Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Thanks hagrym, everything is done now so I am back.


Male Human Rogue6/Clr1 Current Map

I just got a new laptop. I am ready to get going again all.


Male Half-Elf Rogue (inactive)

Sorry for the absence everyone.

It's been a distracting week with a memorial service for a friend of the family and then being at my Mum's place since then.

Trying to get back up to speed today.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Between my brother in law visiting and the ren fair this weekend I lost track of items. I know I picked up some armor, but is there any other clericish gear I should add to my sheet?


Male Human Rogue6/Clr1 Current Map

As should be massively apparent by now I am completely burned out and need to take a long break so I am going to put all games on hold until the 1st of July. I am just not able to keep up with running at present.


Male Half-Elf Rogue (inactive)

Take care of yourself first!

I certainly appreciate, and marvel, at the time and effort you've put into being a GM.


Turvijagal wrote:

Take care of yourself first!

I certainly appreciate, and marvel, at the time and effort you've put into being a GM.

Second that. Be well and maybe we can look forward to taking up the adventure again in the future.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Yep. Chill for a while and if you want to pick up the games, we will be here!


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

I will just consider this like summer break :) enjoy your two months off and just let me know when you want to resume in July I will be here. Email me or text.


Male Human Rogue6/Clr1 Current Map

Stopping by to let everyone know I will be starting up again soon! Sharpen yer pencils and warm up your dice!


Male Half-Elf Rogue (inactive)

Cool. Hope you're feeling better.


Wohee. Seems you feel better. Awesome with tomatocreamsauce


Male Human Rogue6/Clr1 Current Map

Ok, sound off for role call. Want to get restarted in the next few days.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Here.


Male Half-Elf Rogue (inactive)

Likewise here!


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Present!


Male Human Rogue6/Clr1 Current Map

That is three. Shandar's wife is in the hospital with stage 4 cancer so I will have to DMNPC him for awhile. Waiting on Ulfgard and Galerio then.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

I am here!


Male Human Rogue6/Clr1 Current Map

You can get started with four with Shandar as NPC also or wait for Galerio. I think we were about done with this book?


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Let us continue!


Male Human Rogue6/Clr1 Current Map

Shandar will post tomorrow. He is looking forward to it.


Naomi Chadwick wrote:

Ok here is the breakdown on the magical items, please check this against your inventory:

Scepter of Faiths (adamantine masterwork heavy mace): Hagrym
Mitheral chain mail: Ulfgar
cloak is elvnkind: Turv.
ring of swimming. Turv.
ring of protection +1 : Jarvis
+ 1 kukri: Turv.
+1 spear: Cyrus
Amulet of Arden’s Radiance: Hagrym or Cyrus?
+2 bow: Jarvis
amulet of health +2: Ulfgard he didn’t say ‘no’
+1 great cleaver: Uthala
+ 2 rapier: Naomi
+ 1 scimitar: Jarvis
wand of gust of wind: Galerio

still need to identify the “arrow” and get more information on the Alantyr family signet ring. If it’s ok I’m giving the items that we found at the ranger’s camp to Uthala.

** spoiler omitted **

This is a list from early November, I will look and see where we were at at the time.

Edit: we were on page 74 in game at the time


Naomi Chadwick wrote:
it's still 194.38 gp each

This was posted Nov. 11 when Jarvis asked how much each person had in cash.


this is what I found after the posted inventory

Pg. 76, We then fought the mimic, XP 200,
pg. 78 fought the gelatinous cube XP 150,
Pg. 80 fought zombies for XP 400,
Pg. 81 the undead squid for XP 300,
Pg. 82 we met Evasheen:
“Evasheen stands with her arms outstretched. Thick makeup covers her face in a vain attempt to appear healthy and alive. Unblinking glass eyes fill her empty eye sockets, adding to the grotesque masquerade. Once luxurious hair lies matted and knotted under a tattered veil. She wears dripping finery and a jeweled tiara (350 gp).”
But I think we left the tiara with her. Did we go back and “release” her?

Pg. 83 we fought the “skeletal snake” for XP 75.
Pg. 85 we opened the bronze doors and found:
”Turv opens the doors...
“The hall widens into the floor of a large 50-foot-long chamber with a pyramid-shaped ceiling. The stone panels are painted with peeling mural of hundreds of dead humanoids the four sides. The polished black marble tile floor dimly reflects light.
Alcoves line the walls, each filled with a standing skeleton adorned in decaying black robes. Silver pendants displaying an image of a skull above an upright femur bone hang from the skeletal necks. Four pillars of purple-veined marble support the 30-foot-high ceiling the chamber. The doors have been forged into the likeness of a wall of skulls. The opposite wall holds a set of similarly before the cataclysm.

Inside the room is a man and 12 zombies. roll initiative!”
We fought The dog of orcus and zombies for XP 688. He had bastard sword (+ 1), headband (inspired wisdom +2), pouch of magic aura beans, full plate mail and heavy steel shield (neither the armor or shield are magical),
I don’t think anyone collected the silver pendants!

Pg. 87
The great bronze doors of this room have remained closed since the great cataclysm that buried the temple. This interior room remains relatively unchanged since that devastation. The black lustrous floor gleams as if freshly polished. Four spiraling columns support the four-faceted ceiling that meets at a central point above the center of the room. An ebony ring encircled by bronze flames dominates the ceiling peak.
A diamond-shaped altar sits in the middle of the chamber floor. A deeply tarnished bronze skull sits on the altar. Three beaten copper bowls holding unholy water turned the color of blood sit around the grim centerpiece. Three elvish warriors dressed in golden plate mail kneel around the evil altar. Their hands grip long swords that have their blades pointed downward with the tips resting lightly on the floor. Standing near the altar, examining the bronze darkskull is a fair skinned woman with curly blonde hair and an innocent expression wholly out of place in this temple of evil. Pacing near her is her two-headed death dog, Sorgho, whom she brought with her into the chamber.

She was defeated for XP 300. These was her items: a cloak of resistance +1, rod, wand (magic missile 32 charges CL3) and a lens and a bronze skull.
there appear to be a couple of items that we didn’t go back and pick up and a couple of items she had that we didn’t find out what are: specifically her rod or lens or the significance of the bronze skull.

Hope this helps guys!


Male Human Rogue6/Clr1 Current Map

Are we moving forward guys? Elathras went through the treasure for you.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

jeweled tiara (350 gp)
Silver pendants
bastard sword (+ 1),
headband (inspired wisdom +2),
pouch of magic aura beans,
full plate mail (neither the armor or shield are magical),
heavy steel shield (neither the armor or shield are magical),
Three beaten copper bowls
golden plate mail (x3)
long swords (x3)
a cloak of resistance +1,
rod,
wand (magic missile 32 charges CL3)
a lens
and a bronze skull.

That seems to be all I could come up with from Robert's post. Has everything been checked for magic? If so, We need to make claims on what we want, or what we should sell. I am pretty sure I started using the magical bastard sword, but if someone use wants it, I still have the piece of scepter that's pretty good.

Speak up and let's suss all this out.


Male Half-Elf Rogue (inactive)

I don't think there's anything especially useful in that lot for Turvijagal.

The cash will be nice, though!

Then I can go shoppin'!


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Alright, that's one. Who's up next?


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

If no one wants the magic kukri from the party mule ulfgard would take it, better to have a small magic weapon, if non if the sh... hits t the fan. our cleric should take the headband and our rogue the lens, once identified. I hope our wizard has the spell in his spellbook.
Althoug thinking about it... Ulfgard would want ONE day for R&R after cleaning the sewers. Come on we were in the sewers. It takes at least half a day of diligent scrubbing to get the smell out of our stuff.


Male Half-Elf Rogue (inactive)

I haven't had my morning gallon of coffee. :P

How much XP and cash money should we each have now?


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric took the regular full plate and wouldn't mind the wisdom booster. Would rather have charisma booster but will help with some spells and abilities.


Male Half-Elf Rogue (inactive)

Did someone calculate how much XP & GP we should each have?

It's been ages since I properly updated my HL profile for Turvijagal.


Per my count, we have 11673 xp. Before we sell whatever we decide to sell, our gold was 194.38 each.

Magic kukri, Ulfgard
jeweled tiara (350 gp)
Silver pendants
bastard sword (+ 1), Hagrym
headband (inspired wisdom +2), Cyric
pouch of magic aura beans,
full plate mail (neither the armor or shield are magical), Cyric
heavy steel shield (neither the armor or shield are magical),
Three beaten copper bowls
golden plate mail (x3)
long swords (x3)
a cloak of resistance +1,
rod,
wand (magic missile 32 charges CL3)
a lens
and a bronze skull.

Anyone want the magic cloak? If not, Hagrym will take it, but I'm offering it up to someone who would prefer it.

Also, someone with Detect Magic, please check everything for magic.


Male Half-Elf Rogue (inactive)

Thanks. I adjusted my HL record to reflect the XP and GP earned.

Glad you mentioned the +1 Kukri. I still had that on my sheet, so I've removed that item.

Now I just need to wait to see how much dosh we get from the sale of our bling to see how much shopping I can do before we go out and do it again!


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Were you using the kukri, Turv? If so, maybe we can work something out.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Is Galero or Shandar still with us? They can cast detect magic and one of them could use the wand of magic missiles.


Male Human Rogue6/Clr1 Current Map

Shandar is supposed to be, at least occasionally. I think Galerio is gone though. Might want to recruit one.


Male Half-Elf Rogue (inactive)

@ Hagrym: that's fine. I'm not proficient with the kukri anyway.
Have much better chances of hitting with all the other weapons I have.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric can detect magic. I thought we already did but can double check


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Before we leave would ulfgard try to retrain his fav enemy to undead and aquire a animal companion. Maybe a dog bit something dwarvish would be cool. Like a riding ram.


Hey guys, my schedule has lightened up a little and I will be able to post in the early AM, (EST) any chance Naomi can jump back in? Looks like you may use a wand wiggler...

edit: Hey Ulfgard, since honest dwarven masterwork weapons have not made themselves available, why not carry the +1 bastard sword to use two-handed when you absolutely need a magical weapon?


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Welcome back, Naomi! Check the loot post above for whatever you might want to claim.


Naomi is in pretty good shape, if no onw wants the +1 cloak of resistance she would use it, but she still has the +2 rapier, so she is still carrying more magic than most. She has spellcraft, what items do we need to identify?

Also she has a pack mule do we need more mules or a wagon?

She would obviously cast detect magic on all the items that the cleric and sorceress had. then she will spellcraft whatever is magical.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

For sure there is a rod, a lens, and a bronze skull that might have magic. Maybe the longswords and stuff as well just to be sure.


Male Human Rogue6/Clr1 Current Map

Off the priest the sword, headband and bag of beans are magical.
Off the wizard the rod, lens, cloak and wand are magical. I am not sure if any were identified already.


Male Human Rogue6/Clr1 Current Map

headband of inspired wisdom +2
pouch of magic aura beans
cloak of resistance +1
wand of magic missile 32 charges CL3
+1 bastard sword

from gameplay


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6
Naomi Chadwick wrote:

Hey guys, my schedule has lightened up a little and I will be able to post in the early AM, (EST) any chance Naomi can jump back in? Looks like you may use a wand wiggler...

edit: Hey Ulfgard, since honest dwarven masterwork weapons have not made themselves available, why not carry the +1 bastard sword to use two-handed when you absolutely need a magical weapon?

Because Ulfgard is an Axe and Shield fighter. Booth traits, and 2/3 of his feats are for it.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ulfgard will buy a few non masterwork, non magical items in the town,
provided there is a dwarven blacksmith.
A dwarven Boulderhelmet,
a maulaxe, replacing his warhammer
and a dorn-duergar


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Wb Robert!

Ulfgard if not carrying magic weapon might want a silvered weapon and cold iron one for various monsters.


hey brv, lost lands is still showing up under my "previous campaign" cue, what do we need to do to change it?

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