Kings' patron - Worg Hunters

Game Master Mardavig

Team doin' it in the dark.


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Lantern Lodge

The wolves do not want to enter the human town. Convincing them to do will require substantial persuasion.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Jenya catches up with CWE. Any luck Chief? Do you need any help?


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

"What do you have for us so far?" came the Drow's voice, just behind Jen

-Posted with Wayfinder


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Thought they were blood stained...hmm.

Not blood stains...piss.

Turin himself comes before the others and speaks bluntly, "nothing to report, didn't have the right stuff".

Turin considers another option...

"Chief can you bring those wolves into the city for tracking?"


Human map

White Eagle first nods his appreciation to those that offer to help.

to Turin, we have an agreement that the wolves will not enter the human settlements, and in return the humans will stay out of the pack's territory. I will not violate that trust.

to the others, I have used my resources to confirm that Grigori did not leave the boundaries of this settlement. he is still here somewhere. also I have found that a substance known as Gum Arabic was discovered in his room as well as the fact that others were in the room with him. He left in a hurry, possibly by force. much of his belongings were still there. also he never did retire for the evening after our encounter with him.

I am afraid that my knowledge of magic is rather limited.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Don't make sense. Zar was scouting this place the whole time. I think we've confirmed magic's not involved. Wolves confirm he didn't pass through the outskirts. Then where did he go?


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

"I have an idea... Just wish I wasn't going to be the alchemist's lab rat. I need some of the fur from one of your wolves Chief, let's hope the changes aren't permanent..."

As Turin says this you can clearly see a strange silver pistol with a needle in place of a barrel in his hands...

I'm assuming that Turin never was able to use blood biography as such he still has enough juice left to try Beast Shape I, which will give him the scent property...


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

There's some wolf pups back at the castle that we can get sone fur off of. Don't think you need much eight?


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

"Enough to synthesize into a mutagenic serum is all I need... Say about twelve to fifteen strands of hair."


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Heck I can get four times that by tussling with them for a minute. They're half worg though. Hope that won't mess up your shiny needle.

If no better idea than Jenya will do just that.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

"It won't the hair will be compressed into liquid via the manites..."


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

"So. You are going to sniff out what happened?" she asks looking things over

"What if he used something to just teleport? I dont know how magic works, even if i can see it. Just cause i cant see it, doesnt mean he didnt use it?"

-Posted with Wayfinder


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Taking the wolf pup hair from Jenya and putting it into the needle gun synthesizer Turin speaks...

"I will but let's get to the scene where Grigori was last reported... As for teleportation I doubt it seriously, that is a major magic by any stretch of the imagination and Grigori while persuasive is no sorcerer... And he doesn't have the brains for wizardry."


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

"Yet it can work both ways. He cpuld have been taken by said powerful arcane user? My influence and reach only goes so far. I do not have any form arcane powers. Well. Not yet. So i have to rely on my eyes and ears."

-Posted with Wayfinder


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

"I still won't believe in him pulling a vanishing act via teleportation... However I do know that bards know a bit of a magic, stage mostly and the like but perhaps Grigori disguised himself as another..."


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

"Mundane things can be found. Ill try to find a disguised person. Its possible."

-Posted with Wayfinder


Human map

White eagle ponders the thought that even the others here are no more knowledgeable in magic than he was.

This Gum Arabic, I will seek an alchemist to learn more of it.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

I know some, Zar and Carter knows more though

Craft:Alchemy: 1d20 + 6 ⇒ (2) + 6 = 8


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Turin thinks...

alchemy check1d20 + 12 ⇒ (18) + 12 = 30

Lantern Lodge

Jenya is able to procure more than enough hair, probably just by shaking off her jacket.

Jenya and Turin put their heads together and find that gum arabic has plenty of uses in alchemy, but none that are particularly damning.

They consider that it might be a spell ingredient. Spellcraft check please.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She simply waits as the two ponder amd muse about the object found. If allowed, she will use what ever they come up with to broaden her investigation

-Posted with Wayfinder


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Man no one here has Spellcraft? Awkward


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

shes still learning... :P

-Posted with Wayfinder


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

spellcraft1d20 + 12 ⇒ (10) + 12 = 22

Lantern Lodge

Turin looks at the sap that was found and finds it consistent with use as a spell casting component. The most commonly used spell with gum arabic as a component is Invisibility.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

"Our little rabblerouser obviously favors invisibility... Let's get to the site and i'll use the mutagen, I doubt highly that invisibility prevents smell..."

Turin get's over to the site and will press the needlegun into his neck...

Would you prefer to describe the transformation GM or have me do it?

Lantern Lodge

Go ahead, I can't wait.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Turin calmly injects the mutagen into his neck and nothing happens...then you see a tick in Turin's face and then his body...

Suddenly Turin's facial and body ticks change as the man's face turns into a wolf's and his body begins to hunch and sprout gray fir... For a moment Turin looks like a werewolf before the transformation is complete...

Turin's "final" form seems to be a wolf...but a big one.

Putting his nose to the ground Turin begins sniffing...

http://justmildlymedicated.com/wp-content/uploads/2013/08/direwolf-575x323. jpg

Lantern Lodge

Make a perception check, with your newly empowered sniffer.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

perception1d20 + 11 ⇒ (14) + 11 = 25

Lantern Lodge

The trail is old, and many people have been in this room since the subject departed. He did ,however, have a particularly strong odour.

Turin is able to follow the trail out of the house and across part of Freewater, but it quickly becomes muddled in the street. Turin tries desperately to pick up the scent but it becomes too confused in the street, among the elements and horses and people passing by everyday.

All he can say for certain is that the trail seemed to be leading towards the castle, as opposed to the quickest route out of town.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Turin's wolf form fades as he transforms painfully back into his normal self and speaks, "trail is cold but seemed to be leading to the Castle... Chief think you can convince the worg/wolf hybrid pups to try sniffing themselves?"

Turin's voice in winded and you can tell from the way his chest moves that the mutagenic experience was not painless...


Human map

White eagle looks to Turin, I can try, but they are only pups, I don't think they may be of much help.

White Eagle heads to the Castle, he follows what is the most likely trail based on the trail they followed already.

Looking along that route for other possible locations he may have gone.

perception: 1d20 + 16 ⇒ (5) + 16 = 21 -- (Elangomat present and bright light (daylight)

survival: 1d20 + 14 ⇒ (17) + 14 = 31


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She let's them know shed keep an eye out for hidden assailants while they do their tracking things

-Posted with Wayfinder


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Huh, Detect Magic in the Castle would help if someone invisible is rooting around right?

Lantern Lodge

As the cold winds of Kuthona blow outside the council once again gathers to discuss matters of the kingdom.

As they do there begins to be some commotion outside, specifically in the Worg hunter gameplay thread.

Lantern Lodge

I'm going to rearrange time just a little bit to make this work. So please go with me on this.

As Kuthona begins and the cold winds bring deep snows the investigation into Grigori's disappearance continues.

White Eagle and his faithful eagle companion are searching the streets (street?) for some idea of where Grigori might have been headed when he left his lodgings and made his way towards the Castle.

Suddenly there's a commotion coming from the edge of town. There's a small crowd, of perhaps 20 people coming towards White Eagle, and the center of town, where the castle is located. At their front is a bedraggled. dirty man. As they draw nearer someone seems to recognise White eagle and they steer the man towards him.

"Councillor White Eagle," calls out one of the men. "We found this man stumbling around in the snow outside of town, he says he wants to speak to Zartana Orlovsky." Once they draw close it becomes clear that the man they are dragging along with them is none other than Grigori himself.


Human map

White Eagle looks down at the man. Ahh, mr. Grigori, you will speak to me, and the council, instead.

turning to the people I will take him from here, there are questions that need to be answered. and accusations that need to be addressed. So please return to your homes, take care of your families. Winter appraches and there is much to do.

grabbing the wayward bard (Grigori) he takes him to the council chamber.
actually drags him most likely.

tossing him to the floor, Mr. Grigori has decided to bless us with his presence.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Having noted Chief coming into the castle Jenya follows him and the unfortunate bard to the council room.

You don't look too good there Grigori, Watcha been upto since you up and vanished on us? she crouches to get a better look at the man as she asks her question.

Lantern Lodge

The crowd backs off a bit, but they follow White Eagle to the castle, loitering around in the courtyard to see what the result is. More people come to join the proceedings, and eventually a group of a hundred citizens have gathered.

Some support Grigori, but most simply want to know what happened.

Well proceed in the King's Patron gameplay thread. Sorry for all the thread hopping.


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Raven lets the council know at some point, or at least her acolytes will relate to any that ask, that she has left with Akiros to go and look at the Forgotten Keep. Those who wish to go with are of course welcome to come along.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Waiiit... what Forgotten Keep?

Lantern Lodge

Forgotten Keep was it's old name, it has since been renamed Moonstone Tower. An elven ruin that Marshal Lorald is renovating.


Human map

checking in

Lantern Lodge

The next day you head west and find the unexplored shore of the Tuskwater. There is a three-mile stretch of shore that rises some 40 feet above the water, making it inaccessible. After having spoken wit hArven the fisherman you know that there is a hidden path leading through thick bushes of stinging nettles that will lead down to a secluded pool, where the infamous crackjaw nests.

No doubt the giant turtle will be hungry after a harsh winter of hibernation.


"A giant snapper-turtle. I guess its shell must be pretty thick."


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

"Well, who wouldn't if you sleep for a lon' time and wake up.
But if it's 'ungry, i can easily summon sometin that is not so fillin' as one of us."


Male Half Elf Fighter Crossbowman 4/ Ranger 1

"We should locate it's lair, then prepare an ambush for it. As well as make sure it is to our advantage and not his. Turtles are slow on land but more agile then you think in the water."

Lorald already had his crossbow out and ready.

Lantern Lodge

You head down the trail, it's too narrow and precipitous to take your horses.

As you come down off the cliffs you find a resplendent pool, as blue as sapphires, sparking in the midday sun. The banks are shady and perfect for lying upon, while fishing or perhaps enjoying the company of a friend.

You see no sign of any turtle, of any size.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Take 20 on Perception (31) and Survival (29), looking for a turtle with a nickname. ;)

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