Grumbaki |
Thanks Bandw2. Very interesting program
thunderbeard wrote:Not saying Power Attack needs to be a part of every build, just...there's a reason most people call it the "most powerful feat."I consider Breadth of Experience to be the most powerful feat
How so? I took it for flavor. But how is +2 to knowledge better than power attack?
Tenro |
Knowledge. There are ten of them, so that is 20 skill points right there, +2 more if you add in Psionics and +2 more if you add in Path of War. There are 30 professions listed as "common", so that is another 60 skill points. Even better, they aren't actual points but bonuses, so you can exceed level.
The knowledge bonus can mean the difference between knowing that creature's weakness or hitting it with attacks that do next to nothing.
Profession means gold in downtime, but that varies from campaign to campaign. I am a player in a campaign where Profession: Canoeist became the most important skill as we tried to navigate downriver while evading obstacles and out-pacing our enemies. You never know when that stuff is gonna come up. That makes it far more interesting than a few more points of damage (though i did live through more than one AD&D battle that was won with Produce Flame, a 1-damage spell).
anecdotal, anyway, but hey. haha!
Red Rogue |
After looking through all the characters, the party that looks like it would be the most interesting and fun is as follows:
Grum Son of Baki: Elemental monk of tons of punches
Tenro's Zamiell: Mind bender
Thunderbeard's Zanton: Man of many talents, painter of fun.
Nadia: Support/utility
Jerard: Secondary heals, skill monkey, local shop clerk
I'll use Tuesday to finalize characters with everyone. The campaign will start on Wednesday. Looking forward to this.
Thanks for all who joined in this thread.