Chavakala |
Litany of Curses, a question on Summon Good Monster. By RAW, the Diehard feat that is granted is worthless since summoned monsters go poof at 0 hp. Wanted to see if you want to go with RAW or allow creatures that would be affected by that feat to gain the benefits of Diehard and not go away until they fall unconscious or die. Summon Good Monster still has other benefits that make it worth taking, but wanted to check on how you want to play that aspect of things before we get into a combat situation that might be affected by it.
Quara Sher |
I'm spending some of my gold before we set sail:
One Harrow deck
One Masterwork longsword
One cold iron longsword
One alchemical silver longsword
Because you always end up needing special metals when you least expect it. ;) Also, I need the Harrow deck for my upcoming Prestige Class.
LitanyOfCurses |
did you guys want to make an infamy check?
To gain Infamy, the PCs must moor their ship at a port for 1 full day, and the PC determined by the group to be its main storyteller must spend this time on shore carousing and boasting of infamous deeds. This PC must make either a Bluff, Intimidate, or Perform check to gauge the effectiveness of her recounting or embellishing. The DC of this check is equal to 15 + twice the group’s average party level (APL), and the check is referred to as an Infamy check. If the character succeeds at this check, the group’s Infamy and Disrepute both increase by +1 (so long as neither score is already at its maximum amount). If the result exceeds the DC by +5, the group’s Infamy and Disrepute increase by +2; if the result exceeds the DC by +10, both scores increase by +3. The most a party’s Infamy and Disrepute scores can ever increase as a result of a single Infamy check is by 3 points. If the PC fails the Infamy check, there is no change in her group’s Infamy score and the day has been wasted.
Atajay |
The Cpatian is quite the story teller. While we have five dead days, I suggest we spend it drinking the night away, and telling tall tales. Might as well get that infamy score up!
Amaric Drayden |
I'm spending some of my gold before we set sail:
One Harrow deck
One Masterwork longsword
One cold iron longsword
One alchemical silver longswordBecause you always end up needing special metals when you least expect it. ;) Also, I need the Harrow deck for my upcoming Prestige Class.
We'll have to start calling you Quara of the three blades!
Quara Sher |
Quara Sher wrote:We'll have to start calling you Quara of the three blades!I'm spending some of my gold before we set sail:
One Harrow deck
One Masterwork longsword
One cold iron longsword
One alchemical silver longswordBecause you always end up needing special metals when you least expect it. ;) Also, I need the Harrow deck for my upcoming Prestige Class.
You never know when you'll need a special metal weapon. ;)
LitanyOfCurses |
any one in the group can be the main infamy storyteller. I would prefer you have a consensus on who that is and make one roll.
To gain Infamy, the PCs must moor their ship at a port for 1 full day, and the PC determined by the group to be its main storyteller must spend this time on shore carousing and boasting of infamous deeds. This PC must make either a Bluff, Intimidate, or Perform check to gauge the effectiveness of her recounting or embellishing. The DC of this check is equal to 15 + twice the group’s average party level (APL), and the check is referred to as an Infamy check. If the character succeeds at this check, the group’s Infamy and Disrepute both increase by +1 (so long as neither score is already at its maximum amount). If the result exceeds the DC by +5, the group’s Infamy and Disrepute increase by +2; if the result exceeds the DC by +10, both scores increase by +3. The most a party’s Infamy and Disrepute scores can ever increase as a result of a single Infamy check is by 3 points. If the PC fails the Infamy check, there is no change in her group’s Infamy score and the day has been wasted.
Atajay |
I'm pretty good at the Intimidate checks, but after being press ganged to start, I hesitate to go down that path with others, lol.
Chavakala |
Atajay, this isn't for recruiting. This is for embellishing reputation. The two are separate rolls. And I don't think there is a mechanical difference if you use Bluff, Intimidate or Perform. They all have the same effect.
And the way I read things, we can assist when recruiting, but only one person can roll the Infamy checks. They are all or nothing so we should have whoever has the biggest bonus roll them.
LitanyOfCurses |
Chava is correct
see the following link for a doc on infamy specifics
Link to Plunder and Infamy Document
Atajay |
Ahahaha, the sailors in the bar wonder what just happened and why that strange Captain was gyrating towards them.