove paralysis (300 GP)
Know ennemy (50 GP) or wand
Lesser restoration


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I have 130 left after everything is done to put into the wand/potion fund, i can spare an extra 50 if i get rid of my holy water but i picked that up for shadows and such so i'd rather keep it if possible.

Bear in mind a chirurgeons bag is 400gp and contains a clw potion, 2 antiplague, 2 antitoxin and 2 bloodblock, as well as smelling salts which make people in negative hp capable of move actions. Everyone can strap one to their thigh for emergencies or hangovers.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Headed to my Thursday night home game. I'll finalize my list tomorrow. I was buying a couple of lesser restorations and those can be considered community property, or we can reallocate that 100 gold.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

I've decided just to drop Caltrops from my list, so I can be in that "ideal" Light encumbrance category :)

My "excess" money is 134Gp 3Sp - feel free to use all, if needed


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4
Justified* wrote:
Headed to my Thursday night home game. I'll finalize my list tomorrow. I was buying a couple of lesser restorations and those can be considered community property, or we can reallocate that 100 gold.

I'm fine with these. Then we have around 460 GP. What about a second chirurgeons bag plus one more potion?


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Honestly, I do not see as "valuable" to have two of those (chirurgeons bag). One is fine, and worth the money IMHO, instead of other, I'd rather have just more specific potions.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified's Final list. Items with a cost of - are either from his little existing equipment or were so little that its part of his change. His encumbrance is medium. Actual weights are calculated in Herolab - he is at 130 of 155 lbs for medium encumbrance. He can carry around 24 lbs of items for other if needed.

The only fluff I see in Justified's list is the oil of Bless Weapon - since he has as magic weapon, maybe he can do without that one. But it could be used to make his morning star magic, or for someone else.

Gear Cost/Weight
Armor
Agile Breastplate 1000/25
Armored Kilt 20/10
Heavy Wooden Shield -/10

Weapons
+1 Glaive Guisarme 2000/10
Falchion -/7
Glaive -/10
Cold Iron Morning Star 16/6
Gauntlet (part of armor)
6X Chakram 6/6

Mundane Items
Pathfinder's Kit 12/22
Delux Dungeoneering Kit 130/5
Whetstone -/1
Earplugs -/-
Belt Pouch for potions 1/0.5

Alchemicals
2X Acid flask 20/-
2X Alchemical Fire 40/-

Potions - clearly labeled
2X Cure Light Wounds 100/-
3X Enlarge 150/-
Shield of Faith 50/-
Hide From Undead 50/-
Lesser Restoration 50/-
Bless Weapon 50/-
Resist Energy 50/-
2X Protection Evil 100/-

Wand Fund 150
Totals 3997 113.5
Change 5


Hey guys, sorry for the delay. Had to travel out of town for a case. The mage may cast spells on you, will have to rped in game. No partial charge wands.


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Guys, just to point out once again - Haterivet is...prevented from enjoying women's (or man's, or any other, for that matter) company permanently, so he was not drinking and partying with you. Sadly, he spend the night studying maps, details, checking equipment, underwent Permanency spell cast on him, and in general, did not have a good time. So, if you notice in the morning that he "hates your guts" it's probably cause it's true :-)

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

So long as you hate Menas 10 times more than Justified. :)

Likely I should not go here but: You know with healing magics available such as regenerate, it gives a literal meaning to the expression "grow a pair".


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

You would not believe it, but this morning while driving to work I thought of that (regenerating certain body parts), and realized that it might be additional incentive/goal for Hat :-D


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Sorry guys by the way but its a bank holiday here in england. I'm just on my way home from work since i've been chasing confirmation for a load of adverts all day, my gf is no where near dropping the baby but i'm intending to go out with the lads for a few tonight so i am currently trying to navigate that minefield.

I'm off until monday after today so i will be able to catch up but i will be unable to post for the rest of today. Just pretend Menas is having a lie in and think about which one of you would like to wake up the barbarian with a hangover...

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Quite bold of you to go out with the lads with your girlfriend overdue. Keep it to a few so you can find the hospital if you need to.

Justified will wake Menas. He has reach.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

She's a week overdue, but, the baby hasn't dropped even a little. Saw the midwife yesterday and she says that inducing might not even work.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Maybe they got the date wrong. That does happen.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

I'm on my mobile constantly checking, so as long as i behave its no issue. Behaving could prove to be my downfall though!


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4

Her is my full list:

Weapon and armor
Chain shirt (MW) 250/25
MW 3 STR short comp bow 900/2
+1 Guisarme 2000/12
Morningstar (Cold Iron) 16/6
Sling 0/0lbs

Arrows (40) 2/6
Arrows (40) blunt 4/6
Arrows (20) cold iron 2/6
Arrows (20) sliver 3/3
Grappling arrow (2) 2/1

Potions
Potions
L.Restoration 50/-
Alchemist's fire (2) 40/-
Antiplague 50/-
Antitoxin 50/-
Mage Armor 50/-
Prot vs evil 50/-
Hide from undead 50/-
CLW 50/-
Holy water (2) 50/-

Wands
CLW (50/50 charges)

Backpack (MW) 50/4
Waterproof bag 0.5/0.5
Pouch (belt) 1/0.5

Bedroll 0.1/5
Ear plugs 0.03/-Flint and steel 1/-
Sewing needle 0.5/-
Mug 0.02/0.5

Slik rope (50 ft) 10/5
String (50 ft) 0.01/0.5
MW Thieves' tools 100/1
Bear trap 2/10
Caltrops 2/4

Rations (10) 5/5lbs
Waterskin 1/4lbs

Total 3937.16 GP 97 lbs Carrying capacity (86 for light load)

Total wand Fund: Kwin 200, Just* 150, Haterivet 130, Menas 125, Quain 145=750


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

We seem pretty well equipped, took a look at the map and there are a few places that will be worth checking for survivors. The temple of Sarenrae strikes me as an obvious place to look, we can chat about our plans for the city while we're on the road though.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

I looked at the map as well. I wonder where the new wall is. Does it encompass that entire mile radius blast of negative energy?

Looking at the map I am hoping we do not have to "swim" with the undead....


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

"Have to have something to vomit..." - Menas, IC I am very wary of your character, OoC I love him :-)


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Heh, i just love the idea of a quite likable and handy to have around guy who is an absolute a&&#$&#% due to his lack of charisma. I've seen a few people who dumpstat cha and they play their character like Sir Charming, wanted to try playing a low cha character who doesn't even know what he's saying is disgusting or offending people. :)


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

I am glad that you are an experienced player, because it is a very thin line to thread, and I have seen people who play some challenging alignments in a way like it is a license to be stupid and/or obnoxious. For now, IMHO Menas is fine ;-)

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