Llaelian's Slumbering Tsar (Inactive)

Game Master Llaelian

Who will be strong and fool enough to discover the secrets lying in the bowels of the evil Tsar?


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Axis Vannya wrote:

"Good idea Falko. If I may Mistress Celia, is there some professional in the Camp that could handle the interment of these corpses?" Axis feels uneasy speaking of dead bodies with a death priest, but she is the only one that seems "friendly" so far "Also, does this village possess such things as an inn or a general store?"

As the mage speaks to the priest, Cernan uses his magic to see if the giants owned any magical objects.

Cernan uses detect magic

"Why yes we have an undertaker. Don't worry, he'll take good care of the bodies. You don't need to wait for him, he'll come.", she replies.

"And if you plan to stay here, there's a tavern called the Sip of Blood and a boarding house held by twin gnome brothers, the Bender Brothers. If you want general supplies, there's the Celestial emporium. For horses, go and see Finn at Finn's livery and for weapons or armor, there's always the Usurer. If you plan to stay here, go and see him, he's in charge."

I'm going to put all the names on the map tomorrow so that you know where you want to go.


"The Sip of Blood... I like the sound of that! I don't know that we'll stay long, but anything else than those damned rations that damned dwarf sold me will bring a smile to my face!"

He turns to the others: "So... Are we trying to find the other ogres from his mercenary company? All of this sounds like an opportunity to me."


Male Pitborn Tiefling Paladin/7

"If it's all the same to you, I would like to mend somewhat first. I for one am not in any condition to hunt for ogres."


Male Grimspawn Conjurer (teleportation) Wizard 7

"There is magic in some posessions of the giant." Cernan says as he perches on Axis' shoulder. "Come see."

"Thank you, Mistress Celia." Axis nods to the cleric and goes to the corpses. He murmurs the incantation of detect magic and both him and Cernan examine the auras of the magical objects.


Spellcraft 1
Axis 1d20 + 16 ⇒ (1) + 16 = 17
Cernan 1d20 + 12 ⇒ (13) + 12 = 25

Spellcraft 2
Axis 1d20 + 16 ⇒ (6) + 16 = 22
Cernan 1d20 + 12 ⇒ (5) + 12 = 17

Spellcraft 3
Axis 1d20 + 16 ⇒ (5) + 16 = 21
Cernan 1d20 + 12 ⇒ (3) + 12 = 15


Axis Vannya wrote:

"There is magic in some posessions of the giant." Cernan says as he perches on Axis' shoulder. "Come see."

"Thank you, Mistress Celia." Axis nods to the cleric and goes to the corpses. He murmurs the incantation of detect magic and both him and Cernan examine the auras of the magical objects.


Spellcraft 1
Axis 1d20+16
Cernan 1d20+12

Spellcraft 2
Axis 1d20+16
Cernan 1d20+12

Spellcraft 3
Axis 1d20+16
Cernan 1d20+12

The first one is a decanter of endless water, the second is unknown and the third, an amulet of natural armor +1


Male Grimspawn Conjurer (teleportation) Wizard 7

"It seems this flask is in fact a decanter of endless water and the amulet is the least version of an amulet of natrual armor. The club is magical too, but I cannot determine it's enchantment" Axis comunicates to the group "I think we should go see the Usurer, as he is the leader of this village, he must know what where the giants up to... and we should probably introduce ourselves."


"That decanter sounds like just the perfect thing for a bunch of tieflings wishing to explore a bit of the Desolation! As for the Usurer... Looking at this town, I'd bet he's some nasty piece of leadership! May be the Desolation is less risky..."


Peolpe, I need a decision regarding what you want to do. I've got half the team wanting to rest and the other half wanting to go into the Desolation. If you can't decide by tomorrow, I'll move the time forwards.


Silence falls over the group. Falko feels their gaze on him.

"Oh fine then! Let's go see the Head Thief first!"

He looks around for a gaudy building and starts walking towards it.


Falko Escheus wrote:

Silence falls over the group. Falko feels their gaze on him.

"Oh fine then! Let's go see the Head Thief first!"

He looks around for a gaudy building and starts walking towards it.

You take the direction indicated by the acolyte and cross the Common, right by the dessicated corpse hanging from the gallows. Its broken neck is askew and its leathery face frozen into a rictus grin beneath empty eye sockets. Nailed to its breast is a sign bearing the word “Cheater.”

The forge is a simple plank building but nonetheless of the finest con- struction in town. A well- crafted stone chimney rises at the southern end, which boasts a well-fitting door facing the Common. The opposite end sports a pair of sliding double doors that likewise face the Common. A sign above the double door depicts a gray coin and an anvil. towards the forge. These doors are open and as you enter, you see a well-equipped blacksmith’s workshop.
The tall and lean man you saw observing you during the fight is pounding away at his anvil, working on what looks like an axehead. As you come in, he pauses and lifts his head staring right through you with watery blue eyes.

His mouth, full of seemingly too many teeth fitted tightly together, open in a thin smile. "Good afternoon to you, can I be of service?", he says with in a tone that is anything but subservient.


Falko lets the others go first as they enter the forge. After all, this wasn't his decision, so he prefers to let his companions play it where it lay.


Male Grimspawn Conjurer (teleportation) Wizard 7

Axis observes the smithy before responding to the man

"Good afternoon. I'm Axis Vannya, and this are Lord Damian Morav, Falko Escheus, Balasiel Valo and Kestrel. We have come to explore de Desolation, and Mistress Celia has advised us to introduce ourserves to you."


Male HP: 39/81 5 Cavalier(Standard Bearer)/2 Knights of Order(Hell Knight)

Balasiel nods as his name is mentioned, looking at the man while he waits for him to speak to the group.

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