Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Take the magic cloak, Naomi.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ok an cold iron maulaxe and an alchemistical silver dorn dueger.


Did we pay for information or does anyone need extra money for anything? Naomi is willing to help purchase stuff, she has 199 gp. from before this split.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Naomi, would you like the magic missile wand? Your UMD looks pretty good; so you can probably get it to work most of the time.


willing to use any wand as needed, I will invest more skill points in UMD, next level.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Take that as well, then.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

jeweled tiara (350 gp)
Silver pendants
pouch of magic aura beans,
heavy steel shield (neither the armor or shield are magical),
Three beaten copper bowls
golden plate mail (x3)
long swords (x3)
rod,
a lens
and a bronze skull.
--------

Okay, by my count this is what we have to sell. DM, the is the rod and the wand of magic missiles the same item, or is there a rod as well as a wand?

And does anyone know what a bag of magic beans does other than grow a beanstalk?

DM, can you tell me the value of the pendants and bowls, and skull,and the lens? And finally, is golden plate mail worth more than regular plate mail?


Male Half-Elf Rogue (inactive)

I should probably start putting points in UMD too next few levels.

Naomi will be better at it, but it won't hurt if more than one of us have that as a skill.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Yeah, if we are down to four players, extra ranks in UMD will come in really handy.


Male Half-Elf Rogue (inactive)

UMD won't be too high because of my lower CHA, but it is a rogue class skill, which helps.


Male Human Rogue6/Clr1 Current Map

You should have six players. Shandar will be back and Naomi is back.
The rod and wand are two separate items.


so once we figure the value of the items we acquired we can sell the mundane stuff, then take the 600 gp, (500 for info, 100 for map) off of the top, I would also take the supplies cost from that as well then split up the rest.

Brvheart is Uthala going with us or will she be staying here? If she is not going I would let her keep the ranger gear, but not the +1 cleaver, I would sell it.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

DM, can you tell me the value of the pendants and bowls, and skull? And finally, is golden plate mail worth more than regular plate mail?


Male Human Rogue6/Clr1 Current Map

You might get a few gold for the pendants. The bowls are worthless and the skull is so evil you take a negative level just having it in your possession paladin. The mail is just colored gold and is normal plate. Uthala is pledged to you for a year.


Male Half-Elf Rogue (inactive)

Whatever cash we can get should be good.
Is there some way of disposing of that skull (safely)?


brvheart wrote:
You might get a few gold for the pendants. The bowls are worthless and the skull is so evil you take a negative level just having it in your possession paladin. The mail is just colored gold and is normal plate. Uthala is pledged to you for a year.

would Hagrym be able to "detect evil" on the skull and figure that out?


Male Human Rogue6/Clr1 Current Map

He can feel it. Smashing it with his mace works:)


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Yes, clearly if it pinged at evil, Hagrym wouldn't dicker around with it. He'd use the admantine scepter to smash it into a thousand bits.

jeweled tiara 350 gp
Silver pendants 15 gp
pouch of magic aura beans,
heavy steel shield (20 gp),
golden plate mail (x3)
long swords (x3) 45 gp

1. I think there were five pendants? Is that right? You said "a few gold," so to me that means three apiece. If that isn't fair, let me know.

2.What is a pouch of magic beans good for other than growing a big ole beanstalk, obviously? Should we try to sell them, or just keep them?

3. Is the plate mail full plate, half plate, or field plate?

Those should be my last questions before selling.


Male Human Rogue6/Clr1 Current Map

This item takes the form of a half-dozen brown beans, usually contained in a simple burlap sack. Ten minutes after the beans are planted in the ground, they sprout into a 350-foot-tall beanstalk as if created by the beanstalk spell (see page 70). The magic beans are consumed in the process. The beanstalk lasts for 24 hours before collapsing into a pile of rotten plant matter. cost 700GP

full plate

that is fine on the pendants


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Anyone want to keep the magic beans? I can't see much use for them. If you want them speak up or I'm going to sell them.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

jeweled tiara 350 gp, 1/2 is 175 gold.
Silver pendants 15 gp, 1/2 is 7 gold and five silver.
pouch of magic aura beans, 700 gold, 1/2 is 350 gold.
heavy steel shield (20 gp), 1/2 is 10 gold.
golden plate mail (x3) 4500 gold, half is 2250 gold.
long swords (x3) 45 gp half is 22 gold, five silver.

Total is 2815 gold. Divided by six, that totals 469 gold, 1 silver, and six copper per person, if we sell the beans.


I don't see much use for them, unless brvheart says they have something to do with the plot...


Male Half-Elf Rogue (inactive)

Likewise


Male Human Rogue6/Clr1 Current Map

Lol, I don't read that far ahead!


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Screw it, let's sell them then. If we need to buy them back in he future, we know where to get them. Everyone write down your gold and do what shopping needs done, so we can start up again.


Hagrym: did the 500gp and the 100 gp cost for information and a map come out of that?


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Well Ulfgard will do his retraining, buy his weapons and sigh being almost broke again. Still need an answer about the animal companion.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Nope. The shares given above do not have anything subtracted as I didn't recall exactly what we paid earlier. If you want to bang out the math and tell us our take home, that'd kick butt.


if we gave the priestess 600 gp for the information and a map then the total would be 2215 gp. assuming we didn't give Uthala a cut that would be a six way split so we would all get 100 gp less. So 369 gold, 1 silver, and six copper per person.

Shall we finish our shopping and get back on the road, like I pointed out earlier, Naomi has a mule. Naomi will buy a wagon so the mule can pull it. What other gear do we need?


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Lots of food and water. Probably need some healing potions, too, I'd guess.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

I think the beanstalk might be useful. We should wait to sell until closer to our target.

400 miles means a very good chance we run into cliffs or other obstacles, never know. Maybe we need to sneak into a walled city or fall in a 300ft hole lol


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

And for water you have a ranger and a priest


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

By the way, what do you think we take the fox from the first adventure and make him a direfox (Just reskinning wolf).
In a nutshell stats of a wolf, but looking like a fox meaning fluffy and red.


Male Human Rogue6/Clr1 Current Map

I am guessing you may need it.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Are you talking about skinning my pet wolf I adopted from deadranger??


Male Half-Elf Rogue (inactive)

Okay, I did some shopping with my pay packet:

10 (more) sling bullets: 1 sp
10 (more) crossbow bolts: 1 gp
1 waterproof bag: 5 sp
1 deluxe dungeoneering kit: 130 gp

Deluxe Dungeoneering kit:

• candles (x2)
• chalk
• dindertwigs (x3)
• everburning torch
• fishooks (x2)
• flint and steel
• hammer
• pitons (x4)
• sacks (x2)
• signal whistle
• silk rope (50 ft)
• string (50 ft)
• sunrods (x4)

I was also thinking about some of the useful gear.
Since we will be roughing it for a while.
Over and beyond obvious stuff like extra food.

practical STUFF:
• air bladders, 1 sp each (good for air for long dives, or as a make-shift life-jacket)
• caltrops, 1 gp per 2 lb bag (covers 5 ft square area)
• canvas, 1 gp each (10 ft square; good for lean-to)
• crowbars, 2 gp each
• feed, 5 cp per day (a little extra for the mule, as needed)
• folding shovels, 12 gp each (portable!)
• grappling hooks, 1 gp each
• medium tent, 15 gp (more than adequate for our party, I should think)
• miner's picks, 3 gp each
• saws, 4 cp each
• sledge hammers, 1 gp each (good for tent pegs)
• wire saws, 30 gp each (good for some small jobs)


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

No Ulfgard befriended a fox in the first 50 posts. As fox is the same family as wolf, just smaller, and this is a fantasy world, a fox of extreme size is not impossible. Just needs an ok from the gm. Same stats as wolf just red and fluffy.


Ulfgard Strongarm wrote:
No Ulfgard befriended a fox in the first 50 posts. As fox is the same family as wolf, just smaller, and this is a fantasy world, a fox of extreme size is not impossible. Just needs an ok from the gm. Same stats as wolf just red and fluffy.

wasn't it the fox who told us who was stealing the chickens?


So far Naomi has purchased: (she already had a mule, which is a large animal, right brv?)

Heavy Wagon 100 gp
Animal feed (per day@30) 1.5 gp 300 lbs.
Trail rations (per day@30) 15 gp. 30 lbs.
Silversheen 250 gp.

It's a 25 day trip so I recommend everyone by trail rations, Naomi has around 200 gp left, can anyone think of something she would need?


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Yep


Male Half-Elf Rogue (inactive)

Does anyone think we should invest in any of that extra gear from my last message?

• air bladders, 1 sp each (good for air for long dives, or as a make-shift life-jacket)
• caltrops, 1 gp per 2 lb bag (covers 5 ft square area)
• canvas, 1 gp each (10 ft square; good for lean-to)
• crowbars, 2 gp each
• folding shovels, 12 gp each (portable!)
• grappling hooks, 1 gp each
• medium tent, 15 gp (more than adequate for our party, I should think)
• miner's picks, 3 gp each
• saws, 4 cp each
• sledge hammers, 1 gp each (good for tent pegs)
• wire saws, 30 gp each (good for some small jobs)

Clarification:
I did not actually buy any of this gear.
This was just a list of useful gear I thought could use for the long trip ahead.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym will buy extra animal food for the mule and his own rations, hoping Naomi will let him store both on the wagon.

Animal feed (per day@30) 1.5 gp 300 lbs.
Trail rations (per day@30) 15 gp. 30 lbs.

Hagrym has a good chunk of gold left. If we decide some of the mundane supplies are needed, he can certainly kick in a hundred gold or two for them, for the party usage.

I'm fine with any of those purchases, Turv. Hagrym will kick in his share and Naomi's share, since she was nice enough to buy the mule and wagon.


I like Turvs idea enough that Naomi will purchase the list for her and Uthala to share, so if you boys want your own tent you will need to purchase it ;) the total cost is 65.14 I will add a second air bladder for Uthala (I hope she still has the ranger's pack that we found) so the total is 66.24.

Hagrym, Thanks for the food for the mule, that will give us 60 days of food for him. If we want a duplication of the list so we have more of one item that's fine, or just part of it either way I'm easy, I am, not Naomi, don't get the wrong Idea, Turv!

@brvheart, just to clarify, the mule is a large animal, similar in size to a light horse, which is listed as a large animal, correct?


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Happily returning from his shopping is Ulfgard with a small ram in tow. " This is my new friend. Just need a name now. And ulfgard starts to train his ram."


Male Half-Elf Rogue (inactive)

@ Naomi: Wrong idea? MOI?

Right! I went ahead and bought some extra gear/stuff/kit.
Most of it is practical for us all, and some of it is for myself:
• 1 scimitar (a spare for myself)
• 28 trail rations (mine!)
• 20 wandermeal packs (emergency rations for us all)
• 2 folding shovels
• 5 bags of caltrops (for getaways, as needed)
• 5 air bladders (enough for a makeshift raft)
• 2 wire saws
• 2 large tents (each seeps 4)
• 4 sledge hammers (mostly for tent pegs)

@ brvheart:
When you get a moment, could you check the cash I should have?
I have 462 gp 1 sp 1 cp after all my shopping.
I just want to make sure I didn't accidentally pay myself twice somewhere along the line.
Thanks.


Male Human Rogue6/Clr1 Current Map

Give everyone an extra 500 GP reward by the church for completion of this part of the staff.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Woot!


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ulfgard will gladly buy a mw shieldspike for his shield with this money and some armor for Ramses.


Male Half-Elf Rogue (inactive)

Huzzah!

Turvijagal buys a spiffy new masterwork scimitar.


Male Human Rogue6/Clr1 Current Map

You do mean flint and steel, torches and oil, right? I have no matches and flashlights (tinder twigs and sunrods) in my campaign. The everburning torch is ok though.

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