Valeros

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49 posts. Alias of Curos Mirran.


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Important Notice

I've got bad news. The hurricane hit the house my family owns in Georgia really badly. Damage is unknown but the potential is pretty severe. I'm being called down to help clear debris, fix everything and clean up.

I will be gone for potentially weeks to a month or so. I will not have internet and probably no electricity for a while. I'm putting my campaign on hold until further notice. If you guys feel like jumping ship, I won't hold it against you. Too much is uncertain for me to be able to give you guys any form of solid dates.


Zamiel
You do a fantastic job of traversing the course! When you can find it. It's a bit dark for your eyes and you stumble not due to incompetence, but because of an unnoticed hole or turn. You out preform most of the others. After you run the course, you're showed to a small makeshift barracks for a nights rest.


Zamiel
When you arrive to the field post at night, your group is immediately ordered to the training ground. "Alright lads, the reason we left early is so we can be here at night. You are all going to run the training course in complete darkness! This will allow me to gauge how well you will operate in the field." The moment he finishes talking, the area becomes incredibly dark. deeper darkness spell. Make a perception check to find your way through the course, two acrobatics checks for how nimbly you cross through it, and a stealth check for how quiet you were while doing it.

Grum and Zanton
As regiment C marches, you hear marching music being played from the front. There are some who are very excited in this regiment. You'll be marching for the better part of the day. After hearing the music for a brief time, you both feel a surge of invigorating energy. You're not the only ones, everyone in the marching rank has started to move faster. you are all hasted

Jerard and Nadia
Regiment H is more relaxed then C, still standing in town for a good half hour before moving out. The regiment commander idly talks to whoever is near by. No marching music is played, no ranks are formed, a casual walk.


Zamiel
As dawn breaks you find your regiment in an open field. The commander orders you to stop for now. This is where you'll take a short rest and begin again in a few hours. Most of the regiment is pretty tired so they happily sit down and take a breather. You hear chatter among the others about their life before this. "Oy ya? I yused ta be a trappa', foxes were me main deal. What about yew?" you hear one say to the other. Everyone seems to be in pretty decent spirits.

Everyone else
As dawn breaks across the horizon, you hear a horn, mustering all the people to be marched out. The town is pretty barren as you seem most gather into a make-shift untrained rank and file formation. Except for regiment C, they manage to make a semi-passable regiment formation.

Grumbaki
Your cart is stored in the jail/barracks in the city. The guards that remain in the town will ensure its safety while you are gone, one thanks you for your courage and valor for stepping forward. The others grant you their best wishes. "May your attacks hit true, and your god smile upon you on the battle field!"


bop


Zamiel
You step into what you consider the formation. There's not too much in terms of organization, and regiment commander shouts "Company move!" and everyone begins to walk forward and out of the gate to the city.

Everyone else
It's becoming night fall, and most people head home or to a tavern for one last night of drinking.


Will do. Thanks for the heads up!


Jerard, Zanton, and Grumbaki
Jerard You successfully set his broken arm, training swords may be blunt, but they can still break bones. The commander for regiment H and C are watching you while to preformed this. "Why I'd say he's as good as the town doctor!" Yalleus says, and they both have a hearty chuckle. After a second or two, Yalleus clears his throat "Who inflicted this injury? Please step forward."

Some of the other conscripts turn their heads and look around, but the finally one steps forward. It was the same traveler most of you met in the inn earlier. "It was I." Yalleus begins to to scold him about being more careful when training on fellow soldiers.

Zamiel
The commander nods at you and looks over at the commotion that's happening with the C regiment's accident. "There's always one. Alright everyone in regiment R, form up, we head out now."


Nadia
The messenger promises to deliver your message first. It costed you 25 silver pieces to bribe him. After doing so, he runs off.

Zamiel
The regiment R commander says to you: "If you are unfit for this regiment, we can reassign you when we get to the operations field post. Until then, you are apart of this regiment. Understood?"

Jerard
You find one or two regular customers in the crowd. They seem a bit nervous, but never the less, ready to do what they must. Seeing familiar faces makes them more confident.

Grumbaki
You may not have left the town yet, but the regiment commander is already making you and the others train in the middle of town. He's rough, full contact sparing. After about an hour someone gets pretty seriously injured. He calls out "Valleus! I need one of your healers over here!. while looking towards the regiment H group. "You, go help out the injured man." he points to Jerard while saying this. While waiting for Jerard to come to the group, you see someone out of the corner of your eye approach you.


Zamiel
the commander looks at you, "Tents and other survival gear will be issued at the gate on the way out. Field gear will be issued once we get to the established command post between this town and the mountains"

Grumbaki
They will receive military training once they make it to the established field command post, they will most commonly be used as guerrilla warfare/traps etc. They will still find themselves on the frontline every now and then. You will see plenty of combat

Zanton
They aren't issuing out gear yet, they will issue gear once you reach the field command post.

Nadia
You could ask someone if there's any runners going out and see if you can hire one of them, you also have no idea if the news has reached your home city yet.


Zamiel
"Oh you misunderstand, the recon team is more than just scouting ahead. We need information, people contain information. Mages and rangers are the people in this crowd. The rangers will blaze the trails, the mages will support them and their efforts. If anything happens to regiment C, we'll fall back to support them." He waves his hand. "Pack your things, meet at the gate to leave the city in an hour. We'll provide you with supplies and rations there. Regiment C will be right behind us."

While this is still going on, you hear regiment C makes a racket.

Grumbaki and Zanton
The commander of your regiment starts marching you and the other men, even though you do not have orders to muster until next morning.

Nadia and Jerard
Your commander ends his explanations, and tells you to meet at the gate at sunrise tomorrow morning.

Everyone
Please detail what you do for the rest of the night. For Zamiel, you'll head out of the town and begin walking northward.


Maaaaybeee.

Zamiel:
You hear the guy on the box telling everyone, "Welcome to regiment R, we are the recon regiment, we will be in front of regiment C. While all regiments leave tomorrow morning, we leave tonight. This is not an easy place to be, but I have faith in your skills and confident that you'll become masterful trailblazers."

Nadia and Jerard:
You hear the commander off to the side talking about the importance of the H regiment, to bring up the rear and to support those in C and R.

Zanton and Grumbaki:
Grum, even though you may not be at the regiment, you can still hear this
You hear boom over the general sounds of the atmosphere "Alright! We are the Combat regiment and we will be the front lines of this force! We will fight for glory and honor! To crack the skulls of our adversaries! To bring honor to our names and gods! and to protect our families! Let us go to WAR!" regiment C is riled up and rearing to head into combat.


Jerard
"Well in that case, regiment H. Next!" he gestures you towards the group of people who look generally meek and not combat orientated. They are talking with their commander. You see a familiar figure join their ranks

Nadia
You go to report in, as you arrive the commander greets you "Welcome!, we are regiment H, the medical unit."

Zamiel
The attendant takes your information down and says "Magic eh? Regiment R for you. They are right over there." he points to a smaller group of people.

Zanton
As you walk towards regiment C, you see that most of them have some form of axe/sword and some look like ruffians. The commander is giving a speech about the importance of this regiment.

Grumbaki
The attendant says "Have them back here and we'll get someone to appraise them and to pay you accordingly. Everyone should report to their regiment before nightfall, but sooner is better. Your regiment is over there." he points to the group that Zanton just walked towards.


Jerard:
The attendant looks at you funny with a raised eyebrow. "Firstly, what kind of stuff do you trade in? if it's military, I'll pay you 3/4ths value now, and 3/4ths value after that war. If you only do some healing I think you'll be suited for regiment H"
Zanton:
The attendant's ears perk up, the moment you approach the table you hear "frontlines" he looks up and says, "regiment C". He stares at Zanton while he says this."Next!" is the only thing heard from him there after.


Zamiel:
You hear as Yallus walks away, "All will do their part in due time, do not fear deserters."

Grumbaki:
The attendant listens to you, without interrupting. "You will be assigned to a regiment which I feel like your skills will be best utilized. Which from the sounds of it will be Regiment C. You are a travelling merchant you say? If you so choose to, we will buy your stock for 3/4ths value now, and when the war is over, compensate you with another 3/4ths value of the original shipment at time of which they were turned over." He writes down a few things on the scroll while talking to you, glancing up at you occasionally.

Zanton:
Eventually you get to the front of the line, you can see Grumbaki still dealing with his attendant. "Gnome over here." you hear from your right, an attendant calls to you to approach his table.

Nadia:
The attendant writes down your information. "Would healing and comfort magics be the same thing you offer with your traveling services? If so, you will be best in Regiment H, please report over to commander Mankis." He points you over to a small group of people around a man with a banner next to him.


The military commander looks at those who immediately stepped forward. "Glad some of you have some backbone. I am commander Yallus, if you are here to sign up, please see the attendants over there. Once they are done writing your name and familiarity of combat down, they will assign you into a regiment with their own leader." he points off to a small table set up with three people sitting with pen and quill ready.

He then directs his attention to Zamiel. "This announcement was made here first, because this city is now the front line. The mines have fallen." he gestures towards the direction of the mountains, small wisps of smoke can be seen rising into the sky. "I cannot tell you if that's the signal fire or the buildings burning as we speak. We have sent a runner to the capital of the Dwarves, Elves, and the grand port city of Sanlow. This city is in no sort of condition to fend off the full force of the invasion, so instead of waiting, we are going to them."

A man in the crowd speaks up, "What if we fail? We'll die!", in which Commander Yallus responds, "We'll all die if we don't stop them. It's better to die in battle protecting those you cherish, than to die like a coward, knowing you could have fought for your honor"

At this point the cloaked traveler speaks "If the Silverfang could not stop them, then what makes us any more suited for this? From how I'm seeing it, we're going to be used as cannon fodder."

Commander Yallus snaps to him, his general expression of confidence and indifference shifting towards anger. He steps down from the stage and walks up to the man. "Boy, those words reek of insubordination. You will jump when I tell you to, you will fight the goblins by yourself, if I tell you to, you will give your life from this empire... When I tell you to. There is no more room for free thought, you are now soldiers, and soldiers obey. The rest of you go sign up, you're coming with me" he begins walking away, one of the guards start escorting the cloaked traveler behind Yallus.

The other guards start moving the crowd towards the tables.


Grumbaki

There are many in the crowd who aren't panicking mind you, but a lot of the women and children are. A few men stand their ground with you. As you push your way through the crowd, you actually see a ring of people forming around the announcement stage. It looks like there are others who are eager and ready for this. You notice the same cloaked traveler first in line.


The crowd begins to become noisy as more gather and they start chatting to one another. Before any real conversation can happen you hear, "May I please have your attention, this is most dire."

you not only hear this but you feel it too.

ooc:
No check needed to know it's magic. For anyone who has a spellcraft/knowledge arcana of 5 or higher, you know it's the mind sphere with project thoughts. *RULES* So some of you will immediately spot that he cannot plant that many messages in that many peoples minds, even with group charm and some third party meta magic, he'd only get somewhere around 15 people. The way around this, is he's having a mage implant the messages in a bunch of other mages, who are all pushing it out into chunks of the crowd.

The crowd becomes silent almost instantly and the Silverfang ambassador steps forward. "For many days the news of the fall of the Silverfang empire, one hold at a time have been circulating around. Unfortunately... These are true. We are facing forces we have not seen before. True animosity and force unrivaled by stories of yore. They are.. Now this does not mean we will lose, we are just in a state of emergency. I will now let the captain of the Silverfang military speak now."

He steps back with a very worried expression as he watches the man in the full plate walk forward. He has a rough, gritty voice, it carries far and is very harsh. "I am not a man for words. We have declared martial law, and are enacting a draft. ALL capable men will report to the guard barracks by sundown today, or be branded a traitor and sentenced to death. Those who are just passing by in this town are subject to the draft as well. All persons of nobility or importance will also report for the draft for financial asset seizure as necessary. You will be paid for your time, and assets. We have 135,000 gold to divvy up, the more you contribute the more compensation you shall receive. All military resources are under direct control of me and my vassals." He holds out a large scroll. "This scroll contains the names of all inhabitants, do not think you can run without consequences."

While this is being said, you can see the grim expressions on the town officials, especially the ambassador, who looks as if he's going to faint from the lack of empathy.

The crowd panic consumes the immediate area.
Jerard and Grumbaki
roll reflex saves or a strength check to keep yourself from being trampled.

Zamiel
you only have to make this check if you try to move into the crowd.


The crowd is gathering and luckily you both(Grum and Jerard), to be near the front with a good view. As you are waiting, you see the captain of the town watch(if you lived/frequent visitor), the captain of the guard, the Silverfang ambassador, and a man in very ornate full plate. The town watch captain has a very stressed and uneasy expression on his face.

Anyone who is there and arrives there, make a DC 13 perception check to notice a regiment of the town guard gearing up by the barracks


Grumbaki, Jerard brought a chair with him from his shop, everyone else is standing so far


Everyone
While you are going about your morning activities, you hear a horn sound in the middle of the town. To those who live in the town, you know it's the town gathering horn.

Grumbaki
You get about halfway through talking with the local watch guard when the horn is sounded. "Me highest apologies, this is mandatory for all o' us." heading to the center of town.


I'm really sorry about that guys. I was out for the labor day weekend. I took my laptop so I could keep posting, and it's wifi adapter bricked on me. It refuses (even now) to connect to online.


Zamiel

You find an inn that runs you around 6 gold pieces. You get your own room, a bath with hot water. A meal that consists of cured venison, potatoes, carrots, and brandy or whisky for drink.

Nadia
I am going to assume you find an inn after your shopping spree

Jerard
You find a mostly destroyed child's doll on your way back to your house.

Zanton
The tavern in which you spend most of your day doesn't accommodate rooms, but there's an inn a few buildings over. They offer you, when asked for cheapest, a spot in the common room for 5 sp.

Everyone
The night passes otherwise peacefully. You each wake up somewhere around dawn.


Dotting in. I love SS13


Zamiel
You do not end up finding the dog. Night as started to fall

Nadia
You shop around, with the bad layout of the city, and the busy streets it takes up the rest of the day to get what you were looking for.

Zanton
Some people freak out about the notion of an "invasion". Others chalk it up to "scare tactics" to get the common farmer to accept tax increases for "protection". Not too many people seem worried.

Grumbaki
After you spend the night merrily enjoying your drinking, you go to cart and prepare to sleep. As you lie there, you have a hard time falling asleep, at any point of the night you open your eyes and cast them skyward, you can swear you see a faint redish-orange glow, but whenever you focus your eyes on it, it vanishes into the starry sky.

Jerard
The rest of the day goes by uneventfully, you close up shop and are free to spend your evening how you choose. The streets are sparsely populated and the sky is clear.

everyone
If you have not, please detail what you are going to be doing for the rest of the night. After everyone's next post, I am going to forward us to the next day, which should make things a bit more exciting.


Grumbaki and Zanton:
You have your drink and conversation, you notice the tavern getting very busy. It has become evening.

Nadia and Jerard
you guys should finish up your dealings so I can move us forward

Zamiel
The tracks are destroyed by the footsteps of other people and animals. If you choose to keep searching for the dog, you'll have to do so by simply taking time and exploring the city which may take you until dusk.


Well I need to get you guys to the next day. So I'm going to start pushing you into the evening.


Zamiel:

In-between bouts of crying the child tells you that the dog is gray, with spots of brown. The doll was made out of hemp cloth and stuffed with straw. "It wa-as a d-doll my mo-other made." He points off down the main roadway, trying to tell you where the dog went, but his words fail him now. make a DC 16 survival check to track the dog


The town does have some crime, but it's nothing more than very rare shoplifting. Otherwise it's a very peaceful town.

Zamiel:
If you stop to ask the child what's causing them to cry:
The child sniffles and stutters while trying to speak. "A-a D-dog stole my d-doll." immediately bursting back into tears.

If you don't stop:
You hear the crying fade off into the distance and out of earshot pretty quickly. You arrive at the next magic shop to find that it's closed down for the evening with a note posted on door "Shop is closed for the day, urgent summons from Lord Derren."


Zanton + Grumbaki:

The man in the cloak, stands up. "Unfortunately lads, I nay can stay any longer. I'm only passing through this town. I wish ye the best of luck with the impending Armageddon." With that, he leaves a tip of 12 silver, and walks out of the tavern.

Zamiel:
As you walk through town, you come across a small child crying near an alley way. Do you stop or keep heading to the magic shop?


Zamiel:
The gnome ponders for a moment. "Hmm, well it'd ought to be Rotherhithe. Which is two cities away. At least a month of travel, hm yes. I don't know if any signal fires have been lit, but each town our size is usually equipped with one. Though getting it lit in the middle of an attack might be another issue. I assume an update of the war will come tomorrow with the 'Royal Announcement'. he says while making air quotes with his small fingers.


Grumbaki and Zanton:

When asked the traveler responds with "If you're offering, ale is what I prefer, but I'll drink anything as long as it don't kill me" As Grumbaki gets comfortable at the table, a few more patron comes into the bar from outside. Two seem to be farmers, one a blacksmith. They seem to be friends as they are talking to each other when they enter.

As it seems to get busier, the bar maiden comes out and starts fully wash down all the tables in chairs, preparing for the incoming night time.

Nadia:
Other people of town would call this an odds-and-ends shop. As you look around you see empty books, quills, hiking boots, torches, dried meat, various pressed leafs, some precious metal and gems, alfalfa, a roll of hay in the corner. Truly contains almost anything and everything. The shop has a very unique smell of grass, leather, and food all mixed into one aroma.


Hey guys, if my posts become a bit sporadic, it's because I'm sick. I still will check up on this campaign as the first thing I do when I turn on my computer.

Grumbaki:
Do you head to a tavern for food?
The guard nods and excuses himself as he needs to begin his next patrol. Your day goes about as you'd expect it to, with the occasional person trying to move a cart with waaay too much stuff in it for their size.

Zanton:
"Aye, that'd be them. The faithful are the elite guard, only called out in dire times. People think they be the best, I think all the time sittin' around made them rusty. War will be here soon, mark me words.

For me? I'm only passing through. I'd figured it'd be more wise of me to get food then expend me travellin rations. I've got a long way to go.

Same could be asked of you. It's hardly even high sun and ye already nose deep in the ale. That's non o me business though." He says that as he finishes the last of his food.

Zamiel:
"Well for starters, there's going to be a large announcement tomorrow that supposedly is coming from the throne of the empire itself! If that is true, then something is amiss. Other than that, the town's grown pretty tense with this whole invasion scenario happening north of us. We aren't the hardest town to get into. If cities with ten foot stone walls are being razed to the ground, what's to stop them from trampling us like a bug under foot? Some people have even taken the liberty to move out and go into reclusive hiding in the polar regions to the south, or go seek asylum with the elves in their trees. He says all of this while stroking his very short beard.


Zanton:
"You've nay heard of the Silverfang Empire? You must be from a far away land. The Silverfang is the empire formed from the allegiance of the Dwarves, Humans, and Elves. Many people put stock in their armies, believing it'll be another to keep them safe. I'm not one of those hopeful fools. I know war is coming, and I'm going to be far away from it when it happens." The cloaked patron says in-between bites of bread.

Grumbaki:
As you approach a uniformed town watch member, he gives you attention, firstly cautiously, but when he realizes you wish to speak with him, he relaxes a bit. He says "Oh, you'd want to speak to the captain o course, but he's right out at the moment, at some fancy meeting with some rep-resent-tatives he has a hard time pronouncing that word, so he won't be back until the morning. Would you like me to deliver a message to him?

zamiel:
The gnome ponders for a minute. "Well have you ever heard of that belt that could turn into a sword? I've been fancying it for a while, and I'll pay you if you can find it" bladed belt

I won't hide interactions between people in spoiler, only solo activities
Nadia:
As you leave the bank, they thank you for your service. You go to a few local shops to buy food supplies. On your third shop you enter, you find a man standing on a chair muttering about insects Jerard

Jerard:
A female catfolk walks into the store.


Grumbaki:
You ask the first decently armed person about the mines "Oh the mines up north? Nay, they not be owned by Gogh Taruhr. Some may be just mines, while others, they be full on settlements of livin' people like you an I. People be worried you see, if they fall, this city would be next in the line of the orc rampage. I ain't too worried because me ol' sword arm is still handy and me bloodlust still churning."

Jerard:
Surprise attack: 1d20 + 1 ⇒ (9) + 1 = 10 You are attacked by a spider that was happily camping on top of the shelves. After lashing out at you, it turns and scampers away as fast as it can

Zanton:
You find only an unusual looking fellow in the tavern you are at. They are wearing a full cloak and traveling garb, concealing most of their features. He's there eating food and drinking water. When you ask about the town to him he replies quietly "I don't know much about this town, but I know that if things go poorly with the Silverfang faithful, they'll have a lot more to worry about than a poor harvest, or an increase on taxes." when he turns to you, you can see he has a very ornate shortsword strapped to his left side.

Nadia:
You find the bank pretty easily. They know your face and welcome you warmly "Oh Miss Faelus! Welcome! It's such an honor to serve you." they promptly get out the amount of money you ask for and ensure you that everything is safe and sound.

Zamiel:
You walk into a very quint shop, a little bell rings as you push the door open. "Yes yes, I'll be there in just a moment!" you hear coming from underneath a counter.

After a few long seconds, a small gnome walks out to greet you "Welcome to Magord's Magical Moment! What can I do for you?"


Zamiel:
Yes there's 2 magic shops, and 1 library. There's also an odds-n-ends shop that has all sorts of stuff

grumbaki:
The fact that you call out about the greenskins seems to bring you in more customers than usual. You actually get people you'd never imagine wanting to buy armaments. Run of the mill farmers, women, even young kids are buying your wares. You hear the odd ill-founded rumor about how if the mines to the north fall, then surely it'll only be a matter of time before Breachmarsh is next

Jerard:
Almost nobody comes into your store today, one or two do, and they frantically get what they are looking for and leave. Unusual for the townsfolk to not want to converse while browsing the shops stock, or while you tender them change

Nadia:
You find the town to be very tense. People seem to avoid you because you look different. You may be no greenskin, but that doesn't stop the occasional prejudiced comment to be flung your way. Other than that, the town seems really run of the mill. It has a lot of shops for it's population size, travelling caravans and journeyers seem to bring in a lot of revenue


Welcome to the start of the campaign.

You find yourselves in a largish town called Breachmarsh, roughly containing one thousand people. The town is very diverse, containing many other non-human races. It's a middle trading post between the mechanical wondrous city of Aethelney to the east, and the quiet mine villages to the north. The city of Breachmarsh is surrounded by wooden palisades, so it's moderately defended from the typical bandit raid. There's a small court of government officials who raise/lower taxes and convey empire law. If you so choose you may know each-other before hand, but it's not necessary.

Rumors have been circulating for about a month of how the Silverfang Empire is losing cities to goblin and orc siege to the north. People have began to be more paranoid and prejudiced against any half-orc citizens of Breachmarsh.

Recently you hear about rumor of a large announcement tomorrow. Coming from the court of the Silverfang Empire itself.

How you fit in
You are more than welcome to work/live in the city, or recently journeyed in with a trade caravan or else wise.

If you choose to live in the city, you do not need to make knowledge local to find locations, if you are coming in from outside, you will have advantages when you inevitably leave the city.

Other knowledge you know without check:
The ruler of the Silverfang Empire
The 4 major cities: Aethelney, Kelna(Elf Capital), Sanlow (biggest human port city), and Gogh Taruhr (Dwarven keep and capital in the mountains to the north east)
The local land around Breachmarsh


Yes Grumbaki, you're character is fine.


This is the Gameplay thread. I'll start the opening details on Tuesday evening.


1 person marked this as a favorite.

Discuss things related to the campaign in here.


After looking through all the characters, the party that looks like it would be the most interesting and fun is as follows:

Grum Son of Baki: Elemental monk of tons of punches
Tenro's Zamiell: Mind bender
Thunderbeard's Zanton: Man of many talents, painter of fun.
Nadia: Support/utility
Jerard: Secondary heals, skill monkey, local shop clerk

I'll use Tuesday to finalize characters with everyone. The campaign will start on Wednesday. Looking forward to this.

Thanks for all who joined in this thread.


Whew, what a weekend. Just got back guys. I had very limited access to the internet and it was only on my phone. I'm very behind on messages/posts. Working on catching up currently. I'll announce who'll be in the campaign hopefully before the end of tonight, then I'll use tomorrow as a day to get everything finalized.


Hey everyone, just a head's up. I'm going to be out this weekend. Please send any questions either to Bandw2, or Jerard Reagan, if they cannot answer from their knowledge, they'll give me a text/call.

@Rodrick I'm fine with you creating your item, but infinite anything is pretty powerful, I'd be okay with starting it out for 1,500 gp and 1000 pages. Kind of like making it a living book, and you'll just have to pay a bit more gold/mojo to add more. In theory it'd be infinite, but still have a cost to it.

@Grumbaki Recruitment will be ending at the end of Tuesday next week. Play will promptly start on Wednesday.

RP:

The guard stands where he is, seemingly oblivious to the teleportation of one of the prisoners. After Grum finishes speaking to Joseph the guard stiffens up, and salutes an unseen visitor. He quickly comes into view, a tall elf with blondish gray hair, wearing long flowing ornate robes, with a scroll in his hand. He clears his throat and in his best announcement voice, he speaks: "I have come to collect prisoners for trial. These prisoners are... Marco The Arsonist... Jerard The Thief... Rodrick the Cutthroat. You three are to stand before trial in the Majesty's court, to explain your actions. Come forward one at a time to receive your bindings and escort to the court.. To those who are to remain here, a small breakfast will be served by the end of the hour."

With that he turns to walk away, but after taking two steps he turns back around. "Grum... You're free to go, you know your way out. I would tell you to stop winding up in here, but I know that's a waste of breath."

As he continues to walk out, three more guards walk past him to the front of the cell. They open it up and wait for the first named prisoner to step forward. One of the guard says "Come now, the quicker we do this, the quicker we can get you free if that is what the court deems."


no that was aimed at Bandw2. The guard addressed everyone except you actually.


Hey guys, sorry for a little slow on a response. Wasn't feeling that great.

We aren't using the full equipment pdf I linked, just the Mojo section of it. This makes magical items a little more accessible and more tailored per player. Weapons and Equipment remain unchanged.

YorickRequiem: Nightblade is allowed, I'd wager that it'd fit as a bard for Spheres of Power casting.

RP Results

The guard turns to the cell and scoffs at Jerard Reagan. "You did a little more than just steal apples. Many people had to be tended to after your drunken rampage last night. You'll be in here until a full sentence is decided for you."

He then turns to the shouting man who just awoke. "AND YOU! Arson is a very serious crime. You've got a lot to explain to the Majesty's Court later this evening."

The guard sweeps his eyes across the rest of the inhabitants, watching the two in the back converse. "You quiet up now Grum, you always make a fuss with all the newcomers every time you're in here, be it from roughing up some vagrant that insulted your beard, or one too many pints of ale."

Just as the guard finishes his sentence, another set of boots can be heard entering into the jail room. Followed by a low reverberating boom of a metal door being closed.


Tenro, magic is not required, but you are more than welcome to do so. feel free to contact me for any questions about character customization or creation.

I look forward to seeing your RP post.


Awesome! Just read it.

For stats, you are allowed free reign from 3-18. We are using the honor system. You can then apply racial bonuses to those stats. Choose the stats your character would have, what your character's abilities or personalities need or convey.

Please do PM your character once you are done. Posting your character will help all other's know what you're doing, so they can accommodate to make a well rounded party.


Hey GrumBaki! Welcome!

Saturday and Sunday absences is fine. I am trying to keep this campaign as active as possible to keep people engaged.

What kind of character do you like doing?


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I am trying to get a group going that will post at least once every other day, to keep things going. I'm used to running the same few people in every campaign but I want to gain a few new people. I love seeng how people act in situations. I am making my own adventure path. Anyone is welcome to join in, I'm looking for around a total 3-5 players.

I'm recruiting a few people for a gestalt campaign, I'm running spheres of power for magic. see here: Spheres of Power
gestalt: Gestalt Rules:

Character Creation: I LOVE the idea of making characters to fill the role you intend. You get to choose from 3-18 on all stats, you can then apply racial ability score bonuses. You'll start at level 3. This is using the honor system for ability scores. Please let me know what your character idea is. I am house-ruling in additional thematic feats which are:

Thematic Feats:
Thematic feats are a house rule created to allow you to choose feats you normally wouldn’t for the sake of flushing out your character or allowing the ability to gain bonuses that define your character more than you would normally be able to with the normal pathfinder system
Thematic Feats
I accept all paizo classes/pdfs. I am willing to accept 3rd party sources, but please run them by me first.Mojo Equipment

Equipment: We are using the mojo ruleset, please see this link for how mojo effects equipment:Mojo equipment

Setting: The world is a very tranquil and peaceful except that trouble happening in the north. There's always rumors about the holds and keeps that are falling to the orcs in the north, maybe a hero will arise and claim the title. The world to the east is very industrious, always crafting new mechanization out of metal to do their every day tasks. West is empty except for deserts, and south is frigid cold wasteland.

Recruitment via RP:
You find yourself in a jail cell, there is a guard outside the cell, leaning against the bars. What do you do? (please post what you would do in this situation, you can use your character idea)