Legendary Planet - an Adventure beyond this World

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 2, 'The Scavenged Codex'

...in which our heroes, seeking an ancient artefact, arrive upon Rythes...

Party Health
Zoreck the Unclean: 63/63HP (nil Temp HP), 3 Hero Points
Rikkan Anardi: 47/47 HP, 3 Hero Points
Drancis Mordaron: 50/54 HP, 6NL, 3 Hero Points
Ravboom: 22/50HP, 3 Hero Points
Palomia Kasic: 48/48HP, 3 Hero Points
Relas: 42/42HP

List of technological, phantasmagorical and arcane wonders... plus some junk.

Maps
Rythes
St. Albats - the Underneath


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Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

"Hmm... I'm with you, Palo. I don't like the look of those cylinders, either. Let's make sure they're inactive before we leave them behind us..."

Pistol drawn, Zoreck moves closer to the strange cylinders to take a closer look.

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Knowledge (dungeoneering): 1d20 + 10 ⇒ (18) + 10 = 28


The cylinders, each taller than a full grown human are, quite obviously as they are examined closer, crafted from fresher clay and mud than the rest of this place... and a little disconcertingly, there is a warm breath exhaling, and then quickly inhaling, through each of the tubes...


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav sneaks back, makes sure to let Relas see him first so he can warn Palo and keep her from jumping out of boots again, and then whispers. "Clay tubes, not glass and metal. Someone making pretend like in sleep tubes. Each have something or someone breathing. Think crazy monks seal other crazy monks in clay, pretend they in glass and metal tubes. Figure equal chance they do nothing as we pass as that they jump out screaming insane monk stuff and attack as we go past. What want do?" Rav looks beyond them. "Rav can sneak past them, scout out ahead, see if worth chancing. Don't think they notice anything 'cept Palo clamping through mud and clay and cursing about stains, with all that mud around them. Don't think they notice Rav last time."


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis stares thoughtfully at the mysterious tubes, "While I am no fan of disturbing whoever sleeps in those tubes, I am also no fan of leaving a possible threat behind us either. We will need to proceed past them in any event." He turns to face the goblin, ""Could you see what is inside the tubes?"


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Nope, just hear breath coming in and out."


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

"Yeah... there's something alive and breathing in these things. While part of me thinks that we should figure out exactly what these are before we move past them, a bigger part of me thinks that we should just let sleeping dogs lie."


Inactive

"Leeeeeet's...just try and walk on by but be ready for trouble," Palo suggests. "We know there's something in them so we won't be caught off our guard if they do come busting out!"


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

”I think Palomia is right. Let’s work past them slowly, and if they do activate and cause a problem, then we can put them down. I’m sure a couple fire bombs will take care of the problem lickety split. And if Rav wants to move ahead a bit, I’m fine with that too. Just be careful, and we’ll make sure you don’t get jumped from behind.”


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Then wait for Rav come back before head up. Or 5 minutes, whichever come first. If hear gunfire, can head up early.."

Stealth: 1d20 + 20 ⇒ (15) + 20 = 35
Perception: 1d20 + 21 ⇒ (7) + 21 = 28

Stealth: 1d20 + 20 ⇒ (2) + 20 = 22
Perception: 1d20 + 21 ⇒ (17) + 21 = 38

Stealth: 1d20 + 20 ⇒ (13) + 20 = 33
Perception: 1d20 + 21 ⇒ (15) + 21 = 36

Stealth: 1d20 + 20 ⇒ (11) + 20 = 31
Perception: 1d20 + 21 ⇒ (7) + 21 = 28

Stealth: 1d20 + 20 ⇒ (13) + 20 = 33
Perception: 1d20 + 21 ⇒ (19) + 21 = 40


Inactive

"Yeah, gunfire's usually a bad sign," Palo remarks with a roll of her eyes as Rav disappears into the shadows.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

"Depends on who's holding the gun."


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

"AAaand how many are pointed AT you." Drancis mutters under his breath.


Moving - quietly and with great caution - past the mud cylinders, Ravboom arrives at the far side of the chamber. A wall here, formed from clay bricks and clearly not as old as some of the ancient building here, blocks further exploration. Listening quietly, Ravboom feels the cold air seeping from small gaps in the mortar and hears the sound of dripping water echoing from passageways beyond.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav carefully looks for any secret doorways, etc. Take 10, then 20 if he doesn't find anything


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan waits quietly. There was no explosions, and nothing came to life clawing out of those tubes, so that had to be a good start.


Ravboom wrote:
Rav carefully looks for any secret doorways, etc. Take 10, then 20 if he doesn't find anything

There are no obvious secret entrances here... although it is obvious that the wall is blocking onward passage into some corridors / tunnels beyond. A second look reveals that the clay bricks could quite easily be dismantled without risk of any real damage to the structure here...

...and stil the strange mud cylinders stand impassively and unmoving within the room - the disconcerting hissing of breath through the tubes, the only noise in the chamber.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav carefully examines the wall, and removes a few bricks slowly and carefully, creating a hole big enough to look through first, and if nothing dangerous happens, to crawl through afterward.

Kn(Engineering): 1d20 + 7 ⇒ (12) + 7 = 19
Stealth: 1d20 + 20 ⇒ (12) + 20 = 32
Perception: 1d20 + 21 ⇒ (10) + 21 = 31


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Well...no explosions or gunfire yet so I guess things are going pretty well," Relas remarks to the others in a low voice, sounding as amiable as ever.


The brick wall takes several minutes to dismantle to the extent that it can be crawled through... and during that time, there is nothing more than the gentle flow of stale air and the distant dripping of water to suggest what may be beyond. Sliding through into the passageway beyond - Ravboom finds nothing more than an empty corridor that leads away from the 'recent' brick wall and, turning a corner, out of sight...

Getting a map sorted...


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav sneaks carefully to the corner, and looks beyond it. If he doesn't see anything interesting, he will return to the others.

Probably easier to just take 10 on sneak and perception, 30 and 31 each


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

I noticed that I'm not on the map...


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

”See anything exciting up there, Rav? At least nothing jumped out of those tubes on you,” Rikkan questioned as Rav made his way back to the others.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Since the GM put us all on the map past the tubes, we'll assume not then. :P

Rav, bored with this bit, shrugs, and returns to the others. "Nothing but people breathing in tubes. If people, could be wind piped in from somewhere sound like breathing. Clay wall at other end, newish. Rav make hole. Everyone very sneaky quiet like, bullseye lanterns only." He makes sushing motions as he speaks in quiet tones. Then he leads everyone forward. "Rav scout ahead again." He whispers, once past the clay wall.

Again, just take 10 for 30/31 on sneak/perception to move on ahead and scout.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Right...so far so good, it sounds like," Relas remarks, waiting for everyone else to follow Rav into the hole before bringing up the rear - moving as quietly as he's able.

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14
Perception: 1d20 + 6 ⇒ (8) + 6 = 14


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Inactive

"No...Relas...just...don't say that, okay? That's a guarantee that we'll run into trouble before it's all said and done," Palo sighs as she moves to follow the others into the hole...

Stealth: 1d20 + 1 ⇒ (3) + 1 = 4
Perception: 1d20 + 3 ⇒ (11) + 3 = 14

...and promptly bangs her head on the edge as she steps through.

"OW! Shit, son of a b&%~%, goddamn it!"


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Stealth 1d20 + 7 ⇒ (16) + 7 = 23
Perception 1d20 + 11 ⇒ (6) + 11 = 17

Rikkan waits, giving Rav plenty of room to get ahead of the group. Once he moves ahead, the ratfolk heads forward with the rest of the group.


2 people marked this as a favorite.
Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

As Rav moves forward, he counts off on his left hand, ticking the fingers with the thumb. Sure enough, on the pinky finger, there's a loud noise behind and some muffled cursing. Shaking his head, he makes sure his pocket watch is set to the right time, since he can set it by Palo's noises during stealthy parts of missions, and then sneaks forward some more after giving anything that heard her a chance to make itself known.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 10 ⇒ (12) + 10 = 22

As Drancis slips quietly into the hole he whirls in alarm as Palomia curses up a storm.

How did she ever survive on her own without getting ambushed regularly? You would think that goblin would have at least givn her some pointers!

Once Palomia has quieted down he just simply shakes his head in resignation as he moves along behind the others.


2 people marked this as a favorite.
Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck also moves forward, trying to be as quiet as possible.

Stealth: 1d20 + 3 ⇒ (14) + 3 = 17
Perception: 1d20 + 12 ⇒ (5) + 12 = 17

After Palo stubs her toe, Zoreck whispers, "Speak up, Palo. I don't think they all heard you."


Zoreck wrote:
I noticed that I'm not on the map...

Yep... just cos I cut and pasted from the previous exploration map... I'll find a Zoreck image from a prior map and plonk you in!!!

The earthen walls of the corridor leading to this chamber give way to reinforced brick of red clay etched with lines and circles reminiscent of those found in the rest of St. Albat’s. A shrouded body rests upon a bier in the center of room... there are, positioned with some grace, several items on the bier below the body - from the edge of the room, the group are able to see a mace, a heavy shield and a few flasks... and the chamber, with no other exits, is a dead end.

Map update to follow - actions?


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

"Looks like this is the final resting place of St. Albat," Drancis whispers to the others, "We should be respectful here and NOT disturb his offerings. Just offer him..one of the crystal fragments we found earlier and hope he is as wonderful as they say he is."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav rubs his ear. "No touch anything, let Rav look around..."

Perception: 1d20 + 21 ⇒ (19) + 21 = 40
Perception: 1d20 + 21 ⇒ (6) + 21 = 27
Perception: 1d20 + 21 ⇒ (14) + 21 = 35
Perception: 1d20 + 21 ⇒ (1) + 21 = 22
Perception: 1d20 + 21 ⇒ (14) + 21 = 35
Perception: 1d20 + 21 ⇒ (7) + 21 = 28


Inactive

"Yeah, I'm not about to touch anything in here," Palo grumbles, still rubbing at the knot on her head. "But I'll see what magic auras I can pick up from here, if there's anything to be picked up."

As per usual operating procedure, Palo casts her Detect Magic cantrip and scans what she can of the small room ahead.


Map updated...

Palomia's reach out into the aether, looking for auras, tells her that the items on the funereal bier are indeed magical... yet she has little time to determine the nature of these auras nor the properties of the items before a dry voice rasps from beneath the shroud, "You wake me from my slumber? Oh beasts of warm flesh and vitality... come closer"

Slowly, the humanoid shape raises from its laid out position... although the shroud still obscures what is beneath.

Actions?


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

"Yes," Drancis stays put at the edge of the chamber, "We are humble visitors to St. Albats, seeking your great wisdom on the answers which we all seek. Might you be able to bestow your knowledge upon us lowly servants?"

Diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav bites off a curse as Palomia's loud noises and casting alert something. Sighing, he moves to the back corner, past Relas, and lifts up his rifle, sighting it but refraining from shooting unless the thing turns hostile. "...beasts of warm flesh and vitality... no, not dead at all..."

Perception, to see more details: 1d20 + 21 ⇒ (2) + 21 = 23

Readied Shot, if it does anything other than talk, RTA: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d10 + 7 ⇒ (6) + 7 = 13


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan pulls a bomb, delaying to see how the diplomatic efforts fared before jumping in.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Meowth, that's right! We're just here seeking wisdom; the monks above gave us permission to come down here," Relas chimes in; if he's unnerved by the talking corpse he's doing a good job of hiding it.

Diplomacy (Aid): 1d20 + 5 ⇒ (15) + 5 = 20


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Inactive

"I didn't do anything!" Palo hisses at Rav as he retreats back and sets up a sniping position, apparently sensing the frustration radiating off her goblin friend. "We've all been talking and moving around!"


Ravboom's instincts prove right as the shroud slips from the standing creature. Spindly and skeletal, the thing that is surely not St Albat has moldy green flesh, long talons for hands, and a head that seems to be mostly mouth... a mouth that opens perversely wide as it croaks a reply, "Lowly? Lowly servants? I prefer to think of you more as food..."

If it was going to say anything else, it is interrupted by the echoing 'boom' of Rav's weapon... Stood upon the byre now, the force of the shot recoils the thing backwards for a second before it starts to charge at the group...

GM Only:
Totenmaske = 13 damage

Initiative for Party and Enemy

Ravboom, Initiative: 1d20 + 9 ⇒ (7) + 9 = 16
Zoreck, Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Rikkan, Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Palomia / Relas, Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Drancis, Initiative: 1d20 + 1 ⇒ (4) + 1 = 5

False St. Albat, Initiative: 1d20 + 10 ⇒ (19) + 10 = 29

Initiative Order
False St. Albat then
Zoreck, Rikkan, Ravboom, Palomia / Relas and Drancis

Moving with alarming speed, the perversely mawed creature rushes at Relas...

False St Albat, Bite vs Relas: 1d20 + 13 ⇒ (6) + 13 = 19, hitting for 1d8 + 4 ⇒ (2) + 4 = 6

Everyone may act now


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan tosses a fire bomb against the enemy.

RTA 1d20 + 10 ⇒ (9) + 10 = 19
Damage 3d6 + 5 ⇒ (5, 2, 5) + 5 = 17


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Ow! How rude!" Relas yelps as the creature takes a chomp out of him. "You need to learn some manners," he adds as he tries to return the favor.

Bite: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Claw #1: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Claw #2: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Inactive

Palomia hurriedly falls back a few paces and conjures a grease puddle under the creature, hoping to see it fall.

"We're not your self-delivering dinner, freak!"
____________

Palo moves back a bit and casts Grease!


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

"What have you done with Saint Albat?" Drancis cries out as he gathers his aetheric powers to him, loosing a blast at the false prophet.

Move: Gather 2 Burn, use 1 burn to Empower Blast.
Telekinetic Blast: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19; damage: 3d6 + 6 + 4 ⇒ (1, 4, 4) + 6 + 4 = 19 *1.5 = 28 damage. Treated as magic for the purpose of bypassing DR.
.
STATUS: 1 Burn accumulated (6 NL damage).


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

"I don't think so, freak!!"

Zoreck bounds across the room, drawing his shortsword and pistol. Circling around the thing's back, he fires at point-blank range and stabs with his sword.

Raging, Sword-and-Gun, Point-Blank Shot, Accurate Stance, Crack Shot. +12 temporary hp.

Pistol (ranged touch): 1d20 + 10 + 2 - 2 + 1 + 3 ⇒ (20) + 10 + 2 - 2 + 1 + 3 = 34 ...Crit threat!!
damage: 1d8 + 2 + 1 + 3 ⇒ (3) + 2 + 1 + 3 = 9

Confirm? (v. touch): 1d20 + 10 + 2 - 2 + 1 + 3 ⇒ (6) + 10 + 2 - 2 + 1 + 3 = 20
Crit Damage: 3d8 + 6 + 3 + 9 ⇒ (5, 8, 8) + 6 + 3 + 9 = 39

...the power of a x4 crit! I think this just might be the first critical hit Zoreck had made with his pistol so far!

Melee attack: 1d20 + 9 + 2 - 2 + 3 ⇒ (20) + 9 + 2 - 2 + 3 = 32 ...OMG! Crit threat!!
Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Confirm?: 1d20 + 9 + 2 - 2 + 3 ⇒ (11) + 9 + 2 - 2 + 3 = 23
Crit damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Assuming those both confirm, that's a total of 58 points of damage!

Resource Tracking:

Rage: 13/14
Grit: 3/3
Mythic Power: 5/5 Not available
Bullets: 29
Powder: 29
Alchemical cartridges: 20


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Did Rav's readied shot hit or not?

First Round Shot, RTA, 4 left: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d10 + 7 ⇒ (4) + 7 = 11

Rav grimaces. "Rav hate dead things, too stupid to know they should be in ground not moving around."


And... we are back from the dark side of the Moon!!!!

Whatever this thing is, or may have been during life, it is a vicious thing... all teeth and claw, it stinks of sin... and whilst Rav, Drancis, Rikkan and Relas all force the thing backwards, it is Zoreck - steel and the unmistakable tang of gunpowder billowing around him - who abruptly ends the creature's assault. Crashing to the floor, it visibly withers as it becomes still...

Combat Over!!!

Beneath the creature’s bier, a small shelf holds 3 oblong pieces of turquoise (worth 300 gp each), a heavy mace, a caster’s shield (scribed with meld into stone), 2 potions of water walk, a scroll of stone to flesh, and a wand of stone shape (CL 7th; 10 charges).

...there do not appear to be any other exits from this chamber.


Inactive

"So...is that it?" Palo asks after the ugly creature is felled and they take stock of the treasures it guarded. "Like, more supplies and money and stuff is good but there's literally nothing else down here that'd shed some sort of light on things??"

She snorts.

"Figures."


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis glances at Palomia briefly, a confused look on his face, as the treasure contents is read off by the human sorcerer.

This doesn't make any sense!... Not the kind of treasure stash you would find in a tomb...unless this is a false tomb?

Suddenly inspiration strikes him, "Wait a minute! All of these items deal with manipulating both stone and water! What if these items were placed here deliberately...as a means of passage to the TRUE Tomb of St Albat's?" He nods excitedly.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

”Do we want to try to use the wand all willy nilly, or do you have an idea of where to try? Maybe if we search this area really closely, we might find a clue...”

Rikkan takes a potion of water walk.

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Dunno if you've homeruled otherwise, but Unchained Barbarian is incompatible with archetypes that alter how Rage works, which Savage Technologist does. If you've homeruled otherwise, please disregard this statement, just trying to help out :3

In related news, would my slightly modified background work better?

Liberty's Edge

I have been chosen for another game. You can delete me from the list of interested guys.


What do you guys think fits a Bard Prince of a travelling caravan best? Elf, Halfling, Gnome or Fetchling?


This is the submission for Johnnycat: Android Paladin of Ragathiel. I borrowed a lot of influence from Jeanne d'Arc and Frankenstein's monster (plus a few other sources, kudos to those who can spot them).

Alias/profile should all ready to go. Backstory is below. Any feedback/criticism is both welcome and appreciated.

Mostly Flesh and Blood:

There is a saying, passed around by those who entertain themselves with some of life's more somber musings, "We are unfashioned creatures, but half made up". Putting aside matters of philosophy for a moment, there lives a physical embodiment of these sentiments, and that creature is Illona Fidchell. In fact, "half made up" may be an understatement of sorts.
Physically, she bares a passing resemblance to St. Innis of Varisia, bordering on uncanny. However, any similarities are marred by wounds and blemishes across her once fair skin. The remnants of what looks like sloppy stitching is evident across her torso and limbs, mirroring a myriad of faded battle wounds while beneath flesh and ore are shared in equal parts. Not to mention, her left arm is entirely missing just below the shoulder! What's worse is that her mind is afflicted in kind. She has no explanation for the oddities of her anatomy, nor her missing limb. Nor can she recall the specifics of any homeland or upbringing, though she surely should have had one. Only the present is absolute.

But such thoughts are better left to the poets and theists, for Illonna is absorbed in the virtues of knighthood, guided by a sense of duty and Ragathiel's holy word. While she carries the typical badges of her station in the way of sword and armor (whether or not she can wield them in her current state), she is predisposed to the trades of health and wellness. Opening a wound is one thing, but it takes a skilled hand to close it again, as it were.


Got accepted into another game, so while I'd like to join I think I'll stick to 1 game for now.

That said, I'll be reading along on this one, so you guys better make it good! ;p


Don't limit thyself on our account Artemis. So long as you can think you can play one or more games go for it. I'm already in three and thinking of building a character for this.


Heck, I'm in 5 active games, and have applied for a lot more. (Hiya, Korak!) Dunno how many would become too many, but I look forward to the journey!


Yep, and you never know what will fail. You always hope it doesn't happen, but it can and often does.


Okay, I have an idea. Normally, I know familiars share their master's alignment, but I wanted to have a character that was trying to be good, and rebelling against her father. Her familiar is going to be like the devil sitting on her shoulder. So while she's a happy-go-lucky Chaotic Neutral and her familiar is a grumpy Lawful Evil.

Eventually, I'd like for her to become more Chaotic Good, but that's going to take some work, especially since she's a necromancer. ("Whaddaya mean I can't animate their corpses and use them against their buddies?") If this is okay, I'll flesh her out some more, if not, I'll think of something else.


AdamWarnock wrote:
Okay, I have an idea. Normally, I know familiars share their master's alignment, but I wanted to have a character that was trying to be good, and rebelling against her father. Her familiar is going to be like the devil sitting on her shoulder. So while she's a happy-go-lucky Chaotic Neutral and her familiar is a grumpy Lawful Evil.

Huh, I've had the exact opposite of this idea with the familiar taking a vain greedy boy down the path of righteousness. Right on. holds hand up for high five.


*High-Fives Korak*


So, thinking about taking a drawback to get an extra trait. One that caught my eye was Tainted Spirit, but it might not be fair for an Android to take that since they would be immune to the fatigue. Therefore, I might just take Meticulous instead... unless GM Zed was okay with Tainted Spirit. *wink*

EDIT: Also, as I am making an Android, what would be the likelihood that she would have a lighter and/or zipstick?

EDIT 2: Another question. Since a mindblade's psychic pool replaces arcane pool and counts as arcane pool for the purpose of feats, abilities, and class features, would that include traits dealing with arcane pool such as Arcane Revitalization or Bladed Magic?


DekoTheBarbarian wrote:

Dunno if you've homeruled otherwise, but Unchained Barbarian is incompatible with archetypes that alter how Rage works, which Savage Technologist does. If you've homeruled otherwise, please disregard this statement, just trying to help out :3

In related news, would my slightly modified background work better?

Yep, realized that while I was building Ravboom. Didn't realize there were two of us applying, figured it would be an odd build. :) You could probably house rule most archetypes, but not this one, since it boosts str/dex instead of str/con


The Pale King wrote:
What do you guys think fits a Bard Prince of a travelling caravan best? Elf, Halfling, Gnome or Fetchling?

Elf's are too stuck up, halflings don't have princes, gnomes are too sneaky to have a prince, and fetchlings princes would be on the wrong plain of existence.

Now, a halfling with delusions of being a prince, or a reincarnated human prince in another racial form? Awesome. :)


mdt / DekotheBarbarian - Haladir and I discussed this via PM and we agreed to house rule the Unchained Barbarian's Rage within the Savage Technologist archetype to swap the Barbarian's Thrown Weapon Bonus with a Firearms Bonus.

...and yeah, two Savage Technologists and two Empiricist Investigators!!!

Warhawk7 - yeah, the Tainted Spirit Drawback doesn't really work well with the Android!!! Probably best to avoid it... With regards to those traits and whether the Psychic Pool is equivalent to the Arcane Pool, I think that's fair enough... and, Lighter / Zipstick? That's probably fine.

AdamWarnock - Sounds good.

All - I'll start looking at characters in more depth shortly - I'll post feedback on backstories and any questions about the build as I get to them.


I'm fine using the base barbarian with that archetype, it feels better, plus it gives the barbarian an AC bonus in rage, which is nice. And since the con doesn't change, you don't end up in the issue of suddenly falling dead like you do with the normal base barbarian rage. :)


I've updated Ladim for the requirements against dumping stats, and will re-update him for level 1 and the items available.


GM, here is Rikkan Anardi, my ratfolk preservationist alchemist for your review and consideration.

If there are any questions, comments, or concerns, please let me know and I'd be happy to address them. Thanks.

RPG Superstar 2012 Top 32

Hmm... Bolo Bramble has some definite mechanical similarities to the guy I've been working on (slowly)... I think I'm still going to apply with him though (if I can find time to finish him).


Hrm, it would seem having an android casting psychic spells might not be possible unless I take the Empathy feat, as they would be unable to fulfill the emotion component for spells (replaces somatic). That is, unless the GM house rules it otherwise.

Now I need to rearrange my ability scores and swap out the feat I chose.


nate lange wrote:
Hmm... Bolo Bramble has some definite mechanical similarities to the guy I've been working on (slowly)... I think I'm still going to apply with him though (if I can find time to finish him).

Go for it, Nate! I wish you luck.


Dotting for interest.
Will play with some concepts and see if I can put something together to submit.


GM Zed wrote:

mdt / DekotheBarbarian - Haladir and I discussed this via PM and we agreed to house rule the Unchained Barbarian's Rage within the Savage Technologist archetype to swap the Barbarian's Thrown Weapon Bonus with a Firearms Bonus.

...and yeah, two Savage Technologists and two Empiricist Investigators!!!

Ah, okay. Makes a lot of sense that way. Like I said, wasn't sure if you did homerule it or not. My character is actually based on a character I made for a home game that I never got to play in since I moved before it started. Was gonna end up going against Cthulhu and friends.

GM Zed wrote:
All - I'll start looking at characters in more depth shortly - I'll post feedback on backstories and any questions about the build as I get to them.

Look forward to reading what you have to say about Abxy Qwerty!


I am working on modifying this character stranded in Torch for this awesome adventure. Small aasimar gunslinger that appears as a hobbit. Think of a small Harry Dresden with a leather riding slicker smoking a pipe with a battered pistol.

Will modify and improve the background shortly.


Bobafett Aloysius wrote:

I am working on modifying this character stranded in Torch for this awesome adventure. Small aasimar gunslinger that appears as a hobbit. Think of a small Harry Dresden with a leather riding slicker smoking a pipe with a battered pistol.

Will modify and improve the background shortly.

Hey Bob, a shame our group was stranded. Alyna was becoming a fun character to play.


Dotting this for interest. Definitely gonna roll up a character for this because it sounds like a blast.

Thinking a rattrap inspired Alchemist or Rogue. We'll see how it pans out as I design him/her! :D


If you click on this alias you might notice something. I wrote this big backstory that's not even complete because I haven't chosen a class yet. And because I haven't chosen a class yet I have no stats. Half way there!

I currently have two main thoughts on where to take this either:

1. The death curse triggers something inside Locke. He becomes infused with the arcane and resistant to its effects. Arcane Bloodrager.

2. Through his travels Locke becomes skilled at many things but master of none. However, the power of the arcane magicks that cursed him is always in the back of his mind. Perhaps he could break the curse on himself? Arcane Trickster, Alchemist or (Archaeologist?) Bard

Silver Crusade

I have an idea for a Hobgoblin Fire Kineticist.. pure fire later, he is journeying to find somethig more to life than he was raised with. Does this sound ok?


Korak The Boisterous wrote:
Don't limit thyself on our account Artemis. So long as you can think you can play one or more games go for it. I'm already in three and thinking of building a character for this.

Late to the reply!

Actually it's more I'm not quite sure how my schedule is going to turn out in the near future.

That said, yeah, no, can't resist. Off to go build a character for this thing.... I notice Androids are getting asked around for a lot so I think I'll go fishing in my Neato-Idea Bag™ and see what I can do within the build parameters...

.... Quick question to Zed.

Would a Psychic Duelist archetyped Psychic be allowed? I'm very intrigued by the Psychic Duel mechanic, and have been tinkering with the idea of a Psychadelia discipline Psychic Duelist more than usual lately.


Ladim's updated for lvl 1. *waiting intensifies*

RPG Superstar 2012 Top 32

My recruitment is taking up a lot of my time... I'm not sure if I'll have time for a real submission or not... If I do it'll be a finished version of this-

nutshell fluff:
grew up an orphan on the streets. His name, Zagathoth, is what the voices from beyond have always called him. He's always been intrigued by the stars, and the dark spaces in between. When his powers started manifesting a local wizard took interest and took him on as an apprentice. He had no aptitude for arcane magic but the wizard fed/housed him and taught him about the stars and natural order of things in exchange for the opportunity to study him. This arrangement recently ended and he is looking for ways to develop his powers and support himself.

most basic crunch:
human spirit guide oracle. dark tapestry mystery. Haunted curse (but with the influence originating from the dark tapestry rather than anything undead). Going to take the eldritch heritage feats for the starsoul[void-touched] bloodline. When he gains a spirit it will be the heavens spirit.


Question, how do you feel about giving access to faction feats since the factions won't be around? I've always thought Master Performer and Grand Master Performer shouldn't be faction feats, but here we are.


So this is Gobo Horde here with my goblin rogue that I will be applying :)
Still very much a work in progress but I need to post something soon :) (its been a long weekend...)

Few things of note:
@Kaloora and Ravboom That makes 3 of us goblins! A barbarian, a gunslinger and a rogue :)
We should seriously have our own little band of gobos plying the stars and causing chaos on every planet in the system XD

@Warhawk7 about the android and taking a drawback. I dunno, taking a drawback that does absolutely nothing doesnt seem like a very good choice to me, and the GM already said that drawbacks arnt allowed... Edit: Reading comprehension 101, I read "is now allowed" as "is not allowed." Oops. Well now I am going to take Umbral Unmasking as Sparky talks to his own shadow all the time ^-^

@N. Specter Did you mean Claptrap? or rat-trap? Because if it is Claptraps, I wrote a homebrew for the awesome little race a while back. It wont be usable here, but it is fun!

As for Sparky, he was built with the 18 stat cap, and it allowed me to really round out the character, and I like that more so He will be sticking with his 18 Dex :)
Background skills is a thing.
Drawback+1 trait is a thing.


Warhawk7 – I really think Androids do need to take the Empathy Feat if they need to access the Emotion Component of Psychic Spells – It’s probably a bit of a feat tax but I’m going to require it, sorry.

Tharasiph – sounds good, glad to see a few of the Occult Adventures classes being proposed…

Artemis Moonstar – I would be fine with that archetype, I haven’t really looked into the psychic duel rules yet and I always find PbP is always the best place to learn new stuff!!!

The Pale King – you are right that there are unlikely to be any factions – we will, after all, be planet-hopping!!! As to access to those specific feats, I think they may have been set up like that to ensure the bonus scales at a sensible rate? In principle, I have no problem with rewording the feat to take the faction aspect out of it but may well keep the fame aspect – something to work out as we go…

All – I shall post an updated list of proposed characters shortly.


As promised, here is an updated list of completed characters / submissions… lots more folks have expressed an interest and there's still plenty of time to get a submission in - recruitment is running through most of this week.

Feedback / questions for those will be forthcoming as I review them over the next day or so… Looking forward to it, it’s definitely one of the most fun parts of recruitment!!!

Martial Characters
adsapiens: Kaloora Plimp, a Goblin Gunslinger (Musket Master archetype).
Devastation Bob: Turd Fergusson, a Human Fighter (Cad archetype).
Haladir: Zoreck the Unclean, a Human Barbarian (Unchained / Savage Technologist archetype).
mdt: Ravboom, a Goblin Barbarian (Savage Technologist archetype).
Johnnycat93: Shieldmaiden Illona, an Android Paladin of Ragathiel (Divine Defender / Hospitaler archetypes).

Skilled Characters
DekotheBarbarian: Abxy Qwerty, an Android Investigator (Empiricist archetype).
Tange Free: Basil Baekr, a Ratfolk Investigator (Empiricist archetype).
Gerald: Rikkan Anardi, a Ratfolk Alchemist (Preservationist archetype).
Gobo Horde: Sparky, a Goblin Rogue (Unchained Roof Runner archetype)

Arcane Casters
Lady Ladile: Paloma Kasic, a Human Summoner (Unchained).
Evgeni Genadiev: Ladim Relos, a Human Sorcerer.

Divine Casters
Umbongo: Kieyanna Amalasti, a Half-Elf Shaman.
The Waskally: Bolo Bramble, a Human Oracle.

Occult Characters
Eric Swanson: Drancis Mordaron, a Human Kineticist (Aether element).


I think I'm going to bow out. I'm not really feeling the mojo with my character.


Locke is getting much closer to being a completed character.


Here is my (Warhawk7) Android Mindblade Magus.

Flavor-wise, she has learned to use her nanites to cast spells and manifest a weapon for self defense. Basically she uses her mind and exerts her will over her nanites to do what she wants.

Mechanics-wise, nothing changes. She still casts psychic spells and manifests a psychic blade as per the archetype. I just thought that a psychic android would be able to control the nanites in her body, which is why I went this route.

I was thinking of getting her the Third Eye feat at some point. Makes for an interesting added sense for her.


Okay, I know I'm running a bit last minute on character ideas and creation, but I was wondering when psionics come into play. I think I read somewhere that they do come in eventually.

I've got a character concept that would really work well with the soulknife (soulbolt archetype, it's nice because it's light on actual psionics for us new to psionics rules) but I imagine I could start her in another class and build into that later when/if that becomes available. But, if it comes in too late then I might consider going the Arcane Archer prestige class route (which would change what class I pick to start the game off with).

I've been dying to make an arrow slinging type with a magical flair for ages! If only the myrmidarch archetype for magus was better /cry


So, question. I know you said Featured Races are A-OK! Therefore, I believe I'll be going the route of the Drow. My question is: Drow that eats all the Drow Noble feats? Or is a Drow Noble allowed?

I've got a backstory ready for either version of the Psychadelia Psychic Duelist. Mostly the same either way, just need to make some small changes for him as a Drow Noble.


I'm going to pull out. Good luck to all potential recruits and good luck to GM Zed in running this AP.


Mimesyne – I am not entirely sure when psionics really comes into play within the AP (one of the downsides about recruiting before the complete AP is published!!!). I am 100% certain that the sixth chapter – ‘Mind Tyrants of the Merciless Moons’ – will include a healthy dose of psionics however that is v. late in the overall AP. Could there be some psionics earlier? Who knows… Might I allow dipping into Dreamscarred Classes earlier than Level 17? Pretty sure I will!!!

Artemis Moonstar – I believe the Drow Noble is WAY overpowered for a level 1 character… all those spell-like abilities!!! the bonuses to starting stats!!! Great for a GM to build a suitably cool adversary – not so much for a balanced party!!! row (and then taking appropriate feats to realise the Drow Noble concept) is completely fine though…


Drow Nobles basically require at least a level 2 party, you lose a level for being one. Given the power level, that's not outrageous a cost, but yeah, as a 1st level character...

What I did for someone in one game was to allow them to do a base drow, then when they had all the feats, they had a choice, lose a level to become a full grown Noble Drow and regain the feats, or continue at full level but costing feats.


I would like to run the idea of a lashunta psychic by you. If occult adventures are allowed and such.


Zomblisham - No problems with a Lashunta Psychic... Definitely an unusual - as in virtually unheard of - race in Varisia (if not the whole of Golarion) though...


GM Zed wrote:
Artemis Moonstar – I believe the Drow Noble is WAY overpowered for a level 1 character… all those spell-like abilities!!! the bonuses to starting stats!!! Great for a GM to build a suitably cool adversary – not so much for a balanced party!!! row (and then taking appropriate feats to realise the Drow Noble concept) is completely fine though…

That's what I thought you'd say, just wanted to make sure. Gonna wind up eating a lot of feats then.

How would you feel about my taking the Shadow Scarred drawback so that I can choose the Wayang Spellhunter and Magical Lineage traits (both applied to the Instigate Psychic Duel spell)? Remember, as a drow, one has to deal with light blindness in bright light, and the drawback would impose a -1 penalty to saving throws in the drow's preferred darkness of dim light or darker. Fair trade?


Patiently awaiting this weekend for the selection reveal. Looking forward to potentially try out an android mindblade.

EDIT: GM Zed, if anything looks wrong or out of place with my character, please let me know and I'll fix it.


I'm thinking about Zoreck's advancement. If selected, I'm planning to multiclass into gunslinger. At Level 2, he'll definitely be a barbarian 1/ gunslinger 1. From there, he'll probably take two or three more gunslinger levels, but he'll certainly favor barbarian.


I think i shall pursue my concept then in the hopes of seeing some psionics availability sooner rather than later. If not, well then I'll still have a bad ass lady elf.

Drow you say are an acceptable thing hmm?

*ponders* thoughts are happening!

As a side note, do rangers have recommended terrains or favored enemies for the AP? I think there was a Player's Guide for Kickstart backers, but I'm not sure if it has any of that sort of thing


Artemis Moonstar - I can't seen anywhere where you are specifically precluded from taking both of those traits (other than the fairly obvious ruling that you cannot use it to turn Level 1 spells into Level 0 spells). I'm not entirely sure how I feel about it - it seems a little bit of an exploit (did anyone really anticipate that traits could be used to effectively reduce the spell slot used below the original spell level???) but, if you want to go for it... feel free.

Mimesyne - there is a Player's Guide however it is not 'open access' in the same way that a Paizo AP Player's Guide would be... I have checked with the publishers and they are okay with it being shared in a gaming group so I do anticipate I will make it available in some way to the people selected... However, it really doesn't say anything of note on favoured terrain / favoured enemies... and, given that all I have to hand is the prelude adventure, I can't really give you any hints!!!

All - only a couple of days left until recruitment closes - and I can already see that it is going to be quite a challenge to make my selections!!!

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