Kings' patron - Worg Hunters

Game Master Mardavig

Team doin' it in the dark.


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Seeing the pond, Alanya smiles.

"Would you look at the color! It's kind of matching my skin, don't you think?"


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

"Yes, dough we should be careful. Dere's no sign of a turtle, dat is to say on the surface of de water. Chances are it could be on de bottom."

Provided there's a stone or large pebble lying around, Kyras grabs one and tosses it into the pond. He wisely takes distance.

Lantern Lodge

Lorald catches sight of a turtle's shell deep beneath the water buried in the muddy silt. The creature is as big as a man. As Kyras' rock lands in the water the silt seems to shift a bit, as though the creature is paying attention.


Human map

CWE had been keeping a look out for other dangers. trusting his travel companions to find the turtle.

Elangomat had gone to scout the perimeter

Once the turtle has been found, he calls Elangomat back.

we should be careful. do not get to close.

knowledge nature: 1d20 + 7 ⇒ (1) + 7 = 8

CWE readies his Ranseur for battle hoping to take advantage of the weapon's long reach.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

"We have to get it on land, or at least to the surface. My bolts are useless with all that water in between me and the target."

He readies his shot for whenever they manage to lure the turtle.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

To agitate it more, Kyras keeps throwing stones into the pool...from a very safe distance of course.

Lantern Lodge

Elangomat confirms that there are no threats around the area.

Old Crackjaw seems to be disturbed by the stone throwing but not motivated to move from the bottom of the pool.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

"Anyone think that some rations will lure him out? Any willing to get near to the water to lay it out?

He keeps watch on the turtle as he speaks, his crossbow trained on it.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

>.>..... "You're kiddin' right?"

Kyras knows of better ways and starts a few arcane words.
Summon monster III, summoner ability.

After which, a large constrictor snake appears upon the bedding off the pool. It peers down into the water.

"Well, maybe de turtle is territorial and de snake is plenty of lure."
Kyras loads a crossbow bolt as well.

Lantern Lodge

So the snake is going to the waters edge?


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Yes, somewhat....and total defense or readied attack if applicable?
Snakes can do that right?...if i may believe my discovery channel.
Coiling to strike whatever comes close.

Lantern Lodge

The Celestial Boa constrictor slithers over to the water's edge and takes a total defense action as a standard action.

With surprising speed Old Crackjaw swims to the edge of the water and snaps at the boa.

Those of you with held actions may attack the turtle. Ac20, F+10, R+5, W+3. After you complete your attacks it will get it's attack on the snake and then we'll proceed to initiative.

If it survives your barrage it will bite the snake for 14 damage , which would leave it bloodied.


Demoralize from Alanya?: 1d20 + 7 ⇒ (16) + 7 = 23


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Crossbow bolt: 1d20 + 4 ⇒ (20) + 4 = 24 Sting?: 1d8 ⇒ 5
Crit?: 1d20 + 4 ⇒ (18) + 4 = 22 Extra: 1d8 ⇒ 3

Lantern Lodge

Alanya demoralizes the turtle for 2 rounds, possibly by spreading her wings and roaring in some fearsome way.

Kyras' bolt slide into a vulnerable spot in between it's shell and neck. It does 10 damage And does 1 damage to a stat of Kyras' choice.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Oh, nice....i choose Dex. Any AC reduction is great.

Lantern Lodge

Crackjaw's AC is now 19, as Kyras has opened up a weak spot in his shell.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald fires his bolt as soon as the turtle breaks the surface.

Deadshot vs Crackjaw AC 19: 1d20 + 12 ⇒ (11) + 12 = 231d10 + 3 ⇒ (5) + 3 = 8

The bolt flies true and strikes the turtle in a fleshy spot.

Add +1 to atk and dmg if with in 30 ft.


Human map

White eagle attacks with his ranseur

attack: 1d20 + 7 ⇒ (9) + 7 = 16

but of course he proves his inability to fight.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

That was round 1, or a triggered surprise?


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Mine was a readied action.

Lantern Lodge

That was triggered by the turtle's action.

The turtle is injured by Loras' bolt. It then attacks the boa, injuring it viciously.

Round 1
You all have initiative over the turtle. Who would have guessed a turtle would go last?


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Kyras knows his aim is usually off, and as such he throws an acid splash at the big thing.
Ranged touch: 1d20 + 4 ⇒ (1) + 4 = 5 Dmg?: 1d3 ⇒ 2

It was not to be.

The snake bites back.
Bite: 1d20 + 5 ⇒ (17) + 5 = 22 Fangs: 1d4 + 4 ⇒ (4) + 4 = 8
Grapple if hits: 1d20 + 9 ⇒ (8) + 9 = 17Constrict dmg: 1d4 + 4 ⇒ (3) + 4 = 7


Alanya flies up to assault the turtle from above.
Avoiding trips that way.

Claw, PA: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11 Dmg: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14


Human map

CWE tries to flank the turtle hoping to avoid its bite.

attack: 1d20 + 7 ⇒ (6) + 7 = 13

but yet again CWE has decided to go fishing instead.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald reloads with ease from his perch and sends a pair of bolts this time.

Rapid Shot vs Crackjaw AC 19: 1d20 + 10 ⇒ (11) + 10 = 211d10 + 1 ⇒ (10) + 1 = 11
Rapid Shot vs Crackjaw AC 19: 1d20 + 10 ⇒ (6) + 10 = 161d10 + 1 ⇒ (4) + 1 = 5

One bolt strikes true while the other bounces off the turtles shell with a deep sound.

Lantern Lodge

The boa bites Old crackjaw, but fails to grapple him. The Turtle is bloodied.

Alanya's claws rake the turtle's shell to no effect.

Similarly White eagle's ranseur scratches the creature shell to no effect.

Lorald fires a bolt with great effect at the turtle, but his second one pings harmlessly off the shell.

The beast is greatly injured, but refuses to give up the fight. it snaps down on the boa for 10 damage, returning the creature to it's planar home.

Unable to see Alanya hovering above it the turtle lunges towards White Eagle, preparing to bite him next turn.

It is your turn again.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Kyras lobs another bit of acid.
Ranged touch: 1d20 + 4 ⇒ (17) + 4 = 21 Acid: 1d3 ⇒ 3

The snake makes a second bite attempt.
Snake bite: 1d20 + 5 ⇒ (3) + 5 = 8 Fangs: 1d4 + 4 ⇒ (3) + 4 = 7
Much to its disappointment, it misses.


Alright, full attack.

"Better you make haste boys, before the kill is mine ^^"

Claw, PA: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14Dmg: 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Claw, PA: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26Dmg: 1d6 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Crit?: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9Dmg: 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Too bad.


Human map

White Eagle steps back to make use of the weapon's reach and with a forceful jab, he impales the turtle with his Ranseur.

attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 2d4 + 7 ⇒ (3, 3) + 7 = 13


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald reloads yet again in a practiced and speedy motion. Letting another pair of bolts loose on the reptile.

Rapid Shot: 1d20 + 10 ⇒ (6) + 10 = 161d10 + 1 ⇒ (6) + 1 = 7
Rapid Shot: 1d20 + 10 ⇒ (3) + 10 = 131d10 + 1 ⇒ (7) + 1 = 8

Both strike the shell and fail to land in it's flesh.

Lantern Lodge

Kyras' acid burns the creature.

Alanya slips her talons under the edge of the creature's shell and pulls upwards. With a solid grip and exceptional lift she tears the top of the turtle's shell off.

The creature flails and fountains of blood gush from it. White eagle steps in and administers a mercy blow, killing the creature in one slash of his weapon.

Old Crackjaw is slain.


"Oh yes, well done boys."


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

The snake remains 5 minutes, summoner thing, useful.

For some reason the snake doesn't eat the turtle.
It coils up, resting, watching for anything else.

"Well, det went smoo'der den expected, tankfullly."
As he examines the turtle's shell, he looks up at CWE.
"Say, you reckon you can remove de shell? Dere was someone who wanted a shell on 'er wall. Den again, you are de one dealin' de final strike."

Lantern Lodge

The snake dissipated. Old Crackjaw killed it.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Ah, overread that part.

Lantern Lodge

Having slain the mighty Crackjaw you now have a turtle shell nearly five feet across. You are on the eastern shore of Lake Tuskwater, you can nearly see Freewater on the north shore from here.

You spend the rest of the day exploring the area. That night is quiet. The next day you can follow the shore to the southwest, an area not yet explored. Or southeast away from the lake.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Wouldn't wearing something like that look weird, but cool at the same time?

Kyras scribbles down a crude map and orientation points as the group goes.
"Well, a tree dis big is as good a point as any."

Perception on surroundings: 1d20 + 1 ⇒ (12) + 1 = 13


For convenience, Alanya flies above.
Perception down below: 1d20 + 6 ⇒ (15) + 6 = 21

"How're you boys holding up down there?
Because the view's pretty wide from up here. ^^"


Human map

With crackjaw eliminated, CWE removes the shell and stores it away, he also prepares the rest for eating.

survival: 1d20 + 14 ⇒ (15) + 14 = 29

as the group moves on, CWE continues his normal exploration routine.

sending Elangomat out ahead to scout.
elangomat perception: 1d20 + 18 ⇒ (7) + 18 = 25

He prepaes the meat from Crackjaw for the meal as the group rests.

come morning I suggest we follow the shoreline. we have yet to explore that direction


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Little retcon.

After the turtle is dispatched, Lorald gets down to make a better inspection of it's lair and the area around it. The creature had been a danger for a while after all.

Lorald takes 10/20 on perception to look around the area of Crackjaw. Looking for loot or anything else of interest.

Lantern Lodge

Lorald sifts through the mud and finds a beautiful blue-green gem, it sparkles with unnatural brilliance.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

"Anyone know anything about strange gems? I don't think this one is normal."


Human map

CWE will take a look at the Gem. and with a short shamanic chant any magic contained within the gem is revealed.

cast detect magic

but I can't believe i never put ranks into spellcraft well at least I know if its magical...


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

*Whistles*...has spellcraft... ;)

If CWE is uncertain of what magic is, if any, upon th gems, Kyras volunteers to check.
Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17
Otherwise i can try the next day again.

Lantern Lodge

The gem shines with a connections to the elemental planes. It is an elemental gem of water. Crushing it will summon a large water elemental to do your bidding.

Lantern Lodge

So, southwest along the shore. Southeast into the hills. Also if you were the inventive sort you could cross the lake to it's western shore.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Ah, de gem is useful.
"Say, dis gem is neat, shatterin' it can summon a large water elemental."
As they near the shore, Kyras asks upwards;
"Alanya, could you keep watch in case sometin wants to surprise us from de water? Thank you."
<----CotcT, got dragged by a sudden alligator.

Lantern Lodge

I love that aligator. Heeeee-re Gobbleguts!


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald keeps alert and ready for anything as they map the area.

"Any idea's where you want to go once we map this area?"

Take 10/20 on both perception (+11) and survival (+9).

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