Kings patron - antlers

Game Master Mardavig

Team horn head


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Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

In character reason for splitting the party could be we got lost, sidetracted, etc, if our characters don't have one. But party splitting is usually temporarily. Are we going to have a way to get the party back together again IC, or are we going to metagame to meet up again?


Human map

Don't know about that...

but as a heads up this weekend is very busy for me. my son is moving into his own place this weekend.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Get together again as a party could be done in future according to GM's plan for the AP, not only between ours 6 PCs but also with the others team members. That could not be necessarily metagame, but In-game events GM will decide to do.

Yes, party splitting is usually temporarily, but also campaign usually have a party of 4 players and PCs, not 18 ones. I think normal convention doesn't apply to this particular campaign.

I say again in this case splitting could be done because of player reasons, that, according to mine past experiences, are more important that characters' ones in mine opinion.
Don't misinterpret me, I think we all are good players, and have very beautiful Characters, but maybe our style/pace of game simply doesn't match each other.
Also if you all think that mine style/pace is a problem to the majority of the groups, I'll leave the group without any rancor.

Out of the main discussion: In this weekend I'll be out of mine city, so I can't post regularly. That could be a recurring situation even for others weekends in future, about 1/month.


Human map

to be honest I don't have to much of a problem with the pace it is really the time zones that throws things off.

several time I am sitting ready to post for hours but there is nothing to respond to, then after I log off everything happens.

It is not necessarily pace but times. I don't want to be a hold up but at the same time be held up. many of this group are most likely in similar time zones as our GM but should we split up I do fear that I would still have the same situation. ready to post and move forward but nobody on line to support that.

I comment on pace was more about just giving people in different time zones a chance to participate before jumping forward.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

Anton, You can also ask your character to be botted.

Lantern Lodge

Sounds like everyone would prefer to stay together, which I sympathize with. So we'll put a pin in the splitting the party idea, but keep it in mind if you find that pace or time zone is causing you worries.

All we are waiting for now, is for you folks to pick a direction and go in it.


Human map

I believe we are following the kobold trail unless others want to go a different way.

if the trail is cold and we loose it then we can head back to Oleg's with the radishes...


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Sounds good to me


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Mardavig, forgot to ask at the time due to party splitting antics, what did the radish-kobolds have aside from bellyache? Anything we can appropriate to sell to Oleg!?

Lantern Lodge

The kobolds had slings, leather armour and spear, all small size.

One was carrying a small flat rock with a crude image of a kobold's head, only with mighty horns added, painted on it.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

all things we would have taken, horses can bear the weight.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Things appear to have slowed down. Was just checking to make sure my campaign update function was working correctly.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Day 6 updated map (remember, those hexes without a X are unexplored)


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

So a situation came up. I think team darkness is down 1 player, not 2. Anyway instead of reposting and explaining everything, just see their discussion thread to see what I'm talking about. Just trying to even teams and trying to be as fair as possible.

Trying to discuss things with our group as well as their group. Doing things without consulting both groups first would make people mad, more so it would make the players more mad than the characters.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Sorry I do not get the point. Of 18 people one left? So what is the problem?


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

I don't get the point too...


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13
Matsu Miyuki wrote:

Sorry I do not get the point. Of 18 people one left? So what is the problem?

I wasn't sure if they were down by 1 or by 2. But Hithill was wanting to join. Hunter might try as well. Nothing against the team, the character itself has hidden motivations. I like the players here, I like the characters here, I don't know Hithills motivations, but Hunter has his own. It has to do a lot of how I love to roleplay.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Yes, I messaged them since they are down a player. Dear god, I can't believe you're like stalking my posts. Holy cr@p man. I'm posting to them in their discussion thread, and you like go panic attack mode.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

I'm not stalking your posts, I read the other threads and I saw your post. Sorry if you feel your privacy was violated.

Lantern Lodge

If hunter wants to stick with hithil he needs to talk to hithil. If hithil wants to talk to another party she can.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Why do you need to post here and bring it up, and say something about being "fair", and then post about it here, and give your opinions on the manner on their thread? I don't expect privacy, just decent judgement.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

If someone wants to go in another team, well, that's fine for me.
If someone wants to join our team, well, that's fine for me too.

About game coherency we are few days in the future, but that's more a GM trouble than a players/characters one.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

I'm okay with it, I just wanted to make sure that both groups were consulted before the decision was made. Nothing against you, but there is a certain way I like to roleplay that I'm somewhat shy to talk about. I'm shy in general not just the character. Fiendish Zen has roleplayed with me before in another game, one we both didn't get accepted into, so she might be able to vouch for me. The one were we were all guards and we roleplayed in the dicussion thread.

Edit: Joseph can vouch for me to. I roleplay with him as well in another game where he is known as Lycaneus and I'm Draco the Cleric. But he is busy for the week.

Lantern Lodge

Let's just leave it at that then. Nothing more needs be said for the time being.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

@Mardavig thanks.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

Speaking of secret communication, whispering can't be done in combat, so when I get to level 2, I would love to take linguistics and learn other languages so secret communication can be done in secret.
I noticed that Anton and Mikuyi both know sylvan. But my character doesn't know that yet.... that will make three of us.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

We could roleplay some teaching/learning lessons for a language until the next level-up.
Yes, Sylvan could be useful, also to interact with (good) fey.


Human map

White Eagle only knows a few languages and one of them is guaranteed to not be known by almost every enemy we face


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Miyuki would feel honored if CWE would teach her a bit of his language!


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Yes, learning Native Arcadian will be a bank vault for our party communications if we need to pass secret messages.
Anton is open to learn any new language we decide to share.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Moved the discussion here because it's completely OOC

Hunter Deadeye wrote:
Anton Medvyed wrote:

@ Hunter: we crossed our posts, by the way, Anton too is going to move in, only a matter of seconds.

But was trying to avoid a possible suicidal lone mission... like the one Hunter already did :-D
It may be a suicidal lone mission, but Hunter through his backstory was a war hero and intends to be, and he figured others might follow. In fact he might have even been level 20 at some points. The reason he is level 1 now could be lots of reasons. He might have been drained by a wraith, yes wraiths drain exp. It might have been a spell. He might have lost levels because it has been years since fought and has to relearn a lot. When this is over and if he survives he will tell you an interesting part of his backstory, a part that comes from one of the missions he was on.

I wasn't judging your's PC (In Character) actions and reasons, neither your Player decision. Sorry if you understood it in this way.

What I was trying to do was waiting for the others Players response, because we already had trouble of time zones, and don't want someone, for example CWE, to get cut off from the action.
Everybody want a piece of the action.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

okay, thanks for clearifying, but Hunter is prepared for someone to ask why he did what he did and his prepared to come up with an answer and an interesting back story. Or even if someone asks why did you you feel the need to run in instead of taking your time? To put it, Hunter has been in this situation or one similar to it before 21 years ago.

Edit: yeah the DM is probably waiting to see how many of us are going to get in on the action before posting.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Hunter IMO you are taking too many 10s for a combat/dangerous situation:
here are the rules about taking 10 (and 20)
Hope it can help all of us.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

Well, I wasn't in combat until I jumped into the hole. That is the way I interpreted it. So I took 10 before I entered combat was my interpretation of it.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

Heads up, if this is the same creature the other team is fighting, ie. the boss, even if they can't see what is going on, they would most likely hear it.

Lantern Lodge

Leave what others hear and see to me. I am your eyes and ears.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

true, I just wasn't sure. I get caught up in picturing the whole scene in my head sometimes.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

also, I remember that someone mention recovering of arrows earlier, but arrows cannot be recovered, when they hit the target they are spent and destroyed, while a miss has a 50% of being destroyed, don't remember where I read that.

Stuff like throwing daggers and throwing darts can be recovered though.

http://www.d20pfsrd.com/equipment---final/weapons
under melee and ranged weapons in bold. Forgot to say something earlier.

Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions). Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost. Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown.

Thrown Weapons: The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

So, you probably read what I wrote in the DM spoiler... that's not something I'll consider fair in a game where Patron and Politics are involved...

Anyway this is a public information available on Anton's sheet:
Antons's arrows are all durable ones.
So he surely tries to retrieve his arrows after a fight, also because they are very expensive arrows (each one is 1gp, like 20 common arrows)

Lantern Lodge

Hunter:
Let's try and show some restraint. If someone directs a message to me, remember that it is for me. Please have the dignity to keep it to yourself if you read someone else's direct post to someone else.

Lantern Lodge

On another note, since you're a body short do you want me to call up on of the wait listed players to fill the empty slot.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

sure, not because I feel we are shorthanded, five is fine, but because it gives others an opportunity to play.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

I'm fine with having 5 PCs/players, but if the group think that we need someone else it could be done.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Well I think 5 are quite ok, but maybe you have someone in reserve who would fit into the playstyle that would be great.

Lantern Lodge

Well it's up to you, but playstyle is a toss up, unless someone else has played with these particular players before. No way to know until we let them in. And their either in or they're out, no way to keep them on the bench waiting.

as it is i have no guarantee they are still looking to join, they may have moved on to other things.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

If you give us names, I can tell you if I have played with them or not, and so can the others. Going back through the original recruitment thread to see who they are would be a pain, but I'm sure you have them on your contact list?

Edit: We can always pm you if you are worried about them reading our thoughts on them.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

I'm happy with 5 for now. Also I think there may be some more juggling of party rosters occurring in the not too distant future...


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Moved here to discussion, because planning new skills it's a OOC think.

Matsu Miyuki wrote:

Also "if" you are still happy, I would sit down and ask how we can complement our skills?

Miyuki is enthralled by the the power of music and would love to add a level of bard. Giving her access to some more knowledge skills and such.
Maybe we could think of ways so that everyone has some things where he is an expert and not have 4 chars with knowledge nature, but non in knowledge religion or local.

Anton with his new level in Urban Druid will get

Loorekeeper:

Lorekeeper (Ex):
At 2nd level, an urban druid adds Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) skills to her list of class skills. She also receives a +2 bonus on these skill checks.

So he will surely put at least 1 rank in each of this ones to don't waste his class feature.
Anton already have ranks in Kn local, but no one Kn Religion (that's not a class skill for him, yes it's a contradiction I'll need to fix with a trait at level 3)

He will probably have the following skills at level 2

Anton's skills at level 2:

Diplomacy +7 (+9 vs Fey), Handle Animal +7, Heal +7, Kn Religion +2, Kn Nature +8, Kn Local +9, Kn History +7, Kn Nobility +7, Linguistic +2 (Undercommon), Perception +7, Ride +4, Survival +10, Swim +1 (ACP -2 already included)

EDIT: Skills adjusted/changed


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Ok, here is mine propose for the level-up of Anton.
So if you have some advice about it, or if there is something you think it's not fair (because ie. "no, that's something I want only mine character do this for the party, you can't do it!" ) I'm open to discuss it and to any suggestion.
Also I noticed I had forget his Domain power at level 1, and added the Spell-like ability to the stats (sorry guys about that, I could have cured Hunter non-lethal damage with a touch... mine bad!)

Anton level 2 full stats:

Male half-orc Druid (Urban Druid) 2
NG Medium humanoid (human, orc)
Init +2; Senses Perception +7

DEFENSE
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 armor)
HP 18 (2d8+4)
Fort +5, Ref +2, Will +6
Defensive Abilities +1 Will vs fey spells and supernatural abilities

OFFENSE
Speed 20 ft.
Melee cold iron longsword +0 (1d8-1/19-20)
Ranged mwk longbow +4 (1d8/x3)
Space 5 ft., Reach 5 ft.
Domain Spell-Like Abilities (CL 2nd; concentration +5)
6/day-Calming Touch (heal 1d6+2 non-lethal damage plus remove fatigued, shaken, and sickened conditions )
Druid Spells Prepared (CL 2st; concentration +5)
1st-Bless (D), Deadeye's Arrow, Entangle (DC 14), Produce Flame
0th (at will)-Create Water, Guidance, Light, Stabilize

(D) Domain spells; Domain (Community)

STATISTICS
Str 9, Dex 14, Con 14, Int 12, Wis 17, Cha 12
Base Atk +1; CMB +0; CMD 12
Feats Endurance (B), Point-Blank Shot
Traits Noble Born (Medvyed), Rich Parents
Skills Diplomacy +7 (+9 vs Fey), Handle Animal +7, Heal +7, Knowledge (history) +7, Knowledge (local) +9, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (religion) +2, Linguistics +2, Perception +7, Ride +4, Survival +9, Swim +1; Racial Modifiers +2 Handle Animal, +2 Knowledge (Local); Note: Armor Class Penalty (-2) already included
Languages Common, Druidic, Orc, Sylvan, Undercommon
SQ lorekeeper, nature bond (Community domain), nature sense, orc blood, spontaneous domain casting, wild empathy +3
Combat Gear 20 durable arrows, 10 durable arrows (silver weapon bleach applied), 10 durable arrows (cold iron weapon bleach applied), healer's kit (8/10 uses), bottle of bladeberry (5/5 uses)
Other Gear cold-weather outfit, mwk hide armor, mwk longbow, cold iron longsword, spell component pouch


Human map

I will work on White eagle Level up probably late tonight or tomorrow. I am working 16 hours today.

also I am have some issues concerning this chaarcter and the game that I need to work through (I am having reservations on this character - I feel like he is not playing well with others)

also there are a couple of issues based on posts that I became aware of that I need to work through personally.

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