Llaelian's Slumbering Tsar (Inactive)

Game Master Llaelian

Who will be strong and fool enough to discover the secrets lying in the bowels of the evil Tsar?


Campaign Pitch:

Deep within the lost city of Tsar, the evil sleeps. When it wakes, the world will never be the same again. Years ago, the army of Light set out to cleanse it. After mighty battles that gave rise to the Desolation, a land of death and madness that surrounds Tsar, the army of Orcus managed to escape towards the infamous Rappan Athuk. The army of Light set out in hot pursuit, leaving a trusted elite to take over Tsar. But those who entered the city were never seen again.
Now Tsar sits undisturbed, protected by the Desolation. And deep within Tsar, something is stirring. Who will be strong enough to fight evil in its own lair?
You were all born lowest of the low. All could see your disgrace as your blood corrupted by one of your ancestors left visible traces on your body. But your soul was your own and you’ve struggled against all odds to keep it pure. You’ve fought the voices both in your head and outside, urging you to embrace the dark and to join Orcus armies and you’ve succeeded.
In the last month you’ve been plagued by dreams. Dreams of a dark city looming in the horizon. Dreams of a dark cloud of evilness seeping from it to conquer the world. And the voice, hoarse and deep, challenged you to stop it. Was it a true mission or another plot to lure you? The dreams turned more precise, directing you towards the shoulder of a small hill, north of Bard’s Gate and just one day south of the hovel called the Camp. The sun is setting as you eventually reach it and a fire has already been set up…

Character Creation:
All the characters are 25 pts point based 7 level Tieflings with rare heritage.
Please take time to look at the alternate Tielfling heritages on the OGL databases where you will get all the info on the spell ability replacement and the bonus skills.
To be clear, you chose one of the variant tiefling heritage, the Tiefling Racial Skill Bonuses will be replaced by the alternate skill bonus, the tiefling Spell-Like Ability (darkness 1/day) will be replaced by the Alternate Spell-Like Ability.

As a bonus, you can make two rolls on the Variant Tiefling Abilities table and select a single bonus ability. This is in addition to the alternate tiefling heritage.

All the characters must have a good alignment.
Class wise, all the standard classes/archetypes are allowed (PFRPG core, APG, UM and UC). However, there are no firearms so no gunslingers/gunbased characters and no oriental classes (no samurai or ninja).
Each character can have two traits from any Paizo source.
No 3PP race, class, feat or trait.

Selected characters:

Balasiel Valo Devil Spawn Cavalier (standard bearer)/Knights of Order(Hell Knight)

WINNJET CARUSS Daemon-Spawn Rogue (Survivalist) 7 (range fighting)

Falko Escheus Demon Spawn Bard 7 (arcane duellist)

Axis Vannya Daemon spawn Wizard (conjurer) 7

Damian Morav Demon Spawn Paladin 7

Kestrel Demon spawn Fire Oracle 7

submitted but not selected characters:

Gorn the Blade Rakshasa born Rogue (rake) 7
Faustus of the Woods Asura-Spawn Druid 7(summoner)
Ashe with Titus Vect Demon Spawn (Pitborn) Paladin 5/Alchemis(vivisectionist) 2
Quenoth Fenton Demon-Spawn Two handed scythe fighter
Erik Wandersnatch Demon spawn Ranger2/Bard1/Fighter1/Barbarian1
Xoshak QadirDiv-spawn Sorcerer Efreeti(6)/Oracle of Flame (1) extra background
Graice Demoneye Demon Spawn Paladin 2/Draconic sorcerer 4/Dragon disciple 1.

Gods of slumbering Tsar

Map of the Desolation

Camp Map
1 The Common
2 Celestial Emporium (general store)
4 Finn's Livery (Horses)
6 Sip of Blood Tavern
7 Forge (The Usurer)
10 Chapel of Dying Light (Celia)
11 Benders Bros Boarding House