Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
Naomi Chadwick wrote:

do we want to take at least a day and track the necromancer and his corpse, or possibly go back into the crypt to take care of the undead? If the infection doesn't spread overnight, I should be good for a day

"The whereabouts of this necromancer are truly puzzling. How did he get past us and the thugs that we first encountered? Remember, they were waiting for him and his entourage to come back out of the crypt. Perhaps we should go back in there and make sure we did not miss anything."


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

"If you can spare a day, Naomi, then we should go back and finish that place. Between holy power and Shandar's Fire, I'd hope we could finish those swarms and see what else that tomb holds. Then we can head to Bard's Gate, and then start to explore the riddle of that scepter."


Noami listens to Hagrym and then asked

should we send yourself and Ulfgard along with those who don't cast to go after the necromancer?


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

"We can have Ulfguard check the tracks, but I'd expect that Necromancer is long gone. Also, if he has animated more undead, it'd be better if we pursued him all together."


Male Human Rogue6/Clr1 Current Map

First things first Naomi has to make her Fort Save in the morning.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"I also would like to chase this necromancer down, if you think you can make it that may be the best option."


Male Half-Elf Rogue (inactive)

"We should chase down the Necromancer, so he can't cause more mischief. He's doubtless got some interesting loot besides!"


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"Well folks, you all bring valid points. I think first we have to clear the tomb. Wouldn´t be good if some young lad opens the wrong door and unleash some bad news on the town. I can try to follow the tracks afterwards, but...but I think we have to resupply first. We put an enourmous strain on the already depleted food sources of the town here. I mean an oxen can help, but I think it is worth more to the town alive. Now maybe we can all work together for a decent supper."


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

groan that was bright of me charging in like that!! ok whats the plan now?


really two hours after sun down and they want to know what the plan is

Naomi yawns and starts to pull he bed roll out.

The plan, as you so succinctly put good Shandar, is its bed time; good night boys!

and on that note Naomi shooed the boys out of the temple so she could rest under the watchful eye of the priest.

brv let know what to add to Naomi fort. roll for the ghoul fever, thanks


Male Human Rogue6/Clr1 Current Map

Naomi you have +1 for your Fort, +4 for the heal check, +2 for the bears endurance and +1 for touch of good for a total of +8.


Naomi wakes up in the morning feeling

fort: 1d20 + 8 ⇒ (5) + 8 = 13

marginally acceptable?


Male Human Rogue6/Clr1 Current Map

Marginally acceptable, but probably not wanting to get too far from Almery!


brv, if its not ok to narrate like this to move the plot along let me know, it just seemed like we were waiting on Naomi

crap, its doesn't look any better or worse

Naomi thanks Almery for helping her, she hugs the children good by and goes to the inn. Walking in she calls a kettle drum from the ether and bangs on it

time to get up boys!

as the team begins to wake up and ease out of the rooms, she releases the drum back to the ether and ask

Lets get a cold breakfast and head back to the crypt!


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"Well someone is chipper today, I suppose this means you are feeling better?

Standing and stretching Jarvis begins studying his books, consuming some rations as he does so, then gathers his supplies.

Cant wait to try out my new tricks... perhaps I will hit something today!


Naomi shrugs her shoulders at Jarvis question

It's probably more accurate to say that I don't feel worse, but if were going to stay and clear the crypt I would like to get it done today in case I'm not better tomorrow. if it goes away tomorrow maybe I can talk you boys into going after the necromancer, we'll see, right?


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

"You are right, we are wasting daylight. Of to crypt we go. HA. Can we get some lampoil here? Just to oil them up before the fire?"


Male Human Rogue6/Clr1 Current Map

You can probably get some, but no more that a oil: 1d4 + 2 ⇒ (3) + 2 = 5 bottles.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

"Everyone that can harm those swarms, be prepared to do so. A couple of us can't do anything against the, so we need support!"


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Grabbing 2 flasks of oil and putting them to a place of ease of reach Ulfgard nods his readyness to hagrym.


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Heal: 1d20 + 11 ⇒ (15) + 11 = 26

Handing Naomi a cup of steaming tea as she announced that she wasn't feeling worse today than yesterday, Cyrus hoped that the proper tea would do more than just keep the fever at bay. He would have to look into restocking his herbs when they returned to Bard's Gate, but for the time being he had supplies, he hoped.

"We will take remaining the same as a positive sign. Fevers sap the strength and spirit first and it seems yours are still in good shape. This is the proper ashroot mixture that I have used in the past, so it should serve you well today also."

Stuffing his meager possessions into his tattered pack, Cyrus slid "his" half of the scepter into a makeshift holder on his belt. The weight was uncomfortable, but he felt he would get used to it in time.

"I am as ready as I will be."


I wonder what kind of other people he has prepared this tea for, Mmmmm, ashroot, hmmm. what a pleasant surprise

accepting the cup from Cyrus, Naomi nods as she sips the tea. Watching their vagabond medic prepare his gear she realized how out of sorts he looked with broken rod tucked in what appeared to be a converted stocking, smiling she responded

yes Cyrus, better the cup half full, speaking of cups this tea is wonderful, it seems to have settled my stomach, thank you. I am also ready, gentleman shall we head back to the crypt.

nodding to Hagrym as they leave

Master Dwarves, If you would be so kind as to lead us to the crypt and remove the door again, those of us who can cast should be able to prepare a little surprise for the dead vermin. Are we going to then return to your original strategy and knock the rest of the doors down with a hammer?

would we be able to use the wand of CLW against the undead swarm?


Male Human Rogue6/Clr1 Current Map

As I said, they are entitled to a Will Save for half, but yes. The rats were big enough for the dwarves to hit them.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

"I'll man the door and slam it shut if we start to get overwhelmed."


Male Human Rogue6/Clr1 Current Map

Whenever the party is ready they can be back outside the mound.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Inside? Or are the rats instant kills with our Perfekt skill?


Male Human Rogue6/Clr1 Current Map

They are not quite insta kills even at level two.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Once the group is ready, Hagrym leads them back into the mound. If nothing jumps out at him, he heads straight to the room with the swarms. "Does everyone have their swarm fighting magic and oil at the ready? Tell me when and I'll open the door. If it gets bad, run out of the room and tell me to slam the door, and I'll lock them back in there!"


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

ok lets go burning hands i have lets light them up and ruin their day.


it ate my post, so here we go again

here we go day two, I believe this is enough experience that I can add 'cat wrangler' to my resume'

As they head back into the crypt Naomi asks

shall you open the door Hagrym, then Ulfgar toss in the oil, I would like to wait outside and cast as the undead come out, would that be possible?


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Feeling the connection to Zors at its maximum, Cyrus listens as the others begin to discuss strategy. "I can also call upon Zors to lend me his assistance in banishing the creatures. I would prefer to call this aide should any escape the fire, but if there is a better play, I am open to hear it."


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

toss the oil and ill ignite it


Male Human Rogue6/Clr1 Current Map

Ok, map is back up so place yourselves.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"Tossing oil and setting it should work, seems like an excellent plan to me. I will stand on one side of the door and someone stand on the other and we can chop whatever comes back through."

Moving to one side of the doorway.


packed in here like sardines

Naomi calls here mandolin out of the ether, as she plucks a couple of notes, thinking of a song, she reminds the boys

I would like to cast a spell of discord that creates thinking for a moment what would best be described as a cone of sound shards, if you boys are in the way casting or opening doors I will wait till you move ok?

Naomi will wait and cast when the undead are in the mouth of the entrance, hopefully stepping then casting


Male Human Rogue6/Clr1 Current Map
Naomi Chadwick wrote:
packed in here like sardines

I just moved your tokens, place yourselves where you like:)


Male Half-Elf Rogue (inactive)

Turvijagal is standing back from the door, with his new short sword in hand and dagger in ins off hand.

"I'm not too sure what I can do against these things, but I guess I'm as ready as I can be"


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

"Jarvis and I will man the doorway. I say we toss the oil and the torches first. Then Naomi steps up and uses her spell, then Shandar does the same. If we organize this properly, they might not even get an attack on us. Everyone position yourselves."


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Nodding his head with the plan, Cyrus readies himself to send a burst of energy towards the undead creatures.


Hmmm, I think I will play 'meat loaf with grandma'

Naomi positions herself near the door and beside Shandar waiting for the dwarves to open the door and toss the oil in.

I'm going to need to let them get with in about fifteen foot for my song to have any affect on them, once I hit the discordant note I will move out of the way.

when Hagrym opens the door Naomi will start inspire courage to give everyone +1 to attack and damage, if the undead role init. higher than her and move into within fifteen foot she will cast 'chord of shards' and either move 5 ft if threatened or more if not, if she rolls a higher init. she will have 'chord of shards' readied and delay until they move within fifteen foot and afterwards move 5 ft if threatened or more if not, clear as mud right?

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19 just in case


Male Human Rogue6/Clr1 Current Map

Roll initiative then if you are opening the door.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Init. 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Cleric 2
Combat Stats:
| *8/14 HP [AC:13 T:11 FF:12] [Perc +6] [F+4/R+1/W+4] [CMB +1] [CMD 12] [INIT +1]

Init for Cyrus

Init: 1d20 + 1 ⇒ (16) + 1 = 17


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will stand back out of the way with a lit torch in case he needs to fricassee some escapees, not having any real good options against swarms.

initiative: 1d20 + 5 ⇒ (20) + 5 = 25


Male Human Rogue6/Clr1 Current Map

initiative swarms: 1d20 + 1 ⇒ (11) + 1 = 12


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

As it looks like Hagrym is up first, once the group has positioned themselves, he will throw open the door, ready for his companions to unleash hell!


Male Human Rogue6/Clr1 Current Map

initiative Ulfgard: 1d20 + 1 ⇒ (7) + 1 = 8
initiative Turvijagal: 1d20 + 7 ⇒ (9) + 7 = 16
initiative Jarvis: 1d20 + 4 ⇒ (5) + 4 = 9
initiative Shandar: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Rogue6/Clr1 Current Map

Initiative Order Round one
Galerio
Hagrym
Naomi
Lucky
Shandar
Turvijagal
swarms
Jarvis
Ulfgard Everyone but Jarvis and Ulfgard can go


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym opens the door with his action.


Naomi begins playing a rousing number on her mandolin, waiting for the undead to draw nearer to cast her discordant spell.

inspire courage: +1 to attack and damage, 'chord of shards' readied and delayed until the undead moves forward and then will step back 5 ft.

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