Kings patron - antlers

Game Master Mardavig

Team horn head


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Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Sorry, didn't understood it was in-game.
Let's say we can carve our team's symbol on some tree's bark in the forest. We can also leave other signs with stones like in mountain trails... I don't know if "stone men" is the correct english word for them, but in italian they are called ometti, in german steinman (hope the word is right, Miyuki, I found it on wikipedia)

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

All I know is it's hard roleplaying a high-INT character. I have to think of all these big words to use.

Lantern Lodge

In the fabled Canadas we stole inukshuks from the people of the north, which serve a similar purpose.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13
Anton Medvyed wrote:

I usually mark the explored hex with a "V" in mine maps, but with hexographer I marked it with a "X".

Map

Also, trying to make a "long term" plan of exploration.
We could explore going to West this hexes (listed with mine map coordination for simplicity):
Going straight West 04.02; 03.02; 02.02;
Then moving North-East 02.01, and then East 03.01, and then have a break going back to Oleg at east (04.01)

To get to 2.02 we have to cross water, which means there better be a bridge.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]
Hunter Deadeye wrote:


To get to 2.02 we have to cross water, which means there better be a bridge.

Or search a ford, or a place where we could safely swim.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13
Anton Medvyed wrote:
Hunter Deadeye wrote:


To get to 2.02 we have to cross water, which means there better be a bridge.
Or search a ford, or a place where we could safely swim.

Um, undines can swim, but I'm more worried about the water ruining our weapons.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Not sure if I should laugh or cry at this kobold encounter.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]
Hithil wrote:
Not sure if I should laugh or cry at this kobold encounter.

I laugh, because only the die rulez :-D


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Only now I see that Hunter did a critical in the first round, but instead of the Critical hits and fumbles "deck" he used the confirmation roll... well, I think the result is the same = a dead kobold, I'm just reminding all of us that we don't need to confirm critical and fumbles ;-)


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Do not laugh. It´s called roleplaying. Do not forget, although Miyuki looks like a person from taldor or varisiya, she is anything but. In Tian there are quite a lot of spirits one can negotiate.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

I wasn't laughing for Miyuki actions, to which Anton agrees, I was laughing for our dice rolls, and because it's an encounter that the GM said "you guys will most likely annihilate 4 sick kobolds in under a round" ;-)


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

I like it, that we are somewhat... lacking. It adds to level 1


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13
Matsu Miyuki wrote:
Do not laugh. It´s called roleplaying. Do not forget, although Miyuki looks like a person from taldor or varisiya, she is anything but. In Tian there are quite a lot of spirits one can negotiate.

Hunter doesn't know this, but with all the makeup on, Hunter wouldn't be surprised. From Hunter's eyes, her face and body is so well covered with makeup and exotic clothing and dress he suspects that she could be anything. You could tell him you were a Drow or even a gnome or a dwarf and he would gullibly believe it. Though, I couldn't see Matsu creating such a lie.

With Natayla though, she is a dhampmir. Hunter doesn't believe that vampires exist and would have one heck of a shock when he finds out what she is. He believes in other undead and has seen some other undead, but he thinks vampires are stuff of legend and myth.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

@Anton
Sorry, didn't understood it was in-game.
Let's say we can carve our team's symbol on some tree's bark in the forest. We can also leave other signs with stones like in mountain trails... I don't know if "stone men" is the correct english word for them, but in italian they are called ometti, in german steinman (hope the word is right, Miyuki, I found it on wikipedia)
Yup Thats true stoneman are old signs! You can still find them in the countryside


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Hunter, nobody does know that Miyuki is a kitsune. She has so far stayed in shape and has lots of experience playing human. Also Kitsune are quite RARE in this part of the world


Human map

OK guys this is a fast pace we are moving

Personally, I feel CWE is not really needed here. As you guys keep moving on, I am not really helping.

Things I want to contribute are so far in the past by the time I can get online its pointless..

I almost feel to have CWE be on his own at my own pace. Or just slow down and give us all chance to partipate

Also this pace, it was missed that I was looking to track the kobolds not just look for others but now its too late as we have moved on

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)
Chief White Eagle wrote:

OK guys this is a fast pace we are moving

Personally, I feel CWE is not really needed here. As you guys keep moving on, I am not really helping.

Things I want to contribute are so far in the past by the time I can get online its pointless..

I almost feel to have CWE be on his own at my own pace. Or just slow down and give us all chance to partipate

Also this pace, it was missed that I was looking to track the kobolds not just look for others but now its too late as we have moved on

Yeah, I'm west coast US Time. I wake up and 10 new posts, people moved on and etc. I think most of the group is Euro time.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

I think that being 6 players it's natural to move faster in some way, to avoid that if someone is missing the other five have to wait a long period.
In mine opinion is the GM that primarily set the in-game time by saying "It's a new exploration day/It's a new combat round" and so on.

Actually I'm fine with posting twice/day, except when we are in combat mode where a more presence is needed. But I'm fine if the group & GM decide to slow down our face too.

Also could be that because our differents time zones some of us post more frequently than others, because we are interacting with other similar time zone players. (ie I'm in GMT+1 which I think is the same time zone for Miyuki and maybe Natalya but I'm not sure about it.)

About the Kobolds, I also noticed that GM missed your request to track "from which direction the kobolds are coming", well we are all humans, but I'm fine to have flashbacks and replay that scene to examine in depth all the tracks.


Human map

Flashback may work except that the result of the tracking changes campsite and where we are going.

CWE will follow the tracks which changes current situation.

Thus current situation nullified my potential or opportunity to find new things


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Sorry mate afaik anton is from italy natalya from new zealand and i am from germany. You seem to be from america and mardavig from canada. About hithil and hunter no idea, but please don't feel as if you picked the short straw. So far most is exploring track back do what your char would do please, please do , you have so much to give and i for one enjoy nearly every post posted so far. The major black spot was my own, the one from my wives cell phone. "Shudder"


Human map
Matsu Miyuki wrote:
Sorry mate afaik anton is from italy natalya from new zealand and i am from germany. You seem to be from america and mardavig from canada. About hithil and hunter no idea, but please don't feel as if you picked the short straw. So far most is exploring track back do what your char would do please, please do , you have so much to give and i for one enjoy nearly every post posted so far. The major black spot was my own, the one from my wives cell phone. "Shudder"

I usually don't have a problem either except that in this case (and during the combat) the backtrack has (or could have) a very drastic change in the curent party situation.

with the tracking (the DC goes up with each passing hour) thus CWE will track immediately. this may take several hours it may lead to combat it may even lead to a better campsite. that is unknown.

the result may change what healing is available and who gets it.

it intrupts the currnt flow of events. You did not rest, you are not healed, now do you remember what spells you had cast and had prepared before resting? or are you all going to rest and let CWE go alone. now he may need to rest so we will be held up another day. that make CWE the problem, preventing moving on.

EDIT: also, an entire possible parlay was changed (The DM may have intended combat no matter what) but in any event I think our GM may have been nudged toward combat, I for one would have liked to learn more about the kobolds and sen where a parlay would have lead us. as a result, we may be in for more hostilities instead of a potential ally.

Lantern Lodge

Regarding the tracking situation between us the kobold lair is not on this hex, so for white eagle to follow them would mean he breaks away from the party to follow his own side quest, which might actually be the best solution for Edward's dilemma.

If he wants to stay with the party he would track them for a few hours realize they are traveling from somewhere distant and return to the party once or starts to get dark.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13
Matsu Miyuki wrote:
Hunter, nobody does know that Miyuki is a kitsune. She has so far stayed in shape and has lots of experience playing human. Also Kitsune are quite RARE in this part of the world

Not even the people in your own house know your secret?


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13
Matsu Miyuki wrote:
Sorry mate afaik anton is from italy natalya from new zealand and i am from germany. You seem to be from america and mardavig from canada. About hithil and hunter no idea, but please don't feel as if you picked the short straw. So far most is exploring track back do what your char would do please, please do , you have so much to give and i for one enjoy nearly every post posted so far. The major black spot was my own, the one from my wives cell phone. "Shudder"

East coast US.

As far as not being on at the same time, my answer is simple, flashblack to a point to show what your character would have done at that time, even though the player wasn't there for it. But for combats, make sure everyone went and took a turn before moving a round.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]
Chief White Eagle wrote:


it intrupts the currnt flow of events. You did not rest, you are not healed, now do you remember what spells you had cast and had prepared before resting? or are you all going to rest and let CWE go alone. now he may need to rest so we will be held up another day. that make CWE the problem, preventing moving on.

Well, I remember the spells I had casts/prepared, they are listed in the forum. In mine opinion CWE could go alone or, for example, with Hunter and/or Hithil if they want that, while Anton is taking care of Natalya & Tafadzwa. That will make only minor changes postponing the conversation about the kobolds.

I'm also fine with the rest of the party waiting for him/them at the camp for all day 5.

Chief White Eagle wrote:


EDIT: also, an entire possible parlay was changed (The DM may have intended combat no matter what) but in any event I think our GM may have been nudged toward combat, I for one would have liked to learn more about the kobolds and sen where a parlay would have lead us. as a result, we may be in for more hostilities instead of a potential ally.

I too would have liked a more diplomatic encounter, but that kind of game depends on the GM'idea. Especially in a sandbox like Kingmaker playing the same campaign leaves the GM a lot of decision about encounter, and a lot of possible customization.

For now I'm ok with any play-style Mardavig wants to do for this campaign, because he is the GM, his game, his rules.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Hmmm, well for my two cents, I don't really want to reverse over a dozen gameplay posts, or slow down our posting. It has been so nice to be with a group that is relatively fast-paced, there's nothing worse in a PbP game than having to waits days for a thread to progress.

Edward I do understand your frustrations. Everyone above me has already provided some great suggestions, flashbacks, PMs with the GM, ways of 'nesting' threads within the normal gameplay thread.

I hope these are sufficient to make you want to still participate, as I do like your character. If not, then I wish you all the best and hope you find a game more suited to your time constraints :)

What I will say is this needs to be sorted asap, as currently the gameplay thread is stalled till we resolve it, which is never a good place to be :/


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

Also, I do have a question for Natalya's character. You went in alone, so do we know you have all that loot? I mean some of it will probably be sold, but what I'm saying is since houses are in competition, do you plan on keeping it yourself? I wouldn't be offended, but I would understand if anyone kept it for themselves to get ahead of the other houses.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9
Hunter Deadeye wrote:
Also, I do have a question for Natalya's character. You went in alone, so do we know you have all that loot? I mean some of it will probably be sold, but what I'm saying is since houses are in competition, do you plan on keeping it yourself? I wouldn't be offended, but I would understand if anyone kept it for themselves to get ahead of the other houses.

To be very specific to everyone, my having the Group Loot in my 'info tag' is for the purposes of the group, as per the label 'Group loot', it is most definitely not what Natalya herself is carrying. I just figured I would volunteer to keep track of loot as no-one else was as far as I could tell.

I did make a post a HERE a short while back saying that I assume (unless no-one says otherwise) that we'll distribute the stuff we're going to sell amongst all our horses/saddles etc and just divvy it up when we get back to Oleg's.

If someone else wants to do the record keeping, be my guest.

Lantern Lodge

I see no reason we can't accommodate everyone. If Edward, or anyone else, wants to split off to form a separate party, with a different pace or schedule I can accommodate that, and neither party will suffer as a result.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

I was under the impression edward was going to leave temporarily and track the party to find his way back, one reason I followed, but if he seperates for a while, I'm prepared to live with the consequences of following him.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

I think we can manage a track 2 of two, Hunter has voluntered for it and an explore team of 4? How does that sound? If the kobold lair is close by excellent if not we will find it eventually. If there is a time critical quest, by all means please tell us!


Human map

not to worry all I have something figured out. sorry for not posting sooner

today is a very bad day, My wife's Bi-Polar meds have ran out and we cannot get a doctor for the refill. WE have been on the phone with her therapist and several other counselors trying to get answers.

basically I was going to track them till it starts to get dark. the head back to the group after getting a general idea of the direction. with some luck and the help of the others CWE might be able to pick up the trail again in the morning.

He will leave a trail marking as far as he got.

Lantern Lodge

Edward I completely understand, having been in a similar situation myself. RL comes first.

White Eagle and Hunter track the kobolds back to the southeast edge of the hex, then they return to the party.

We can discuss separating the party to accommodate those who prefer a more relaxed pace. Neither group will suffer as a result.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

@Hunter. Nope even they don´t know that she is kitsune. She did arrive just a few years prior. Kitsune are natural shapeshangers who also age normally. So as long as she stays in human shape, there is no indication of her true nature.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]
Mardavig wrote:


Natalya pops the nut in her mouth and it burns her for 1 damage . That's in the morning, as day 5 dawns.

I don't want to question the GM'a authority, but Goodberry cures even dhampirs, since it's not stated to be positive energy in the spell. At least that's the RAW and so it works on PFS.

goodberry


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Anton, I think you're right RAW, but I'm ok with the challenge and don't mind the it being positive energy in the nuts and berries!

Besides, I just posted a response to the burning nut and it would be a shame to waste the RP opportunity ;)


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

I agree. It such a beautyful roleplaying opportunity. But we will find a way :-)
And Anton, maybe we should have talked about that to the gm beforehand. Few people have the whole rulebook in their mind. If we have a good idea lets talk to the gm and I am sure we will find a solution.
Maybe we have to soak the nuts in blood, so that Natalya will find them better. Doing one damage to the caster.

Lantern Lodge

Sounds like we are agreed on badberries. Thankfully Natalya has her own source of healing, if she wanted to wash that taste out of her mouth.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

also, I would be okay with slowing up a little. Mostly because there is a chance to meet up with other groups, or a change of storyline because another group has already been there done that. If I'm not mistaken, team darkness is still on day 4 while we are on day 5. If groups get to far ahead of each other in terms of days this would screw up the storyline. Especially because a lot of backtracking would be done to see if groups ended up meeting and backtracking would be done and some roleplay could be done encountering the other groups.

I would be okay with pausing the scene here with just talk amoungst the group.

Lantern Lodge

Whatevebthe group wants to do. We can go slow or fast, or both.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

I for one do not like slow. We also need more time exploring difficult terrain so it evens out. Last but not least, i hate it when i have to wait for people when they just dance around each other being lazy.


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

What I am saying is, team darkness as well as team fancy pants might be in a different square on day 5. They might enter our square or a different one. Or maybe they found the kobolds camp in the middle of the night as they travel in that direction and took them out or even team fancy pants did this, granite, this would be a bit of a stretch and I couldn't see them doing that, but just saying how much storyline could change by being too far ahead of a group.
Not to mention, if our group stumbles upon another group, though we won't nessarily see each other because the hexes are big, we would be in the same hex but not nessarily the same location, if I see another group in battle from a distance, I might actually want rush over to join in. This can't be done though if two groups are in the same square on different days. There is a chance we could end up entering a certain square on day 7 and another groups enters the same square on day 7, but because we might be a day ahead or behind of another group, we don't know they entered combat or that square until about two real life days later. Which means I would have to backtract and say no I didn't do this, because I rushed over to help these people.

Lantern Lodge

I will handle maintaining order between the groups and their timelines.

It is clear some people enjoy the faster pace and others prefer the slower pace. The front is long and the stolen lands are big enough for everyone to go at their own pace.

For reasons, pursuing the kobolds and finding their lair is a perfect side quest for a smaller group to undertake.

Tonight I will create a new campaign for those who wish to depart on this mission. Unfortunately I can't do it right now. So we'll have to make due for another five or so hours.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Well we would gladly join cwe in his quest for the kobold lair


Female Enigma doppleganger mesmerist toxitician 4: spd:20, Init:1, Perc:12 Darkvision, AC:19, T:12, FF:17, 72/72 HP, Fort:7, Ref:9, (immune charm sleep) Will:13

I would gladly go on the kobold quest, as I highly doubt we would be close enough if another group would get into trouble during day 5, I just don't want to miss out on other opportunities.

Lantern Lodge

Your IC desire to stick with your party members is commendable, the issue is that OOC half this party likes to play fast and the other half prefers to go a bit slower.

If you stick together someone is going to end up disappointed. In a pbp game that means eventually people will just stop posting. IC must bow to OOC or the game eventually stops.

For this reason I'm going to give people the option to play at their own pace.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Good point.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

I can post a lot, but I do live US West Coast time. So, let me do some time zone calculations...that's GMT -7. So, if I convert this correctly (my character can do this in about 2 seconds, but the player has to think about this) I go to bed at 4:00a.m. GMT and wake up around 2pm (14:00) GMT. Yeah, pretty sure that's right.

So, if you're in Europe posting in the morning, I can't post until early afternoon GMT. This is why when I wake up there is usually about 7-8 posts.

Luckily I'm retired, so I can post early morning my time and I don't think I'll slow the game down.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Actually i like that we all are in diffrent time zones. I have the feeling of non stop party


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Sorry for being late, I had an unexpected travel to the opposite side of northern Italy to meet my Girlfriend, and so I was away from a computer for few hours.

About Goodberry/Badberry I'm fine with the challenge. I'm thinking of a possible idea I'll send on a PM to the GM to see if it could fit his campaign.

About the party splitting and the subquests:
- Players come first. I really enjoied all your posts and your PCs, but I understand having differents paces cause troubles on a PBP. Well having different way of playing also comes in RL gaming groups, I had few experience with different players which stops playing because of many reasons but still remains friends in the rest of normal RL events.
If we can't play with the same pace, well, let's split the party even if it could not perfectly fit the IC reasons that's not a problem for me.
- There are a lot of subquests in the Kingmaker AP, but in our campaign with multiple teams around the same map we will not have the opportunity to complete all, IMO it's perfectly reasonable to miss some subquests, or to split in two minor teams trying complete the most of them in this way.

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