Lost Lands Campaign
(Inactive)
Game Master
brvheart
This will be a sandbox campaign in the Frog God Games Lost Land Setting.
Skills: Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7
Both hands on his scimitar with it raised over his head, a stern nod to Hagrym.
This should go well, kill the undead, find the necromancer, move on to Bard's Gate. Fame and Fortune await!
Male Human Rogue6/Clr1 Current Map
I presume this is before he opened the door.
Skills: Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7
Yes, I should have stated that sorry.
Male Human Rogue6/Clr1 Current Map
So what flavor of neutral is your alignment Jarvis?
Skills: Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7
Male Human Rogue6/Clr1 Current Map
Three chaotic neutrals, this should be fun in an otherwise good party! They'll be wanting to go where the treasure is.
Male Half-Elf Rogue (inactive)
Money, money, money!
Ka-ching, ka-ching!
Turvijagal wrote:
Money, money, money!
Ka-ching, ka-ching! ummm, I'll give ya a silver to attack the bad... dead vermin thingies
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
kaching!!!!! someone say money?????
M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’
Does anyone else plan on doing anything while Hagrym holds the door open?
Male Human Cleric 2
Cyrus has readied a positive burst and is waiting for the swarm to approach the door before unleashing it.
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brvheart wrote:
Initiative Order Round one
Galerio
Hagrym
Naomi
Lucky
Shandar
Turvijagal
swarms
Jarvis
Ulfgard Everyone but Jarvis and Ulfgard can go lest we forget
Male Human Rogue6/Clr1 Current Map
I think it is the Final Four Naomi. If they don't want to take their actions the swarms can I am sure.
it would have to be the final three, Naomi is delaying until the swarms moves closer, :)
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
readies to use burning hands
Male Human Rogue6/Clr1 Current Map
Lol, was referring to the NCAA Final Four, but now we are waiting on Galerio and Turvijagal, everyone else has readied actions.
Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
Galerio is hanging back, ready with torch should the swarm get past the gauntlet...which is not likely it seems.
Male Human Rogue6/Clr1 Current Map
Swarms move up, take your readied actions.
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Male Human Rogue6/Clr1 Current Map
roll to hit Shandar ranged touch.
Quote:
Once it is thrown, there is a 50% chance of the flask igniting successfully. So roll a percentile, then a d6 for damage if you roll over 50.
don't forget the +1 from Naomi's inspire courage
While continuing here inspire courage, Naomi will cast chord of shards and then step back 20 foot.
chord of shards: 2d6 ⇒ (3, 5) = 8
fifteen foot cone, reflex save caster level plus charisma so 15
edit, it is spell level not caster level so the save is 14, sorry
Male Human Rogue6/Clr1 Current Map
reflex bat swarm: 1d20 + 2 ⇒ (13) + 2 = 15
reflex rat swarm: 1d20 + 2 ⇒ (2) + 2 = 4
Bats take 4, rats 8. Shandar only needs to hit AC 5 as it is a splash attack.
Male Half-Elf Rogue (inactive)
About all Turvijagal can do is hit with his (Masterwork) shortsword and dagger if/when something comes his way. He'll ready those. Here are the rolls, should they be needed:
short sword (m.w.): 1d20 + 4 ⇒ (15) + 4 = 19 1d6 + 2 ⇒ (3) + 2 = 5
dagger (off hand): 1d20 + 3 ⇒ (18) + 3 = 21 1d4 + 1 ⇒ (3) + 1 = 4
Some damage is better than nothing.
Male Human Cleric 2
Although Cyrus thought he was prepared for the onslaught of the undead bat and rat rush, seeing them pour out towards him like a chittering and flapping tidal wave weakened his resolve and he felt his confidence in Zors' gift weaken also. Instead of a bright golden glow, a pale gold tinted burst of white pulsed out and towards the creatures.
Holy Burst: 1d6 ⇒ 2 DC: 13 for half.
I seriously have the worst luck with holy bursts. *sigh*
Skills: Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7
On my turn
Jarvis swings down with both hands.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Hit: 1d6 + 6 ⇒ (5) + 6 = 11
Vile creatures be gone with you!
Male Human Rogue6/Clr1 Current Map
will save bat swarm: 1d20 + 3 ⇒ (10) + 3 = 13
will save rat swarm: 1d20 + 3 ⇒ (11) + 3 = 14
Jarvis hits rat swarm.
M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’
Hagrym keeps the door open. "Hiws it looking? Yell at me if I need to slam the door tight!"
Male Human Rogue6/Clr1 Current Map
Ulfgard is up, then top of the round
Male Dwarf Ranger 6
Throwing in a flask of oil at the rat swarm Ulfgard hopes for the best
Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Male Human Rogue6/Clr1 Current Map
rnd shandar's vial: 1d100 ⇒ 78
damage: 1d6 ⇒ 6
rnd Ulfgard's vial: 1d100 ⇒ 15
damage: 1d6 ⇒ 6
Ulfgard's vial fails to ignite. The rats take 6 from Shandar, the bats 1 splash.
Male Human Rogue6/Clr1 Current Map
All the rats are dead.
Initiative Order Round Two
Galerio
Hagrym
Naomi
Lucky
Shandar
Turvijagal
swarms
Jarvis
Ulfgard
I'm an idiot, I should have stayed where I was
Naomi returns to her original location, still playing her happy little tune and plays the discordant note in the middle casting chord of shards again.
"No Hagrym, don't shut the door! Keep up the pressure boys we almost got 'em! Rats are down, bats are left, hey that could be a song title."
using inspire courage +1 the second round and casting second spell
chord of shards: 2d6 ⇒ (3, 2) = 5 reflex 14
Male Human Rogue6/Clr1 Current Map
reflex bats: 1d20 + 2 ⇒ (1) + 2 = 3
M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’
"Keep cutting them down, boys and girls!"
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
turns loose burning hands
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Perception: 1d20 + 2 ⇒ (17) + 2 = 19 1d3 + 2 ⇒ (2) + 2 = 4
Male Human Cleric 2
Holy Burst: 1d6 ⇒ 3 DC 13 for half.
Sending another holy blast towards the undead wave, Cyrus hopes their combined mights can stop these creatures rapidly.
Male Human Rogue6/Clr1 Current Map
will save: 1d20 + 3 ⇒ (12) + 3 = 15
reflex save: 1d20 + 2 ⇒ (14) + 2 = 16
Male Human Rogue6/Clr1 Current Map
Male Human Rogue6/Clr1 Current Map
Shandar, that damage s/b 1d4+1 not 1d3+2 FYI.
Male Half-Elf Rogue (inactive)
FORT: 1d20 + 1 ⇒ (5) + 1 = 6
Oh well. Not his best save, obviously.
Male Human Rogue6/Clr1 Current Map
[ooc]That is ok, I just re-read. It has to damage to distract so next round!
Skills: Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7
Slicing the bats furiously
Attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Hit: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
I imagine this to be quite funny!
what damage do we take from the swarm?
Male Human Rogue6/Clr1 Current Map
They can move or attack as zombies so none as of yet.
M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’
"Keep blasting away at that swarm. We're wearing to down!"
male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)
Male Human Rogue6/Clr1 Current Map
preparing or casting shandar?
Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
At seeing the undead bats emerge Galerio summons the power within him and releases it at the thickest part of the swarm.
casting Disrupt Undead: 1d20 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8 Point Blank Shot + Inspire
damage: 1d6 + 1 ⇒ (2) + 1 = 3
Male Human Rogue6/Clr1 Current Map